Henrique Campos 2c260e0103 Refactor RPG Demo
closes #263 

- Rename dialog to dialogue
- Give meaningful name to generic actors
- Move combat screen content to turn_combat folder
- Add new icon.png and .svg
- Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there
- Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...")
- Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value
- Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
2018-09-23 11:07:46 +09:00
2018-09-23 11:07:46 +09:00
2018-05-18 23:16:27 +02:00
2018-01-16 17:46:10 +02:00
2018-03-13 22:35:55 -07:00
2018-03-13 22:35:55 -07:00
2018-05-18 23:16:27 +02:00
2016-04-29 10:59:40 +02:00

Godot demo projects

Each folder containing a project.godot file is a demo project meant to be used with Godot Engine, the open source 2D and 3D game engine.

Important note

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Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.

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