Update class reference link on Scene organization (#4962)

doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
This commit is contained in:
DeeJayLSP
2021-06-06 22:16:23 -03:00
committed by Hugo Locurcio
parent f9984cb956
commit 455da3ecec

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@@ -306,7 +306,7 @@ If one has a system that...
If one has systems that modify other systems' data, one should define those as
their own scripts or scenes rather than autoloads. For more information on the
reasons, please see the
:ref:`'Autoloads vs. Internal Nodes' <doc_autoloads_versus_internal_nodes>`
:ref:`Autoloads versus regular nodes <doc_autoloads_versus_internal_nodes>`
documentation.
Each subsystem within one's game should have its own section within the