From e80dbb09fb1d5562d9a93bdd07a2bedc606ecf14 Mon Sep 17 00:00:00 2001 From: aGuyWhoMadeGames <166567074+aGuyWhoMadeGames@users.noreply.github.com> Date: Tue, 18 Jun 2024 15:16:12 -0500 Subject: [PATCH] Fix typo in "Optimizing 3D performance" --- tutorials/performance/optimizing_3d_performance.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/performance/optimizing_3d_performance.rst b/tutorials/performance/optimizing_3d_performance.rst index cba61ea68..19b48580f 100644 --- a/tutorials/performance/optimizing_3d_performance.rst +++ b/tutorials/performance/optimizing_3d_performance.rst @@ -163,7 +163,7 @@ also limit the processing needed to the local area. There may also be rendering and physics glitches due to floating point error in large worlds. This can be resolved using :ref:`doc_large_world_coordinates`. -If using large world coordinates is an option, you may be able to use techniques +If using large world coordinates is not an option, you may be able to use techniques such as orienting the world around the player (rather than the other way around), or shifting the origin periodically to keep things centred around ``Vector3(0, 0, 0)``.