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godot-docs-l10n/classes/zh_CN/class_audioeffecteq.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AudioEffectEQ.xml.
.. _class_AudioEffectEQ:
AudioEffectEQ
=============
**继承:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**派生:** :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`, :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`
音频均衡器的基类。让你可以控制频率。
如果 :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`\ 、\ :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`:ref:`AudioEffectEQ21<class_AudioEffectEQ21>` 不符合你的需求,请用它来创建自定义均衡器。
.. rst-class:: classref-introduction-group
描述
----
AudioEffectEQ 可用于频率控制。用它来弥补音频中不足之处。AudioEffectEQ 在 Master 总线上很有用,可以完全掌控一个混音,并赋予它更多的特性。当游戏在移动设备上运行时,它们也很有用,可以根据那种扬声器来调整混音(可以被添加,但在插入耳机时禁用)。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`音频总线 <../tutorials/audio/audio_buses>`
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_band_count<class_AudioEffectEQ_method_get_band_count>` **(** **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_band_gain_db<class_AudioEffectEQ_method_get_band_gain_db>` **(** :ref:`int<class_int>` band_idx **)** |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_band_gain_db<class_AudioEffectEQ_method_set_band_gain_db>` **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_AudioEffectEQ_method_get_band_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_band_count** **(** **)** |const|
返回均衡器的频段数。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectEQ_method_get_band_gain_db:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_band_gain_db** **(** :ref:`int<class_int>` band_idx **)** |const|
返回指定索引处的波段增益,单位为 dB。
.. rst-class:: classref-item-separator
----
.. _class_AudioEffectEQ_method_set_band_gain_db:
.. rst-class:: classref-method
void **set_band_gain_db** **(** :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db **)**
设置指定索引处的波段增益,单位为 dB。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`