Hugo Locurcio
ef992d9f6b
Fix missing file extension in Exporting projects
2022-05-26 20:55:10 +02:00
Hugo Locurcio
f26d7dd409
Clarify the expected output file extensions in Exporting projects
2022-05-26 20:55:10 +02:00
Hugo Locurcio
cc0d7fa0a9
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:15 +02:00
SylvanSign
43ed15b371
add legacy ImageMagick command for ICO convert ( #5638 )
2022-02-23 01:47:49 +01:00
Hugo Locurcio
dfb7d56908
Update command line project exporting instructions
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(cherry picked from commit be31dd4020 )
2021-12-21 16:47:14 +01:00
Hugo Locurcio
61c5bf2698
Document background processing limitations in Exporting for the Web
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(cherry picked from commit 482e0c6544 )
2021-12-21 16:43:34 +01:00
Paul
81db4694f8
Remove redundant line in Version control systems ( #5398 )
2021-11-17 00:24:12 +01:00
Arpit Srivastava
5154959030
Fix missing word in When and how to avoid using nodes for everything ( #5386 )
2021-11-11 18:09:40 +01:00
Marcel Admiraal
370b15314a
Update Exporting for Android JDK version specification
2021-10-15 15:34:31 +02:00
zacryol
db25f55897
Remove reference to non-existing NOTIFICATION constants.
2021-10-15 15:32:15 +02:00
Hugo Locurcio
f46cce0fff
Add workaround for using the same texture in both 2D and 3D
2021-10-15 15:08:30 +02:00
Hugo Locurcio
c30d734d86
Document that .gdignore files' contents are ignored
2021-10-12 11:21:08 +02:00
Michael Alexsander
93451ff415
Fix wrong comment syntax for C# in "Exporting packs" page ( #5287 )
2021-09-30 18:23:35 +02:00
Patrick Gelvin
85e062a73e
Add example of error handling with load_resource_pack
2021-09-30 18:23:30 +02:00
Rémi Verschelde
b2fe0f0967
Exporting for Web: Update info about WebGL
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(cherry picked from commit 1e375578c1 )
2021-07-22 20:50:49 +02:00
Hugo Locurcio
edda1f36f6
Add notes about Blender backface culling when exporting to glTF
2021-07-19 17:06:19 +02:00
Max Hilbrunner
dbe89d5cc9
Merge pull request #5093 from Duroxxigar/callback-correction
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Fixed wording for when _enter_tree and _ready is called.
(cherry picked from commit c805464a22 )
2021-07-16 13:27:30 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
hpnrep6
5c1b2cfd18
Rename generic C# function name to GDScript equivalent
2021-07-13 00:15:56 +02:00
Lunadyn
fc9edcc549
Fixed minor error in wording in Scene Organisation tutorial ( #4780 )
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* Fixed minor error in wording in Scene Organisation tutorial
2021-07-13 00:13:08 +02:00
hpnrep6
e71e5d878e
Properly format file paths
2021-07-13 00:08:22 +02:00
Hugo Locurcio
20a048814f
Backport One-click deploy page from the master branch
2021-07-12 23:51:56 +02:00
Hugo Locurcio
1359c05fcb
Add note about deploying to Android device where relevant
2021-07-12 22:04:34 +02:00
hpnrep6
5960dda284
Replace C# if statement with switch statement to match GDScript ( #5018 )
2021-06-20 00:12:44 +02:00
DeeJayLSP
4fd2c9d62f
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:32 +02:00
DeeJayLSP
3060d6838e
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
(cherry picked from commit 81863d0518 )
2021-06-04 09:46:06 +02:00
skyace65
63c8462a31
Update exporting for android images
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(cherry picked from commit ce93d89f7d )
2021-06-02 13:17:39 +02:00
git_vb
c39853a639
Hard wrap some long comments in godot_interfaces.rst ( #4892 )
2021-06-02 11:49:44 +02:00
Matthew
10b7d8411b
Update images on the Feature tags page ( #4888 )
2021-05-03 15:09:11 +02:00
allkhor
7621eb8d12
Update build-tools to 30.0.3
2021-04-27 11:54:59 +06:00
skyace65
2be629a748
Remove duplicate setup instructions from android custom build page
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(cherry picked from commit 5e47201745 )
2021-04-26 17:03:16 +02:00
Hugo Locurcio
6bb857590a
Mention ICO size caveats in Changing application icon for Windows
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(cherry picked from commit 7d84733c36 )
2021-04-21 15:07:31 +02:00
Hugo Locurcio
4eb9661ba6
Document how override.cfg works in relation with feature tags
2021-04-13 00:26:56 +02:00
Matthew
b6292735e9
Remove extra "v" option from exporting for android (3.3) ( #4812 )
2021-04-05 01:08:38 +02:00
Fabio Alessandrelli
b6f33a8e25
Improve the Exporting for the Web section.
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Add "Export Type" options (threads, gdnative, regular).
Add warnings about "secure contexts" limitations.
Mentions threads and GDNative requirements.
Mention WebRTC as a networking API.
General refactor.
(cherry picked from commit 6d36e32eb5 )
2021-03-31 18:16:17 +02:00
Fredia Huya-Kouadio
1673686c15
Update the Android export instructions
2021-03-31 10:18:51 +02:00
Rémi Verschelde
073ec58a8b
Merge pull request #4737 from Calinou/update-ios-3.2
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[3.3] Update iOS plugins documentation
2021-03-31 10:15:32 +02:00
Hugo Locurcio
a3bcc4ee1e
Document workaround for running a project with a ZIP data pack
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This closes #4768 .
(cherry picked from commit f3ae44e358 )
2021-03-23 13:55:40 +01:00
Rémi Verschelde
c52286a42a
Remove 3.2.x notes not needed in the 3.3 branch
2021-03-19 14:11:10 +01:00
Hugo Locurcio
fb7276b3bb
Improve documentation around exporting projects
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- Add a warning about Godot not supporting PCK files larger than 2 GB.
- Improve formatting and grammar.
(cherry picked from commit a1e010c03f )
2021-03-19 13:59:11 +01:00
David Snopek
97ab578209
Remove another easily misunderstood joke
2021-03-13 19:37:29 +01:00
Hugo Locurcio
bd7093bc6c
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
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This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 19:35:09 +01:00
Sergey Minakov
d8de214d5c
Update iOS plugins documentation
2021-03-10 17:00:38 +01:00
Hugo Locurcio
6cd9c0ed2e
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
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This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:18:52 +01:00
Hugo Locurcio
0d4d85fc54
Document false positives when using Embed Pck on Windows ( #4600 )
2021-03-03 22:25:46 +01:00
Fredia Huya-Kouadio
3239b4b5fc
Update link to the new Android export instructions page for Godot 3.2.4 ( #4660 )
2021-02-18 15:43:18 +01:00
Hugo Locurcio
df80e201b6
Discourage using Linux distribution packages for Android SDKs ( #4636 )
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See https://github.com/godotengine/godot/issues/45844 .
2021-02-13 02:12:42 +01:00
Hugo Locurcio
1778f47c8f
Document Firefox WebGL being slow on Linux and workaround ( #4628 )
2021-02-13 02:11:46 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Hugo Locurcio
adfb6b5d6f
Add a notice about changes coming to 3.2.4 to Exporting for Android ( #4596 )
2021-01-29 12:58:55 +01:00