318 Commits

Author SHA1 Message Date
Andrew Kim
07bdedd7af Fix void typed function code sample in GDScript basics (#5281) 2021-09-25 19:48:48 +02:00
Vladislav Vorobev
d52655bae0 Fixed class_name keyword ordering in GDScript style guide 2021-07-12 23:06:54 +02:00
DeeJayLSP
a5bf6420a1 Fix class reference link on C# features
Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page

(cherry picked from commit 939719f9eb)
2021-06-04 09:45:46 +02:00
DeeJayLSP
ff7961167d Change text to avoid use of first person in Static typing in GDScript (#4953) 2021-06-04 00:25:42 +02:00
horhorou
1fb62d802e Update creating_script_templates.rst
Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭

(cherry picked from commit d8eca54e0c)
2021-06-02 13:16:38 +02:00
Hugo Locurcio
e6f40bde7a Add a "see also" link to the GDScript grammar in the GDScript section
The page is in the Development section, but it's not easy to discover.

(cherry picked from commit ea7814b25c)
2021-04-26 16:57:09 +02:00
31
9234e3b77c Update C# Connect method: binds is a Godot array (#4777)
(cherry picked from commit 6e96d8d262)
2021-04-21 15:06:09 +02:00
skyace65
68124e569b Improve VSCode and VS C# instructions
(cherry picked from commit d857777240)
2021-04-06 09:55:45 +02:00
Rémi Verschelde
e0e14e9435 Remove documentation specific to 3.2.4 (now 3.3, in its own branch) 2021-03-19 14:22:36 +01:00
skyace65
db822fbf39 Add code example for weakref
(cherry picked from commit 4f19eea5c9)
2021-03-19 13:17:01 +01:00
Matthew
226b44d3a7 Add information on onready annotation to C# differences page (#4565)
(cherry picked from commit 2a4dcc40d6)
2021-03-19 12:50:26 +01:00
Aaron Franke
66b0aff1d9 Improve C# setup instructions
(cherry picked from commit a0b153b2f2)
2021-03-18 22:18:54 -05:00
Fabio Colella
8664b97135 Fix :ref: link typo in C# basics (#4552)
(cherry picked from commit be6e3c1e30)
2021-03-18 22:18:47 -05:00
Ivan Shakhov
58471b34f9 Update external editors prerequisites to match Godot 3.2.3+
(cherry picked from commit 111b3d9ac0)
2021-03-18 22:18:30 -05:00
Evgeniy Vasilyev
af4d5675e2 Fix code formatting in GDScript style guide (#4755) 2021-03-15 14:11:08 +01:00
Hugo Locurcio
4b6c9c4c61 Document that addons/ class_name is only visible if part of a plugin
See https://github.com/godotengine/godot/issues/30048.
2021-02-22 20:09:32 +01:00
Karl
047ffb9673 Fix emit_signal() call in GDScript basics' coroutine example (#4559)
The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Nathan Lovato
7e133868f5 Merge pull request #3955 from HaSa1002/yield-multiple-arguments
Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
Nathan Lovato
3f0a2830dc Improve phrasing of constants in GDScript basics (#4036)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-18 22:21:24 +02:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Clem
13b80b9faf Fix typo in Cross-language scripting (#4027)
Removed "your" in "The marshalling process will do its best to cast your the arguments to match function signatures"
2020-09-17 18:01:10 +02:00
Adrien
4fc9a12e11 Update Keywords to include class_name
Includes `class_name` in the keywords list, and updates the definition of `class`.
2020-09-15 16:16:35 +08:00
Rémi Verschelde
6d8c7b1d1a Merge branch 'master' into 3.2 2020-09-11 09:15:57 +02:00
Rémi Verschelde
08fcc85422 Fix title case 2020-09-11 09:13:16 +02:00
Nathan Leiby
97384fd5ee styleguide: clarify "static typing" syntax (#3687)
* styleguide: clarify "static typing" syntax

I first explored making an update here because I felt the current docs were confusing:

1. I could not tell if everything below "bad" was actually bad... It seemed like some of it was "good".
2. The examples involving ` var health := 0  # The compiler will use the int type.` seemed redundant, and re: (1) it was confusing to see one in "good" and one in "bad".

Do you agree whether a change is merited or did I misunderstand the docs as written?

---

While writing this proposed update, I realize that my explanation is less focused on style, but instead also explaining how declared and inferred types work. Is that what we expect in the style guide, or is the intent to be laser-focused it on syntax and code clarity? If so, perhaps we should avoid explanation and use the linked static typing guide as the source of truth for a rich explanation: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/static_typing.html#doc-gdscript-static-typing).

Thanks for the awesome game engine!

* clarify why it doesn't work in the get_node() case
2020-09-09 19:05:35 -06:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Hugo Locurcio
e27d64924f Apply suggestions from code review 2020-09-02 15:49:10 +02:00
HaSa1002
5df18b894f Add yield with multiple arguments example to GDSCript Basics 2020-09-02 14:09:06 +02:00
wizardlu
6418e67568 Fix typo in visual scripting Nodes and terminology (#3941)
Fix Typo "sequenced getter" -> "sequenced setter"
2020-08-28 17:15:35 +02:00
Nathan Lovato
2be83bc743 Merge pull request #3908 from Calinou/gdscript-basics-underscore-literals
Document support for underscores in number literals in GDScript basics
2020-08-21 10:18:44 -06:00
Hugo Locurcio
f0d0ef0ce3 Add recommendations for numbers in the GDScript style guide 2020-08-19 14:04:25 +02:00
Hugo Locurcio
9e699409d3 Document support for underscores in number literals in GDScript basics
This also uses lowercase for hexadecimal numbers, which is the
recommended approach as it's more readable.

This closes #3907.
2020-08-18 15:07:23 +02:00
Rémi Verschelde
2c4db3ba10 Merge branch 'master' into 3.2 2020-08-11 13:30:27 +02:00
Rémi Verschelde
2b453a1a96 Merge pull request #3874 from Calinou/doc-csharp-rebuild-solution
Mention the need to rebuild C# solutions for the editor in C# basics
2020-08-11 13:19:04 +02:00
Marcin Sędłak-Jakubowski
8197cfa051 Add missing code formatting to function name in GDScript basics (#3885) 2020-08-09 20:20:35 +02:00
Hugo Locurcio
24f26c744f Mention the need to rebuild C# solutions for the editor in C# basics
This closes #3740.
2020-08-05 11:52:04 +02:00
Leonardo Jeanteur
428106f910 Correct grammar, formatting and add download link (#3860)
Add a link to Godot Engine's download page.
2020-08-02 22:02:32 +02:00
Rémi Verschelde
76cf11c890 Merge branch 'master' into 3.2 2020-07-30 17:14:54 +02:00
Matthew
f86ffbfd08 Update VS Code debugging setup instructions (#3843) 2020-07-28 22:42:14 +02:00
Manuel 'TheDuriel' Fischer
a5f313fbe6 Update gdscript_exports.rst
Remove bogus information.
Just tested it. No form of declaration causes an array to be shared across instances.

Godot 3.2.2
2020-07-16 17:14:24 +02:00
Hugo Locurcio
81890d5120 Mention GDScript escape sequences direclty in GDScript basics
Many C escape sequences aren't valid in GDScript, so it's better to
document them directly in a table.

See https://github.com/godotengine/godot/issues/38716.
2020-07-15 11:43:17 +02:00
Hugo Locurcio
0ea1d1832b Update exporting bit flags documentation for Godot 3.1 and later
This closes #1709.
2020-07-13 11:59:51 +02:00
Rémi Verschelde
d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00
Rémi Verschelde
5f88d911a9 Merge pull request #3742 from Calinou/gdscript-flat-constants
Document constants being flat in GDScript
2020-06-30 00:01:40 +02:00
jcoombes
f46d8b7233 irregardless -> regardless. 2020-06-29 22:56:05 +01:00
Hugo Locurcio
bb143bc497 Document constants being flat in GDScript
See https://github.com/godotengine/godot/issues/30212.
2020-06-29 10:06:59 +02:00
Rémi Verschelde
223570eb13 Merge branch 'master' into 3.2 2020-06-26 13:29:38 +02:00
Aaron Franke
23d9dd6e51 Update C# preprocessor defines and add iOS 2020-06-24 02:37:25 -04:00
Meriipu
fbaff8f5c9 Dictionary: use the potentially clearer word "key" instead of "index" (#3724) 2020-06-23 10:22:47 +02:00