Merge Sphinx translations with Weblate translations, sync classref

This commit is contained in:
Rémi Verschelde
2023-12-12 14:30:50 +01:00
parent 33d45a0e6d
commit b1c660f7f1
1499 changed files with 12042 additions and 10896 deletions

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
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.. _class_@GDScript:
@@ -117,8 +117,8 @@ GDScript 专用的实用函数及注解列表,可在任何脚本中访问。
----
Annotations
-----------
注解
----
.. _class_@GDScript_annotation_@export:

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.. _class_AABB:
@@ -372,7 +372,7 @@ AABB
:ref:`int<class_int>` **get_shortest_axis_index** **(** **)** |const|
返回该 **AABB** 最短轴的索引(根据 :ref:`Vector3<class_Vector3>```AXIS_*`` 常量)。
返回该 **AABB** 最短轴的索引(根据 :ref:`Vector3<class_Vector3>`::AXIS\* 常量)。
.. rst-class:: classref-item-separator

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPlaybackPolyphonic.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamPlaybackPolyphonic.xml.
.. _class_AudioStreamPlaybackPolyphonic:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPlaybackResampled.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamPlaybackResampled.xml.
.. _class_AudioStreamPlaybackResampled:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPlayer.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamPlayer.xml.
.. _class_AudioStreamPlayer:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPlayer2D.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamPlayer2D.xml.
.. _class_AudioStreamPlayer2D:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPlayer3D.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamPlayer3D.xml.
.. _class_AudioStreamPlayer3D:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPolyphonic.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamPolyphonic.xml.
.. _class_AudioStreamPolyphonic:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamRandomizer.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamRandomizer.xml.
.. _class_AudioStreamRandomizer:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamWAV.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioStreamWAV.xml.
.. _class_AudioStreamWAV:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BackBufferCopy.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/BackBufferCopy.xml.
.. _class_BackBufferCopy:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BaseButton.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/BaseButton.xml.
.. _class_BaseButton:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BaseMaterial3D.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/BaseMaterial3D.xml.
.. _class_BaseMaterial3D:
@@ -479,7 +479,7 @@ enum **TextureFilter**:
:ref:`TextureFilter<enum_BaseMaterial3D_TextureFilter>` **TEXTURE_FILTER_NEAREST** = ``0``
纹理过滤器仅读取最邻近的像素。最简单快速的过滤方法,但纹理看起来会像素化
纹理过滤仅从最近的像素读取。这使得纹理从近距离看是像素化的,从远处看是颗粒状的(由于多级渐远纹理没有被采样)
.. _class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR:
@@ -487,7 +487,7 @@ enum **TextureFilter**:
:ref:`TextureFilter<enum_BaseMaterial3D_TextureFilter>` **TEXTURE_FILTER_LINEAR** = ``1``
纹理过滤在最近的 4 个像素之间混合。如果你想要避免像素化风格,但又不想使用 mipmap那么请使用这个选项
纹理过滤在最近的 4 个像素之间进行混合。这使得纹理从近处看起来很平滑,从远处看起来却有颗粒感(由于多级渐远纹理没有被采样)
.. _class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
@@ -495,7 +495,7 @@ enum **TextureFilter**:
:ref:`TextureFilter<enum_BaseMaterial3D_TextureFilter>` **TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``2``
纹理过滤器读取最邻近的 mipmap 中的最邻近的像素。带有 mipmap 的纹理的最快读取方法。
纹理过滤从最近的像素读取并在最近的 2 个多级渐远纹理之间进行混合(或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>```true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来像素化,从远处看起来平滑。
.. _class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
@@ -503,7 +503,7 @@ enum **TextureFilter**:
:ref:`TextureFilter<enum_BaseMaterial3D_TextureFilter>` **TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``3``
纹理过滤在最近的 4 个像素和最近的 2 个 mipmap 之间混合。请在大多数情况下使用,因为 mipmap 对于平滑远离相机的像素很重要。
纹理过滤在最近的 4 个像素和最近的 2 个多级渐远纹理之间进行混合(或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>```true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来平滑,从远处看起来也平滑。
.. _class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
@@ -511,7 +511,7 @@ enum **TextureFilter**:
:ref:`TextureFilter<enum_BaseMaterial3D_TextureFilter>` **TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC** = ``4``
纹理过滤器读取最邻近的像素,但会根据表面和相机视图之间的夹角选择 mipmap。可以减少几乎与相机成一直线的表面的不自然情况。各向异性过滤级别可以通过调整 :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` 来改变。
纹理过滤从最近的像素读取并根据表面和相机视图之间的角度在 2 个多级渐远纹理之间进行混合(或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>```true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来像素化,从远处看起来平滑。各向异性过滤提高了几乎与相机位于一条线上的表面上的纹理质量,但速度稍慢。各向异性过滤级别可以通过调整 :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` 来改变。
.. _class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
@@ -519,7 +519,7 @@ enum **TextureFilter**:
:ref:`TextureFilter<enum_BaseMaterial3D_TextureFilter>` **TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC** = ``5``
纹理过滤在最近的 4 个像素之间进行混合,并会根据表面相机视图之间的夹角选择 mipmap。可以减少几乎与相机成一直线的表面的不自然情况。这是过滤选项中最慢的一个但可以得到最高质量的纹理。各向异性过滤级别可以通过调整 :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` 来改变。
纹理过滤在最近的 4 个像素之间进行混合,并基于表面相机视图之间的角度在 2 个多级渐远纹理之间进行混合 (或者如果 :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>```true``\ ,则使用最近的多级渐远纹理)。这使得纹理从近处看起来平滑,从远处看起来也平滑。各向异性过滤提高了几乎与相机位于一条线的表面上的纹理质量,但速度稍慢。各向异性过滤级别可以通过调整 :ref:`ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` 来改变。
.. _class_BaseMaterial3D_constant_TEXTURE_FILTER_MAX:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Basis.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/Basis.xml.
.. _class_Basis:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BitMap.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/BitMap.xml.
.. _class_BitMap:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Bone2D.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/Bone2D.xml.
.. _class_Bone2D:

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