mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-31 09:49:06 +03:00
Fix GDScript code style regarding colon (demos)
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@@ -51,8 +51,8 @@ var _tests = [
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"path": "res://tests/performance/test_perf_contacts.tscn",
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},
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{
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"id" : "Performance Tests/Contact Islands",
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"path" : "res://tests/performance/test_perf_contact_islands.tscn",
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"id": "Performance Tests/Contact Islands",
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"path": "res://tests/performance/test_perf_contact_islands.tscn",
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},
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]
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@@ -26,7 +26,7 @@ const OPTION_MOVE_CHARACTER_CONSTANT_SPEED = "Move Options/Use constant speed (C
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@export var _jump_force = 1000.0
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@export var _snap_distance = 0.0
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@export var _floor_max_angle = 45.0
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@export var _body_type : E_BodyType = 0
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@export var _body_type: E_BodyType = 0
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@onready var options = $Options
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@@ -35,12 +35,12 @@ var _use_stop_on_slope = true
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var _use_floor_only = true
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var _use_constant_speed = false
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var _body_parent : Node = null
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var _body_parent: Node = null
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var _character_body_template = null
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var _character_body_ray_template = null
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var _rigid_body_template = null
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var _rigid_body_ray_template = null
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var _moving_body : PhysicsBody2D = null
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var _moving_body: PhysicsBody2D = null
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func _ready():
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@@ -12,7 +12,7 @@ var _test_jump_one_way = false
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var _test_jump_one_way_corner = false
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var _test_fall_one_way = false
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var _extra_body : PhysicsBody2D = null
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var _extra_body: PhysicsBody2D = null
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var _failed_reason = ""
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@@ -49,10 +49,10 @@ const TEST_ALL_ANGLES_MAX = 344.0
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var _rigid_body_template = null
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var _character_body_template = null
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var _moving_body : PhysicsBody2D = null
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var _moving_body: PhysicsBody2D = null
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var _platform_template = null
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var _platform_body : PhysicsBody2D = null
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var _platform_body: PhysicsBody2D = null
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var _platform_velocity = Vector2.ZERO
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@onready var _target_area = $TargetArea2D
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@@ -9,7 +9,7 @@ class TestData:
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var _test_list = []
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var _current_test = null
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var _current_test_scene : Node = null
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var _current_test_scene: Node = null
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func _ready():
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@@ -1,5 +1,5 @@
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{
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"dialog_1" : {"name": "Unknown", "text": "Hey, it's a good time to have a JRPG fight, right?"},
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"dialog_2" : {"name": "Unknown", "text": "Let me introduce myself, I'm the OPPONENT"},
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"dialog_3" : {"name": "Opponent", "text": "Enough talking. Let's fight!"},
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"dialog_1": {"name": "Unknown", "text": "Hey, it's a good time to have a JRPG fight, right?"},
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"dialog_2": {"name": "Unknown", "text": "Let me introduce myself, I'm the OPPONENT"},
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"dialog_3": {"name": "Opponent", "text": "Enough talking. Let's fight!"},
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}
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@@ -1,3 +1,3 @@
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{
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"dialog_1" : {"name":"Player", "text":"Just some object..." }
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"dialog_1": {"name": "Player", "text": "Just some object..."}
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}
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@@ -1,3 +1,3 @@
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{
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"dialog_1" : {"name": "Opponent", "text": "Aha! I won, maybe you can try again next time"}
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"dialog_1": {"name": "Opponent", "text": "Aha! I won, maybe you can try again next time"}
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}
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@@ -1,3 +1,3 @@
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{
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"dialog_1" : {"name": "Opponent", "text": "Congratulations, you won!"}
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"dialog_1": {"name": "Opponent", "text": "Congratulations, you won!"}
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}
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@@ -461,7 +461,7 @@ uniform vec3 uv2_scale;
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uniform vec3 uv2_offset;
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float rand(vec2 co){
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);
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}
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void vertex() {
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@@ -88,7 +88,7 @@ func update_gui():
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func _on_bg_item_selected(index):
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var sky_material : PanoramaSkyMaterial = $WorldEnvironment.environment.sky.sky_material
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var sky_material: PanoramaSkyMaterial = $WorldEnvironment.environment.sky.sky_material
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sky_material.panorama = load(backgrounds[index].path)
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@@ -55,8 +55,8 @@ var _tests = [
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"path": "res://tests/performance/test_perf_contacts.tscn",
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},
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{
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"id" : "Performance Tests/Contact Islands",
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"path" : "res://tests/performance/test_perf_contact_islands.tscn",
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"id": "Performance Tests/Contact Islands",
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"path": "res://tests/performance/test_perf_contact_islands.tscn",
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},
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]
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@@ -25,7 +25,7 @@ var _body_scene = {}
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var _key_list = []
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var _current_body_index = 0
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var _current_body_key = ""
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var _current_body : PhysicsBody3D = null
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var _current_body: PhysicsBody3D = null
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var _body_type = ["CharacterBody3D", "RigidBody"]
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var _shapes = {}
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@@ -9,7 +9,7 @@ class TestData:
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var _test_list = []
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var _current_test = null
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var _current_test_scene : Node = null
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var _current_test_scene: Node = null
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func _ready():
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@@ -1,7 +1,7 @@
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extends Node
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@export
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var motion = Vector2() :
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var motion = Vector2():
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set(value):
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# This will be sent by players, make sure values are within limits.
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motion = clamp(value, Vector2(-1, -1), Vector2(1, 1))
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@@ -1,6 +1,6 @@
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extends Control
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@onready var _client : WebSocketClient = $WebSocketClient
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@onready var _client: WebSocketClient = $WebSocketClient
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@onready var _log_dest = $Panel/VBoxContainer/RichTextLabel
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@onready var _line_edit = $Panel/VBoxContainer/Send/LineEdit
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@onready var _host = $Panel/VBoxContainer/Connect/Host
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@@ -1,6 +1,6 @@
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extends Control
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@onready var _server : WebSocketServer = $WebSocketServer
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@onready var _server: WebSocketServer = $WebSocketServer
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@onready var _log_dest = $Panel/VBoxContainer/RichTextLabel
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@onready var _line_edit = $Panel/VBoxContainer/Send/LineEdit
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@onready var _listen_port = $Panel/VBoxContainer/Connect/Port
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@@ -12,13 +12,13 @@ func info(msg):
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# Server signals
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func _on_web_socket_server_client_connected(peer_id):
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var peer : WebSocketPeer = _server.peers[peer_id]
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var peer: WebSocketPeer = _server.peers[peer_id]
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info("Remote client connected: %d. Protocol: %s" % [peer_id, peer.get_selected_protocol()])
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_server.send(-peer_id, "[%d] connected" % peer_id)
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func _on_web_socket_server_client_disconnected(peer_id):
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var peer : WebSocketPeer = _server.peers[peer_id]
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var peer: WebSocketPeer = _server.peers[peer_id]
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info("Remote client disconnected: %d. Code: %d, Reason: %s" % [peer_id, peer.get_close_code(), peer.get_close_reason()])
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_server.send(-peer_id, "[%d] disconnected" % peer_id)
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@@ -1,9 +1,9 @@
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extends Node
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class_name WebSocketClient
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@export var handshake_headers : PackedStringArray
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@export var supported_protocols : PackedStringArray
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@export var tls_trusted_certificate : X509Certificate
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@export var handshake_headers: PackedStringArray
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@export var supported_protocols: PackedStringArray
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@export var tls_trusted_certificate: X509Certificate
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@export var tls_verify := true
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@@ -1,27 +1,27 @@
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extends Node
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class_name WebSocketServer
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signal message_received(peer_id : int, message)
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signal client_connected(peer_id : int)
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signal client_disconnected(peer_id : int)
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signal message_received(peer_id: int, message)
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signal client_connected(peer_id: int)
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signal client_disconnected(peer_id: int)
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@export var handshake_headers := PackedStringArray()
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@export var supported_protocols : PackedStringArray
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@export var supported_protocols: PackedStringArray
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@export var handshake_timout := 3000
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@export var use_tls := false
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@export var tls_cert : X509Certificate
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@export var tls_key : CryptoKey
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@export var refuse_new_connections := false :
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@export var tls_cert: X509Certificate
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@export var tls_key: CryptoKey
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@export var refuse_new_connections := false:
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set(refuse):
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if refuse:
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pending_peers.clear()
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class PendingPeer:
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var connect_time : int
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var tcp : StreamPeerTCP
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var connection : StreamPeer
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var ws : WebSocketPeer
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var connect_time: int
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var tcp: StreamPeerTCP
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var connection: StreamPeer
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var ws: WebSocketPeer
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func _init(p_tcp: StreamPeerTCP):
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tcp = p_tcp
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@@ -30,11 +30,11 @@ class PendingPeer:
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var tcp_server := TCPServer.new()
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var pending_peers : Array[PendingPeer] = []
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var peers : Dictionary
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var pending_peers: Array[PendingPeer] = []
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var peers: Dictionary
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func listen(port : int) -> int:
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func listen(port: int) -> int:
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assert(not tcp_server.is_listening())
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return tcp_server.listen(port)
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@@ -107,7 +107,7 @@ func poll() -> void:
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pending_peers.erase(r)
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to_remove.clear()
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for id in peers:
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var p : WebSocketPeer = peers[id]
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var p: WebSocketPeer = peers[id]
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var packets = p.get_available_packet_count()
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p.poll()
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if p.get_ready_state() != WebSocketPeer.STATE_OPEN:
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@@ -67,4 +67,4 @@ func _import(source_file, save_path, options, r_platform_variants, r_gen_files):
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material.albedo_color = color
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return ResourceSaver.save(material ,"%s.%s" % [save_path, _get_save_extension()])
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return ResourceSaver.save(material, "%s.%s" % [save_path, _get_save_extension()])
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