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Mention WebRTC support on HTML5 in High-level multiplayer (#5937)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -28,7 +28,7 @@ In summary, you can use the low-level networking API for maximum control and imp
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.. note:: Most of Godot's supported platforms offer all or most of the mentioned high- and low-level networking
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features. As networking is always largely hardware and operating system dependent, however,
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some features may change or not be available on some target platforms. Most notably,
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the HTML5 platform currently only offers WebSocket support and lacks some of the higher level features as
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the HTML5 platform currently offers WebSockets and WebRTC support but lacks some of the higher-level features, as
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well as raw access to low-level protocols like TCP and UDP.
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.. note:: More about TCP/IP, UDP, and networking:
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