Victor Karp
72b304711a
Add missing closing quotation marks in GDScript format strings ( #5583 )
2022-02-05 21:23:29 +01:00
zacryol
99e882fa28
Show example of casting get_node() for inferred static typing in style guide
2021-11-03 16:15:18 +01:00
zacryol
16a4217e11
Rename var "character_dir" to "character_dict" in GDScript style guide ( #5325 )
2021-10-16 01:12:27 +02:00
Kevin Conner
882405c9d4
Remove an incorrect distinction drawn with Objective-C ( #5224 )
...
An Objective-C method call will not be ignored when the object doesn't
define the method. It will crash with a runtime exception.
The author may have been thinking of the way an Objective-C method call
will be ignored when the object is nil. But that's not the case when the
object is there and lacks the method. In that case, the runtime will
call -doesNotRecognizeSelector:. The default behavior in the root class
NSObject is to raise an exception (not the try/catch kind; a similar
case is array bounds checks) and deliberately crash.
https://developer.apple.com/documentation/objectivec/nsobject/1418637-doesnotrecognizeselector?language=objc
2021-10-15 15:15:58 +02:00
Hugo Locurcio
83a9c5e254
Add a GDScript style guide recommendation for multiline wrapping
2021-10-15 15:07:36 +02:00
Hugo Locurcio
5deed61c59
Document nested ternary-if usage example in GDScript basics
2021-10-15 14:57:11 +02:00
zacryol
ee599ec18a
Add Format String to operator/precedence list
2021-10-12 11:40:13 +02:00
Scott
7c3926dec8
Fix variable casing for class load() in GDScript basics ( #5309 )
2021-10-09 08:29:38 +02:00
Andrew Kim
807734819e
Fix void typed function code sample in GDScript basics ( #5281 )
2021-09-25 19:48:24 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
Vladislav Vorobev
594b086995
Fixed class_name keyword ordering in GDScript style guide
2021-07-12 23:04:27 +02:00
DeeJayLSP
77a372d266
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:36 +02:00
Hugo Locurcio
af8e35e142
Add a "see also" link to the GDScript grammar in the GDScript section
...
The page is in the Development section, but it's not easy to discover.
(cherry picked from commit ea7814b25c )
2021-04-26 17:03:17 +02:00
skyace65
db822fbf39
Add code example for weakref
...
(cherry picked from commit 4f19eea5c9 )
2021-03-19 13:17:01 +01:00
Matthew
226b44d3a7
Add information on onready annotation to C# differences page ( #4565 )
...
(cherry picked from commit 2a4dcc40d6 )
2021-03-19 12:50:26 +01:00
Evgeniy Vasilyev
af4d5675e2
Fix code formatting in GDScript style guide ( #4755 )
2021-03-15 14:11:08 +01:00
Hugo Locurcio
4b6c9c4c61
Document that addons/ class_name is only visible if part of a plugin
...
See https://github.com/godotengine/godot/issues/30048 .
2021-02-22 20:09:32 +01:00
Karl
047ffb9673
Fix emit_signal() call in GDScript basics' coroutine example ( #4559 )
...
The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Nathan Lovato
7e133868f5
Merge pull request #3955 from HaSa1002/yield-multiple-arguments
...
Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Nathan Lovato
3f0a2830dc
Improve phrasing of constants in GDScript basics ( #4036 )
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-18 22:21:24 +02:00
Adrien
4fc9a12e11
Update Keywords to include class_name
...
Includes `class_name` in the keywords list, and updates the definition of `class`.
2020-09-15 16:16:35 +08:00
Rémi Verschelde
6d8c7b1d1a
Merge branch 'master' into 3.2
2020-09-11 09:15:57 +02:00
Rémi Verschelde
08fcc85422
Fix title case
2020-09-11 09:13:16 +02:00
Nathan Leiby
97384fd5ee
styleguide: clarify "static typing" syntax ( #3687 )
...
* styleguide: clarify "static typing" syntax
I first explored making an update here because I felt the current docs were confusing:
1. I could not tell if everything below "bad" was actually bad... It seemed like some of it was "good".
2. The examples involving ` var health := 0 # The compiler will use the int type.` seemed redundant, and re: (1) it was confusing to see one in "good" and one in "bad".
Do you agree whether a change is merited or did I misunderstand the docs as written?
---
While writing this proposed update, I realize that my explanation is less focused on style, but instead also explaining how declared and inferred types work. Is that what we expect in the style guide, or is the intent to be laser-focused it on syntax and code clarity? If so, perhaps we should avoid explanation and use the linked static typing guide as the source of truth for a rich explanation: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html#doc-gdscript-static-typing ).
Thanks for the awesome game engine!
* clarify why it doesn't work in the get_node() case
2020-09-09 19:05:35 -06:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Hugo Locurcio
e27d64924f
Apply suggestions from code review
2020-09-02 15:49:10 +02:00
HaSa1002
5df18b894f
Add yield with multiple arguments example to GDSCript Basics
2020-09-02 14:09:06 +02:00
Nathan Lovato
2be83bc743
Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
...
Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Hugo Locurcio
f0d0ef0ce3
Add recommendations for numbers in the GDScript style guide
2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3
Document support for underscores in number literals in GDScript basics
...
This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.
This closes #3907 .
2020-08-18 15:07:23 +02:00
Rémi Verschelde
2c4db3ba10
Merge branch 'master' into 3.2
2020-08-11 13:30:27 +02:00
Marcin Sędłak-Jakubowski
8197cfa051
Add missing code formatting to function name in GDScript basics ( #3885 )
2020-08-09 20:20:35 +02:00
Leonardo Jeanteur
428106f910
Correct grammar, formatting and add download link ( #3860 )
...
Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Manuel 'TheDuriel' Fischer
a5f313fbe6
Update gdscript_exports.rst
...
Remove bogus information.
Just tested it. No form of declaration causes an array to be shared across instances.
Godot 3.2.2
2020-07-16 17:14:24 +02:00
Hugo Locurcio
81890d5120
Mention GDScript escape sequences direclty in GDScript basics
...
Many C escape sequences aren't valid in GDScript, so it's better to
document them directly in a table.
See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:43:17 +02:00
Hugo Locurcio
0ea1d1832b
Update exporting bit flags documentation for Godot 3.1 and later
...
This closes #1709 .
2020-07-13 11:59:51 +02:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
Rémi Verschelde
5f88d911a9
Merge pull request #3742 from Calinou/gdscript-flat-constants
...
Document constants being flat in GDScript
2020-06-30 00:01:40 +02:00
jcoombes
f46d8b7233
irregardless -> regardless.
2020-06-29 22:56:05 +01:00
Hugo Locurcio
bb143bc497
Document constants being flat in GDScript
...
See https://github.com/godotengine/godot/issues/30212 .
2020-06-29 10:06:59 +02:00
Rémi Verschelde
223570eb13
Merge branch 'master' into 3.2
2020-06-26 13:29:38 +02:00
Meriipu
fbaff8f5c9
Dictionary: use the potentially clearer word "key" instead of "index" ( #3724 )
2020-06-23 10:22:47 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
skyace65
eb5d5cc90f
Clarify GDScript match
2020-06-06 20:58:16 -04:00
Rémi Verschelde
f3d374ebf1
Merge branch 'master' into 3.2
2020-06-05 17:15:28 +02:00
Rémi Verschelde
ce7a9a6eab
Images: Remove unused images (no 'image::' or 'figure::' reference)
2020-06-05 14:43:20 +02:00
Rémi Verschelde
39dbbb29e1
Images: always use relative 'img/' paths, without './' prefix
...
Move some files from root '/img' folder to the location where they are
actually used.
2020-06-05 14:38:25 +02:00
Simon J. Larsen
b3585cdd6b
Document export hint for physics and render layers
2020-05-27 21:07:00 +02:00