From aca8507c9278a2bfeced7286feeb487fb0ef714e Mon Sep 17 00:00:00 2001 From: Nathan Anderson <61649080+nathananderson98@users.noreply.github.com> Date: Sat, 16 Jul 2022 10:36:29 -0600 Subject: [PATCH] Mention WebRTC support on HTML5 in High-level multiplayer (#5937) Co-authored-by: Hugo Locurcio --- tutorials/networking/high_level_multiplayer.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 12c047672..8d625a92c 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -28,7 +28,7 @@ In summary, you can use the low-level networking API for maximum control and imp .. note:: Most of Godot's supported platforms offer all or most of the mentioned high- and low-level networking features. As networking is always largely hardware and operating system dependent, however, some features may change or not be available on some target platforms. Most notably, - the HTML5 platform currently only offers WebSocket support and lacks some of the higher level features as + the HTML5 platform currently offers WebSockets and WebRTC support but lacks some of the higher-level features, as well as raw access to low-level protocols like TCP and UDP. .. note:: More about TCP/IP, UDP, and networking: