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..

98 Commits
3.2 ... 3.4

Author SHA1 Message Date
Aaron Franke
cd242f60fb [3.4] Simplify list of branches in the README (#1255) 2025-10-02 17:01:44 -07:00
Rémi Verschelde
7a4d361d4d Update README for new branches, matches Godot upstream
(cherry picked from commit c0180d20d1)
2023-02-28 18:36:03 +01:00
Aaron Franke
2e40f67b1b Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
Update README files after release 3.4-b0d4a7c
2022-03-26 04:52:20 -05:00
Aaron Franke
f1de905f87 Update README files after release 3.4-b0d4a7c 2022-03-26 04:42:06 -05:00
Aaron Franke
b0d4a7cb8a Fix incorrect title in README of RigidBody Character 3D 2022-03-26 03:41:48 -05:00
alan-man
fed698d0d2 Add a 3D Rigidbody character demo (#675) 2022-03-24 17:43:39 -05:00
ScorpionInc
db01a216fd Add axis label highlighting to the Joypads demo (#684)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-23 19:50:43 +01:00
cubeface
b46a823342 2d platformer gun cooldown fix (#686)
Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00
Aaron Franke
2190128fd3 Merge pull request #687 from rburing/set_physics_params_before_spawn
Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
2022-03-13 15:09:50 -05:00
Ricardo Buring
9e096b1c89 Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
This follows the recommendation from https://github.com/godotengine/godot/issues/45638
2022-03-13 18:07:45 +01:00
Aaron Franke
14580c55ac Merge pull request #685 from godotengine/dependabot/github_actions/actions/checkout-3
Bump actions/checkout from 2 to 3
2022-03-01 13:10:07 -06:00
dependabot[bot]
076b0453c6 Bump actions/checkout from 2 to 3
Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-03-01 19:05:17 +00:00
Aaron Franke
6b983c0542 Merge pull request #678 from ScorpionInc/master
Added Alpha effect to joystick indicators
2022-02-24 15:21:18 -06:00
ScorpionInc
07d6c311d7 Added alpha effect to joypad axis indicators
Added alpha effect to joypad demo's axis and analog trigger indicators via the CanvasItem's self modulate property.
2022-02-23 15:02:41 +01:00
Aaron Franke
58c337c33c Merge pull request #683 from rubynho/fix/broken_links
Fix broken links for the your first 2D game tutorial
2022-02-17 12:28:02 -06:00
rubynho
aeb2d7b8d5 Fix tutorial name in the Dodge the Creeps project description
The description was referencing the old tutorial by the name "Your first game",
but since then the name has changed to "Your first 2D game".
2022-02-16 21:08:44 -03:00
rubynho
b0fdd8cf76 Fix broken links for the your first 2D game tutorial
The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke
fbde23fbb0 Merge pull request #682 from aaronfranke/2022
Update copyright year to 2022
2022-02-14 01:54:44 -06:00
Aaron Franke
3f507c0363 Update copyright year to 2022 2022-02-14 01:51:20 -06:00
Aaron Franke
a2979d237b Merge pull request #681 from aaronfranke/global-no-web
Don't export global illumination demo to HTML5
2022-02-13 19:13:51 -06:00
Aaron Franke
9d67db049a Don't export global illumination demo to HTML5 2022-02-13 16:15:24 -06:00
Aaron Franke
851f486a48 Merge pull request #674 from aaronfranke/midi-piano
Add a MIDI Piano Demo
2022-02-13 15:38:38 -06:00
Aaron Franke
be43d1644b Add MIDI Piano Demo 2022-02-13 15:30:55 -06:00
Aaron Franke
75505ca79f Merge pull request #680 from aaronfranke/misc
Misc minor fixes
2022-02-13 15:30:25 -06:00
Aaron Franke
7c8b9962ca Misc minor fixes 2022-02-13 15:08:58 -06:00
Aaron Franke
149cfcb995 Merge pull request #656 from Calinou/switch-more-demos-to-gles2
Switch 2D Platformer and Multiplayer Bomber demos to GLES2
2022-02-13 13:43:44 -06:00
Aaron Franke
7611baf52e Merge pull request #659 from natetrost/master
Update Android IAP sample to work with v1.1 of PBL plugin
2022-02-13 13:07:10 -06:00
Aaron Franke
efd3a46331 Merge pull request #679 from Calinou/add-global-illumination-demo-2
Add a global illumination demo
2022-02-13 13:05:40 -06:00
Aaron Franke
4c0cb41a0e Merge pull request #672 from Calinou/3d-kinematic-character-remove-giprobe
Remove GIProbe from 3D Kinematic Character demo to improve performance
2022-02-13 12:58:30 -06:00
Hugo Locurcio
f6594e9923 Add a global illumination demo
This demonstrates the visual difference between GIProbe,
BakedLightmap and ReflectionProbe.
2022-01-25 18:18:47 +01:00
Hugo Locurcio
4a832ad714 Remove GIProbe from 3D Kinematic Character demo to improve performance
GIProbe is very demanding on integrated graphics and old/low-end GPUs,
which gave a poor first impression of Godot when running that demo.
2021-12-14 11:39:52 +01:00
Hugo Locurcio
0200ba6c95 Merge pull request #664 from seancwall/change-2d-creeps-start-button-shortcut 2021-12-13 21:22:33 +01:00
Sean Wall
0fc59325ab Change start button shortcut to ui_accept 2021-12-01 20:17:38 -05:00
Hugo Locurcio
eba852bbde Switch 2D Platformer and Multiplayer Bomber demos to GLES2
This allows those demos to run on a greater range of devices.

Particles2D nodes were converted to CPUParticles2D for compatibility
with GLES2.

Physics-Based 2D Platformer demo now uses the same stretch mode
as 2D Platformer for consistency.
2021-11-17 19:39:39 +01:00
Hugo Locurcio
f82dd94089 Merge pull request #662 from benjarmstrong/mic_record_freeze_fix 2021-11-11 16:08:07 +01:00
Benjamin Armstrong
3e9e2079a7 Fix stall when playing recorded audio 2021-11-12 01:24:55 +11:00
Aaron Franke
585455e67c Merge pull request #639 from aaronfranke/godot3.4
Upgrade demos to Godot 3.4
2021-11-05 13:01:54 -04:00
Aaron Franke
b7e0a470c7 Update demos to Godot 3.4 2021-11-05 11:48:47 -05:00
Aaron Franke
53ea602c07 Update README for the new 3.3 branch 2021-11-05 10:15:06 -05:00
Aaron Franke
874d3bcc33 Merge pull request #657 from Calinou/allow-fallback-gles2
Allow 3D demos to fallback to GLES2
2021-11-05 11:07:01 -04:00
Hugo Locurcio
cbb5c94c6f Allow 3D demos to fallback to GLES2
A GLES2-specific tweak is now documented for the GUI in 3D demo.

This also tweaks shadow quality and performance to find a better
balance and result in smoother shadows, including when using GLES2
(thanks to the use of PCF13 shadow filter mode).

In demos that allow falling back to GLES2, ETC1 texture import
is enabled to allow exporting to Android or HTML5 without having
to tweak anything.
2021-11-05 09:57:51 -05:00
Nate Trost
87cfcb7a4f Update Android IAP demo for v1.1 of PBL plugin
Minor update to reflect an API change in v1.1 of the
Google Play Billing Library plugin.

The queryPurchases function changed to be asyncronous,
added a query_purchases_response callback to process
the results.

This change is dependent on the contents of:
https://github.com/godotengine/godot-google-play-billing/pull/25
2021-11-02 15:53:54 -05:00
Aaron Franke
44aefaecb6 Merge pull request #655 from Calinou/bullet-shower-no-check-collision-with-other-bullets
Don't check bullet collision with other bullets in the Bullet shower demo
2021-10-26 10:33:38 -04:00
Hugo Locurcio
7a7af4cf4e Don't check bullet collision with other bullets in the Bullet shower demo
This improves performance by reducing the number of collision checks
that need to be done.
2021-10-25 23:16:29 +02:00
Rémi Verschelde
1916f87ac5 Merge pull request #654 from aaronfranke/circlepop-noready 2021-10-15 21:54:09 +02:00
Aaron Franke
36e8b45bd4 Remove useless "_ready" in the Circle Pop demo 2021-10-15 14:35:14 -05:00
Rémi Verschelde
89b64e33e2 CI: Ping actions/checkout@v2, no need to be more specific 2021-10-15 21:20:16 +02:00
Gunnar Ahlberg
2b10e6724e Fix leaked object - Label (#648)
This fixes a warning of leaked instances.
2021-09-13 00:05:26 -05:00
Hugo Locurcio
b9685cb369 Merge pull request #645 from Calinou/use-remotesync-keyword
Use `remotesync` instead of the deprecated `sync` in networking demos
2021-08-29 17:09:25 +02:00
Hugo Locurcio
d1f25ca4aa Use remotesync instead of the deprecated sync in networking demos
The `sync` keyword has been deprecated since Godot 3.1.
2021-08-29 12:22:37 +02:00
Aaron Franke
11a72411cc Merge pull request #644 from Calinou/ci-update-to-godot-3.3.3
GitHub Actions: Update to Godot 3.3.3 for HTML5 deployment
2021-08-22 14:55:44 -05:00
Hugo Locurcio
5057fcff50 GitHub Actions: Update to Godot 3.3.3 for HTML5 deployment 2021-08-22 11:56:01 +02:00
Aaron Franke
d791cd9bda Merge pull request #643 from shahediqbal13/mono-iap-signal-mismatch
Google play billing method signature mismatch in demo with Godot's android billing plugin method
2021-08-18 18:46:42 -04:00
Shahed Iqbal
7d7c728227 Fixes following issues:
1. Google play billing method(OnGodotGooglePlayBilling_sku_details_query_error) signature in GooglePlayBilling class doesn't match with Godot's android library exposed method
Check: https://github.com/godotengine/godot-google-play-billing/blob/master/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java
Line: 236.

2. "OnConnectError" method signature mismatch
2021-08-19 03:23:44 +06:00
Aaron Franke
5fb81434e7 Merge pull request #642 from nathanfranke/opensimplexnoise-improvements
Simplify and improve OpenSimplexNoise viewer
2021-08-18 00:05:26 -04:00
Nathan Franke
c3c4fdf4fa Simplify and improve OpenSimplexNoise viewer 2021-08-17 23:02:55 -05:00
Aaron Franke
9ea18370d3 Add link to the Godot Asset Library for Skeleton2D 2021-08-17 21:03:15 -05:00
Aaron Franke
f9333dce01 Merge pull request #640 from shahediqbal13/mono-iap-signal-mismatch
Mono IAP signal method definition mismatch.
2021-08-17 21:24:11 -04:00
Aaron Franke
84a87a5128 Merge pull request #641 from aaronfranke/desc
Ensure most demos have descriptions and screenshots
2021-08-17 20:49:22 -04:00
Aaron Franke
7d64830cfe Ensure most demos have descriptions and screenshots 2021-08-16 21:13:06 -05:00
Shahed Iqbal
f08916c90f Mono IAP signal method definition mismatch. Updated OnPurchaseConsumptionError() method to match with GooglePlayBilling's signal 2021-08-15 02:48:05 +06:00
Aaron Franke
89978a7421 Merge pull request #636 from Powerbyte7/patch-1
Fix jumps in scale and rotation when pinching
2021-07-18 11:19:48 -07:00
Powerbyte7
6ca2a45a21 Fix jumps in scale and rotation when pinching
When pressing with two fingers at once and pinching,  an old coordinate contained in the curr_state dictionary gets added to the base_state dictionary, which causes unintended jumps in both scale and rotation. By clearing base_state the script functions as intended.
2021-07-18 17:00:59 +02:00
Agnis "NeZvērs" Aldiņš
57f8628b50 Update impact, rigid groundcheck, moving platform (#634) 2021-07-17 13:00:51 -04:00
Aaron Franke
a4e8231f5a Merge pull request #635 from aaronfranke/tweaks
Minor tweaks to Pong and Dodge the Creeps
2021-07-12 13:15:01 -07:00
Aaron Franke
f71816ed31 Minor tweaks to Pong and Dodge the Creeps 2021-07-11 13:08:01 -04:00
Aaron Franke
ef069d49ae Merge pull request #632 from aaronfranke/fsm-bullets
Fix bullets in the Finite State Machine demo
2021-07-06 20:34:41 -04:00
Aaron Franke
742ea87708 Merge pull request #633 from starptr/master
Use the Jump sound already present in the Platformer 2D demo
2021-07-06 20:32:50 -04:00
Yuto Nishida
45f5417822 Add jump sound effect 2021-07-06 16:40:15 -07:00
Aaron Franke
f28a09ea0d Fix bullets in the Finite State Machine demo 2021-07-05 01:09:50 -04:00
Aaron Franke
85c1805d33 Merge pull request #631 from aaronfranke/not
Use "not" instead of the exclamation mark in GDScript files
2021-07-05 01:00:28 -04:00
Aaron Franke
7e129db12e Use "not" instead of the exclamation mark in GDScript files
Also add String casts
2021-07-04 03:46:21 -04:00
Aaron Franke
7bfc57d1ae Merge pull request #628 from aaronfranke/skeleton2d
Add a Skeleton2D demo
2021-06-25 19:19:26 -04:00
Aaron Franke
cd48c9a9cc Add a Skeleton2D demo 2021-06-25 19:12:53 -04:00
Rémi Verschelde
244b759787 Merge pull request #627 from aaronfranke/no-builtin-e
Replace built-in scripts and delete strange "e" scripts
2021-06-21 20:57:16 +02:00
Aaron Franke
6875a21545 Replace built-in scripts and delete strange "e" scripts 2021-06-21 12:33:42 -04:00
Aaron Franke
694ee7fa36 Merge pull request #626 from aaronfranke/jrpg-simplify
Vastly simplify the JRPG demo
2021-06-21 12:22:44 -04:00
Aaron Franke
6e3db7c64d Vastly simplify the JRPG demo 2021-06-20 22:47:24 -04:00
Agnis "NeZvērs" Aldiņš
2d4d23302a 3D physics tests - Moving platform (#623) 2021-06-09 20:57:49 -04:00
Aaron Franke
4456027f91 Merge pull request #625 from aaronfranke/3d2d-robot
Simplify 3D robot in the 3D in 2D demo
2021-06-07 09:40:49 -04:00
Aaron Franke
19312b2899 Simplify 3D robot in the 3D in 2D demo 2021-06-06 23:28:53 -04:00
Aaron Franke
ca17967de1 Merge pull request #622 from aaronfranke/waypoint-camera-current
Have waypoints check if the camera is current
2021-05-29 03:19:57 -04:00
Aaron Franke
491fb265b1 Have waypoints check if the camera is current
If not, get the current camera.
2021-05-29 03:16:07 -04:00
Agnis "NeZvērs" Aldiņš
08be1b7f03 Additional 3D physics tests - RigidBody impact and ground check (#619)
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-05-29 02:58:01 -04:00
Aaron Franke
4ef90a836a Merge pull request #621 from nellodotca/master
Fixed project settings to match tutorial
2021-05-24 21:09:43 -04:00
nello
bfd903a933 Fixed project settings to match tutorial 2021-05-24 19:14:12 -03:00
Aaron Franke
e0db0b8f6d Merge pull request #615 from nekomatata/physics-tests-draw-shape-clean
Fix hack to draw shapes in 3D physics tests
2021-05-19 15:45:22 -04:00
PouleyKetchoupp
4d21951b71 Fix hack to draw shapes in 3D physics tests
Using Shape::get_debug_mesh instead of the previous hack to draw a mesh
instance based on a collision shape.
2021-05-05 13:41:51 -07:00
Aaron Franke
7656c08454 Merge pull request #614 from aaronfranke/gridmap-perf
Improve performance in GridMap demos by adjusting octant size
2021-05-04 15:22:10 -04:00
Aaron Franke
e894e4655a Improve performance in GridMap demos 2021-05-04 02:48:32 -04:00
Aaron Franke
2ce76ff4e5 Update web deploy CI to use Godot 3.3 2021-04-24 04:20:39 -04:00
Aaron Franke
e5d829eb8f Merge pull request #613 from nekomatata/physics-tests-contacts-update
Update contact tests in physics tests for 2D & 3D
2021-04-24 02:32:19 -05:00
PouleyKetchoupp
7f025e000e Update contact tests in physics tests for 2D & 3D
- Create bodies by duplicating the ones from the scene to allow custom
settings on them for testing purpose
- Rename 3D test with multiple groups of bodies "Contact Islands"
instead of "Contacts Extended" for clarity
- Added "Contact Islands" test for 2D
- Fixed log spamming with "Contact Islands" tests due to printing log
messages for each group of bodies
- Added parameter to randomize spawn positions in order to make
contact separation more balanced (avoids artifacts like a huge column
for circles in 2D test)
- Using smaller shapes and larger amount of objects by default to test
more extreme case
2021-04-21 18:25:35 -07:00
Aaron Franke
5132941a84 Merge pull request #612 from nekomatata/physics-tests-3.3
Physics Tests 3.3 update
2021-04-21 19:51:44 -05:00
PouleyKetchoupp
ef265cca0a Physics Tests 3.3 update
Fix custom collision shape drawing in physics tests:
CollisionShape debug draw has changed in 3.3 and now requires a body
to be rendered, so the trick to display custom physics shapes in the
physics tests had to be updated.

Cylinder support:
Now cylinders are supported in Godot Physics, so the exception to avoid
spamming errors when cylinders are used can be removed.

Rigid body picking:
Added mouse-picking to Test Shapes in both 2D and 3D.
2021-04-21 16:50:33 -07:00
Aaron Franke
31bb09233b Update the OS test demo for Godot 3.3 2021-04-21 19:30:53 -04:00
Aaron Franke
57f5e0835d Merge pull request #558 from aaronfranke/update-3.2.4
Update projects to Godot 3.3
2021-04-21 18:20:01 -05:00
Aaron Franke
814909538f Update projects to Godot 3.3 2021-04-21 19:17:12 -04:00
899 changed files with 12322 additions and 2592 deletions

View File

@@ -1,8 +1,7 @@
<!--
Only submit a pull request if all of the following conditions are met:
* It must work with the latest stable Godot version. Do not submit a
pull request if it only works with alpha/beta builds.
* It must work with the latest Godot version of the branch you're submitting to.
* It must follow all of the Godot style guides, including the GDScript
style guide and the C# style guide.

View File

@@ -2,15 +2,16 @@
</ul>
<h2>Unavailable demos</h2>
<ul>
<li><code>2d/hdr/</code>: Not supported on HTML5 yet.
<li><code>3d/voxel/</code>: Not supported on HTML5 yet.
<li><code>audio/device_changer/</code>: Not supported on HTML5 due to browser limitations.
<li><code>loading/background_load/</code>: Not supported on HTML5 yet.
<li><code>loading/multiple_threads_loading/</code>: Not supported on HTML5 yet.
<li><code>loading/threads/</code>: Not supported on HTML5 yet.
<li><code>misc/matrix_transform/</code>: Results are only visible in the editor.
<li><code>mobile/android_iap/</code>: Only relevant on native Android.
<li><code>mobile/sensors/</code>: Not supported on HTML5 yet.
<li><code>2d/hdr/</code>: Not supported on HTML5 yet.</li>
<li><code>3d/global_illumination/</code>: Not supported on HTML5 yet (freezes the browser).</li>
<li><code>3d/voxel/</code>: Not supported on HTML5 yet.</li>
<li><code>audio/device_changer/</code>: Not supported on HTML5 due to browser limitations.</li>
<li><code>loading/background_load/</code>: Not supported on HTML5 yet.</li>
<li><code>loading/multiple_threads_loading/</code>: Not supported on HTML5 yet.</li>
<li><code>loading/threads/</code>: Not supported on HTML5 yet.</li>
<li><code>misc/matrix_transform/</code>: Results are only visible in the editor.</li>
<li><code>mobile/android_iap/</code>: Only relevant on native Android.</li>
<li><code>mobile/sensors/</code>: Not supported on HTML5 yet.</li>
<li><code>mono/*/</code>: Not available yet (requires Mono-enabled HTML5 build).</li>
<li><code>networking/*/</code>: Doesn't make sense to be hosted on a static host, as the server must be hosted on the same origin due to the browser's same-origin policy.</li>
<li><code>plugins/*/</code>: Only effective within the editor.</li>

View File

@@ -5,4 +5,4 @@ These demos are all 2D, but otherwise do not have a common theme.
Languages: Most have GDScript, some have
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
Renderers: 6 of them are GLES 3, but most are GLES 2
Renderers: 4 of them are GLES 3, but most are GLES 2

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -38,6 +38,10 @@ func _ready():
Physics2DServer.body_set_space(bullet.body, get_world_2d().get_space())
Physics2DServer.body_add_shape(bullet.body, shape)
# Don't make bullets check collision with other bullets to improve performance.
# Their collision mask is still configured to the default value, which allows
# bullets to detect collisions with the player.
Physics2DServer.body_set_collision_layer(bullet.body, 0)
# Place bullets randomly on the viewport and move bullets outside the
# play area so that they fade in nicely.

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -10,7 +10,6 @@ config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
@@ -28,8 +27,8 @@ window/stretch/aspect="expand"
[physics]
2d/cell_size=64
common/enable_pause_aware_picking=true
2d/cell_size=64
[rendering]

View File

@@ -29,5 +29,6 @@ frames = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 2 )
[connection signal="body_shape_entered" from="Player" to="Player" method="_on_body_shape_entered"]
[connection signal="body_shape_exited" from="Player" to="Player" method="_on_body_shape_exited"]

View File

@@ -12,7 +12,7 @@ size = 64
font_data = ExtResource( 2 )
[sub_resource type="InputEventAction" id=3]
action = "ui_select"
action = "start_game"
[sub_resource type="ShortCut" id=4]
shortcut = SubResource( 3 )
@@ -50,8 +50,12 @@ margin_bottom = -100.0
custom_fonts/font = SubResource( 2 )
shortcut = SubResource( 4 )
text = "Start"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="MessageTimer" type="Timer" parent="."]
one_shot = true
[connection signal="pressed" from="StartButton" to="." method="_on_StartButton_pressed"]
[connection signal="timeout" from="MessageTimer" to="." method="_on_MessageTimer_timeout"]

View File

@@ -26,14 +26,13 @@ func new_game():
func _on_MobTimer_timeout():
# Create a new instance of the Mob scene.
var mob = mob_scene.instance()
# Choose a random location on Path2D.
var mob_spawn_location = get_node("MobPath/MobSpawnLocation")
mob_spawn_location.offset = randi()
# Create a Mob instance and add it to the scene.
var mob = mob_scene.instance()
add_child(mob)
# Set the mob's direction perpendicular to the path direction.
var direction = mob_spawn_location.rotation + PI / 2
@@ -44,10 +43,12 @@ func _on_MobTimer_timeout():
direction += rand_range(-PI / 4, PI / 4)
mob.rotation = direction
# Choose the velocity.
var velocity = Vector2(rand_range(mob.min_speed, mob.max_speed), 0)
# Choose the velocity for the mob.
var velocity = Vector2(rand_range(150.0, 250.0), 0.0)
mob.linear_velocity = velocity.rotated(direction)
# Spawn the mob by adding it to the Main scene.
add_child(mob)
func _on_ScoreTimer_timeout():
score += 1

View File

@@ -20,6 +20,9 @@ mob_scene = ExtResource( 2 )
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.219608, 0.372549, 0.380392, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Player" parent="." instance=ExtResource( 3 )]
@@ -47,6 +50,7 @@ stream = ExtResource( 5 )
[node name="DeathSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
[connection signal="hit" from="Player" to="." method="game_over"]
[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
[connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"]

View File

@@ -1,9 +1,5 @@
extends RigidBody2D
#warning-ignore-all:unused_class_variable
export var min_speed = 150
export var max_speed = 250
func _ready():
$AnimatedSprite.playing = true
var mob_types = $AnimatedSprite.frames.get_animation_names()
@@ -12,7 +8,3 @@ func _ready():
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func _on_start_game():
queue_free()

View File

@@ -30,9 +30,7 @@ animations = [ {
radius = 35.2706
height = 23.3281
[node name="Mob" type="RigidBody2D" groups=[
"mobs",
]]
[node name="Mob" type="RigidBody2D" groups=["mobs"]]
collision_mask = 0
gravity_scale = 0.0
script = ExtResource( 1 )
@@ -50,4 +48,5 @@ rotation = 1.5708
shape = SubResource( 2 )
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_VisibilityNotifier2D_screen_exited"]

View File

@@ -67,4 +67,5 @@ speed_scale = 2.0
local_coords = false
process_material = SubResource( 7 )
texture = ExtResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Player_body_entered"]

View File

@@ -4,7 +4,7 @@ This is a simple game where your character must move
and avoid the enemies for as long as possible.
This is a finished version of the game featured in the
["Your first game"](https://docs.godotengine.org/en/latest/getting_started/step_by_step/your_first_game.html)
["Your first 2D game"](https://docs.godotengine.org/en/latest/getting_started/first_2d_game/index.html)
tutorial in the documentation. For more details,
consider following the tutorial in the documentation.
@@ -14,12 +14,16 @@ Renderer: GLES 3 (particles are not available in GLES 2)
Note: There is a C# version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/dodge_the_creeps).
Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/dodge_the_creeps).
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/515
## Screenshots
![GIF from the documentation](https://docs.godotengine.org/en/latest/_images/dodge_preview.gif)
![Screenshot](screenshots/dodge.png)
## Copying
`art/House In a Forest Loop.ogg` Copyright &copy; 2012 [HorrorPen](https://opengameart.org/users/horrorpen), [CC-BY 3.0: Attribution](http://creativecommons.org/licenses/by/3.0/). Source: https://opengameart.org/content/loop-house-in-a-forest

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,18 +8,13 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Dodge the Creeps"
config/description="This is a simple game where your character must move
and avoid the enemies for as long as possible.
This is a finished version of the game featured in the 'Your first game'
This is a finished version of the game featured in the 'Your first 2D game'
tutorial in the documentation. For more details, consider
following the tutorial in the documentation."
run/main_scene="res://Main.tscn"
@@ -29,38 +24,45 @@ config/icon="res://icon.png"
window/size/width=480
window/size/height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
start_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}

Binary file not shown.

After

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View File

@@ -1,15 +1,50 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://debug/Explanations.tscn" type="PackedScene" id=2]
[ext_resource path="res://fonts/source_code_pro_explanations.tres" type="DynamicFont" id=2]
[ext_resource path="res://debug/StatesStackDiplayer.tscn" type="PackedScene" id=3]
[ext_resource path="res://debug/ControlsPanel.tscn" type="PackedScene" id=4]
[ext_resource path="res://fonts/source_code_pro_explanations_bold.tres" type="DynamicFont" id=5]
[node name="Demo" type="Node"]
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 640, 400 )
[node name="Explanations" parent="." instance=ExtResource( 2 )]
[node name="Explanations" type="RichTextLabel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 10.0
margin_top = -370.0
margin_right = -10.0
margin_bottom = -730.0
rect_clip_content = false
mouse_filter = 2
size_flags_vertical = 4
custom_fonts/bold_font = ExtResource( 5 )
custom_fonts/normal_font = ExtResource( 2 )
bbcode_enabled = true
bbcode_text = "This example shows how to apply the State programming pattern in GDScript, including Hierarchical States, and a pushdown automaton.
States are common in games. You can use the pattern to:
1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
2. Respect the Single Responsibility Principle. Each State object represents [b]one[/b] action
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent [url=http://gameprogrammingpatterns.com/state.html]Game Programming Patterns ebook[/url]."
text = "This example shows how to apply the State programming pattern in GDScript, including Hierarchical States, and a pushdown automaton.
States are common in games. You can use the pattern to:
1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage
2. Respect the Single Responsibility Principle. Each State object represents one action
3. Improve your code's structure. Look at the scene tree and FileSystem tab: without looking at the code, you'll know what the Player can or cannot do.
You can read more about States in the excellent Game Programming Patterns ebook."
__meta__ = {
"_edit_lock_": true
}
[node name="Control" type="Control" parent="."]
anchor_right = 1.0

View File

@@ -7,7 +7,7 @@ func _process(_delta):
var numbers = ""
var index = 0
for state in fsm_node.states_stack:
states_names += state.get_name() + "\n"
states_names += String(state.get_name()) + "\n"
numbers += str(index) + "\n"
index += 1
$States.text = states_names

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -41,7 +41,6 @@ use_filter = true
font_data = ExtResource( 14 )
[node name="Player" type="KinematicBody2D"]
position = Vector2( 628.826, 391.266 )
script = ExtResource( 1 )
__meta__ = {
"_edit_horizontal_guides_": [ ]
@@ -81,11 +80,11 @@ texture = ExtResource( 9 )
[node name="BodyPivot" type="Position2D" parent="."]
[node name="Body" type="Sprite" parent="BodyPivot"]
position = Vector2( 0, -58.8242 )
position = Vector2( 0, -58 )
texture = ExtResource( 10 )
[node name="BulletSpawn" type="Node2D" parent="BodyPivot"]
position = Vector2( 1.17401, -61.266 )
position = Vector2( 0, -58 )
script = ExtResource( 11 )
[node name="CooldownTimer" type="Timer" parent="BodyPivot/BulletSpawn"]
@@ -93,7 +92,7 @@ wait_time = 0.2
one_shot = true
[node name="WeaponPivot" type="Position2D" parent="BodyPivot"]
position = Vector2( 1.17401, -61.266 )
position = Vector2( 0, -58 )
script = ExtResource( 12 )
[node name="Offset" type="Position2D" parent="BodyPivot/WeaponPivot"]
@@ -110,11 +109,15 @@ margin_top = -172.0
margin_right = 110.0
margin_bottom = -138.0
custom_fonts/font = SubResource( 4 )
text = "Test"
text = "Idle"
align = 1
valign = 1
uppercase = true
script = ExtResource( 15 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="state_changed" from="StateMachine" to="BodyPivot/WeaponPivot/Offset/Sword" method="_on_StateMachine_state_changed"]
[connection signal="state_changed" from="StateMachine" to="StateNameDisplayer" method="_on_StateMachine_state_changed"]
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine" method="_on_animation_finished"]

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -4,14 +4,15 @@ var bullet = preload("Bullet.tscn")
func _unhandled_input(event):
if event.is_action_pressed("fire"):
fire(owner.look_direction)
fire()
func fire(direction):
func fire():
if not $CooldownTimer.is_stopped():
return
$CooldownTimer.start()
var new_bullet = bullet.instance()
new_bullet.direction = direction
add_child(new_bullet)
new_bullet.position = global_position
new_bullet.direction = owner.look_direction

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -11,4 +11,4 @@ func _physics_process(_delta):
func _on_StateMachine_state_changed(current_state):
text = current_state.get_name()
text = String(current_state.get_name())

View File

@@ -221,10 +221,10 @@ tracks/0/keys = {
}
[node name="Sword" type="Area2D"]
input_pickable = false
monitorable = false
collision_layer = 16
collision_mask = 3
input_pickable = false
monitorable = false
script = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Hierarchical Finite State Machine"
@@ -38,63 +33,63 @@ singletons=[ ]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
fire={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
simulate_damage={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="GD Paint"

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="HDR for 2D"

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Hexagonal Game"
@@ -34,32 +29,32 @@ singletons=[ ]
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Scene Instancing Demo"

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Isometric Game"
@@ -42,32 +37,32 @@ gen_mipmaps=false
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Kinematic Character 2D"
@@ -40,9 +35,9 @@ singletons=[ ]
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
@@ -50,16 +45,16 @@ jump={
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]

View File

@@ -266,4 +266,5 @@ shape = SubResource( 12 )
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 265, 247 )
current = true
[connection signal="body_entered" from="Princess" to="Princess" method="_on_body_entered"]

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -8,11 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="2D Lights as Mask"

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

View File

@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true

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