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Fix typo in "Optimizing 3D performance"
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@@ -163,7 +163,7 @@ also limit the processing needed to the local area.
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There may also be rendering and physics glitches due to floating point error in
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large worlds. This can be resolved using :ref:`doc_large_world_coordinates`.
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If using large world coordinates is an option, you may be able to use techniques
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If using large world coordinates is not an option, you may be able to use techniques
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such as orienting the world around the player (rather than the other way
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around), or shifting the origin periodically to keep things centred around
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``Vector3(0, 0, 0)``.
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