Use 128×128 WebP icons for all demos (#885)

This commit is contained in:
Hugo Locurcio
2023-03-29 18:59:57 +02:00
committed by GitHub
parent 4bbf04129a
commit 63d1cd9a60
468 changed files with 3096 additions and 3229 deletions

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_global_script_classes=[]
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config/description="Demonstrates how to manage large amounts of objects efficiently using low-level Servers."
run/main_scene="res://shower.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"
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@@ -25,7 +31,7 @@ script = ExtResource("2")
script = ExtResource("5")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Player"]
frames = SubResource("1")
sprite_frames = SubResource("1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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@@ -19,7 +19,7 @@ tutorial in the documentation. For more details, consider
following the tutorial in the documentation."
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@@ -16,7 +16,7 @@ pattern in GDscript, including Hierarchical States, and a
pushdown automaton."
run/main_scene="res://Demo.tscn"
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Slide the cave image left and right to observe the glow effect at work."
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config/description="Very simple demo showing a hexagonal TileMap and TileSet."
run/main_scene="res://map.tscn"
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config/icon="res://icon.png"
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@@ -17,7 +17,7 @@ A character can move around the level and will also slide around objects,
as well as be occluded when standing in front or behind them."
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platforms, can jump through one-way collision platforms, etc."
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@@ -15,7 +15,7 @@ config/description="Simple demo of 2D lights and shadows,
using PointLight2D and LightOccluder2D."
run/main_scene="res://light_shadows.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"
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@@ -27,21 +27,21 @@ window/stretch/aspect="expand"
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}
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@@ -16,7 +16,7 @@ NavigationPolygonInstance node. It uses the 2D navigation API to request
a path between two points, and then traverses the resulting path."
run/main_scene="res://level.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
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@@ -15,7 +15,7 @@ config/description="This is an example of using AStarGrid2D for navigation in 2D
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@@ -14,7 +14,7 @@ config/name="2D GPUParticles3D"
config/description="This demo showcases how 2D particle systems work in Godot."
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@@ -8,34 +8,12 @@
config_version=5
_global_script_classes=[{
"base": "MenuButton",
"class": &"OptionMenu",
"language": &"GDScript",
"path": "res://utils/option_menu.gd"
}, {
"base": "Node2D",
"class": &"Test",
"language": &"GDScript",
"path": "res://test.gd"
}, {
"base": "Test",
"class": &"TestCharacter",
"language": &"GDScript",
"path": "res://tests/functional/test_character.gd"
}]
_global_script_class_icons={
"OptionMenu": "",
"Test": "",
"TestCharacter": ""
}
[application]
config/name="2D Physics Tests"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"
[autoload]
@@ -67,45 +45,45 @@ ui_down={
}
toggle_full_screen={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":70,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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]
}
exit={
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}
toggle_debug_collision={
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restart_test={
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}
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
character_right={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
character_jump={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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}

View File

@@ -90,7 +90,7 @@ func create_rigidbody_box(size, pickable = false, use_icon = false, shape_transf
var body = create_rigidbody(shape, pickable, shape_transform)
if use_icon:
var texture = load("res://icon.png")
var texture = load("res://icon.webp")
var icon = Sprite2D.new()
icon.texture = texture
icon.scale = size / texture.get_size()

View File

@@ -1,7 +1,7 @@
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type="CompressedTexture2D"
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@@ -15,7 +15,7 @@ config/description="A simple Pong game. This demo shows best practices
for game development in Godot, including signals."
run/main_scene="pong.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.png"
config/icon="res://icon.webp"
[display]

View File

@@ -1,17 +1,17 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=3 uid="uid://dlec1sr72eb72"]
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[sub_resource type="Animation" id=1]
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Transition/ColorRect:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
@@ -19,30 +19,34 @@ tracks/0/keys = {
"values": [Color(0.0703125, 0.0703125, 0.0703125, 0), Color(0.0703125, 0.0703125, 0.0703125, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_fep1f"]
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"fade": SubResource("1")
}
[node name="Game" type="Node"]
script = ExtResource( 1 )
script = ExtResource("1")
combat_screen = NodePath("Combat")
exploration_screen = NodePath("Exploration")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/fade = SubResource( 1 )
libraries = {
"": SubResource("AnimationLibrary_fep1f")
}
[node name="Transition" type="CanvasLayer" parent="."]
[node name="ColorRect" type="ColorRect" parent="Transition"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 1
color = Color(0.0703125, 0.0703125, 0.0703125, 0)
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Combat" parent="." instance=ExtResource( 2 )]
[node name="Combat" parent="." instance=ExtResource("2")]
visible = false
[node name="Exploration" parent="." instance=ExtResource( 3 )]
[node name="Exploration" parent="." instance=ExtResource("3")]
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(640, 360)
current = true

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[gd_scene load_steps=4 format=2]
[gd_scene load_steps=3 format=3 uid="uid://4q6jsuyfs623"]
[ext_resource path="res://combat/combatants/Combatant.gd" type="Script" id=1]
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[ext_resource type="Script" path="res://combat/combatants/Health.gd" id="2"]
[node name="Combatant" type="Node2D"]
script = ExtResource( 1 )
script = ExtResource("1")
damage = 2
[node name="Health" type="Node" parent="."]
script = ExtResource( 2 )
script = ExtResource("2")
life = 10
[node name="Sprite2D" parent="." instance=ExtResource( 3 )]

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