mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-31 09:49:06 +03:00
Switch 2D Platformer and Multiplayer Bomber demos to GLES2
This allows those demos to run on a greater range of devices. Particles2D nodes were converted to CPUParticles2D for compatibility with GLES2. Physics-Based 2D Platformer demo now uses the same stretch mode as 2D Platformer for consistency.
This commit is contained in:
@@ -5,4 +5,4 @@ These demos are all 2D, but otherwise do not have a common theme.
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Languages: Most have GDScript, some have
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[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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Renderers: 6 of them are GLES 3, but most are GLES 2
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Renderers: 4 of them are GLES 3, but most are GLES 2
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@@ -9,7 +9,7 @@ manual modification of the RigidBody velocity.
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Language: GDScript
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Renderer: GLES 3 (particles are not available in GLES 2)
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Renderer: GLES 2
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://coin/coin.gd" type="Script" id=1]
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[ext_resource path="res://coin/coin.png" type="Texture" id=2]
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@@ -97,21 +97,6 @@ blend_mode = 1
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[sub_resource type="Curve" id=5]
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[sub_resource type="CurveTexture" id=6]
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curve = SubResource( 5 )
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[sub_resource type="ParticlesMaterial" id=7]
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emission_shape = 1
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emission_sphere_radius = 20.0
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flag_disable_z = true
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 1.0
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angular_velocity = 0.0191222
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 0.3
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scale_curve = SubResource( 6 )
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[node name="Coin" type="Area2D"]
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script = ExtResource( 1 )
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@@ -130,14 +115,20 @@ shape = SubResource( 3 )
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[node name="Sound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 3 )
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[node name="Particles" type="Particles2D" parent="."]
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[node name="Particles" type="CPUParticles2D" parent="."]
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modulate = Color( 0.596863, 0.638745, 1, 1 )
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material = SubResource( 4 )
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emitting = false
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one_shot = true
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explosiveness = 0.7
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process_material = SubResource( 7 )
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texture = ExtResource( 4 )
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emission_shape = 1
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emission_sphere_radius = 20.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 1.0
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angular_velocity = 0.0191222
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scale_amount = 0.3
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scale_amount_curve = SubResource( 5 )
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[node name="Enabler" type="VisibilityEnabler2D" parent="."]
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rect = Rect2( -5, -5, 10, 10 )
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://enemy/enemy.gd" type="Script" id=1]
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[ext_resource path="res://enemy/enemy.png" type="Texture" id=2]
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@@ -106,23 +106,6 @@ radius = 7.0
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offsets = PoolRealArray( 0.5, 1 )
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colors = PoolColorArray( 1, 1, 1, 0.501961, 0, 0, 0, 0 )
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[sub_resource type="GradientTexture" id=7]
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gradient = SubResource( 6 )
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[sub_resource type="ParticlesMaterial" id=8]
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emission_shape = 1
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emission_sphere_radius = 8.0
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flag_disable_z = true
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spread = 180.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 120.0
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initial_velocity_random = 0.5
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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angle_random = 1.0
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scale_random = 1.0
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color_ramp = SubResource( 7 )
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[node name="Enemy" type="RigidBody2D"]
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mode = 2
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physics_material_override = SubResource( 1 )
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@@ -166,7 +149,7 @@ position = Vector2( 11, -4.672 )
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enabled = true
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cast_to = Vector2( 0, 22.5 )
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[node name="Explosion" type="Particles2D" parent="."]
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[node name="Explosion" type="CPUParticles2D" parent="."]
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modulate = Color( 1, 1, 1, 0.685843 )
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emitting = false
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amount = 32
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@@ -174,8 +157,16 @@ lifetime = 0.5
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one_shot = true
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speed_scale = 1.2
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explosiveness = 0.76
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process_material = SubResource( 8 )
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texture = ExtResource( 3 )
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emission_shape = 1
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emission_sphere_radius = 8.0
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 120.0
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initial_velocity_random = 0.5
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angle_random = 1.0
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scale_amount_random = 1.0
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color_ramp = SubResource( 6 )
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[node name="SoundHit" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 4 )
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://player/bullet.gd" type="Script" id=1]
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[ext_resource path="res://player/bullet.png" type="Texture" id=2]
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@@ -6,20 +6,10 @@
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[sub_resource type="CanvasItemMaterial" id=1]
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blend_mode = 1
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[sub_resource type="ParticlesMaterial" id=2]
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flag_disable_z = true
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spread = 0.0
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gravity = Vector3( 0, 0, 0 )
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initial_velocity = 1.0
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angular_velocity = 38.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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scale = 0.8
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[sub_resource type="CircleShape2D" id=3]
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[sub_resource type="CircleShape2D" id=2]
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radius = 4.5
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[sub_resource type="Animation" id=4]
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[sub_resource type="Animation" id=3]
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length = 1.5
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tracks/0/type = "method"
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tracks/0/path = NodePath(".")
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@@ -64,24 +54,29 @@ tracks/2/keys = {
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continuous_cd = 2
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script = ExtResource( 1 )
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[node name="Particles2D" type="Particles2D" parent="."]
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[node name="Particles2D" type="CPUParticles2D" parent="."]
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material = SubResource( 1 )
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emitting = false
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lifetime = 0.3
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speed_scale = 3.0
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local_coords = false
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process_material = SubResource( 2 )
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texture = ExtResource( 2 )
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spread = 0.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 1.0
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angular_velocity = 38.0
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scale_amount = 0.8
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 3 )
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shape = SubResource( 2 )
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/shutdown = SubResource( 4 )
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anims/shutdown = SubResource( 3 )
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[connection signal="timeout" from="Timer" to="." method="disable"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://player/player.gd" type="Script" id=1]
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[ext_resource path="res://player/robot_demo.png" type="Texture" id=2]
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@@ -16,22 +16,7 @@ friction = 0.0
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[sub_resource type="Gradient" id=2]
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colors = PoolColorArray( 0.708353, 0.72498, 1, 1, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=3]
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gradient = SubResource( 2 )
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[sub_resource type="ParticlesMaterial" id=4]
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flag_disable_z = true
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spread = 65.84
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gravity = Vector3( 0, -15, 0 )
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initial_velocity = 10.14
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angular_velocity = 200.0
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angular_velocity_random = 1.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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linear_accel = 100.0
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color_ramp = SubResource( 3 )
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[sub_resource type="Animation" id=5]
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[sub_resource type="Animation" id=3]
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length = 0.01
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loop = true
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step = 0.25
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@@ -48,7 +33,7 @@ tracks/0/keys = {
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"values": [ 22 ]
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}
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[sub_resource type="Animation" id=6]
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[sub_resource type="Animation" id=4]
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length = 0.01
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loop = true
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step = 0.25
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@@ -65,7 +50,7 @@ tracks/0/keys = {
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"values": [ 21 ]
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}
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[sub_resource type="Animation" id=7]
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[sub_resource type="Animation" id=5]
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length = 0.5
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loop = true
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step = 0.25
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@@ -82,7 +67,7 @@ tracks/0/keys = {
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"values": [ 26 ]
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}
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[sub_resource type="Animation" id=8]
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[sub_resource type="Animation" id=6]
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length = 7.0
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loop = true
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step = 0.25
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@@ -99,7 +84,7 @@ tracks/0/keys = {
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"values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
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}
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=7]
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length = 0.5
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loop = true
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step = 0.25
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@@ -116,7 +101,7 @@ tracks/0/keys = {
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"values": [ 25 ]
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}
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[sub_resource type="Animation" id=10]
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[sub_resource type="Animation" id=8]
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length = 0.5
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loop = true
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step = 0.25
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@@ -133,7 +118,7 @@ tracks/0/keys = {
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"values": [ 23, 24, 23 ]
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}
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[sub_resource type="Animation" id=11]
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[sub_resource type="Animation" id=9]
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length = 0.5
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loop = true
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step = 0.25
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@@ -150,7 +135,7 @@ tracks/0/keys = {
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"values": [ 26 ]
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}
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[sub_resource type="Animation" id=12]
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[sub_resource type="Animation" id=10]
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length = 1.25
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loop = true
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step = 0.25
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@@ -167,7 +152,7 @@ tracks/0/keys = {
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"values": [ 0, 1, 2, 3, 4, 0 ]
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}
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[sub_resource type="Animation" id=13]
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[sub_resource type="Animation" id=11]
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length = 1.25
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loop = true
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step = 0.25
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@@ -184,7 +169,7 @@ tracks/0/keys = {
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"values": [ 5, 6, 7, 8, 9, 5 ]
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}
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[sub_resource type="Animation" id=14]
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[sub_resource type="Animation" id=12]
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length = 1.25
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loop = true
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step = 0.25
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@@ -201,7 +186,7 @@ tracks/0/keys = {
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"values": [ 10, 11, 12, 13, 14, 5 ]
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}
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[sub_resource type="RayShape2D" id=15]
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[sub_resource type="RayShape2D" id=13]
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custom_solver_bias = 0.5
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length = 18.0
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@@ -218,7 +203,7 @@ texture = ExtResource( 2 )
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hframes = 16
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vframes = 2
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[node name="Smoke" type="Particles2D" parent="Sprite"]
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[node name="Smoke" type="CPUParticles2D" parent="Sprite"]
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self_modulate = Color( 1, 1, 1, 0.26702 )
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position = Vector2( 10, 1.5 )
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rotation = -1.45648
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@@ -227,20 +212,26 @@ lifetime = 0.3
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one_shot = true
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explosiveness = 1.0
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local_coords = false
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process_material = SubResource( 4 )
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texture = ExtResource( 3 )
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spread = 65.84
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gravity = Vector2( 0, -15 )
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initial_velocity = 10.14
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angular_velocity = 200.0
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angular_velocity_random = 1.0
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linear_accel = 100.0
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color_ramp = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/crouch = SubResource( 5 )
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anims/falling = SubResource( 6 )
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anims/falling_weapon = SubResource( 7 )
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anims/idle = SubResource( 8 )
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anims/idle_weapon = SubResource( 9 )
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anims/jumping = SubResource( 10 )
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anims/jumping_weapon = SubResource( 11 )
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anims/run = SubResource( 12 )
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anims/run_weapon = SubResource( 13 )
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anims/standing_weapon_ready = SubResource( 14 )
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anims/crouch = SubResource( 3 )
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anims/falling = SubResource( 4 )
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anims/falling_weapon = SubResource( 5 )
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anims/idle = SubResource( 6 )
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anims/idle_weapon = SubResource( 7 )
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anims/jumping = SubResource( 8 )
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anims/jumping_weapon = SubResource( 9 )
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anims/run = SubResource( 10 )
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anims/run_weapon = SubResource( 11 )
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anims/standing_weapon_ready = SubResource( 12 )
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[node name="Camera" type="Camera2D" parent="."]
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current = true
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@@ -253,7 +244,7 @@ position = Vector2( 15, 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0.15, -6 )
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shape = SubResource( 15 )
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shape = SubResource( 13 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
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polygon = PoolVector2Array( -0.138, 8.25, -10, -12, 11, -12 )
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@@ -66,7 +66,7 @@ window/size/width=800
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window/size/height=480
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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window/stretch/aspect="keep_height"
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[gdnative]
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@@ -154,6 +154,7 @@ mipmap_policy=1
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[rendering]
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quality/driver/driver_name="GLES2"
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||||
quality/intended_usage/framebuffer_allocation=0
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||||
quality/intended_usage/framebuffer_allocation.mobile=1
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||||
2d/snapping/use_gpu_pixel_snap=true
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||||
|
||||
@@ -17,7 +17,7 @@ they contain a lot of comments that explain how each class works.
|
||||
|
||||
Language: GDScript
|
||||
|
||||
Renderer: GLES 3 (particles are not available in GLES 2)
|
||||
Renderer: GLES 2
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120
|
||||
|
||||
|
||||
@@ -240,6 +240,7 @@ mipmap_policy=1
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
quality/intended_usage/framebuffer_allocation=0
|
||||
quality/intended_usage/framebuffer_allocation.mobile=1
|
||||
2d/snapping/use_gpu_pixel_snap=true
|
||||
|
||||
@@ -1,4 +1,4 @@
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||||
[gd_scene load_steps=15 format=2]
|
||||
[gd_scene load_steps=13 format=2]
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||||
|
||||
[ext_resource path="res://assets/art/player/bullet/bullet.png" type="Texture" id=1]
|
||||
[ext_resource path="res://assets/audio/sfx/explode.wav" type="AudioStream" id=2]
|
||||
@@ -179,26 +179,6 @@ blend_mode = 1
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||||
offsets = PoolRealArray( 0.5, 1 )
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||||
colors = PoolColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
|
||||
|
||||
[sub_resource type="GradientTexture" id=8]
|
||||
gradient = SubResource( 7 )
|
||||
width = 256
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=9]
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 8.0
|
||||
flag_disable_z = true
|
||||
spread = 180.0
|
||||
gravity = Vector3( 0, 250, 0 )
|
||||
initial_velocity = 120.0
|
||||
initial_velocity_random = 0.5
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
angle_random = 1.0
|
||||
scale_random = 1.0
|
||||
color_ramp = SubResource( 8 )
|
||||
hue_variation = 0.05
|
||||
hue_variation_random = 0.46
|
||||
|
||||
[node name="Enemy" type="KinematicBody2D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 24
|
||||
@@ -239,7 +219,7 @@ anims/walk = SubResource( 4 )
|
||||
rotation = -1.5708
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="Explosion" type="Particles2D" parent="."]
|
||||
[node name="Explosion" type="CPUParticles2D" parent="."]
|
||||
self_modulate = Color( 1, 1, 1, 0.12 )
|
||||
material = SubResource( 6 )
|
||||
emitting = false
|
||||
@@ -249,8 +229,18 @@ one_shot = true
|
||||
speed_scale = 1.2
|
||||
explosiveness = 0.76
|
||||
draw_order = 215832976
|
||||
process_material = SubResource( 9 )
|
||||
texture = ExtResource( 1 )
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 8.0
|
||||
spread = 180.0
|
||||
gravity = Vector2( 0, 250 )
|
||||
initial_velocity = 120.0
|
||||
initial_velocity_random = 0.5
|
||||
angle_random = 1.0
|
||||
scale_amount_random = 1.0
|
||||
color_ramp = SubResource( 7 )
|
||||
hue_variation = 0.05
|
||||
hue_variation_random = 0.46
|
||||
|
||||
[node name="Hit" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource( 3 )
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=9 format=2]
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://assets/art/player/bullet/bullet.png" type="Texture" id=1]
|
||||
[ext_resource path="res://src/Objects/Bullet.gd" type="Script" id=2]
|
||||
@@ -8,21 +8,12 @@
|
||||
[sub_resource type="CanvasItemMaterial" id=2]
|
||||
blend_mode = 1
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=3]
|
||||
flag_disable_z = true
|
||||
spread = 0.0
|
||||
gravity = Vector3( 0, 0, 0 )
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
scale = 0.8
|
||||
color = Color( 1, 1, 1, 0.705882 )
|
||||
[sub_resource type="CanvasItemMaterial" id=3]
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id=4]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=5]
|
||||
[sub_resource type="CircleShape2D" id=4]
|
||||
radius = 4.5
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "destroy"
|
||||
length = 0.3
|
||||
tracks/0/type = "method"
|
||||
@@ -73,27 +64,31 @@ contacts_reported = 1
|
||||
contact_monitor = true
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Particles2D" type="Particles2D" parent="."]
|
||||
[node name="Particles2D" type="CPUParticles2D" parent="."]
|
||||
material = SubResource( 2 )
|
||||
emitting = false
|
||||
lifetime = 0.3
|
||||
speed_scale = 3.0
|
||||
local_coords = false
|
||||
process_material = SubResource( 3 )
|
||||
texture = ExtResource( 1 )
|
||||
spread = 0.0
|
||||
gravity = Vector2( 0, 0 )
|
||||
scale_amount = 0.8
|
||||
color = Color( 1, 1, 1, 0.705882 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 4 )
|
||||
material = SubResource( 3 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 5 )
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/destroy = SubResource( 6 )
|
||||
anims/destroy = SubResource( 5 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="timeout" from="Timer" to="." method="destroy"]
|
||||
|
||||
@@ -4,4 +4,4 @@ These demos showcase networking and/or multiplayer features.
|
||||
|
||||
Languages: All have GDScript, WebRTC uses some GDNative
|
||||
|
||||
Renderers: Multiplayer Bomber is GLES 3, rest are GLES 2
|
||||
Renderer: All are GLES 2
|
||||
|
||||
@@ -6,7 +6,7 @@ should type in his address and press "play".
|
||||
|
||||
Language: GDScript
|
||||
|
||||
Renderer: GLES 3
|
||||
Renderer: GLES 2
|
||||
|
||||
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/139
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://bomb.gd" type="Script" id=1]
|
||||
[ext_resource path="res://brickfloor.png" type="Texture" id=2]
|
||||
@@ -14,22 +14,7 @@ extents = Vector2( 96, 8 )
|
||||
max_value = 2.0
|
||||
_data = [ Vector2( 0.00150494, 0.398437 ), 0.0, 0.0, 0, 0, Vector2( 0.0152287, 1.42969 ), 0.0, 0.0, 0, 0, Vector2( 0.478607, 1.30078 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.291016 ), 0.0, 0.0, 0, 0 ]
|
||||
|
||||
[sub_resource type="CurveTexture" id=4]
|
||||
curve = SubResource( 3 )
|
||||
|
||||
[sub_resource type="ParticlesMaterial" id=5]
|
||||
emission_shape = 2
|
||||
emission_box_extents = Vector3( 80, 1, 1 )
|
||||
flag_disable_z = true
|
||||
gravity = Vector3( 0, 0, 0 )
|
||||
initial_velocity = 1.0
|
||||
angular_velocity = 187.85
|
||||
angular_velocity_random = 1.0
|
||||
orbit_velocity = 0.0
|
||||
orbit_velocity_random = 0.0
|
||||
scale_curve = SubResource( 4 )
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
[sub_resource type="Animation" id=4]
|
||||
length = 4.0
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:self_modulate")
|
||||
@@ -100,25 +85,38 @@ shape = SubResource( 1 )
|
||||
[node name="Shape2" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Explosion1" type="Particles2D" parent="."]
|
||||
[node name="Explosion1" type="CPUParticles2D" parent="."]
|
||||
emitting = false
|
||||
lifetime = 0.5
|
||||
one_shot = true
|
||||
explosiveness = 0.95
|
||||
process_material = SubResource( 5 )
|
||||
texture = ExtResource( 3 )
|
||||
emission_shape = 2
|
||||
emission_rect_extents = Vector2( 80, 1 )
|
||||
gravity = Vector2( 0, 0 )
|
||||
initial_velocity = 1.0
|
||||
angular_velocity = 187.85
|
||||
angular_velocity_random = 1.0
|
||||
scale_amount_curve = SubResource( 3 )
|
||||
|
||||
[node name="Explosion2" type="Particles2D" parent="."]
|
||||
[node name="Explosion2" type="CPUParticles2D" parent="."]
|
||||
rotation = 1.57162
|
||||
scale = Vector2( 1, 1 )
|
||||
emitting = false
|
||||
one_shot = true
|
||||
explosiveness = 0.95
|
||||
process_material = SubResource( 5 )
|
||||
texture = ExtResource( 3 )
|
||||
emission_shape = 2
|
||||
emission_rect_extents = Vector2( 80, 1 )
|
||||
gravity = Vector2( 0, 0 )
|
||||
initial_velocity = 1.0
|
||||
angular_velocity = 187.85
|
||||
angular_velocity_random = 1.0
|
||||
scale_amount_curve = SubResource( 3 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "anim"
|
||||
anims/anim = SubResource( 6 )
|
||||
anims/anim = SubResource( 4 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"]
|
||||
[connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"]
|
||||
|
||||
@@ -83,3 +83,7 @@ set_bomb={
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
|
||||
Reference in New Issue
Block a user