Commit Graph

420 Commits

Author SHA1 Message Date
Jason Yundt
0d46333c4e Update Platformer 2D to Godot 4.3 (#1145)
* Update Platformer 2D to Godot v4.3

Before this change, if you tries to import the Platformer 2D project
using Godot v4.3 (the latest stable version of Godot, at the moment),
you would get the following warning:

> Warning: This project was last edited in Godot 4.2.
> Opening will change it to Godot 4.3.
>
> Open anyway? Project will be modified.

This change updates the project to Godot 4.3 so that that warning no
longer appears. When you upgrade to a newer version of Godot, sometimes
certain files will automatically be updated by the Godot Editor after
the upgrade has been completed. Specifically, the files won’t get
updated until after they’re opened in the Godot Editor. When creating
this commit, I tried to open every single file for Platformer 2D in the
Godot Editor to make sure that all of those automatic changes are
included in this commit.

* Replace Platformer2D’s TileMap with a TileMapLayer

Before this change, the Platformer 2D used a TileMap Node. TileMaps are
deprecated. TileMapLayers should be used instead [1].

[1]: <https://docs.godotengine.org/en/4.3/classes/class_tilemap.html#tilemap>
2025-02-06 15:23:15 +01:00
Mohamed Koubaa
be77353917 Move position setting code to be before direction in Dodge the Creeps (#1151) 2025-01-10 19:52:54 +01:00
smix8
0fb1b4e09c Update 2D navigation demo NavigationPolygon for 4.3+ (#1135)
Updates NavigationPolygon with data that has compatibility with newer 2D navigation mesh baking.
2024-11-17 00:32:38 +01:00
Yaxian
1e02914267 Use TileMapLayer in Dynamic TileMap Layers (#1133)
TileMap is deprecated in 4.3 as TileMapLayer supersedes it.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-15 19:04:15 +01:00
Danil Alexeev
c492e5fd73 Update some GDScript files for Godot 4.3 (#1129) 2024-11-04 12:00:59 +01:00
Hugo Locurcio
edccce8563 Fix normal map direction in 2D Lights and Shadows (#1123)
- Group Light2D nodes for easier dragging in the editor.
2024-10-18 23:30:07 +02:00
Tyler Breisacher
fa6061c623 Add static types in 2D Navigation AStar demo (#1008) 2024-08-31 03:48:17 +02:00
smix8
cbb68060c6 Add navigation mesh chunks demos (#1099)
Adds 2D and 3D demo project for how to bake navigation meshes for large world chunk systems.
2024-08-08 17:22:47 +02:00
esainane
0fba875c72 Fix theme properties in various demos (#1097)
3.x -> 4.x:
`font_color_shadow` -> `font_shadow_color`
`font_color_selected` -> `font_selected_color`
`hseparation` -> `h_separation`
`vseparation` -> `v_separation`
`shadow_as_outline` -> `shadow_outline_size`

`panelf` and `panelnc` were removed in 3.2, as the options were never used.
See: godotengine/godot#28639

`font_color_shadow` is not a property of ProgressBar's theme, and there
doesn't seem to be an equivalent. The term "shadow" does not appear in any of:
{scene/{gui/{progress_bar,range,control},main/{canvas_item,node}},core/object/object}.{cpp,h}
2024-08-02 03:01:04 -07:00
Rémi Verschelde
3265d3fcd4 Merge pull request #1082 from Calinou/add-2d-polygons-lines-demo-4.x
Add a 2D polygons and lines demo
2024-07-25 13:31:10 +02:00
Russell Sanborn
7d42ae3c9a Rename Dodge The Creeps files to snake case (#1084)
This follows the style guide:

- https://docs.godotengine.org/en/stable/tutorials/best_practices/project_organization.html#style-guide

For reference, a documentation PR exists to update references to the
demo.
2024-07-15 00:36:11 +02:00
Hugo Locurcio
16d8ba09fb Replace instances of KinematicBody with CharacteBody in READMEs
KinematicBody was replaced by CharacterBody in Godot 4.0.

This also adds the 3D suffix to 3D physics classes.
2024-07-12 23:06:00 +02:00
Hugo Locurcio
78bbd99f0d Add a 2D polygons and lines demo 2024-06-25 18:09:34 +02:00
ShatteredReality
b4c73f4888 Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
Hugo Locurcio
fbb7cb442c Fix ball speedup logic in Pong demo (#1073) 2024-06-13 12:31:10 +02:00
Hugo Locurcio
bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00
谢天
95cfb076d1 Add missing tags to several demos (#1048) 2024-04-18 22:24:47 +02:00
Christen Lofland
b2ed2d6f6d Remove tiles outside of texture to elliminate these errors on loading the project: (#1035)
```
ERROR: Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.
   at: (scene\resources\2d\tile_set.cpp:4963)
ERROR: The TileSetAtlasSource atlas has no tile at (1, 0).
   at: (scene\resources\2d\tile_set.cpp:5400)
ERROR: TileSetAtlasSource has no tile at (1, 0).
   at: (scene\resources\2d\tile_set.cpp:5348)
```
2024-04-12 14:16:04 -07:00
captain-redbeard
fbef18f58b Updated Dodge the Creeps C# to Godot mono 4.2 (#1000)
Co-authored-by: Ivan Shakhov <van800@gmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2024-04-12 00:56:02 -07:00
iltenahmet
56f103953d Update dodge-the-creeps asset library link (#1034) 2024-04-03 15:32:10 -07:00
Christen Lofland
be7be4c1cc Disable 2D MSAA in Dynamic TileMap Layers to avoid warning on start (#1030)
The demo uses the Compatibility rendering method, which currently
doesn't support 2D MSAA.
2024-04-02 03:19:56 +02:00
Christen Lofland
5553ecfd88 Fix font code for Godot 4 in Finite State Machine (#1027)
This clears out some errors that happen on every load of this demo in Godot 4 onward.
It also makes the fonts actually work, as they did not before.

We probably don't strictly **need** these font settings for a demo, but they were here before.

I don't think `SourceCodePro-Black.ttf` was ever used, based on looking at history. So I removed it.

Both `.tres` files are gone too, as those are not used in Godot 4.

I have updated everything that used `SourceCodePro-Bold.ttf` to the new setup.
2024-04-02 01:52:04 +02:00
Christen Lofland
ab9ffb7558 Fix font setup in Dodge the Creeps (#1026) 2024-04-02 01:50:12 +02:00
Hugo Locurcio
31d1c0c112 Remove old and unused project settings, update various demos for 4.2 (#1024)
- Move all demo projects that don't require Forward+/Mobile-only features
  to the Compatibility rendering method. This improves performance significantly
  on low-end devices and ensures visuals are identical to a web export
  of the demo.
- Set deadzone on all inputs to 0.2 for better gamepad usability.
- Remove reliance on `default_env.tres` to use built-in Environment
  resources in the main scene instead (which follows the preview environment
  workflow).
- Remove notices pointing to GDNative or VisualScript, since both were
  removed in 4.0.
- Various bug fixes and usability tweaks to 10+ demos.
2024-03-26 18:01:58 +01:00
A Thousand Ships
82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
Hugo Locurcio
4d01a2678f Port demos with remade art assets to Godot 4 (#922)
This re-ports the following demos to Godot 4 following their latest `3.x` versions:

- 2D Navigation with AStarGrid2D
- 2D JRPG Demo
- 2D Isometric Game
- 2D Platformer

Some tweaks have also been made in the process, such as split screen players
having different colors in the 2D Platformer demo.

Co-authored-by: Nonparoxysmic <69494951+Nonparoxysmic@users.noreply.github.com>
2024-02-10 01:40:04 +01:00
Luis Henrique Rocha
8fc246a051 Fix vertical movement sprite in Dodge the Creeps (#1006)
Using rotation in the player node instead of flipping vertically, by doing so the trail is also rotated.
2024-02-07 23:16:03 +01:00
Hugo Locurcio
2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
Nazarwadim
40ce32c5da Fix player trail appearance in Dodge The Creeps (#986) 2023-10-30 18:47:37 +01:00
David Briscoe
757cc4261c Update 2D Skeleton demo for Godot 4.1 (#976) 2023-10-25 04:42:32 +02:00
Alex
7e9d31bb04 Fix one-way collision script error in 2D Physics Tests (#962) 2023-10-18 03:24:59 +02:00
Tomek
84b7f9ea36 Add dynamic TileMap layer demo (#954) 2023-10-18 03:22:09 +02:00
David Briscoe
3706e3e998 Map attack to gamepad X, revise text in Finite State Machine demo (#937) 2023-10-18 02:53:17 +02:00
Alex
647002a75c Port Navigation Polygon 2D demo to Godot 4.1 (#955) 2023-10-18 01:58:34 +02:00
Alex
9484fbbace Fix errors in Physics-Based Platformer 2D demo (#958) 2023-10-18 01:40:43 +02:00
Hugo Locurcio
e9f0f75c5b Update "Grid-based Navigation with AStarGrid2D" demo for 4.1 (#914)
Update "Grid-based Navigation with AStarGrid2D" demo for 4.1
2023-08-07 14:00:14 +02:00
Seth Louis
ea37c101e0 Fix Z Index on platforms in 2D platformer demo (#927) 2023-07-05 15:15:38 +02:00
MotH
0a84347d11 Sorted tags 2023-06-28 21:27:10 +02:00
Hugo Locurcio
18c76b6dae Add tags to all demo projects
This makes sorting them in the project manager easier, as you can
click tags in the project manager to filter to a specific tag.
2023-06-26 18:03:50 +02:00
Hugo Locurcio
b47178faac Use a different color for moving platforms in platformer demos (#907)
This highlights the fact that these platforms are intended to be moving,
as they can be paused for a few seconds when you reach them.
2023-05-05 15:47:17 +02:00
Danil Alexeev
502d410777 Update "Grid-based Navigation with AStarGrid2D" demo 2023-04-26 15:57:41 +03:00
Araraura
167e1d391b Add missing return types in platformer's pause_menu.gd 2023-04-16 15:23:58 +00:00
Hugo Locurcio
63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
Tomek
4bbf04129a Add an optional extra RESET step in Tween demo (#892) 2023-03-29 18:35:26 +02:00
Danil Alexeev
285139fc4e Fix GDScript code style regarding colon (demos) 2023-03-06 08:44:13 +03:00
Rémi Verschelde
778baf07cc Merge pull request #867 from dalexeev/fix-rendering-back-end-setting
Fix renamed `vulkan/rendering/back_end=1` setting (Vulkan Mobile)
2023-03-01 15:13:42 +01:00
Rémi Verschelde
106e03c3b8 Merge pull request #866 from dalexeev/update-dodge-the-creeps
Update "Dodge the Creeps" demo
2023-03-01 15:13:19 +01:00
Danil Alexeev
b4ab5b4e14 Fix renamed vulkan/rendering/back_end=1 setting (Vulkan Mobile) 2023-03-01 10:22:42 +03:00
Danil Alexeev
b4252c05bf Update "Dodge the Creeps" demo 2023-03-01 09:46:50 +03:00
Jonathan Nicholl
cbb297750f Update 2D physics platformer for 4.0 2023-02-28 13:50:54 -05:00