LikeLakers2
a318ea10a2
Remove the Grid.gd and Pawn.gd files
2018-09-24 18:53:46 -04:00
Nathan Lovato
bbaca235b8
Fix weapon offset, stagger assert fail
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Reparented the weapons (sword and bullet) to the body, tweaked related code
Fix #277
Prevented attack state from stacking on top of stagger
Fix 279
2018-09-23 11:17:52 +09:00
Henrique Campos
2c260e0103
Refactor RPG Demo
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closes #263
- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00
Rémi Verschelde
5b01dccc82
Android IAP: Check for singleton before getting
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Fixes #273 , fixes #212 , fixes #godotengine/godot#22082.
2018-09-14 22:57:19 +02:00
Nathan Lovato
471b813911
Fix typos and add missing end lines JRPG demo
2018-09-12 10:33:50 +09:00
Henrique Campos
2709ddeb28
Add JRPGish demo ( #267 )
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* Add JRPGish game
* Fix typo and signals connection
* Add missing last lines
* Remove unused files
2018-09-12 09:59:22 +09:00
Juan Linietsky
c6b481aaf0
Background Loading Demo
2018-07-22 19:29:02 -03:00
Rémi Verschelde
35f628e0a4
Merge pull request #265 from volzhs/android-iap-desc
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Update description for setting up android iap
2018-07-19 08:20:06 +02:00
volzhs
ab07f94911
Update description for setting up android iap
2018-07-19 14:56:51 +09:00
Nathan Lovato
cfe4b0ec4e
Merge pull request #262 from goodyttoor/finite_state_machine
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Fix finite state demo warning
2018-06-22 22:32:38 +09:00
Unknown
ed08f6aeca
Fix finite state demo warning
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- Remove non existence autoload
- Not running state stack display in editor
2018-06-22 16:37:30 +07:00
Rémi Verschelde
1970ba4b68
Merge pull request #252 from GDquest/hfsm-demo
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Add State pattern, HFSM and pushdown automaton demo
2018-06-22 09:40:19 +02:00
Nathan Lovato
1ef5373c4f
Rewrite FSM demo to respect the single responsibility principle
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Now there's a base state_machine script, the StateMachine is separate from the physics body.
I reworked the code to follow the GDscript guidelines in the official manual.
2018-06-22 15:16:20 +09:00
Nathan Lovato
b355e3937a
Fix condition always true in navigation demo
2018-06-19 10:42:30 +09:00
Nathan
5b744fa1e6
Add HFSM + pushdown automaton demo
2018-06-10 16:45:02 +09:00
Rémi Verschelde
4f40b0940c
IAP: Use PoolStringArray for 3.0+
2018-05-26 08:15:07 +02:00
Nathan Lovato
c81540aa23
Merge pull request #260 from Calinou/increase-fov-in-3d-demos
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Use an higher FOV value in demos
2018-05-19 07:36:44 +09:00
Hugo Locurcio
86bf5060b3
Use an higher FOV value in demos
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A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
Nathan Lovato
65ea563d57
Merge pull request #257 from TwistedTwigleg/IK_Linux_Fix
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Fixed the materials using upper case names in the IK demo.
2018-05-02 08:43:49 +09:00
Nathan Lovato
334426403c
Merge pull request #258 from 0ttoman/my-branch
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checking array length beforehand
2018-05-02 08:41:51 +09:00
0ttoman
d09cc6af8b
checking array length beforehand
2018-05-01 23:52:05 +02:00
TwistedTwigleg
532fbb4858
Fixed the materials using upper case names in the IK demo
2018-05-01 17:21:45 -04:00
Rémi Verschelde
840777aee3
Merge pull request #236 from GDquest/astar-demo
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Add 2d/navigation_astar demo for grid-based pathfinding
2018-05-01 11:46:30 +02:00
Nathan Lovato
8d93b177e6
Merge pull request #254 from Calinou/remove-dead-code-in-kinematic-character-3d
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Remove an unused variable declaration in Kinematic Character 3D
2018-04-29 08:33:38 +09:00
Hugo Locurcio
3e47fcd6c4
Remove an unused variable declaration in Kinematic Character 3D
2018-04-28 17:37:44 +02:00
Nathan
2c2c8e7e73
Add path-following character
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Fix performance bug with 2-way connections in the Astar node
2018-04-26 10:03:41 +09:00
Nathan Lovato
de24bae61d
Merge pull request #246 from TwistedTwigleg/IK_Linux_Fix
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Linux IK demo fixes
2018-04-24 09:52:44 +09:00
TwistedTwigleg
01abbff26d
Changed a few things in the IK demo to make it work on Linux.
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Renamed the exported variables in the Look At IK to better follow Godot's API.
Removed all of the commented out constraint code for the FABRIK IK.
2018-04-23 11:09:06 -04:00
Rémi Verschelde
85c72987fc
Merge pull request #238 from Vega-KH/master
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Fix vehicle vibration and rolling issues.
2018-04-12 08:31:16 +02:00
Kyle Howard
38bb189b9f
Fix vehicle vibration and rolling issues.
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I think these issues are due to different calculations in the Bullet
Physics system. This fixes the vibration and roll, but additional
settings on the suspension also should be looked into.
2018-04-06 10:11:55 -05:00
Nathan Lovato
c61351cad9
Merge pull request #210 from TwistedTwigleg/Platformer3D_TextureFix
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Removed grey line in Platformer3D's tile texture
2018-04-02 11:30:32 +09:00
Nathan Lovato
fc08eda45b
Merge pull request #226 from TwistedTwigleg/3D_IK_Demo
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3D IK demo (fixed)
2018-03-31 12:05:26 +09:00
Nathan Lovato
d5d7382a27
Merge pull request #237 from jaggygames/sprite-shaders
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Ported 2D Sprite Shaders from 2.1
2018-03-31 11:52:33 +09:00
jaggygames
b24ee4a44a
ported over 2d sprite shaders to 3.0
2018-03-31 09:12:23 +07:00
Nathan Lovato
ff4da36c17
Merge pull request #223 from cbscribe/code_cleanup
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Code cleanup
2018-03-31 06:52:23 +09:00
Nathan
b8fc28b0cd
Add 2d/navigation_astar demo for grid-based pathfinding
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This includes a commented version of the code for learning purposes
There's a bug in the console every time you call AStar.get_point_path(): Condition p_elem->_root is true
The demo still runs no problem but some help and feedback would be much appreciated.
closes #235
2018-03-29 10:06:39 +09:00
Rémi Verschelde
7f969fca7a
Merge pull request #234 from GDquest/2d-navigation-demo
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Rewrite the 2d/navigation demo so it's easier to understand
2018-03-27 10:41:09 +02:00
Nathan
7cc8afbd1f
rewrite the 2d/navigation demo so it's easier to understand
2018-03-27 17:04:28 +09:00
Rémi Verschelde
03afee161a
Merge pull request #231 from Calinou/improve-readme
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Reorganize README and add a notice about engine version compatibility
2018-03-26 20:58:11 +02:00
Hugo Locurcio
245d72ca1f
Reorganize README and add a notice about engine version compatibility
2018-03-26 18:40:50 +02:00
Poommetee Ketson
2b68f9bdb0
Merge pull request #228 from Noshyaar/Noshyaar-patch-1
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Fix moved msaa config in Material Demo
2018-03-19 23:13:03 +07:00
Poommetee Ketson
0db64f6ea2
Fix moved msaa config in Material Demo
2018-03-19 23:01:38 +07:00
Noah Beard
14b6f3587b
Added a 3D IK demo with the following IK solvers: Look at and FABRIK
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Three scenes are included, one of which shows a example use case.
2018-03-17 11:44:06 -04:00
Chris Bradfield
9d66e8f2ef
Code cleanup
2018-03-13 22:35:55 -07:00
Rémi Verschelde
1c2ec4c2e8
Merge pull request #222 from cbscribe/dodge_game
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Add "Dodge the Creeps" tutorial game
2018-03-13 10:17:44 +01:00
Chris Bradfield
b6b75c67f3
Add "Dodge the Creeps" tutorial game
2018-03-12 08:52:33 -07:00
Rémi Verschelde
40e1ee39f3
Merge pull request #206 from BastiaanOlij/truck_town
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Ported truck town to Godot 3.0
2018-02-15 10:48:11 +01:00
Bastiaan Olij
d9a6635c11
Ported truck town to Godot 3.0
2018-02-15 20:31:49 +11:00
Rémi Verschelde
0252492b78
Merge pull request #213 from gamergamesz/patch-1
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Update iap.gd from projectsettings to engine for 3.0 users
2018-02-01 21:16:03 +01:00
Himanshu singh
d53dd01897
Update iap.gd
2018-02-02 01:42:10 +05:30