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godot-demo-projects/2d/finite_state_machine/player/bullet/Bullet.tscn

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[gd_scene load_steps=3 format=3 uid="uid://73q3byvg30en"]
[ext_resource type="Script" uid="uid://b44c6s1shm5f7" path="res://player/bullet/bullet.gd" id="1"]
[sub_resource type="CircleShape2D" id="1"]
radius = 12.0
[node name="Bullet" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 2
script = ExtResource("1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("1")