mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 10:09:47 +03:00
2c260e010399e045f11f7fa485ca850319226dce
closes #263 - Rename dialog to dialogue - Give meaningful name to generic actors - Move combat screen content to turn_combat folder - Add new icon.png and .svg - Change combat UI to not emit a signal from its parent, instead pass parameters to a function and let the combat work on them there - Remove UI accessing deep layers on the hierarchy (get_parent().get_node("../etc/etc../etc...") - Fix defend() stacking, making the player invulnerable, now evey turn the Health.armor resets to a base_armor value - Remove useless Inventory button (maybe added again in the future when an inventory is added to the demo)
Godot demo projects
Each folder containing a project.godot file is a demo project meant to
be used with Godot Engine, the open source
2D and 3D game engine.
Important note
- The
masterbranch is compatible with the latest Godot version (currently 3.0). - Use the appropriate branch for your Godot version, such as the
2.1branch for Godot 2.1.x.
Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.
Description
Languages
GDScript
89%
C#
9.4%
JavaScript
0.7%
GLSL
0.5%
Shell
0.2%
Other
0.2%