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21
.clang-format
Normal file
21
.clang-format
Normal file
@@ -0,0 +1,21 @@
|
||||
BasedOnStyle: LLVM
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
AlignOperands: DontAlign
|
||||
AlignTrailingComments:
|
||||
Kind: Never
|
||||
OverEmptyLines: 0
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
BreakConstructorInitializers: AfterColon
|
||||
ColumnLimit: 0
|
||||
ContinuationIndentWidth: 8
|
||||
IndentCaseLabels: true
|
||||
IndentWidth: 4
|
||||
InsertBraces: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
RemoveSemicolon: true
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 0 # We want a minimum of 1 for comments, but allow 0 for disabled code.
|
||||
Maximum: -1
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
2
.github/dist/footer.html
vendored
2
.github/dist/footer.html
vendored
@@ -32,7 +32,7 @@
|
||||
<li><code>mono/*</code>: Not available yet (requires Mono-enabled HTML5 build).</li>
|
||||
<li><code>networking/*</code>: Doesn't make sense to be hosted on a static host, as the server must be hosted on the same origin due to the browser's same-origin policy.</li>
|
||||
<li><code>plugins/*</code>: Only effective within the editor.</li>
|
||||
<li><code>xr/*</code>: Not functional on the web platform, as these demos are not designed for WebXR.</li>
|
||||
<li><code>xr/openxr_*</code>: Not functional on the web platform, as these demos are not designed for WebXR.</li>
|
||||
</ul>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
4
.github/dist/header.html
vendored
4
.github/dist/header.html
vendored
@@ -116,12 +116,12 @@
|
||||
Some of these demos may not function or render correctly on the web platform,
|
||||
especially on mobile devices.
|
||||
For best performance, it's recommended to
|
||||
<a href="https://godotengine.org/download">download</a> a native editor
|
||||
<a href="https://godotengine.org/download/">download</a> a native editor
|
||||
and run the demo project by importing its files in the project manager.
|
||||
</p>
|
||||
<p>
|
||||
See the
|
||||
<a href="https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_web.html">Exporting for the Web</a>
|
||||
<a href="https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html">Exporting for the Web</a>
|
||||
documentation for information on exporting your own projects to the web.
|
||||
</p>
|
||||
|
||||
|
||||
28
.github/workflows/check_urls.yml
vendored
Normal file
28
.github/workflows/check_urls.yml
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
name: 🌐 Check URLs
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
check-urls:
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
|
||||
- uses: actions/checkout@v6
|
||||
|
||||
- name: Restore lychee cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: .lycheecache
|
||||
key: cache-lychee-${{ github.sha }}
|
||||
restore-keys: cache-lychee-
|
||||
|
||||
- name: Run lychee
|
||||
uses: lycheeverse/lychee-action@v2
|
||||
with:
|
||||
args: >
|
||||
--no-progress
|
||||
--cache
|
||||
--max-cache-age 1d
|
||||
"**/*.md" "**/*.gd" "**/*.cs" "**/*.tscn" "**/*.tres" "**/*.html"
|
||||
|
||||
- name: Fail if there were link errors
|
||||
run: exit ${{ steps.lc.outputs.exit_code }}
|
||||
128
.github/workflows/export_web.yml
vendored
Normal file
128
.github/workflows/export_web.yml
vendored
Normal file
@@ -0,0 +1,128 @@
|
||||
name: Export projects to Web and deploy to GitHub Pages
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
env:
|
||||
GODOT_VERSION: 4.5.1
|
||||
|
||||
jobs:
|
||||
export-html5:
|
||||
if: github.repository == 'godotengine/godot-demo-projects'
|
||||
name: Export projects to Web and deploy to GitHub Pages
|
||||
runs-on: ubuntu-24.04
|
||||
container:
|
||||
image: barichello/godot-ci:4.5.1
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Setup
|
||||
run: |
|
||||
mkdir -p ~/.local/share/godot/export_templates/
|
||||
mv /root/.local/share/godot/export_templates/$GODOT_VERSION.stable ~/.local/share/godot/export_templates/$GODOT_VERSION.stable
|
||||
|
||||
- name: Export projects to Web
|
||||
run: |
|
||||
apt-get update -qq && apt-get install -qqq imagemagick
|
||||
|
||||
# Don't export Mono demos (not supported yet), demos that can't be run in Web
|
||||
# since they're platform-specific or demos that are currently broken in Web.
|
||||
# Remember to update `.github/dist/footer.html` when updating the list of excluded demos.
|
||||
rm -rf \
|
||||
2d/glow/ \
|
||||
2d/navigation_mesh_chunks/ \
|
||||
2d/physics_tests/ \
|
||||
3d/labels_and_texts/ \
|
||||
3d/decals/ \
|
||||
3d/ik/ \
|
||||
3d/navigation_mesh_chunks/ \
|
||||
3d/occlusion_culling_mesh_lod/ \
|
||||
3d/particles/ \
|
||||
3d/physical_light_camera_units/ \
|
||||
3d/physics_tests/ \
|
||||
3d/variable_rate_shading/ \
|
||||
3d/volumetric_fog/ \
|
||||
3d/voxel/ \
|
||||
audio/bpm_sync/ \
|
||||
audio/device_changer/ \
|
||||
audio/midi_piano/ \
|
||||
audio/spectrum/ \
|
||||
compute/ \
|
||||
gui/msdf_font/ \
|
||||
gui/translation/ \
|
||||
loading/runtime_save_load \
|
||||
misc/compute_shader_heightmap \
|
||||
misc/large_world_coordinates/ \
|
||||
misc/matrix_transform/ \
|
||||
mobile/android_iap/ \
|
||||
mobile/sensors/ \
|
||||
mono/ \
|
||||
networking/ \
|
||||
plugins/ \
|
||||
xr/openxr_character_centric_movement \
|
||||
xr/openxr_composition_layers \
|
||||
xr/openxr_hand_tracking_demo \
|
||||
xr/openxr_origin_centric_movement
|
||||
|
||||
for panorama in 3d/material_testers/backgrounds/*.hdr; do
|
||||
# Decrease the resolution to get below the 100 MB PCK size limit.
|
||||
# Otherwise, the website can't be deployed as files larger than 100 MB
|
||||
# can't be pushed to GitHub.
|
||||
mogrify -resize 66.667% "$panorama"
|
||||
done
|
||||
|
||||
BASEDIR="$PWD"
|
||||
|
||||
# Use absolute paths so that we can `cd` without having to go back to the parent directory manually.
|
||||
for demo in */*/; do
|
||||
echo ""
|
||||
echo ""
|
||||
echo "================================================================================"
|
||||
echo "Exporting demo $demo..."
|
||||
echo "================================================================================"
|
||||
|
||||
mkdir -p "$BASEDIR/.github/dist/$demo"
|
||||
cd "$BASEDIR/$demo"
|
||||
|
||||
# Copy an export template preset file configured for Web exporting.
|
||||
# This way, we don't have to commit `export_presets.cfg` for each project.
|
||||
cp "$BASEDIR/.github/dist/export_presets.cfg" .
|
||||
# Enable ETC2 texture importing, which is disabled by default (but required for web exports to work on mobile platforms).
|
||||
echo "[rendering]\n\ntextures/vram_compression/import_etc2_astc=true" >> project.godot
|
||||
|
||||
# Enable WebXR Polyfill and WebXR Layers Polyfill for the WebXR demo.
|
||||
if [ "$demo" == "xr/webxr/" ]; then
|
||||
sed -i 's~^html/head_include=""$~html/head_include="<script src=\\"https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.min.js\\"></script>\n<script>\nvar polyfill = new WebXRPolyfill();\n</script>\n<script src=\\"https://cdn.jsdelivr.net/npm/webxr-layers-polyfill@latest/build/webxr-layers-polyfill.min.js\\"></script>\n<script>\nvar layersPolyfill = new WebXRLayersPolyfill();\n</script>"~g' export_presets.cfg
|
||||
fi
|
||||
|
||||
godot --verbose --headless --export-release "Web" "$BASEDIR/.github/dist/$demo/index.html"
|
||||
|
||||
# Replace the WASM file with a symbolic link to avoid duplicating files in the pushed branch.
|
||||
# (WASM files are identical across projects, but not PCK or HTML/JavaScript files.)
|
||||
mv -f "$BASEDIR/.github/dist/$demo/index.wasm" "$BASEDIR/.github/dist/index.wasm"
|
||||
# The symlink must be relative as it needs to point to a file within the pushed repository.
|
||||
ln -s "../../index.wasm" "$BASEDIR/.github/dist/$demo/index.wasm"
|
||||
|
||||
# Append the demo to the list of demos for the website.
|
||||
PROJECT_NAME=$(cat project.godot | grep "config/name" | cut -d '"' -f 2 | tr -d "\n")
|
||||
echo "<li><a href='$demo'><img width="64" height="64" src="$demo/index.icon.png" alt=""><p>$PROJECT_NAME</p></a></li>" >> "$BASEDIR/.github/dist/demos.html"
|
||||
done
|
||||
|
||||
cat "$BASEDIR/.github/dist/header.html" "$BASEDIR/.github/dist/demos.html" "$BASEDIR/.github/dist/footer.html" > "$BASEDIR/.github/dist/index.html"
|
||||
|
||||
# Clean up files that don't need to be deployed.
|
||||
rm -f "$BASEDIR/.github/dist/header.html" "$BASEDIR/.github/dist/demos.html" "$BASEDIR/.github/dist/footer.html" "$BASEDIR/.github/dist/export_presets.cfg"
|
||||
|
||||
# Installing rsync is needed in order to deploy to GitHub Pages. Without it, the build will fail.
|
||||
- name: Install rsync 📚
|
||||
run: |
|
||||
apt-get update -qq && apt-get install -qqq rsync
|
||||
- name: Deploy to GitHub Pages 🚀
|
||||
uses: JamesIves/github-pages-deploy-action@releases/v4
|
||||
with:
|
||||
# The folder the action should deploy.
|
||||
folder: .github/dist
|
||||
# Artifacts are large; don't keep the branch's history.
|
||||
single-commit: true
|
||||
2
.github/workflows/static_checks.yml
vendored
2
.github/workflows/static_checks.yml
vendored
@@ -7,7 +7,7 @@ jobs:
|
||||
runs-on: ubuntu-24.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v5
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -24,3 +24,6 @@ mono_crash.*.json
|
||||
|
||||
# Jetbrains IDE files
|
||||
.idea/
|
||||
|
||||
# Ignore addon plugins
|
||||
3d/sprite3d/addons
|
||||
|
||||
31
.lycheeignore
Normal file
31
.lycheeignore
Normal file
@@ -0,0 +1,31 @@
|
||||
# Don't read Godot's own URL schemes as web URLs.
|
||||
user:\/\/.*
|
||||
res:\/\/.*
|
||||
uid:\/\/.*
|
||||
|
||||
# Don't read WebSockets or TCP URLs as web URLs.
|
||||
ws(s?):\/\/.*
|
||||
tcp:\/\/.*
|
||||
|
||||
# Security checks prevent checking the URLs of these websites automatically,
|
||||
# typically returning 403 errors.
|
||||
.*asecuritysite\.com.*
|
||||
.*intel\.com.*
|
||||
.*reddit\.com.*
|
||||
|
||||
# Don't check URLs from these websites due to frequent rate limits (error 429) or timeouts.
|
||||
.*adobe\.com.*
|
||||
.*gamedevartisan\.com.*
|
||||
.*github\.com.*
|
||||
.*gnu\.org.*
|
||||
.*loopit\.dk.*
|
||||
.*meta\.com.*
|
||||
.*shadertoy\.com.*
|
||||
.*sourceforge\.io.*
|
||||
|
||||
# Not a valid URL with the GET method, which lychee always sends.
|
||||
# Mentioned in the class reference.
|
||||
.*httpbin\.org\/post
|
||||
|
||||
# Class reference mentions `example.com/index.php` in an example, which is 404.
|
||||
.*example\.com.*
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bcoiuym4nw1ua"
|
||||
uid="uid://b1yd0wl8kt2i7"
|
||||
path="res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/bullet.png-ff1424653e10246c11e3724e402c519e.c
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
extends Node2D
|
||||
# This demo is an example of controling a high number of 2D objects with logic
|
||||
# This demo is an example of controlling a high number of 2D objects with logic
|
||||
# and collision without using nodes in the scene. This technique is a lot more
|
||||
# efficient than using instancing and nodes, but requires more programming and
|
||||
# is less visual. Bullets are managed together in the `bullets.gd` script.
|
||||
@@ -17,7 +17,7 @@ var shape := RID()
|
||||
class Bullet:
|
||||
var position := Vector2()
|
||||
var speed := 1.0
|
||||
# The body is stored as a RID, which is an "opaque" way to access resources.
|
||||
# The body is stored as an RID, which is an "opaque" way to access resources.
|
||||
# With large amounts of objects (thousands or more), it can be significantly
|
||||
# faster to use RIDs compared to a high-level approach.
|
||||
var body := RID()
|
||||
@@ -42,9 +42,9 @@ func _ready() -> void:
|
||||
# Place bullets randomly on the viewport and move bullets outside the
|
||||
# play area so that they fade in nicely.
|
||||
bullet.position = Vector2(
|
||||
randf_range(0, get_viewport_rect().size.x) + get_viewport_rect().size.x,
|
||||
randf_range(0, get_viewport_rect().size.y)
|
||||
)
|
||||
randf_range(0, get_viewport_rect().size.x) + get_viewport_rect().size.x,
|
||||
randf_range(0, get_viewport_rect().size.y)
|
||||
)
|
||||
var transform2d := Transform2D()
|
||||
transform2d.origin = bullet.position
|
||||
PhysicsServer2D.body_set_state(bullet.body, PhysicsServer2D.BODY_STATE_TRANSFORM, transform2d)
|
||||
|
||||
1
2d/bullet_shower/bullets.gd.uid
Normal file
1
2d/bullet_shower/bullets.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://e3fsq0i746o1
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d3u7k0742d5ug"
|
||||
uid="uid://c33jd3nwdqtb4"
|
||||
path="res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d80.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/face_happy.png-38d387d31ec13459f749c93ce3d75d
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://8j32onnr4qo3"
|
||||
uid="uid://b63ok8dbyysfs"
|
||||
path="res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/face_sad.png-0ac7165eab24f595aba17a746a66c550
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://brwp8bimc75uu"
|
||||
uid="uid://44incao8gryo"
|
||||
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
extends Node2D
|
||||
# This demo is an example of controling a high number of 2D objects with logic
|
||||
# This demo is an example of controlling a high number of 2D objects with logic
|
||||
# and collision without using nodes in the scene. This technique is a lot more
|
||||
# efficient than using instancing and nodes, but requires more programming and
|
||||
# is less visual. Bullets are managed together in the `bullets.gd` script.
|
||||
|
||||
## The number of bullets currently touched by the player.
|
||||
var touching := 0
|
||||
var touching: int = 0
|
||||
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
@@ -16,10 +16,10 @@ func _ready() -> void:
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
func _input(input_event: InputEvent) -> void:
|
||||
# Getting the movement of the mouse so the sprite can follow its position.
|
||||
if event is InputEventMouseMotion:
|
||||
position = event.position - Vector2(0, 16)
|
||||
if input_event is InputEventMouseMotion:
|
||||
position = input_event.position - Vector2(0, 16)
|
||||
|
||||
|
||||
func _on_body_shape_entered(_body_id: RID, _body: Node2D, _body_shape_index: int, _local_shape_index: int) -> void:
|
||||
|
||||
1
2d/bullet_shower/player.gd.uid
Normal file
1
2d/bullet_shower/player.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://eu1k1ulu68o2
|
||||
@@ -14,7 +14,7 @@ config/name="Bullet Shower"
|
||||
config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
|
||||
config/tags=PackedStringArray("2d", "demo", "official", "performance")
|
||||
run/main_scene="res://shower.tscn"
|
||||
config/features=PackedStringArray("4.2")
|
||||
config/features=PackedStringArray("4.5")
|
||||
config/icon="res://icon.webp"
|
||||
|
||||
[debug]
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://c78by7hc4fmwx"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dxq1b4cth265d"]
|
||||
|
||||
[ext_resource type="Script" path="res://bullets.gd" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://d3u7k0742d5ug" path="res://face_happy.png" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://8j32onnr4qo3" path="res://face_sad.png" id="4"]
|
||||
[ext_resource type="Script" path="res://player.gd" id="5"]
|
||||
[ext_resource type="Script" uid="uid://e3fsq0i746o1" path="res://bullets.gd" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://c33jd3nwdqtb4" path="res://face_happy.png" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://b63ok8dbyysfs" path="res://face_sad.png" id="4"]
|
||||
[ext_resource type="Script" uid="uid://eu1k1ulu68o2" path="res://player.gd" id="5"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="1"]
|
||||
animations = [{
|
||||
|
||||
23
2d/custom_drawing/README.md
Normal file
23
2d/custom_drawing/README.md
Normal file
@@ -0,0 +1,23 @@
|
||||
# Custom drawing in 2D
|
||||
|
||||
A demo showing how to draw 2D elements in Godot without using nodes. This can be done
|
||||
to create procedural graphics, perform debug drawing to help troubleshoot issues in
|
||||
game logic, or to improve performance by not creating a node for every visible element.
|
||||
|
||||
Antialiasing can be performed using two approaches: either by enabling the `antialiasing`
|
||||
parameter provided by some of the CanvasItem `draw_*` methods, or by enabling 2D MSAA
|
||||
in the Project Settings. 2D MSAA is generally slower, but it works with any kind of line-based
|
||||
or polygon-based 2D drawing, even for `draw_*` methods that don't support an `antialiasing`
|
||||
parameter. Note that 2D MSAA is only available in the Forward+ and Mobile
|
||||
renderers, not Compatibility.
|
||||
|
||||
See [Custom drawing in 2D](https://docs.godotengine.org/en/latest/tutorials/2d/custom_drawing_in_2d.html)
|
||||
in the documentation for more information.
|
||||
|
||||
Language: GDScript
|
||||
|
||||
Renderer: Mobile
|
||||
|
||||
## Screenshots
|
||||
|
||||

|
||||
43
2d/custom_drawing/animation.gd
Normal file
43
2d/custom_drawing/animation.gd
Normal file
@@ -0,0 +1,43 @@
|
||||
# This is a `@tool` script so that the custom 2D drawing can be seen in the editor.
|
||||
@tool
|
||||
extends Panel
|
||||
|
||||
var use_antialiasing: bool = false
|
||||
|
||||
var time := 0.0
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
# Increment a counter variable that we use in `_draw()`.
|
||||
time += delta
|
||||
# Force redrawing on every processed frame, so that the animation can visibly progress.
|
||||
# Only do this when the node is visible in tree, so that we don't force continuous redrawing
|
||||
# when not needed (low-processor usage mode is enabled in this demo).
|
||||
if is_visible_in_tree():
|
||||
queue_redraw()
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var margin := Vector2(240, 70)
|
||||
var offset := Vector2()
|
||||
|
||||
# Line width of `-1.0` is only usable with draw antialiasing disabled,
|
||||
# as it uses hardware line drawing as opposed to polygon-based line drawing.
|
||||
# Automatically use polygon-based line drawing when needed to avoid runtime warnings.
|
||||
# We also use a line width of `0.5` instead of `1.0` to better match the appearance
|
||||
# of non-antialiased line drawing, as draw antialiasing tends to make lines look thicker.
|
||||
var line_width_thin := 0.5 if use_antialiasing else -1.0
|
||||
|
||||
# Draw an animated arc to simulate a circular progress bar.
|
||||
# The start angle is set so the arc starts from the top.
|
||||
const POINT_COUNT = 48
|
||||
var progress := wrapf(time, 0.0, 1.0)
|
||||
draw_arc(
|
||||
margin + offset,
|
||||
50.0,
|
||||
0.75 * TAU,
|
||||
(0.75 + progress) * TAU,
|
||||
POINT_COUNT,
|
||||
Color.MEDIUM_AQUAMARINE,
|
||||
line_width_thin,
|
||||
use_antialiasing
|
||||
)
|
||||
1
2d/custom_drawing/animation.gd.uid
Normal file
1
2d/custom_drawing/animation.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://m1872t0qa0i4
|
||||
38
2d/custom_drawing/animation_slice.gd
Normal file
38
2d/custom_drawing/animation_slice.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
extends Control
|
||||
|
||||
|
||||
var use_antialiasing: bool = false
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var margin := Vector2(240, 70)
|
||||
var offset := Vector2(0, 150)
|
||||
# This is an example of using draw commands to create animations.
|
||||
# For "continuous" animations, you can use a timer within `_draw()` and call `queue_redraw()`
|
||||
# in `_process()` to redraw every frame.
|
||||
# Animation length in seconds. The animation will loop after the specified duration.
|
||||
const ANIMATION_LENGTH = 2.0
|
||||
# 5 frames per second.
|
||||
const ANIMATION_FRAMES = 10
|
||||
|
||||
# Declare an animation frame with randomized rotation and color for each frame.
|
||||
# `draw_animation_slice()` makes it so the following draw commands are only visible
|
||||
# on screen when the current time is within the animation slice.
|
||||
# NOTE: Pause does not affect animations drawn by `draw_animation_slice()`
|
||||
# (they will keep playing).
|
||||
for frame in ANIMATION_FRAMES:
|
||||
# `remap()` is useful to determine the time slice in which a frame is visible.
|
||||
# For example, on the 2nd frame, `slice_begin` is `0.2` and `slice_end` is `0.4`.
|
||||
var slice_begin := remap(frame, 0, ANIMATION_FRAMES, 0, ANIMATION_LENGTH)
|
||||
var slice_end := remap(frame + 1, 0, ANIMATION_FRAMES, 0, ANIMATION_LENGTH)
|
||||
draw_animation_slice(ANIMATION_LENGTH, slice_begin, slice_end)
|
||||
draw_set_transform(margin + offset, deg_to_rad(randf_range(-5.0, 5.0)))
|
||||
draw_rect(
|
||||
Rect2(Vector2(), Vector2(100, 50)),
|
||||
Color.from_hsv(randf(), 0.4, 1.0),
|
||||
true,
|
||||
-1.0,
|
||||
use_antialiasing
|
||||
)
|
||||
|
||||
draw_end_animation()
|
||||
1
2d/custom_drawing/animation_slice.gd.uid
Normal file
1
2d/custom_drawing/animation_slice.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dxbst4jd731sx
|
||||
14
2d/custom_drawing/custom_drawing.gd
Normal file
14
2d/custom_drawing/custom_drawing.gd
Normal file
@@ -0,0 +1,14 @@
|
||||
extends Control
|
||||
|
||||
|
||||
func _on_msaa_2d_item_selected(index: int) -> void:
|
||||
get_viewport().msaa_2d = index as Viewport.MSAA
|
||||
|
||||
|
||||
func _on_draw_antialiasing_toggled(toggled_on: bool) -> void:
|
||||
var nodes: Array[Node] = %TabContainer.get_children()
|
||||
nodes.push_back(%AnimationSlice)
|
||||
for tab: Control in nodes:
|
||||
tab.use_antialiasing = toggled_on
|
||||
# Force all tabs to redraw so that the antialiasing updates.
|
||||
tab.queue_redraw()
|
||||
1
2d/custom_drawing/custom_drawing.gd.uid
Normal file
1
2d/custom_drawing/custom_drawing.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://k86266poffsc
|
||||
272
2d/custom_drawing/custom_drawing.tscn
Normal file
272
2d/custom_drawing/custom_drawing.tscn
Normal file
@@ -0,0 +1,272 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://e3ko2k5vfsph"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://k86266poffsc" path="res://custom_drawing.gd" id="1_rtndo"]
|
||||
[ext_resource type="Script" uid="uid://bs2i4k2suatwx" path="res://lines.gd" id="2_exx0l"]
|
||||
[ext_resource type="Script" uid="uid://kr0artw8tmec" path="res://rectangles.gd" id="3_yrx86"]
|
||||
[ext_resource type="Script" uid="uid://bavbrayrl4aqv" path="res://polygons.gd" id="4_obj11"]
|
||||
[ext_resource type="Script" uid="uid://dmgkvc33ohsn1" path="res://textures.gd" id="5_84cac"]
|
||||
[ext_resource type="Script" uid="uid://cmgvk2l7icywj" path="res://meshes.gd" id="5_exx0l"]
|
||||
[ext_resource type="Script" uid="uid://by5ufa6o3liw" path="res://text.gd" id="6_4w081"]
|
||||
[ext_resource type="Script" uid="uid://m1872t0qa0i4" path="res://animation.gd" id="8_yrx86"]
|
||||
[ext_resource type="Script" uid="uid://dxbst4jd731sx" path="res://animation_slice.gd" id="9_obj11"]
|
||||
|
||||
[node name="CustomDrawing" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_rtndo")
|
||||
|
||||
[node name="TabContainer" type="TabContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
current_tab = 0
|
||||
|
||||
[node name="Lines" type="Panel" parent="TabContainer"]
|
||||
layout_mode = 2
|
||||
script = ExtResource("2_exx0l")
|
||||
metadata/_tab_index = 0
|
||||
|
||||
[node name="DrawLine" type="Label" parent="TabContainer/Lines"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 48.0
|
||||
offset_right = 172.0
|
||||
offset_bottom = 97.0
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "draw_line()
|
||||
draw_dashed_line()"
|
||||
|
||||
[node name="DrawCircle" type="Label" parent="TabContainer/Lines"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 154.0
|
||||
offset_right = 122.0
|
||||
offset_bottom = 177.0
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "draw_circle()"
|
||||
|
||||
[node name="DrawArc" type="Label" parent="TabContainer/Lines"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 264.0
|
||||
offset_right = 109.0
|
||||
offset_bottom = 287.0
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "draw_arc()"
|
||||
|
||||
[node name="Rectangles" type="Panel" parent="TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
script = ExtResource("3_yrx86")
|
||||
metadata/_tab_index = 1
|
||||
|
||||
[node name="DrawRect" type="Label" parent="TabContainer/Rectangles"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 48.0
|
||||
offset_right = 109.0
|
||||
offset_bottom = 71.0
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "draw_rect()"
|
||||
|
||||
[node name="DrawStyleBox" type="Label" parent="TabContainer/Rectangles"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 296.0
|
||||
offset_right = 153.0
|
||||
offset_bottom = 319.0
|
||||
text = "draw_style_box()"
|
||||
|
||||
[node name="Polygons" type="Panel" parent="TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
script = ExtResource("4_obj11")
|
||||
metadata/_tab_index = 2
|
||||
|
||||
[node name="DrawPrimitive" type="Label" parent="TabContainer/Polygons"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 48.0
|
||||
offset_right = 207.0
|
||||
offset_bottom = 97.0
|
||||
text = "draw_primitive()"
|
||||
|
||||
[node name="DrawPolygon" type="Label" parent="TabContainer/Polygons"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 168.0
|
||||
offset_right = 207.0
|
||||
offset_bottom = 217.0
|
||||
text = "draw_polygon()
|
||||
draw_colored_polygon()"
|
||||
|
||||
[node name="DrawPolyline" type="Label" parent="TabContainer/Polygons"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 264.0
|
||||
offset_right = 195.0
|
||||
offset_bottom = 313.0
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "draw_polyline()
|
||||
draw_polyline_colors()"
|
||||
|
||||
[node name="DrawMultiline" type="Label" parent="TabContainer/Polygons"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 392.0
|
||||
offset_right = 203.0
|
||||
offset_bottom = 441.0
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "draw_multiline()
|
||||
draw_multiline_colors()"
|
||||
|
||||
[node name="Meshes" type="Panel" parent="TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
script = ExtResource("5_exx0l")
|
||||
metadata/_tab_index = 3
|
||||
|
||||
[node name="DrawMesh" type="Label" parent="TabContainer/Meshes"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 48.0
|
||||
offset_right = 207.0
|
||||
offset_bottom = 97.0
|
||||
text = "draw_mesh()"
|
||||
|
||||
[node name="DrawMultiMesh" type="Label" parent="TabContainer/Meshes"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 208.0
|
||||
offset_right = 207.0
|
||||
offset_bottom = 257.0
|
||||
text = "draw_multimesh()"
|
||||
|
||||
[node name="Textures" type="Panel" parent="TabContainer"]
|
||||
visible = false
|
||||
texture_repeat = 2
|
||||
layout_mode = 2
|
||||
script = ExtResource("5_84cac")
|
||||
metadata/_tab_index = 4
|
||||
|
||||
[node name="DrawTexture" type="Label" parent="TabContainer/Textures"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 48.0
|
||||
offset_right = 175.0
|
||||
offset_bottom = 97.0
|
||||
text = "draw_texture()
|
||||
draw_texture_rect()"
|
||||
|
||||
[node name="DrawTextureRectRegion" type="Label" parent="TabContainer/Textures"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 392.0
|
||||
offset_right = 231.0
|
||||
offset_bottom = 415.0
|
||||
text = "draw_texture_rect_region()"
|
||||
|
||||
[node name="Text" type="Panel" parent="TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
script = ExtResource("6_4w081")
|
||||
metadata/_tab_index = 5
|
||||
|
||||
[node name="DrawChar" type="Label" parent="TabContainer/Text"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 48.0
|
||||
offset_right = 125.0
|
||||
offset_bottom = 97.0
|
||||
text = "draw_char()
|
||||
draw_string()"
|
||||
|
||||
[node name="Animation" type="Panel" parent="TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
script = ExtResource("8_yrx86")
|
||||
metadata/_tab_index = 6
|
||||
|
||||
[node name="DrawArcTime" type="Label" parent="TabContainer/Animation"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 48.0
|
||||
offset_right = 125.0
|
||||
offset_bottom = 97.0
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "draw_arc()
|
||||
+ time variable"
|
||||
|
||||
[node name="DrawAnimationSlice" type="Label" parent="TabContainer/Animation"]
|
||||
layout_mode = 0
|
||||
offset_left = 24.0
|
||||
offset_top = 216.0
|
||||
offset_right = 201.0
|
||||
offset_bottom = 265.0
|
||||
text = "draw_animation_slice()"
|
||||
|
||||
[node name="AnimationSlice" type="Control" parent="TabContainer/Animation"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("9_obj11")
|
||||
|
||||
[node name="Options" type="HBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 24.0
|
||||
offset_top = -64.0
|
||||
offset_right = 441.0
|
||||
offset_bottom = -24.0
|
||||
grow_vertical = 0
|
||||
theme_override_constants/separation = 20
|
||||
|
||||
[node name="MSAA2DLabel" type="Label" parent="Options"]
|
||||
layout_mode = 2
|
||||
text = "MSAA 2D"
|
||||
|
||||
[node name="MSAA2DOptionButton" type="OptionButton" parent="Options"]
|
||||
layout_mode = 2
|
||||
selected = 0
|
||||
item_count = 4
|
||||
popup/item_0/text = "Disabled"
|
||||
popup/item_0/id = 0
|
||||
popup/item_1/text = "2×"
|
||||
popup/item_1/id = 1
|
||||
popup/item_2/text = "4×"
|
||||
popup/item_2/id = 2
|
||||
popup/item_3/text = "8×"
|
||||
popup/item_3/id = 3
|
||||
|
||||
[node name="VSeparator" type="VSeparator" parent="Options"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DrawAntialiasing" type="CheckButton" parent="Options"]
|
||||
layout_mode = 2
|
||||
tooltip_text = "Performs antialiasing by adding a feathered outline
|
||||
to lines that are drawn in 2D. This is generally faster to render
|
||||
than 2D MSAA, but not all draw commands support it.
|
||||
|
||||
Commands that support draw antialiasing are
|
||||
highlighted in green."
|
||||
theme_override_colors/font_color = Color(0.501961, 1, 0.501961, 1)
|
||||
theme_override_colors/font_focus_color = Color(0.501961, 1, 0.501961, 1)
|
||||
theme_override_colors/font_pressed_color = Color(0.501961, 1, 0.501961, 1)
|
||||
text = "Draw Antialiasing"
|
||||
|
||||
[connection signal="item_selected" from="Options/MSAA2DOptionButton" to="." method="_on_msaa_2d_item_selected"]
|
||||
[connection signal="toggled" from="Options/DrawAntialiasing" to="." method="_on_draw_antialiasing_toggled"]
|
||||
1
2d/custom_drawing/icon.svg
Normal file
1
2d/custom_drawing/icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><path d="m15.999738 8a7.9997377 7.9997377 0 0 0 -7.999738 7.999738v67.99777c11.999607 3.999869 7.999738-7.999738 15.999475-7.999738v-51.998295h79.997375v17.599423a19.319367 19.319367 0 0 1 15.99948 3.999869v-29.599029a7.9997377 7.9997377 0 0 0 -7.99974-7.999738zm10.879643 81.43733c-2.263926 1.351955-4.127865 3.727878-5.159831 6.919773-3.327891 10.215667-19.3353659-7.519754-7.567752 16.071477 3.719878 7.44775 15.295499 9.61568 22.679257 5.78381a15.375496 15.375496 0 0 0 6.639782-20.439334c-4.623848-9.263696-11.59962-11.287629-16.591456-8.327726zm17.775417-5.599817 10.175666 19.959347 56.550146-28.815056a11.319629 11.319629 0 0 0 -10.07167-20.271336zm27.343104-43.838562v7.999737h-7.999738v7.999738h-15.999476v7.999738h-7.999737v7.999738h-7.999738v7.999737h1.999935l53.998229-27.783089v-4.215862h-7.999738v-7.999737z" fill="#808080" stroke-width=".999999"/></svg>
|
||||
|
After Width: | Height: | Size: 935 B |
43
2d/custom_drawing/icon.svg.import
Normal file
43
2d/custom_drawing/icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cfri1nx5avo7w"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
89
2d/custom_drawing/lines.gd
Normal file
89
2d/custom_drawing/lines.gd
Normal file
@@ -0,0 +1,89 @@
|
||||
# This is a `@tool` script so that the custom 2D drawing can be seen in the editor.
|
||||
@tool
|
||||
extends Panel
|
||||
|
||||
var use_antialiasing: bool = false
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var margin := Vector2(200, 50)
|
||||
|
||||
# Line width of `-1.0` is only usable with draw antialiasing disabled,
|
||||
# as it uses hardware line drawing as opposed to polygon-based line drawing.
|
||||
# Automatically use polygon-based line drawing when needed to avoid runtime warnings.
|
||||
# We also use a line width of `0.5` instead of `1.0` to better match the appearance
|
||||
# of non-antialiased line drawing, as draw antialiasing tends to make lines look thicker.
|
||||
var line_width_thin := 0.5 if use_antialiasing else -1.0
|
||||
|
||||
# Make thick lines 1 pixel thinner when draw antialiasing is enabled,
|
||||
# as draw antialiasing tends to make lines look thicker.
|
||||
var antialiasing_width_offset := 1.0 if use_antialiasing else 0.0
|
||||
|
||||
var offset := Vector2()
|
||||
var line_length := Vector2(140, 35)
|
||||
draw_line(margin + offset, margin + offset + line_length, Color.GREEN, line_width_thin, use_antialiasing)
|
||||
offset += Vector2(line_length.x + 15, 0)
|
||||
draw_line(margin + offset, margin + offset + line_length, Color.GREEN, 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
offset += Vector2(line_length.x + 15, 0)
|
||||
draw_line(margin + offset, margin + offset + line_length, Color.GREEN, 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
offset += Vector2(line_length.x + 15, 0)
|
||||
draw_dashed_line(margin + offset, margin + offset + line_length, Color.CYAN, line_width_thin, 5.0, true, use_antialiasing)
|
||||
offset += Vector2(line_length.x + 15, 0)
|
||||
draw_dashed_line(margin + offset, margin + offset + line_length, Color.CYAN, 2.0 - antialiasing_width_offset, 10.0, true, use_antialiasing)
|
||||
offset += Vector2(line_length.x + 15, 0)
|
||||
draw_dashed_line(margin + offset, margin + offset + line_length, Color.CYAN, 6.0 - antialiasing_width_offset, 15.0, true, use_antialiasing)
|
||||
|
||||
|
||||
offset = Vector2(40, 120)
|
||||
draw_circle(margin + offset, 40, Color.ORANGE, false, line_width_thin, use_antialiasing)
|
||||
|
||||
offset += Vector2(100, 0)
|
||||
draw_circle(margin + offset, 40, Color.ORANGE, false, 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(100, 0)
|
||||
draw_circle(margin + offset, 40, Color.ORANGE, false, 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
# Draw a filled circle. The width parameter is ignored for filled circles (it's set to `-1.0` to avoid warnings).
|
||||
# We also reduce the radius by half the antialiasing width offset.
|
||||
# Otherwise, the circle becomes very slightly larger when draw antialiasing is enabled.
|
||||
offset += Vector2(100, 0)
|
||||
draw_circle(margin + offset, 40 - antialiasing_width_offset * 0.5, Color.ORANGE, true, -1.0, use_antialiasing)
|
||||
|
||||
# `draw_set_transform()` is a stateful command: it affects *all* `draw_` methods within this
|
||||
# `_draw()` function after it. This can be used to translate, rotate, or scale `draw_` methods
|
||||
# that don't offer dedicated parameters for this (such as `draw_primitive()` not having a position parameter).
|
||||
# To reset back to the initial transform, call `draw_set_transform(Vector2())`.
|
||||
#
|
||||
# Draw a horizontally stretched circle.
|
||||
offset += Vector2(200, 0)
|
||||
draw_set_transform(margin + offset, 0.0, Vector2(3.0, 1.0))
|
||||
draw_circle(Vector2(), 40, Color.ORANGE, false, line_width_thin, use_antialiasing)
|
||||
draw_set_transform(Vector2())
|
||||
|
||||
# Draw a quarter circle (`TAU` represents a full turn in radians).
|
||||
const POINT_COUNT_HIGH = 24
|
||||
offset = Vector2(0, 200)
|
||||
draw_arc(margin + offset, 60, 0, 0.25 * TAU, POINT_COUNT_HIGH, Color.YELLOW, line_width_thin, use_antialiasing)
|
||||
|
||||
offset += Vector2(100, 0)
|
||||
draw_arc(margin + offset, 60, 0, 0.25 * TAU, POINT_COUNT_HIGH, Color.YELLOW, 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(100, 0)
|
||||
draw_arc(margin + offset, 60, 0, 0.25 * TAU, POINT_COUNT_HIGH, Color.YELLOW, 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
# Draw a three quarters of a circle with a low point count, which gives it an angular look.
|
||||
const POINT_COUNT_LOW = 7
|
||||
offset += Vector2(125, 30)
|
||||
draw_arc(margin + offset, 40, -0.25 * TAU, 0.5 * TAU, POINT_COUNT_LOW, Color.YELLOW, line_width_thin, use_antialiasing)
|
||||
|
||||
offset += Vector2(100, 0)
|
||||
draw_arc(margin + offset, 40, -0.25 * TAU, 0.5 * TAU, POINT_COUNT_LOW, Color.YELLOW, 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(100, 0)
|
||||
draw_arc(margin + offset, 40, -0.25 * TAU, 0.5 * TAU, POINT_COUNT_LOW, Color.YELLOW, 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
# Draw a horizontally stretched arc.
|
||||
offset += Vector2(200, 0)
|
||||
draw_set_transform(margin + offset, 0.0, Vector2(3.0, 1.0))
|
||||
draw_arc(Vector2(), 40, -0.25 * TAU, 0.5 * TAU, POINT_COUNT_LOW, Color.YELLOW, line_width_thin, use_antialiasing)
|
||||
draw_set_transform(Vector2())
|
||||
1
2d/custom_drawing/lines.gd.uid
Normal file
1
2d/custom_drawing/lines.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bs2i4k2suatwx
|
||||
63
2d/custom_drawing/meshes.gd
Normal file
63
2d/custom_drawing/meshes.gd
Normal file
@@ -0,0 +1,63 @@
|
||||
# This is a `@tool` script so that the custom 2D drawing can be seen in the editor.
|
||||
@tool
|
||||
extends Panel
|
||||
|
||||
# You must hold a reference to the Resources either as member variables or within an Array or Dictionary.
|
||||
# Otherwise, they get freed automatically and the renderer won't be able to draw them.
|
||||
var text_mesh := TextMesh.new()
|
||||
var noise_texture := NoiseTexture2D.new()
|
||||
var gradient_texture := GradientTexture2D.new()
|
||||
var sphere_mesh := SphereMesh.new()
|
||||
var multi_mesh := MultiMesh.new()
|
||||
|
||||
func _ready() -> void:
|
||||
text_mesh.text = "TextMesh"
|
||||
# In 2D, 1 unit equals 1 pixel, so the default size at which PrimitiveMeshes are displayed is tiny.
|
||||
# Use much larger mesh size to compensate, or use `draw_set_transform()` before using `draw_mesh()`
|
||||
# to scale the draw command.
|
||||
text_mesh.pixel_size = 2.5
|
||||
|
||||
noise_texture.seamless = true
|
||||
noise_texture.as_normal_map = true
|
||||
noise_texture.noise = FastNoiseLite.new()
|
||||
|
||||
gradient_texture.gradient = Gradient.new()
|
||||
|
||||
sphere_mesh.height = 80.0
|
||||
sphere_mesh.radius = 40.0
|
||||
|
||||
multi_mesh.use_colors = true
|
||||
multi_mesh.instance_count = 5
|
||||
multi_mesh.set_instance_transform_2d(0, Transform2D(0.0, Vector2(0, 0)))
|
||||
multi_mesh.set_instance_color(0, Color(1, 0.7, 0.7))
|
||||
multi_mesh.set_instance_transform_2d(1, Transform2D(0.0, Vector2(0, 100)))
|
||||
multi_mesh.set_instance_color(1, Color(0.7, 1, 0.7))
|
||||
multi_mesh.set_instance_transform_2d(2, Transform2D(0.0, Vector2(100, 100)))
|
||||
multi_mesh.set_instance_color(2, Color(0.7, 0.7, 1))
|
||||
multi_mesh.set_instance_transform_2d(3, Transform2D(0.0, Vector2(100, 0)))
|
||||
multi_mesh.set_instance_color(3, Color(1, 1, 0.7))
|
||||
multi_mesh.set_instance_transform_2d(4, Transform2D(0.0, Vector2(50, 50)))
|
||||
multi_mesh.set_instance_color(4, Color(0.7, 1, 1))
|
||||
multi_mesh.mesh = sphere_mesh
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
const margin := Vector2(300, 70)
|
||||
var offset := Vector2()
|
||||
|
||||
# `draw_set_transform()` is a stateful command: it affects *all* `draw_` methods within this
|
||||
# `_draw()` function after it. This can be used to translate, rotate, or scale `draw_` methods
|
||||
# that don't offer dedicated parameters for this (such as `draw_primitive()` not having a position parameter).
|
||||
# To reset back to the initial transform, call `draw_set_transform(Vector2())`.
|
||||
#
|
||||
# Flip drawing on the Y axis so the text appears upright.
|
||||
draw_set_transform(margin + offset, 0.0, Vector2(1, -1))
|
||||
draw_mesh(text_mesh, noise_texture)
|
||||
|
||||
offset += Vector2(150, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_mesh(sphere_mesh, noise_texture)
|
||||
|
||||
offset = Vector2(0, 120)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_multimesh(multi_mesh, gradient_texture)
|
||||
1
2d/custom_drawing/meshes.gd.uid
Normal file
1
2d/custom_drawing/meshes.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cmgvk2l7icywj
|
||||
126
2d/custom_drawing/polygons.gd
Normal file
126
2d/custom_drawing/polygons.gd
Normal file
@@ -0,0 +1,126 @@
|
||||
# This is a `@tool` script so that the custom 2D drawing can be seen in the editor.
|
||||
@tool
|
||||
extends Panel
|
||||
|
||||
var use_antialiasing: bool = false
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var margin := Vector2(240, 40)
|
||||
|
||||
# Line width of `-1.0` is only usable with draw antialiasing disabled,
|
||||
# as it uses hardware line drawing as opposed to polygon-based line drawing.
|
||||
# Automatically use polygon-based line drawing when needed to avoid runtime warnings.
|
||||
# We also use a line width of `0.5` instead of `1.0` to better match the appearance
|
||||
# of non-antialiased line drawing, as draw antialiasing tends to make lines look thicker.
|
||||
var line_width_thin := 0.5 if use_antialiasing else -1.0
|
||||
|
||||
# Make thick lines 1 pixel thinner when draw antialiasing is enabled,
|
||||
# as draw antialiasing tends to make lines look thicker.
|
||||
var antialiasing_width_offset := 1.0 if use_antialiasing else 0.0
|
||||
|
||||
var points := PackedVector2Array([
|
||||
Vector2(0, 0),
|
||||
Vector2(0, 60),
|
||||
Vector2(60, 90),
|
||||
Vector2(60, 0),
|
||||
Vector2(40, 25),
|
||||
Vector2(10, 40),
|
||||
])
|
||||
var colors := PackedColorArray([
|
||||
Color.WHITE,
|
||||
Color.RED,
|
||||
Color.GREEN,
|
||||
Color.BLUE,
|
||||
Color.MAGENTA,
|
||||
Color.MAGENTA,
|
||||
])
|
||||
|
||||
var offset := Vector2()
|
||||
# `draw_set_transform()` is a stateful command: it affects *all* `draw_` methods within this
|
||||
# `_draw()` function after it. This can be used to translate, rotate, or scale `draw_` methods
|
||||
# that don't offer dedicated parameters for this (such as `draw_primitive()` not having a position parameter).
|
||||
# To reset back to the initial transform, call `draw_set_transform(Vector2())`.
|
||||
draw_set_transform(margin + offset)
|
||||
draw_primitive(points.slice(0, 1), colors.slice(0, 1), PackedVector2Array())
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_primitive(points.slice(0, 2), colors.slice(0, 2), PackedVector2Array())
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_primitive(points.slice(0, 3), colors.slice(0, 3), PackedVector2Array())
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_primitive(points.slice(0, 4), colors.slice(0, 4), PackedVector2Array())
|
||||
|
||||
# Draw a polygon with multiple colors that are interpolated between each point.
|
||||
# Colors are specified in the same order as the points' positions, but in a different array.
|
||||
offset = Vector2(0, 120)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_polygon(points, colors)
|
||||
|
||||
# Draw a polygon with a single color. Only a points array is needed in this case.
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_colored_polygon(points, Color.YELLOW)
|
||||
|
||||
# Draw a polygon-based line. Each segment is connected to the previous one, which means
|
||||
# `draw_polyline()` always draws a contiguous line.
|
||||
offset = Vector2(0, 240)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_polyline(points, Color.SKY_BLUE, line_width_thin, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_polyline(points, Color.SKY_BLUE, 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_polyline(points, Color.SKY_BLUE, 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_polyline_colors(points, colors, line_width_thin, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_polyline_colors(points, colors, 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_polyline_colors(points, colors, 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
# Draw multiple lines in a single draw command. Unlike `draw_polyline()`,
|
||||
# lines are not connected to the last segment.
|
||||
# This is faster than calling `draw_line()` several times and should be preferred
|
||||
# when drawing dozens of lines or more at once.
|
||||
offset = Vector2(0, 360)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_multiline(points, Color.SKY_BLUE, line_width_thin, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_multiline(points, Color.SKY_BLUE, 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_multiline(points, Color.SKY_BLUE, 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
# `draw_multiline_colors()` makes it possible to draw lines of different colors in a single
|
||||
# draw command, although gradients are not possible this way (unlike `draw_polygon()` and `draw_polyline()`).
|
||||
# This means the number of supplied colors must be equal to the number of segments, which means
|
||||
# we have to only pass a subset of the colors array in this example.
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_multiline_colors(points, colors.slice(0, 3), line_width_thin, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_multiline_colors(points, colors.slice(0, 3), 2.0 - antialiasing_width_offset, use_antialiasing)
|
||||
|
||||
offset += Vector2(90, 0)
|
||||
draw_set_transform(margin + offset)
|
||||
draw_multiline_colors(points, colors.slice(0, 3), 6.0 - antialiasing_width_offset, use_antialiasing)
|
||||
1
2d/custom_drawing/polygons.gd.uid
Normal file
1
2d/custom_drawing/polygons.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bavbrayrl4aqv
|
||||
31
2d/custom_drawing/project.godot
Normal file
31
2d/custom_drawing/project.godot
Normal file
@@ -0,0 +1,31 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Custom Drawing in 2D"
|
||||
config/description="A demo showing how to draw 2D elements in Godot without using nodes."
|
||||
run/main_scene="uid://btxwm0qudsn3t"
|
||||
config/features=PackedStringArray("4.5", "Mobile")
|
||||
run/low_processor_mode=true
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[debug]
|
||||
|
||||
gdscript/warnings/untyped_declaration=1
|
||||
|
||||
[display]
|
||||
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
146
2d/custom_drawing/rectangles.gd
Normal file
146
2d/custom_drawing/rectangles.gd
Normal file
@@ -0,0 +1,146 @@
|
||||
# This is a `@tool` script so that the custom 2D drawing can be seen in the editor.
|
||||
@tool
|
||||
extends Panel
|
||||
|
||||
var use_antialiasing: bool = false
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var margin := Vector2(200, 40)
|
||||
|
||||
# Line width of `-1.0` is only usable with draw antialiasing disabled,
|
||||
# as it uses hardware line drawing as opposed to polygon-based line drawing.
|
||||
# Automatically use polygon-based line drawing when needed to avoid runtime warnings.
|
||||
# We also use a line width of `0.5` instead of `1.0` to better match the appearance
|
||||
# of non-antialiased line drawing, as draw antialiasing tends to make lines look thicker.
|
||||
var line_width_thin := 0.5 if use_antialiasing else -1.0
|
||||
|
||||
# Make thick lines 1 pixel thinner when draw antialiasing is enabled,
|
||||
# as draw antialiasing tends to make lines look thicker.
|
||||
var antialiasing_width_offset := 1.0 if use_antialiasing else 0.0
|
||||
|
||||
var offset := Vector2()
|
||||
draw_rect(
|
||||
Rect2(margin + offset, Vector2(100, 50)),
|
||||
Color.PURPLE,
|
||||
false,
|
||||
line_width_thin,
|
||||
use_antialiasing
|
||||
)
|
||||
|
||||
offset += Vector2(120, 0)
|
||||
draw_rect(
|
||||
Rect2(margin + offset, Vector2(100, 50)),
|
||||
Color.PURPLE,
|
||||
false,
|
||||
2.0 - antialiasing_width_offset,
|
||||
use_antialiasing
|
||||
)
|
||||
|
||||
offset += Vector2(120, 0)
|
||||
draw_rect(
|
||||
Rect2(margin + offset, Vector2(100, 50)),
|
||||
Color.PURPLE,
|
||||
false,
|
||||
6.0 - antialiasing_width_offset,
|
||||
use_antialiasing
|
||||
)
|
||||
|
||||
# Draw a filled rectangle. The width parameter is ignored for filled rectangles (it's set to `-1.0` to avoid warnings).
|
||||
# We also reduce the rectangle's size by half the antialiasing width offset.
|
||||
# Otherwise, the rectangle becomes very slightly larger when draw antialiasing is enabled.
|
||||
offset += Vector2(120, 0)
|
||||
draw_rect(
|
||||
Rect2(margin + offset, Vector2(100, 50)).grow(-antialiasing_width_offset * 0.5),
|
||||
Color.PURPLE,
|
||||
true,
|
||||
-1.0,
|
||||
use_antialiasing
|
||||
)
|
||||
|
||||
# `draw_set_transform()` is a stateful command: it affects *all* `draw_` methods within this
|
||||
# `_draw()` function after it. This can be used to translate, rotate, or scale `draw_` methods
|
||||
# that don't offer dedicated parameters for this (such as `draw_rect()` not having a rotation parameter).
|
||||
# To reset back to the initial transform, call `draw_set_transform(Vector2())`.
|
||||
offset += Vector2(170, 0)
|
||||
draw_set_transform(margin + offset, deg_to_rad(22.5))
|
||||
draw_rect(
|
||||
Rect2(Vector2(), Vector2(100, 50)),
|
||||
Color.PURPLE,
|
||||
false,
|
||||
line_width_thin,
|
||||
use_antialiasing
|
||||
)
|
||||
offset += Vector2(120, 0)
|
||||
draw_set_transform(margin + offset, deg_to_rad(22.5))
|
||||
draw_rect(
|
||||
Rect2(Vector2(), Vector2(100, 50)),
|
||||
Color.PURPLE,
|
||||
false,
|
||||
2.0 - antialiasing_width_offset,
|
||||
use_antialiasing
|
||||
)
|
||||
offset += Vector2(120, 0)
|
||||
draw_set_transform(margin + offset, deg_to_rad(22.5))
|
||||
draw_rect(
|
||||
Rect2(Vector2(), Vector2(100, 50)),
|
||||
Color.PURPLE,
|
||||
false,
|
||||
6.0 - antialiasing_width_offset,
|
||||
use_antialiasing
|
||||
)
|
||||
|
||||
# `draw_set_transform_matrix()` is a more advanced counterpart of `draw_set_transform()`.
|
||||
# It can be used to apply transforms that are not supported by `draw_set_transform()`, such as
|
||||
# skewing.
|
||||
offset = Vector2(20, 60)
|
||||
var custom_transform := get_transform().translated(margin + offset)
|
||||
# Perform horizontal skewing (the rectangle will appear "slanted").
|
||||
custom_transform.y.x -= 0.5
|
||||
draw_set_transform_matrix(custom_transform)
|
||||
draw_rect(
|
||||
Rect2(Vector2(), Vector2(100, 50)),
|
||||
Color.PURPLE,
|
||||
false,
|
||||
6.0 - antialiasing_width_offset,
|
||||
use_antialiasing
|
||||
)
|
||||
draw_set_transform(Vector2())
|
||||
|
||||
offset = Vector2(0, 250)
|
||||
var style_box_flat := StyleBoxFlat.new()
|
||||
style_box_flat.set_border_width_all(4)
|
||||
style_box_flat.set_corner_radius_all(8)
|
||||
style_box_flat.shadow_size = 1
|
||||
style_box_flat.shadow_offset = Vector2(4, 4)
|
||||
style_box_flat.shadow_color = Color.RED
|
||||
style_box_flat.anti_aliasing = use_antialiasing
|
||||
draw_style_box(style_box_flat, Rect2(margin + offset, Vector2(100, 50)))
|
||||
|
||||
offset += Vector2(130, 0)
|
||||
var style_box_flat_2 := StyleBoxFlat.new()
|
||||
style_box_flat_2.draw_center = false
|
||||
style_box_flat_2.set_border_width_all(4)
|
||||
style_box_flat_2.set_corner_radius_all(8)
|
||||
style_box_flat_2.corner_detail = 1
|
||||
style_box_flat_2.border_color = Color.GREEN
|
||||
style_box_flat_2.anti_aliasing = use_antialiasing
|
||||
draw_style_box(style_box_flat_2, Rect2(margin + offset, Vector2(100, 50)))
|
||||
|
||||
offset += Vector2(160, 0)
|
||||
var style_box_flat_3 := StyleBoxFlat.new()
|
||||
style_box_flat_3.draw_center = false
|
||||
style_box_flat_3.set_border_width_all(4)
|
||||
style_box_flat_3.set_corner_radius_all(8)
|
||||
style_box_flat_3.border_color = Color.CYAN
|
||||
style_box_flat_3.shadow_size = 40
|
||||
style_box_flat_3.shadow_offset = Vector2()
|
||||
style_box_flat_3.shadow_color = Color.CORNFLOWER_BLUE
|
||||
style_box_flat_3.anti_aliasing = use_antialiasing
|
||||
custom_transform = get_transform().translated(margin + offset)
|
||||
# Perform vertical skewing (the rectangle will appear "slanted").
|
||||
custom_transform.x.y -= 0.5
|
||||
draw_set_transform_matrix(custom_transform)
|
||||
draw_style_box(style_box_flat_3, Rect2(Vector2(), Vector2(100, 50)))
|
||||
|
||||
draw_set_transform(Vector2())
|
||||
1
2d/custom_drawing/rectangles.gd.uid
Normal file
1
2d/custom_drawing/rectangles.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://kr0artw8tmec
|
||||
BIN
2d/custom_drawing/screenshots/custom_drawing.webp
Normal file
BIN
2d/custom_drawing/screenshots/custom_drawing.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 47 KiB |
60
2d/custom_drawing/text.gd
Normal file
60
2d/custom_drawing/text.gd
Normal file
@@ -0,0 +1,60 @@
|
||||
# This is a `@tool` script so that the custom 2D drawing can be seen in the editor.
|
||||
@tool
|
||||
extends Panel
|
||||
|
||||
var use_antialiasing: bool = false
|
||||
|
||||
|
||||
func _draw() -> void:
|
||||
var font := get_theme_default_font()
|
||||
const FONT_SIZE = 24
|
||||
const STRING = "Hello world!"
|
||||
var margin := Vector2(240, 60)
|
||||
|
||||
var offset := Vector2()
|
||||
var advance := Vector2()
|
||||
for character in STRING:
|
||||
# Draw each character with a random pastel color.
|
||||
# Notice how the advance calculated on the loop's previous iteration is used as an offset here.
|
||||
draw_char(font, margin + offset + advance, character, FONT_SIZE, Color.from_hsv(randf(), 0.4, 1.0))
|
||||
|
||||
# Get the glyph index of the character we've just drawn, so we can retrieve the glyph advance.
|
||||
# This determines the spacing between glyphs so the next character is positioned correctly.
|
||||
var glyph_idx := TextServerManager.get_primary_interface().font_get_glyph_index(
|
||||
get_theme_default_font().get_rids()[0],
|
||||
FONT_SIZE,
|
||||
character.unicode_at(0),
|
||||
0
|
||||
)
|
||||
advance.x += TextServerManager.get_primary_interface().font_get_glyph_advance(
|
||||
get_theme_default_font().get_rids()[0],
|
||||
FONT_SIZE,
|
||||
glyph_idx
|
||||
).x
|
||||
|
||||
offset += Vector2(0, 32)
|
||||
# When drawing a font outline, it must be drawn *before* the main text.
|
||||
# This way, the outline appears behind the main text.
|
||||
draw_string_outline(
|
||||
font,
|
||||
margin + offset,
|
||||
STRING,
|
||||
HORIZONTAL_ALIGNMENT_LEFT,
|
||||
-1,
|
||||
FONT_SIZE,
|
||||
12,
|
||||
Color.ORANGE.darkened(0.6)
|
||||
)
|
||||
# NOTE: Use `draw_multiline_string()` to draw strings that contain line breaks (`\n`) or with
|
||||
# automatic line wrapping based on the specified width.
|
||||
# A width of `-1` is used here, which means "no limit". If width is limited, the end of the string
|
||||
# will be cut off if it doesn't fit within the specified width.
|
||||
draw_string(
|
||||
font,
|
||||
margin + offset,
|
||||
STRING,
|
||||
HORIZONTAL_ALIGNMENT_LEFT,
|
||||
-1,
|
||||
FONT_SIZE,
|
||||
Color.YELLOW
|
||||
)
|
||||
1
2d/custom_drawing/text.gd.uid
Normal file
1
2d/custom_drawing/text.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://by5ufa6o3liw
|
||||
67
2d/custom_drawing/textures.gd
Normal file
67
2d/custom_drawing/textures.gd
Normal file
@@ -0,0 +1,67 @@
|
||||
# This is a `@tool` script so that the custom 2D drawing can be seen in the editor.
|
||||
@tool
|
||||
extends Panel
|
||||
|
||||
var use_antialiasing: bool = false
|
||||
|
||||
func _draw() -> void:
|
||||
const ICON = preload("res://icon.svg")
|
||||
var margin := Vector2(260, 40)
|
||||
|
||||
var offset := Vector2()
|
||||
# Draw a texture.
|
||||
draw_texture(ICON, margin + offset, Color.WHITE)
|
||||
|
||||
# `draw_set_transform()` is a stateful command: it affects *all* `draw_` methods within this
|
||||
# `_draw()` function after it. This can be used to translate, rotate, or scale `draw_` methods
|
||||
# that don't offer dedicated parameters for this (such as `draw_rect()` not having a rotation parameter).
|
||||
# To reset back to the initial transform, call `draw_set_transform(Vector2())`.
|
||||
#
|
||||
# Draw a rotated texture at half the scale of its original pixel size.
|
||||
offset += Vector2(200, 20)
|
||||
draw_set_transform(margin + offset, deg_to_rad(45.0), Vector2(0.5, 0.5))
|
||||
draw_texture(ICON, Vector2(), Color.WHITE)
|
||||
draw_set_transform(Vector2())
|
||||
|
||||
# Draw a stretched texture. In this example, the icon is 128×128 so it will be drawn at 2× scale.
|
||||
offset += Vector2(70, -20)
|
||||
draw_texture_rect(
|
||||
ICON,
|
||||
Rect2(margin + offset, Vector2(256, 256)),
|
||||
false,
|
||||
Color.GREEN
|
||||
)
|
||||
|
||||
|
||||
# Draw a tiled texture. In this example, the icon is 128×128 so it will be drawn twice on each axis.
|
||||
offset += Vector2(270, 0)
|
||||
draw_texture_rect(
|
||||
ICON,
|
||||
Rect2(margin + offset, Vector2(256, 256)),
|
||||
true,
|
||||
Color.GREEN
|
||||
)
|
||||
|
||||
offset = Vector2(0, 300)
|
||||
|
||||
draw_texture_rect_region(
|
||||
ICON,
|
||||
Rect2(margin + offset, Vector2(128, 128)),
|
||||
Rect2(Vector2(32, 32), Vector2(64, 64)),
|
||||
Color.VIOLET
|
||||
)
|
||||
|
||||
# Draw a tiled texture from a region that is larger than the original texture size (128×128).
|
||||
# Transposing is enabled, which will rotate the image by 90 degrees counter-clockwise.
|
||||
# (For more advanced transforms, use `draw_set_transform()` before calling `draw_texture_rect_region()`.)
|
||||
#
|
||||
# For tiling to work with this approach, the CanvasItem in which this `_draw()` method is called
|
||||
# must have its Repeat property set to Enabled in the inspector.
|
||||
offset += Vector2(140, 0)
|
||||
draw_texture_rect_region(
|
||||
ICON,
|
||||
Rect2(margin + offset, Vector2(128, 128)),
|
||||
Rect2(Vector2(), Vector2(512, 512)),
|
||||
Color.VIOLET,
|
||||
true
|
||||
)
|
||||
1
2d/custom_drawing/textures.gd.uid
Normal file
1
2d/custom_drawing/textures.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dmgkvc33ohsn1
|
||||
@@ -12,7 +12,9 @@ Language: GDScript
|
||||
|
||||
Renderer: Compatibility
|
||||
|
||||
Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps).
|
||||
> [!NOTE]
|
||||
>
|
||||
> There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps).
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2712
|
||||
|
||||
@@ -24,8 +26,8 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/
|
||||
|
||||
## Copying
|
||||
|
||||
`art/House In a Forest Loop.ogg` Copyright © 2012 [HorrorPen](https://opengameart.org/users/horrorpen), [CC-BY 3.0: Attribution](http://creativecommons.org/licenses/by/3.0/). Source: https://opengameart.org/content/loop-house-in-a-forest
|
||||
`art/House In a Forest Loop.ogg` Copyright © 2012 [HorrorPen](https://opengameart.org/users/horrorpen), [CC-BY 3.0: Attribution](https://creativecommons.org/licenses/by/3.0/). Source: https://opengameart.org/content/loop-house-in-a-forest
|
||||
|
||||
Images are from "Abstract Platformer". Created in 2016 by kenney.nl, [CC0 1.0 Universal](http://creativecommons.org/publicdomain/zero/1.0/). Source: https://www.kenney.nl/assets/abstract-platformer
|
||||
Images are from "Abstract Platformer". Created in 2016 by kenney.nl, [CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/). Source: https://www.kenney.nl/assets/abstract-platformer
|
||||
|
||||
Font is "Xolonium". Copyright © 2011-2016 Severin Meyer <sev.ch@web.de>, with Reserved Font Name Xolonium, SIL open font license version 1.1. Details are in `fonts/LICENSE.txt`.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://q2pf4fr8d0ks"
|
||||
uid="uid://sgfduhhw4pno"
|
||||
path="res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
@@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
loop_offset=0.0
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://yqglrrsx7j1f"
|
||||
uid="uid://dun74wipekpfq"
|
||||
path="res://.godot/imported/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6332e9489.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/enemyFlyingAlt_1.png-559f599b16c69b112c1b53f6
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bpot8awhdn6ph"
|
||||
uid="uid://vusf51hepduk"
|
||||
path="res://.godot/imported/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3cd932c076.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/enemyFlyingAlt_2.png-31dc7310eda6e1b721224f3c
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://5lvm88ij4jqn"
|
||||
uid="uid://d182mv7y80xqy"
|
||||
path="res://.godot/imported/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e98a3d80.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/enemySwimming_1.png-dd0e11759dc3d624c8a704f6e
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bng45cvsgufqc"
|
||||
uid="uid://dmgglhdyowipd"
|
||||
path="res://.godot/imported/enemySwimming_2.png-4c0cbc0732264c4ea3290340bd4a0a62.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/enemySwimming_2.png-4c0cbc0732264c4ea3290340b
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bu4221t7qpa7d"
|
||||
uid="uid://dgwhuvn7qb4iy"
|
||||
path="res://.godot/imported/enemyWalking_1.png-5af6eedbe61b701677d490ffdc1e6471.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/enemyWalking_1.png-5af6eedbe61b701677d490ffdc
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://booij5t7h4efb"
|
||||
uid="uid://dyw702efe6meu"
|
||||
path="res://.godot/imported/enemyWalking_2.png-67c480ed60c35e95f5acb0436246b935.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/enemyWalking_2.png-67c480ed60c35e95f5acb04362
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://dw26fpygeag8o"
|
||||
uid="uid://td2mgko63p61"
|
||||
path="res://.godot/imported/gameover.wav-98c95c744b35280048c2bd093cf8a356.sample"
|
||||
|
||||
[deps]
|
||||
@@ -21,4 +21,4 @@ edit/normalize=true
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=0
|
||||
compress/mode=2
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b4yyoafu8bi0q"
|
||||
uid="uid://bcow5c46vixno"
|
||||
path="res://.godot/imported/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314d44564.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/playerGrey_up1.png-6bd114d0a6beac91f48e3a7314
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bko65a0nd66st"
|
||||
uid="uid://dw3lwgwhpbfx8"
|
||||
path="res://.godot/imported/playerGrey_up2.png-d6aba85f5f2675ebc7045efa7552ee79.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/playerGrey_up2.png-d6aba85f5f2675ebc7045efa75
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ftkxr8r4qghp"
|
||||
uid="uid://b2aofu01vxvea"
|
||||
path="res://.godot/imported/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4458c2742.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/playerGrey_walk1.png-c4773fe7a7bf85d7ab732eb4
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://couyhcegeihme"
|
||||
uid="uid://ddjou2q6gxlfr"
|
||||
path="res://.godot/imported/playerGrey_walk2.png-34d2d916366100182d08037c51884043.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/playerGrey_walk2.png-34d2d916366100182d08037c
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://cit6gwe5px1q8"
|
||||
uid="uid://bgv586r20ps8e"
|
||||
path="res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e2bb73fba.fontdata"
|
||||
|
||||
[deps]
|
||||
@@ -15,13 +15,16 @@ dest_files=["res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
modulate_color_glyphs=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
subpixel_positioning=4
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
||||
1
2d/dodge_the_creeps/hud.gd.uid
Normal file
1
2d/dodge_the_creeps/hud.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c1g57034r2c0
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://ccqoreueuxdb7"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://b0efehuavobda"]
|
||||
|
||||
[ext_resource type="Script" path="res://hud.gd" id="1"]
|
||||
[ext_resource type="FontFile" uid="uid://cit6gwe5px1q8" path="res://fonts/Xolonium-Regular.ttf" id="2_2jm3i"]
|
||||
[ext_resource type="Script" uid="uid://c1g57034r2c0" path="res://hud.gd" id="1"]
|
||||
[ext_resource type="FontFile" uid="uid://bgv586r20ps8e" path="res://fonts/Xolonium-Regular.ttf" id="2_2jm3i"]
|
||||
|
||||
[sub_resource type="InputEventAction" id="InputEventAction_fopy7"]
|
||||
action = &"start_game"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://brwp8bimc75uu"
|
||||
uid="uid://dfklrdtaun0xt"
|
||||
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -46,6 +46,7 @@ func _on_MobTimer_timeout():
|
||||
# Spawn the mob by adding it to the Main scene.
|
||||
add_child(mob)
|
||||
|
||||
|
||||
func _on_ScoreTimer_timeout():
|
||||
score += 1
|
||||
$HUD.update_score(score)
|
||||
|
||||
1
2d/dodge_the_creeps/main.gd.uid
Normal file
1
2d/dodge_the_creeps/main.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c4wt6ace7hycd
|
||||
@@ -1,11 +1,11 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://cyfwty2q3rdse"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://bggkaprn62fwm"]
|
||||
|
||||
[ext_resource type="Script" path="res://main.gd" id="1_0r6n5"]
|
||||
[ext_resource type="PackedScene" uid="uid://rkdnhqgf2hpj" path="res://mob.tscn" id="2_50pww"]
|
||||
[ext_resource type="PackedScene" uid="uid://4vwrqjegqwpj" path="res://player.tscn" id="3_veqnc"]
|
||||
[ext_resource type="PackedScene" uid="uid://ccqoreueuxdb7" path="res://hud.tscn" id="4_0qnje"]
|
||||
[ext_resource type="AudioStream" uid="uid://q2pf4fr8d0ks" path="res://art/House In a Forest Loop.ogg" id="5_55d8h"]
|
||||
[ext_resource type="AudioStream" uid="uid://dw26fpygeag8o" path="res://art/gameover.wav" id="6_hp1r0"]
|
||||
[ext_resource type="Script" uid="uid://c4wt6ace7hycd" path="res://main.gd" id="1_0r6n5"]
|
||||
[ext_resource type="PackedScene" uid="uid://cao351pllxqpa" path="res://mob.tscn" id="2_50pww"]
|
||||
[ext_resource type="PackedScene" uid="uid://bwhlkliwp13p4" path="res://player.tscn" id="3_veqnc"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0efehuavobda" path="res://hud.tscn" id="4_0qnje"]
|
||||
[ext_resource type="AudioStream" uid="uid://sgfduhhw4pno" path="res://art/House In a Forest Loop.ogg" id="5_55d8h"]
|
||||
[ext_resource type="AudioStream" uid="uid://td2mgko63p61" path="res://art/gameover.wav" id="6_hp1r0"]
|
||||
|
||||
[sub_resource type="Curve2D" id="1"]
|
||||
_data = {
|
||||
|
||||
1
2d/dodge_the_creeps/mob.gd.uid
Normal file
1
2d/dodge_the_creeps/mob.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cypxpb8arjrqt
|
||||
@@ -1,26 +1,44 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://rkdnhqgf2hpj"]
|
||||
[gd_scene load_steps=10 format=3 uid="uid://cao351pllxqpa"]
|
||||
|
||||
[ext_resource type="Script" path="res://mob.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://yqglrrsx7j1f" path="res://art/enemyFlyingAlt_1.png" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://bpot8awhdn6ph" path="res://art/enemyFlyingAlt_2.png" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://bu4221t7qpa7d" path="res://art/enemyWalking_1.png" id="4"]
|
||||
[ext_resource type="Texture2D" uid="uid://booij5t7h4efb" path="res://art/enemyWalking_2.png" id="5"]
|
||||
[ext_resource type="Texture2D" uid="uid://5lvm88ij4jqn" path="res://art/enemySwimming_1.png" id="6"]
|
||||
[ext_resource type="Texture2D" uid="uid://bng45cvsgufqc" path="res://art/enemySwimming_2.png" id="7"]
|
||||
[ext_resource type="Script" uid="uid://cypxpb8arjrqt" path="res://mob.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://dun74wipekpfq" path="res://art/enemyFlyingAlt_1.png" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://vusf51hepduk" path="res://art/enemyFlyingAlt_2.png" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://dgwhuvn7qb4iy" path="res://art/enemyWalking_1.png" id="4"]
|
||||
[ext_resource type="Texture2D" uid="uid://dyw702efe6meu" path="res://art/enemyWalking_2.png" id="5"]
|
||||
[ext_resource type="Texture2D" uid="uid://d182mv7y80xqy" path="res://art/enemySwimming_1.png" id="6"]
|
||||
[ext_resource type="Texture2D" uid="uid://dmgglhdyowipd" path="res://art/enemySwimming_2.png" id="7"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="1"]
|
||||
animations = [{
|
||||
"frames": [ExtResource( "6" ), ExtResource( "7" )],
|
||||
"loop": true,
|
||||
"name": &"swim",
|
||||
"speed": 4.0
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("2")
|
||||
}, {
|
||||
"frames": [ExtResource( "2" ), ExtResource( "3" )],
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("3")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"fly",
|
||||
"speed": 3.0
|
||||
}, {
|
||||
"frames": [ExtResource( "4" ), ExtResource( "5" )],
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("7")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"swim",
|
||||
"speed": 4.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("5")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"walk",
|
||||
"speed": 4.0
|
||||
@@ -30,19 +48,19 @@ animations = [{
|
||||
radius = 37.0
|
||||
height = 100.0
|
||||
|
||||
[node name="Mob" type="RigidDynamicBody2D" groups=["mobs"]]
|
||||
[node name="Mob" type="RigidBody2D" groups=["mobs"]]
|
||||
collision_mask = 0
|
||||
gravity_scale = 0.0
|
||||
script = ExtResource( "1" )
|
||||
script = ExtResource("1")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
scale = Vector2(0.75, 0.75)
|
||||
frames = SubResource( "1" )
|
||||
sprite_frames = SubResource("1")
|
||||
animation = &"walk"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
rotation = 1.5708
|
||||
shape = SubResource( "2" )
|
||||
shape = SubResource("2")
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||
|
||||
|
||||
1
2d/dodge_the_creeps/player.gd.uid
Normal file
1
2d/dodge_the_creeps/player.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://6s0lxctks3qn
|
||||
@@ -1,10 +1,10 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://4vwrqjegqwpj"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bwhlkliwp13p4"]
|
||||
|
||||
[ext_resource type="Script" path="res://player.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://ftkxr8r4qghp" path="res://art/playerGrey_walk1.png" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://couyhcegeihme" path="res://art/playerGrey_walk2.png" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://b4yyoafu8bi0q" path="res://art/playerGrey_up1.png" id="4"]
|
||||
[ext_resource type="Texture2D" uid="uid://bko65a0nd66st" path="res://art/playerGrey_up2.png" id="5"]
|
||||
[ext_resource type="Script" uid="uid://6s0lxctks3qn" path="res://player.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2aofu01vxvea" path="res://art/playerGrey_walk1.png" id="2"]
|
||||
[ext_resource type="Texture2D" uid="uid://ddjou2q6gxlfr" path="res://art/playerGrey_walk2.png" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcow5c46vixno" path="res://art/playerGrey_up1.png" id="4"]
|
||||
[ext_resource type="Texture2D" uid="uid://dw3lwgwhpbfx8" path="res://art/playerGrey_up2.png" id="5"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="1"]
|
||||
animations = [{
|
||||
@@ -68,8 +68,8 @@ shape = SubResource("2")
|
||||
[node name="Trail" type="GPUParticles2D" parent="."]
|
||||
z_index = -1
|
||||
amount = 10
|
||||
process_material = SubResource("7")
|
||||
texture = ExtResource("2")
|
||||
speed_scale = 2.0
|
||||
process_material = SubResource("7")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
@@ -19,7 +19,7 @@ tutorial in the documentation. For more details, consider
|
||||
following the tutorial in the documentation."
|
||||
config/tags=PackedStringArray("2d", "demo", "official")
|
||||
run/main_scene="res://main.tscn"
|
||||
config/features=PackedStringArray("4.2")
|
||||
config/features=PackedStringArray("4.5")
|
||||
config/icon="res://icon.webp"
|
||||
|
||||
[display]
|
||||
@@ -34,40 +34,40 @@ window/stretch/mode="canvas_items"
|
||||
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
start_game={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,11 @@ Renderer: Compatibility
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713
|
||||
|
||||
## Note
|
||||
|
||||
The new TileMapLayer introduced in Godot 4.3 allows disabling collisions for a layer dynamically using a checkbox in the inspector.
|
||||
For earlier Godot versions use the procedure described here.
|
||||
|
||||
## Screenshots
|
||||
|
||||

|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bpov140lx7at3"
|
||||
uid="uid://bu5nu8i7xk5ot"
|
||||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.cte
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cs8h2qyuakmko"
|
||||
uid="uid://ddtguaos7uvsy"
|
||||
path="res://.godot/imported/obstacle.png-06287f6b2d26dd03335fd87ab78c2cc2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/obstacle.png-06287f6b2d26dd03335fd87ab78c2cc2
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
extends TileMapLayer
|
||||
|
||||
# You can have multiple layers if you make this an array.
|
||||
var player_in_secret := false
|
||||
var player_in_secret: bool = false
|
||||
var layer_alpha := 1.0
|
||||
|
||||
|
||||
|
||||
1
2d/dynamic_tilemap_layers/level/tile_map.gd.uid
Normal file
1
2d/dynamic_tilemap_layers/level/tile_map.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bu8761rfem0qo
|
||||
1
2d/dynamic_tilemap_layers/player/player.gd.uid
Normal file
1
2d/dynamic_tilemap_layers/player/player.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://brtb2376s322w
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dfb8rr2fakwgp"
|
||||
uid="uid://gewi7do50xix"
|
||||
path="res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/player.png-1ad27fc2a62fa126eae918723933dd6f.c
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://1o70ce0fv10w"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dpgskpm8nrjyt"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/player.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://dfb8rr2fakwgp" path="res://player/player.png" id="2"]
|
||||
[ext_resource type="Script" uid="uid://brtb2376s322w" path="res://player/player.gd" id="1"]
|
||||
[ext_resource type="Texture2D" uid="uid://gewi7do50xix" path="res://player/player.png" id="2"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="1"]
|
||||
size = Vector2(14, 14)
|
||||
|
||||
@@ -16,7 +16,7 @@ CharacterBody2D. The character moves around, is affected by moving
|
||||
platforms, can jump through one-way collision platforms, etc."
|
||||
config/tags=PackedStringArray("2d", "demo", "official", "tilemap")
|
||||
run/main_scene="res://world.tscn"
|
||||
config/features=PackedStringArray("4.3")
|
||||
config/features=PackedStringArray("4.5")
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[debug]
|
||||
@@ -63,6 +63,7 @@ move_right={
|
||||
|
||||
common/physics_ticks_per_second=120
|
||||
2d/default_gravity=500
|
||||
common/physics_interpolation=true
|
||||
|
||||
[rendering]
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[gd_scene load_steps=8 format=4 uid="uid://de7qapkqfycxl"]
|
||||
[gd_scene load_steps=8 format=4 uid="uid://dwfnfhdnt8c6g"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cs8h2qyuakmko" path="res://level/obstacle.png" id="2"]
|
||||
[ext_resource type="Script" path="res://level/tile_map.gd" id="2_q8fhk"]
|
||||
[ext_resource type="PackedScene" uid="uid://1o70ce0fv10w" path="res://player/player.tscn" id="3"]
|
||||
[ext_resource type="Texture2D" uid="uid://ddtguaos7uvsy" path="res://level/obstacle.png" id="2"]
|
||||
[ext_resource type="Script" uid="uid://bu8761rfem0qo" path="res://level/tile_map.gd" id="2_q8fhk"]
|
||||
[ext_resource type="PackedScene" uid="uid://dpgskpm8nrjyt" path="res://player/player.tscn" id="3"]
|
||||
|
||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_on5ov"]
|
||||
|
||||
@@ -34,6 +34,7 @@ script = ExtResource("2_q8fhk")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2(265, 247)
|
||||
process_callback = 0
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("3")]
|
||||
position = Vector2(120, 456)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dmn8nkpogiwsf"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://c5wi3c5syuikd"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bpdyvy2681m3i" path="res://player/Player.tscn" id="1"]
|
||||
[ext_resource type="FontFile" uid="uid://b5bspum6ffekd" path="res://fonts/SourceCodePro-Bold.ttf" id="2_r1c5f"]
|
||||
[ext_resource type="PackedScene" uid="uid://cvi13chv8g4hj" path="res://debug/StatesStackDiplayer.tscn" id="3"]
|
||||
[ext_resource type="PackedScene" uid="uid://bq6rrfy53rfvo" path="res://debug/ControlsPanel.tscn" id="4"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsqn0vre7npvu" path="res://player/Player.tscn" id="1"]
|
||||
[ext_resource type="FontFile" uid="uid://nv3lhuvgflbt" path="res://fonts/SourceCodePro-Bold.ttf" id="2_r1c5f"]
|
||||
[ext_resource type="PackedScene" uid="uid://b4j5pvcv4ksxw" path="res://debug/StatesStackDiplayer.tscn" id="3"]
|
||||
[ext_resource type="PackedScene" uid="uid://ywml2fct1qf5" path="res://debug/ControlsPanel.tscn" id="4"]
|
||||
|
||||
[sub_resource type="Animation" id="1"]
|
||||
|
||||
@@ -26,9 +26,9 @@ tracks/0/keys = {
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qbwwp"]
|
||||
_data = {
|
||||
"idle": SubResource("1"),
|
||||
"stagger": SubResource("2"),
|
||||
"walk": SubResource("3")
|
||||
&"idle": SubResource("1"),
|
||||
&"stagger": SubResource("2"),
|
||||
&"walk": SubResource("3")
|
||||
}
|
||||
|
||||
[node name="Demo" type="Node"]
|
||||
@@ -41,10 +41,11 @@ start_state = NodePath("Idle")
|
||||
|
||||
[node name="AnimationPlayer" parent="Player" index="1"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_qbwwp")
|
||||
&"": SubResource("AnimationLibrary_qbwwp")
|
||||
}
|
||||
|
||||
[node name="StateNameDisplayer" parent="Player" index="5"]
|
||||
physics_interpolation_mode = 1
|
||||
theme_override_fonts/font = ExtResource("2_r1c5f")
|
||||
|
||||
[node name="Explanations" type="RichTextLabel" parent="."]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://bq6rrfy53rfvo"]
|
||||
[gd_scene format=3 uid="uid://ywml2fct1qf5"]
|
||||
|
||||
[node name="ControlsPanel" type="Panel"]
|
||||
anchors_preset = 1
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene format=3 uid="uid://bywptem1jb35a"]
|
||||
[gd_scene format=3 uid="uid://b2jd1klfmq7jp"]
|
||||
|
||||
[node name="Explanations" type="RichTextLabel"]
|
||||
anchors_preset = 15
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cvi13chv8g4hj"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b4j5pvcv4ksxw"]
|
||||
|
||||
[ext_resource type="Script" path="res://debug/states_stack_displayer.gd" id="1"]
|
||||
[ext_resource type="FontFile" uid="uid://b5bspum6ffekd" path="res://fonts/SourceCodePro-Bold.ttf" id="2_58if7"]
|
||||
[ext_resource type="Script" uid="uid://h4p2eq3snhjs" path="res://debug/states_stack_displayer.gd" id="1"]
|
||||
[ext_resource type="FontFile" uid="uid://nv3lhuvgflbt" path="res://fonts/SourceCodePro-Bold.ttf" id="2_58if7"]
|
||||
|
||||
[node name="StatesStackDiplayer" type="Panel"]
|
||||
offset_right = 210.0
|
||||
|
||||
@@ -3,8 +3,8 @@ extends Panel
|
||||
@onready var fsm_node: Node = get_node(^"../../Player/StateMachine")
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
var states_names := ""
|
||||
var numbers := ""
|
||||
var states_names: String = ""
|
||||
var numbers: String = ""
|
||||
var index := 0
|
||||
|
||||
for state: Node in fsm_node.states_stack:
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://h4p2eq3snhjs
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://b5bspum6ffekd"
|
||||
uid="uid://nv3lhuvgflbt"
|
||||
path="res://.godot/imported/SourceCodePro-Bold.ttf-bf03bd9c90603419d32725fc00754bf7.fontdata"
|
||||
|
||||
[deps]
|
||||
@@ -15,13 +15,16 @@ dest_files=["res://.godot/imported/SourceCodePro-Bold.ttf-bf03bd9c90603419d32725
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
modulate_color_glyphs=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
subpixel_positioning=4
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://brwp8bimc75uu"
|
||||
uid="uid://gh22fu6herde"
|
||||
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ct
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
[gd_scene load_steps=19 format=3 uid="uid://bpdyvy2681m3i"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://dsqn0vre7npvu"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/player_controller.gd" id="1"]
|
||||
[ext_resource type="Script" path="res://player/player_state_machine.gd" id="2"]
|
||||
[ext_resource type="Script" path="res://player/states/motion/on_ground/idle.gd" id="3"]
|
||||
[ext_resource type="Script" path="res://player/states/motion/on_ground/move.gd" id="4"]
|
||||
[ext_resource type="Script" path="res://player/states/motion/in_air/jump.gd" id="5"]
|
||||
[ext_resource type="Script" path="res://player/states/combat/stagger.gd" id="6"]
|
||||
[ext_resource type="Script" path="res://player/states/combat/attack.gd" id="7"]
|
||||
[ext_resource type="Script" path="res://player/states/die.gd" id="8"]
|
||||
[ext_resource type="Texture2D" uid="uid://eds33w28pilu" path="res://player/shadow.png" id="9"]
|
||||
[ext_resource type="Texture2D" uid="uid://ds53oxkqrcumd" path="res://player/body.png" id="10"]
|
||||
[ext_resource type="Script" path="res://player/bullet/bullet_spawner.gd" id="11"]
|
||||
[ext_resource type="Script" path="res://player/weapon/weapon_pivot.gd" id="12"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdacdp11r3jua" path="res://player/weapon/Sword.tscn" id="13"]
|
||||
[ext_resource type="Script" path="res://player/states/debug/state_name_displayer.gd" id="15"]
|
||||
[ext_resource type="Script" uid="uid://bctcyb2y6vuvd" path="res://player/player_controller.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://c5dcvd5nvu0e0" path="res://player/player_state_machine.gd" id="2"]
|
||||
[ext_resource type="Script" uid="uid://b62dqs7qjx007" path="res://player/states/motion/on_ground/idle.gd" id="3"]
|
||||
[ext_resource type="Script" uid="uid://c8ngtisnb8frh" path="res://player/states/motion/on_ground/move.gd" id="4"]
|
||||
[ext_resource type="Script" uid="uid://8ytqj8c1k3qs" path="res://player/states/motion/in_air/jump.gd" id="5"]
|
||||
[ext_resource type="Script" uid="uid://bul61icehhvnh" path="res://player/states/combat/stagger.gd" id="6"]
|
||||
[ext_resource type="Script" uid="uid://carcuc5mfmg4d" path="res://player/states/combat/attack.gd" id="7"]
|
||||
[ext_resource type="Script" uid="uid://byy33gmrsievj" path="res://player/states/die.gd" id="8"]
|
||||
[ext_resource type="Texture2D" uid="uid://dlpmesnd2veay" path="res://player/shadow.png" id="9"]
|
||||
[ext_resource type="Texture2D" uid="uid://crgo36sk7sfdg" path="res://player/body.png" id="10"]
|
||||
[ext_resource type="Script" uid="uid://c3h6s4u67cogm" path="res://player/bullet/bullet_spawner.gd" id="11"]
|
||||
[ext_resource type="Script" uid="uid://beommici1nnah" path="res://player/weapon/weapon_pivot.gd" id="12"]
|
||||
[ext_resource type="PackedScene" uid="uid://bgy8u8c4ge6oo" path="res://player/weapon/Sword.tscn" id="13"]
|
||||
[ext_resource type="Script" uid="uid://qc5os1n5tx4u" path="res://player/states/debug/state_name_displayer.gd" id="15"]
|
||||
|
||||
[sub_resource type="Animation" id="1"]
|
||||
|
||||
@@ -36,9 +36,9 @@ tracks/0/keys = {
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vi1hn"]
|
||||
_data = {
|
||||
"idle": SubResource("1"),
|
||||
"stagger": SubResource("2"),
|
||||
"walk": SubResource("3")
|
||||
&"idle": SubResource("1"),
|
||||
&"stagger": SubResource("2"),
|
||||
&"walk": SubResource("3")
|
||||
}
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
@@ -67,7 +67,7 @@ script = ExtResource("8")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_vi1hn")
|
||||
&"": SubResource("AnimationLibrary_vi1hn")
|
||||
}
|
||||
|
||||
[node name="Shadow" type="Sprite2D" parent="."]
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ds53oxkqrcumd"
|
||||
uid="uid://crgo36sk7sfdg"
|
||||
path="res://.godot/imported/body.png-313f6363670a5852a7b7126ab476d8b1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/body.png-313f6363670a5852a7b7126ab476d8b1.cte
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b6uru8lfx45ma"]
|
||||
[gd_scene load_steps=3 format=3 uid="uid://73q3byvg30en"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/bullet/bullet.gd" id="1"]
|
||||
[ext_resource type="Script" uid="uid://b44c6s1shm5f7" path="res://player/bullet/bullet.gd" id="1"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="1"]
|
||||
radius = 12.0
|
||||
|
||||
1
2d/finite_state_machine/player/bullet/bullet.gd.uid
Normal file
1
2d/finite_state_machine/player/bullet/bullet.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b44c6s1shm5f7
|
||||
@@ -2,8 +2,8 @@ extends Node2D
|
||||
|
||||
var bullet := preload("Bullet.tscn")
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("fire"):
|
||||
func _unhandled_input(input_event: InputEvent) -> void:
|
||||
if input_event.is_action_pressed(&"fire"):
|
||||
fire()
|
||||
|
||||
|
||||
@@ -13,6 +13,6 @@ func fire() -> void:
|
||||
|
||||
$CooldownTimer.start()
|
||||
var new_bullet := bullet.instantiate()
|
||||
add_child(new_bullet)
|
||||
new_bullet.position = global_position
|
||||
new_bullet.direction = owner.look_direction
|
||||
add_child(new_bullet)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://c3h6s4u67cogm
|
||||
@@ -10,6 +10,7 @@ var look_direction := Vector2.RIGHT:
|
||||
look_direction = value
|
||||
set_look_direction(value)
|
||||
|
||||
|
||||
func take_damage(attacker: Node, amount: float, effect: Node = null) -> void:
|
||||
if is_ancestor_of(attacker):
|
||||
return
|
||||
|
||||
1
2d/finite_state_machine/player/player_controller.gd.uid
Normal file
1
2d/finite_state_machine/player/player_controller.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bctcyb2y6vuvd
|
||||
13
2d/finite_state_machine/player/player_state.gd
Normal file
13
2d/finite_state_machine/player/player_state.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends "res://state_machine/state.gd"
|
||||
|
||||
const PLAYER_STATE: Dictionary[StringName, StringName]= {
|
||||
&"previous": &"previous",
|
||||
&"jump": &"jump",
|
||||
&"idle": &"idle",
|
||||
&"move": &"move",
|
||||
&"stagger": &"stagger",
|
||||
&"attack": &"attack",
|
||||
&"die": &"die",
|
||||
&"dead": &"dead",
|
||||
&"walk": &"walk",
|
||||
}
|
||||
1
2d/finite_state_machine/player/player_state.gd.uid
Normal file
1
2d/finite_state_machine/player/player_state.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://de3fjmahdmo0r
|
||||
@@ -1,5 +1,7 @@
|
||||
extends "res://state_machine/state_machine.gd"
|
||||
|
||||
var PLAYER_STATE = preload("res://player/player_state.gd").PLAYER_STATE
|
||||
|
||||
@onready var idle: Node = $Idle
|
||||
@onready var move: Node = $Move
|
||||
@onready var jump: Node = $Jump
|
||||
@@ -8,11 +10,11 @@ extends "res://state_machine/state_machine.gd"
|
||||
|
||||
func _ready() -> void:
|
||||
states_map = {
|
||||
"idle": idle,
|
||||
"move": move,
|
||||
"jump": jump,
|
||||
"stagger": stagger,
|
||||
"attack": attack,
|
||||
PLAYER_STATE.idle: idle,
|
||||
PLAYER_STATE.move: move,
|
||||
PLAYER_STATE.jump: jump,
|
||||
PLAYER_STATE.stagger: stagger,
|
||||
PLAYER_STATE.attack: attack,
|
||||
}
|
||||
|
||||
|
||||
@@ -20,21 +22,22 @@ func _change_state(state_name: String) -> void:
|
||||
# The base state_machine interface this node extends does most of the work.
|
||||
if not _active:
|
||||
return
|
||||
if state_name in ["stagger", "jump", "attack"]:
|
||||
if state_name in [PLAYER_STATE.stagger, PLAYER_STATE.jump, PLAYER_STATE.attack]:
|
||||
states_stack.push_front(states_map[state_name])
|
||||
if state_name == "jump" and current_state == move:
|
||||
if state_name == PLAYER_STATE.jump and current_state == move:
|
||||
jump.initialize(move.speed, move.velocity)
|
||||
|
||||
super._change_state(state_name)
|
||||
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
func _unhandled_input(input_event: InputEvent) -> void:
|
||||
# Here we only handle input that can interrupt states, attacking in this case,
|
||||
# otherwise we let the state node handle it.
|
||||
if event.is_action_pressed("attack"):
|
||||
if input_event.is_action_pressed(PLAYER_STATE.attack):
|
||||
if current_state in [attack, stagger]:
|
||||
return
|
||||
_change_state("attack")
|
||||
|
||||
_change_state(PLAYER_STATE.attack)
|
||||
return
|
||||
|
||||
current_state.handle_input(event)
|
||||
current_state.handle_input(input_event)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
uid://c5dcvd5nvu0e0
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://eds33w28pilu"
|
||||
uid="uid://dlpmesnd2veay"
|
||||
path="res://.godot/imported/shadow.png-493c4635eca1ce8bdece629560617dc7.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/shadow.png-493c4635eca1ce8bdece629560617dc7.c
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
@@ -25,6 +27,10 @@ mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
extends "res://state_machine/state.gd"
|
||||
extends "res://player/player_state.gd"
|
||||
|
||||
func enter() -> void:
|
||||
owner.get_node(^"AnimationPlayer").play("idle")
|
||||
owner.get_node(^"AnimationPlayer").play(PLAYER_STATE.idle)
|
||||
|
||||
|
||||
func _on_Sword_attack_finished() -> void:
|
||||
finished.emit("previous")
|
||||
finished.emit(PLAYER_STATE.previous)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user