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99 lines
4.3 KiB
ReStructuredText
99 lines
4.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioEffectEQ.xml.
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.. _class_AudioEffectEQ:
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AudioEffectEQ
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=============
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**继承:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`, :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`
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音频均衡器的基类。让你可以控制频率。
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如果 :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`\ 、\ :ref:`AudioEffectEQ10<class_AudioEffectEQ10>` 或 :ref:`AudioEffectEQ21<class_AudioEffectEQ21>` 不符合你的需求,请用它来创建自定义均衡器。
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.. rst-class:: classref-introduction-group
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描述
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----
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AudioEffectEQ 可用于频率控制。用它来弥补音频中不足之处。AudioEffectEQ 在 Master 总线上很有用,可以完全掌控一个混音,并赋予它更多的特性。当游戏在移动设备上运行时,它们也很有用,可以根据那种扬声器来调整混音(可以被添加,但在插入耳机时禁用)。
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.. rst-class:: classref-introduction-group
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教程
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----
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- :doc:`音频总线 <../tutorials/audio/audio_buses>`
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_band_count<class_AudioEffectEQ_method_get_band_count>` **(** **)** |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_band_gain_db<class_AudioEffectEQ_method_get_band_gain_db>` **(** :ref:`int<class_int>` band_idx **)** |const| |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_band_gain_db<class_AudioEffectEQ_method_set_band_gain_db>` **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)** |
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+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_AudioEffectEQ_method_get_band_count:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_band_count** **(** **)** |const|
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返回均衡器的频段数。
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectEQ_method_get_band_gain_db:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_band_gain_db** **(** :ref:`int<class_int>` band_idx **)** |const|
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返回指定索引处的波段增益,单位为 dB。
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.. rst-class:: classref-item-separator
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----
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.. _class_AudioEffectEQ_method_set_band_gain_db:
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.. rst-class:: classref-method
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void **set_band_gain_db** **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)**
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设置指定索引处的波段增益,单位为 dB。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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