mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-31 09:49:06 +03:00
4adaaa2eb2ed0649adf4522eb8f008f0815a505d
It turns out using a TextureRect node isn't necessary :) The typical ViewportContainer + Viewport setup can be used just fine to enable filtering on the ViewportTexture returned by the Viewport. The performance of the new method is equivalent to the old one.
Godot demo projects
Each folder containing a project.godot file is a demo project meant to
be used with Godot Engine, the open source
2D and 3D game engine.
Godot versions
-
The
masterbranch is compatible with the latest stable Godot version (currently 3.2). -
If you are using an older version of Godot, use the appropriate branch for your Godot version:
Importing all demos
To import all demos at once in the project manager:
- Clone this repository or download a ZIP archive.
- If you've downloaded a ZIP archive, extract it somewhere.
- Open the Godot project manager and click the Scan button on the right.
- Choose the path to the folder containing all demos.
- All demos should now appear in the project manager.
Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.
Description
Languages
GDScript
89%
C#
9.4%
JavaScript
0.7%
GLSL
0.5%
Shell
0.2%
Other
0.2%