diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 12c047672..8d625a92c 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -28,7 +28,7 @@ In summary, you can use the low-level networking API for maximum control and imp .. note:: Most of Godot's supported platforms offer all or most of the mentioned high- and low-level networking features. As networking is always largely hardware and operating system dependent, however, some features may change or not be available on some target platforms. Most notably, - the HTML5 platform currently only offers WebSocket support and lacks some of the higher level features as + the HTML5 platform currently offers WebSockets and WebRTC support but lacks some of the higher-level features, as well as raw access to low-level protocols like TCP and UDP. .. note:: More about TCP/IP, UDP, and networking: