From 6fe75290525bb21e28ffd44829d4774947729fbe Mon Sep 17 00:00:00 2001 From: Matthew Date: Sun, 9 Feb 2025 11:57:54 -0500 Subject: [PATCH] Update getting_started/step_by_step/signals.rst --- getting_started/step_by_step/signals.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/signals.rst b/getting_started/step_by_step/signals.rst index a821000c6..17f07a2f7 100644 --- a/getting_started/step_by_step/signals.rst +++ b/getting_started/step_by_step/signals.rst @@ -252,7 +252,7 @@ Your complete ``sprite_2d.gd`` code should look like the following. } } -Run the currrent scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS), +Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS), and click the button to see the sprite start and stop. Connecting a signal via code