Fix pick block in Voxel demo

This commit is contained in:
Aaron Franke
2025-04-13 04:57:12 -07:00
parent d21c03d09c
commit f7a1433739

View File

@@ -37,8 +37,10 @@ func _process(_delta: float) -> void:
var ray_normal := raycast.get_collision_normal()
if Input.is_action_just_pressed(&"pick_block"):
# Block picking.
var block_global_position := Vector3i((ray_position - ray_normal / 2).floor())
_selected_block = voxel_world.get_block_global_position(block_global_position)
var block_global_position: Vector3 = (ray_position - ray_normal / 2).floor()
var block_sub_position: Vector3 = block_global_position.posmod(16)
var chunk_position: Vector3 = (block_global_position - block_sub_position) / 16
_selected_block = voxel_world.get_block_in_chunk(chunk_position, block_sub_position)
else:
# Block prev/next keys.
if Input.is_action_just_pressed(&"prev_block"):