Fix typo in "Optimizing 3D performance"

This commit is contained in:
aGuyWhoMadeGames
2024-06-18 15:16:12 -05:00
committed by GitHub
parent 7ee31c98f7
commit e80dbb09fb

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@@ -163,7 +163,7 @@ also limit the processing needed to the local area.
There may also be rendering and physics glitches due to floating point error in
large worlds. This can be resolved using :ref:`doc_large_world_coordinates`.
If using large world coordinates is an option, you may be able to use techniques
If using large world coordinates is not an option, you may be able to use techniques
such as orienting the world around the player (rather than the other way
around), or shifting the origin periodically to keep things centred around
``Vector3(0, 0, 0)``.