345 Commits

Author SHA1 Message Date
Hugo Locurcio
ef992d9f6b Fix missing file extension in Exporting projects 2022-05-26 20:55:10 +02:00
Hugo Locurcio
f26d7dd409 Clarify the expected output file extensions in Exporting projects 2022-05-26 20:55:10 +02:00
Hugo Locurcio
cc0d7fa0a9 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:15 +02:00
SylvanSign
43ed15b371 add legacy ImageMagick command for ICO convert (#5638) 2022-02-23 01:47:49 +01:00
Hugo Locurcio
dfb7d56908 Update command line project exporting instructions
(cherry picked from commit be31dd4020)
2021-12-21 16:47:14 +01:00
Hugo Locurcio
61c5bf2698 Document background processing limitations in Exporting for the Web
(cherry picked from commit 482e0c6544)
2021-12-21 16:43:34 +01:00
Paul
81db4694f8 Remove redundant line in Version control systems (#5398) 2021-11-17 00:24:12 +01:00
Arpit Srivastava
5154959030 Fix missing word in When and how to avoid using nodes for everything (#5386) 2021-11-11 18:09:40 +01:00
Marcel Admiraal
370b15314a Update Exporting for Android JDK version specification 2021-10-15 15:34:31 +02:00
zacryol
db25f55897 Remove reference to non-existing NOTIFICATION constants. 2021-10-15 15:32:15 +02:00
Hugo Locurcio
f46cce0fff Add workaround for using the same texture in both 2D and 3D 2021-10-15 15:08:30 +02:00
Hugo Locurcio
c30d734d86 Document that .gdignore files' contents are ignored 2021-10-12 11:21:08 +02:00
Michael Alexsander
93451ff415 Fix wrong comment syntax for C# in "Exporting packs" page (#5287) 2021-09-30 18:23:35 +02:00
Patrick Gelvin
85e062a73e Add example of error handling with load_resource_pack 2021-09-30 18:23:30 +02:00
Rémi Verschelde
b2fe0f0967 Exporting for Web: Update info about WebGL
(cherry picked from commit 1e375578c1)
2021-07-22 20:50:49 +02:00
Hugo Locurcio
edda1f36f6 Add notes about Blender backface culling when exporting to glTF 2021-07-19 17:06:19 +02:00
Max Hilbrunner
dbe89d5cc9 Merge pull request #5093 from Duroxxigar/callback-correction
Fixed wording for when _enter_tree and _ready is called.

(cherry picked from commit c805464a22)
2021-07-16 13:27:30 +02:00
Rémi Verschelde
e2b95576d8 Cleanup uses of double spaces between words or after punctuation 2021-07-13 00:44:58 +02:00
hpnrep6
5c1b2cfd18 Rename generic C# function name to GDScript equivalent 2021-07-13 00:15:56 +02:00
Lunadyn
fc9edcc549 Fixed minor error in wording in Scene Organisation tutorial (#4780)
* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
hpnrep6
e71e5d878e Properly format file paths 2021-07-13 00:08:22 +02:00
Hugo Locurcio
20a048814f Backport One-click deploy page from the master branch 2021-07-12 23:51:56 +02:00
Hugo Locurcio
1359c05fcb Add note about deploying to Android device where relevant 2021-07-12 22:04:34 +02:00
hpnrep6
5960dda284 Replace C# if statement with switch statement to match GDScript (#5018) 2021-06-20 00:12:44 +02:00
DeeJayLSP
4fd2c9d62f Update class reference link on Scene organization (#4962)
doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:32 +02:00
DeeJayLSP
3060d6838e Fix a typo in Logic preferences
At first I thought it was another example of first person usage, but it was just a typo.

This replaces a "my" where it should be "may".

(cherry picked from commit 81863d0518)
2021-06-04 09:46:06 +02:00
skyace65
63c8462a31 Update exporting for android images
(cherry picked from commit ce93d89f7d)
2021-06-02 13:17:39 +02:00
git_vb
c39853a639 Hard wrap some long comments in godot_interfaces.rst (#4892) 2021-06-02 11:49:44 +02:00
Matthew
10b7d8411b Update images on the Feature tags page (#4888) 2021-05-03 15:09:11 +02:00
allkhor
7621eb8d12 Update build-tools to 30.0.3 2021-04-27 11:54:59 +06:00
skyace65
2be629a748 Remove duplicate setup instructions from android custom build page
(cherry picked from commit 5e47201745)
2021-04-26 17:03:16 +02:00
Hugo Locurcio
6bb857590a Mention ICO size caveats in Changing application icon for Windows
(cherry picked from commit 7d84733c36)
2021-04-21 15:07:31 +02:00
Hugo Locurcio
4eb9661ba6 Document how override.cfg works in relation with feature tags 2021-04-13 00:26:56 +02:00
Matthew
b6292735e9 Remove extra "v" option from exporting for android (3.3) (#4812) 2021-04-05 01:08:38 +02:00
Fabio Alessandrelli
b6f33a8e25 Improve the Exporting for the Web section.
Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.

(cherry picked from commit 6d36e32eb5)
2021-03-31 18:16:17 +02:00
Fredia Huya-Kouadio
1673686c15 Update the Android export instructions 2021-03-31 10:18:51 +02:00
Rémi Verschelde
073ec58a8b Merge pull request #4737 from Calinou/update-ios-3.2
[3.3] Update iOS plugins documentation
2021-03-31 10:15:32 +02:00
Hugo Locurcio
a3bcc4ee1e Document workaround for running a project with a ZIP data pack
This closes #4768.

(cherry picked from commit f3ae44e358)
2021-03-23 13:55:40 +01:00
Rémi Verschelde
c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Hugo Locurcio
fb7276b3bb Improve documentation around exporting projects
- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.

(cherry picked from commit a1e010c03f)
2021-03-19 13:59:11 +01:00
David Snopek
97ab578209 Remove another easily misunderstood joke 2021-03-13 19:37:29 +01:00
Hugo Locurcio
bd7093bc6c Recommend triangulating and applying transforms in Importing 3D scenes (#4742)
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 19:35:09 +01:00
Sergey Minakov
d8de214d5c Update iOS plugins documentation 2021-03-10 17:00:38 +01:00
Hugo Locurcio
6cd9c0ed2e Clarify that built-in animation changes are lost if not saved to files (#4725)
This closes https://github.com/godotengine/godot/issues/28275.
2021-03-08 16:18:52 +01:00
Hugo Locurcio
0d4d85fc54 Document false positives when using Embed Pck on Windows (#4600) 2021-03-03 22:25:46 +01:00
Fredia Huya-Kouadio
3239b4b5fc Update link to the new Android export instructions page for Godot 3.2.4 (#4660) 2021-02-18 15:43:18 +01:00
Hugo Locurcio
df80e201b6 Discourage using Linux distribution packages for Android SDKs (#4636)
See https://github.com/godotengine/godot/issues/45844.
2021-02-13 02:12:42 +01:00
Hugo Locurcio
1778f47c8f Document Firefox WebGL being slow on Linux and workaround (#4628) 2021-02-13 02:11:46 +01:00
Matthew
2918ee8f03 Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:36:05 +01:00
Hugo Locurcio
adfb6b5d6f Add a notice about changes coming to 3.2.4 to Exporting for Android (#4596) 2021-01-29 12:58:55 +01:00