Fix punctuation in size_and_anchors

Fix punctuation in size_and_anchors. 
I presume the illustrations are stragglers from an older version of Godot, the look of which I like quite a bit more. 
At any rate, the current version of Godot doesn't present its options in the manner set forth by this page; there seem to have been a number of minor changes done and  ``Grow Direction``  is what it pertains to now.
This commit is contained in:
corrigentia
2019-01-06 09:47:17 +02:00
committed by GitHub
parent 756bef81e1
commit de4ba4c4c3

View File

@@ -12,7 +12,7 @@ Only TVs nowadays have a standard resolution and aspect ratio.
Everything else, from computer monitors to tablets, portable consoles
and mobile phones have different resolutions and aspect ratios.
There are several ways to handle this, but for now let's just imagine
There are several ways to handle this, but for now, let's just imagine
that the screen resolution has changed and the controls need to be
re-positioned. Some will need to follow the bottom of the screen, others
the top of the screen, or maybe the right or left margins.
@@ -20,7 +20,7 @@ the top of the screen, or maybe the right or left margins.
.. image:: img/anchors.png
This is done by editing the *margin* properties of controls. Each
control has four margins: left, right, bottom and top. By default all of
control has four margins: left, right, bottom and top. By default, all of
them represent a distance in pixels relative to the top-left corner of
the parent control or (in case there is no parent control) the viewport.
@@ -32,7 +32,7 @@ corner of the parent control or viewport.
.. image:: img/marginend.png
Here the control is set to expand its bottom-right corner with that of
Here, the control is set to expand its bottom-right corner with that of
the parent, so when re-sizing the parent, the control will always cover
it, leaving a 20 pixel margin: