mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-31 09:49:06 +03:00
Merge pull request #655 from Calinou/bullet-shower-no-check-collision-with-other-bullets
Don't check bullet collision with other bullets in the Bullet shower demo
This commit is contained in:
@@ -38,6 +38,10 @@ func _ready():
|
||||
|
||||
Physics2DServer.body_set_space(bullet.body, get_world_2d().get_space())
|
||||
Physics2DServer.body_add_shape(bullet.body, shape)
|
||||
# Don't make bullets check collision with other bullets to improve performance.
|
||||
# Their collision mask is still configured to the default value, which allows
|
||||
# bullets to detect collisions with the player.
|
||||
Physics2DServer.body_set_collision_layer(bullet.body, 0)
|
||||
|
||||
# Place bullets randomly on the viewport and move bullets outside the
|
||||
# play area so that they fade in nicely.
|
||||
|
||||
Reference in New Issue
Block a user