Mention WebRTC support on HTML5 in High-level multiplayer (#5937)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Nathan Anderson
2022-07-16 10:36:29 -06:00
committed by GitHub
parent f9501a35b0
commit aca8507c92

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@@ -28,7 +28,7 @@ In summary, you can use the low-level networking API for maximum control and imp
.. note:: Most of Godot's supported platforms offer all or most of the mentioned high- and low-level networking
features. As networking is always largely hardware and operating system dependent, however,
some features may change or not be available on some target platforms. Most notably,
the HTML5 platform currently only offers WebSocket support and lacks some of the higher level features as
the HTML5 platform currently offers WebSockets and WebRTC support but lacks some of the higher-level features, as
well as raw access to low-level protocols like TCP and UDP.
.. note:: More about TCP/IP, UDP, and networking: