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Changed key bindings in physics tests 2D/3D
Changed debug collision shortcut from 'D' to 'C' to keep WASD available for other functions in some tests. Unbound arrows from UI shortcuts for the same reason.
This commit is contained in:
@@ -41,7 +41,7 @@ margin_left = 157.0
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margin_top = 13.0
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margin_right = 646.0
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margin_bottom = 27.0
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text = "P - TOGGLE PAUSE / R - RESTART / D - TOGGLE COLLISION / F - TOGGLE FULL SCREEN / ESC - QUIT"
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text = "P - TOGGLE PAUSE / R - RESTART / C - TOGGLE COLLISION / F - TOGGLE FULL SCREEN / ESC - QUIT"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -47,6 +47,22 @@ window/stretch/aspect="expand"
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[input]
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ui_left={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ ]
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}
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toggle_full_screen={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
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@@ -59,7 +75,7 @@ exit={
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}
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toggle_debug_collision={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
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]
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}
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restart_test={
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@@ -41,7 +41,7 @@ margin_left = 157.0
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margin_top = 13.0
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margin_right = 375.0
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margin_bottom = 27.0
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text = "P - TOGGLE PAUSE / R - RESTART / D - TOGGLE COLLISION / F - TOGGLE FULL SCREEN / ESC - QUIT"
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text = "P - TOGGLE PAUSE / R - RESTART / C - TOGGLE COLLISION / F - TOGGLE FULL SCREEN / ESC - QUIT"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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@@ -47,6 +47,22 @@ window/stretch/aspect="expand"
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[input]
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ui_left={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [ ]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [ ]
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}
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toggle_full_screen={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
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@@ -59,7 +75,7 @@ exit={
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}
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toggle_debug_collision={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
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]
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}
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restart_test={
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