mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-31 09:49:06 +03:00
It turns out using a TextureRect node isn't necessary :) The typical ViewportContainer + Viewport setup can be used just fine to enable filtering on the ViewportTexture returned by the Viewport. The performance of the new method is equivalent to the old one.