diff --git a/tutorials/performance/optimizing_3d_performance.rst b/tutorials/performance/optimizing_3d_performance.rst index cba61ea68..19b48580f 100644 --- a/tutorials/performance/optimizing_3d_performance.rst +++ b/tutorials/performance/optimizing_3d_performance.rst @@ -163,7 +163,7 @@ also limit the processing needed to the local area. There may also be rendering and physics glitches due to floating point error in large worlds. This can be resolved using :ref:`doc_large_world_coordinates`. -If using large world coordinates is an option, you may be able to use techniques +If using large world coordinates is not an option, you may be able to use techniques such as orienting the world around the player (rather than the other way around), or shifting the origin periodically to keep things centred around ``Vector3(0, 0, 0)``.