diff --git a/getting_started/step_by_step/signals.rst b/getting_started/step_by_step/signals.rst index a821000c6..17f07a2f7 100644 --- a/getting_started/step_by_step/signals.rst +++ b/getting_started/step_by_step/signals.rst @@ -252,7 +252,7 @@ Your complete ``sprite_2d.gd`` code should look like the following. } } -Run the currrent scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS), +Run the current scene by pressing :kbd:`F6` (:kbd:`Cmd + R` on macOS), and click the button to see the sprite start and stop. Connecting a signal via code