Alex
ce4600350e
Add Limit FPS option to the 3D Graphics Settings demo ( #970 )
2023-10-18 01:30:06 +02:00
Hugo Locurcio
fc7ff91882
Add glass material to Procedural materials demo ( #980 )
2023-10-11 22:35:23 +02:00
Alex
0dfb54ff7f
Fix HSlider and test_collision_pairs in 3D Physics Tests ( #971 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-10-01 03:55:10 +02:00
Hugo Locurcio
65b34f8192
Update Voxel demo for Godot 4.1.1 ( #965 )
2023-09-24 23:41:35 +02:00
behrooz bozorg chami
ad2cdfebd4
Update Multitouch View demo for Godot 4.1 ( #960 )
2023-09-22 21:42:37 +02:00
Hugo Locurcio
1113bafac4
Merge pull request #945 from AThousandShips/fix_global
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[Squash The Creeps] Use `Basis.looking_at` to control facing
2023-09-09 17:14:11 +02:00
A Thousand Ships
0938a48563
[Squash The Creeps] Use Basis.looking_at to control facing
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
2023-09-07 19:36:17 +02:00
Aaron Franke
68aefef5b9
Merge pull request #944 from godotengine/dependabot/github_actions/actions/checkout-4
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Bump actions/checkout from 3 to 4
2023-09-04 16:05:28 -05:00
dependabot[bot]
e85494a57a
Bump actions/checkout from 3 to 4
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v3...v4 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com >
2023-09-04 19:33:06 +00:00
Hugo Locurcio
e9f0f75c5b
Update "Grid-based Navigation with AStarGrid2D" demo for 4.1 ( #914 )
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Update "Grid-based Navigation with AStarGrid2D" demo for 4.1
2023-08-07 14:00:14 +02:00
Rémi Verschelde
9c8dc6383e
Merge pull request #928 from Calinou/bbcode-fix-typo
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Fix typo in Rich Text Label with BBCode
2023-08-01 16:38:59 +02:00
Hugo Locurcio
f7e3ceb31e
Add camera controls to the Physical Light and Camera units demo ( #931 )
2023-07-18 09:03:43 +02:00
Aaron Franke
c3f09a45dc
Merge pull request #933 from Calinou/contributing-fix-typo
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Fix typo in contribution guidelines
2023-07-09 12:56:25 -05:00
Hugo Locurcio
fbc7341439
Fix typo in contribution guidelines
2023-07-09 18:45:50 +02:00
Hugo Locurcio
beaefdc0c0
Fix typo in Rich Text Label with BBCode
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- Allow toggling pause by pressing the Pause key,
in addition to the existing button.
2023-07-05 15:23:31 +02:00
Seth Louis
ea37c101e0
Fix Z Index on platforms in 2D platformer demo ( #927 )
2023-07-05 15:15:38 +02:00
Aaron Franke
a5d736f624
Merge pull request #926 from Calinou/add-project-tags
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Add tags to all demo projects
2023-06-28 15:58:40 -05:00
MotH
0a84347d11
Sorted tags
2023-06-28 21:27:10 +02:00
Aaron Franke
b032b75c07
Merge pull request #919 from Calinou/add-procedural-materials-demo
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Add a 3D procedural materials demo
2023-06-27 22:18:57 -05:00
Aaron Franke
c27056da58
Merge pull request #884 from Calinou/add-squash-the-creeps-demo
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Add Squash the Creeps (3D) demo
2023-06-27 22:18:19 -05:00
Aaron Franke
302e8727e1
Merge pull request #888 from Calinou/add-physical-light-camera-units-demo
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Add a 3D physical light and camera units demo
2023-06-27 22:14:16 -05:00
Hugo Locurcio
18c76b6dae
Add tags to all demo projects
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This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Doug Noël
5867e5e931
Update Drag and Drop GUI demo to Godot 4.0 ( #881 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2023-06-26 11:47:40 +02:00
Aaron Franke
f4d146d0ec
Merge pull request #894 from Calinou/add-large-world-coordinates-demo
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Add a large world coordinates demo
2023-06-05 10:25:24 -05:00
Alex
548c4d5b26
Fix run error on multiplayer_pong project ( #923 )
2023-06-05 17:14:45 +02:00
Hugo Locurcio
6860a1e814
Add a 3D procedural materials demo
2023-05-26 17:42:00 +02:00
Max Hilbrunner
3a38ab4635
Merge pull request #902 from LinuxUserGD/patch-2
2023-05-17 14:11:27 +02:00
Fabio Alessandrelli
0e83ebc6af
[WebSocket] Fix chat demo to updated TLS function. ( #918 )
2023-05-05 17:10:46 +02:00
Hugo Locurcio
b47178faac
Use a different color for moving platforms in platformer demos ( #907 )
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This highlights the fact that these platforms are intended to be moving,
as they can be paused for a few seconds when you reach them.
2023-05-05 15:47:17 +02:00
Hugo Locurcio
7cd99ae192
Fix particles in Platformer 3D demo, add coin glow ( #908 )
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- Add a visible coin glow around coins to make them more noticeable
at a distance.
- Enable Billboard Keep Scale material property on particle draw
materials that required it.
- Use transparent additive shading as intended for the bullet trail.
- Tweak blob shadow texture and decal to be slightly more subtle.
2023-05-05 15:47:10 +02:00
Hugo Locurcio
81a16597b9
Remove unused texture from Material Testers demo ( #869 )
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This also resaves resource files to use the new VRAM compression options
in 4.0.
2023-05-05 15:46:41 +02:00
Hugo Locurcio
79edc17b70
Add AMD FidelityFX Super Resolution 1.0 toggle to the 3D antialiasing demo ( #871 )
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- Expose FSR Sharpness when FSR is enabled.
- Allow more granular controls for rendering scale factor.
- Add a FPS limit option when TAA is enabled, as TAA convergence quality depends
on the rendered framerate.
- Display viewport resolution (taking 3D resolution scale into account)
in the top-right corner.
- Decrease directional shadow bias to reduce peter-panning.
- Fix some particles not being scaled over a lifetime curve.
2023-05-05 15:46:27 +02:00
Hugo Locurcio
1eb4eccd55
Use Compatibility rendering method in Multiple Resolutions demo ( #903 )
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This also fixes the missing window size override.
2023-05-05 15:46:12 +02:00
Hugo Locurcio
2aff1c69a3
Update 3D Graphics Settings demo for 4.0 ( #883 )
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- Fix scripts for Godot 4.0.stable.
- Tweak Low preset (enable FXAA, disable MSAA to improve performance).
- Colorize FPS counter depending on framerate
(red = bad, yellow = OK, green = good, cyan = great).
- Use first-class Signal syntax to reduce reliance on strings.
2023-05-05 15:46:00 +02:00
Hugo Locurcio
65c8d77cf4
Add demo submission guidelines ( #912 )
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The pull request template was changed to match godotengine/godot's.
2023-05-05 15:45:22 +02:00
Danil Alexeev
502d410777
Update "Grid-based Navigation with AStarGrid2D" demo
2023-04-26 15:57:41 +03:00
Aaron Franke
0d02b2f90d
Merge pull request #910 from Araraura/patch-1
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Add missing return types in platformer's pause_menu.gd
2023-04-16 13:21:40 -05:00
Araraura
167e1d391b
Add missing return types in platformer's pause_menu.gd
2023-04-16 15:23:58 +00:00
Hugo Locurcio
f6ac674864
Add icons for several projects ( #886 )
2023-04-13 16:51:05 +02:00
Linux User
83af3223df
Change copyright year to "present" in LICENSE.md
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Just like godotengine/godot#70885 did for the main Godot repository.
2023-04-04 16:08:03 +00:00
Hugo Locurcio
518eb6df52
Add a large world coordinates demo
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This allows testing double-precision builds and see if they work as expected,
while providing an interactive demonstration.
2023-03-30 19:19:53 +02:00
Hugo Locurcio
199e4bed4c
Add a variable rate shading demo ( #852 )
2023-03-30 19:13:50 +02:00
Hugo Locurcio
63d1cd9a60
Use 128×128 WebP icons for all demos ( #885 )
2023-03-29 18:59:57 +02:00
Tomek
4bbf04129a
Add an optional extra RESET step in Tween demo ( #892 )
2023-03-29 18:35:26 +02:00
Hugo Locurcio
d4496aada8
Add a 3D physical light and camera units demo
2023-03-17 00:32:56 +01:00
Hugo Locurcio
71d29dcf3b
Add Squash the Creeps (3D) demo
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This is a 3D version of Dodge the Creeps, originally made by GDQuest
and updated to 4.0 by myself.
Some changes are included for more polish:
- Invisible walls were added so that you can't exit the playable area anymore.
- Pillars have a different color to be more visible.
- Physical keys are now used, so that you can use WASD movement
on any keyboard layout.
- The right mouse button can now be used to jump.
- Visual settings were tweaked to match other 3D demos.
- Project icon was upscaled to 128×128 using Waifu2x, so that it
looks better on hiDPI displays.
- `.blend` files were resaved with compression enabled.
Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2023-03-13 23:50:10 +01:00
Aaron Franke
956875c306
Merge pull request #882 from Starkium/Update2.5dGDScript
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Change Icon header ordering for 2.5d GD Script Demo
2023-03-12 21:36:31 -05:00
Aaron Benjamin
e375d5aa49
Change Icon header ordering
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Just following the rules! Moved up the icon statements above the other includes. This got rid of errors preventing plugin from loading.
There's still a race condition when the plugin starts up. It's looking for an editor interface child that hasn't been loaded yet. May want to use _ready to define some behavior before _enter_tree is used.
2023-03-12 19:03:58 -04:00
Aaron Franke
8a4a0262e9
Merge pull request #880 from InfiniteProductions/audio/text_to_speech-demo-fixed-to-work-with-Godot-4-stable
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audio/text_to_speech demo fixed to work with Godot 4 stable
2023-03-08 13:44:55 -06:00
InfiniteProductions
2b16927567
warnings fixed
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-id shadowed by function parameter
-delta and new_text never used
2023-03-08 19:56:51 +01:00