From 3e51df76502a8c92dd5d4154396bacf75b4668c8 Mon Sep 17 00:00:00 2001 From: PHATASS Studios Date: Mon, 3 Nov 2025 02:26:07 +0100 Subject: [PATCH] Standard_material_3d.rst - Material Shadow Mode names Updated Material Shadow Mode names were wrong. Documentation read "Do Not Receive Shadows" And "Use Shadow To Opacity" As of Godot 4.5, Editor's actual fields read: "Disable Receive Shadows" and "Shadow To Opacity". Updated to match. --- tutorials/3d/standard_material_3d.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index 7bd3b2d41..42ee7594a 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -676,14 +676,14 @@ for a full list of options and their description. Shadows ------- -Do Not Receive Shadows -~~~~~~~~~~~~~~~~~~~~~~ +Disable Receive Shadows +~~~~~~~~~~~~~~~~~~~~~~~ Makes the object not receive any kind of shadow that would otherwise be cast onto it. -Use Shadow to Opacity -~~~~~~~~~~~~~~~~~~~~~ +Shadow to Opacity +~~~~~~~~~~~~~~~~~ Lighting modifies the alpha so shadowed areas are opaque and non-shadowed areas are transparent. Useful for overlaying shadows onto a camera feed in AR.