221 Commits

Author SHA1 Message Date
Aaron Franke
c7cc72b705 Add screenshots and tweak README files 2020-03-01 04:43:32 -05:00
Aaron Franke
cc68af17af 2.5D Editor Viewport for GDScript 2020-03-01 04:36:44 -05:00
Aaron Franke
7e539cd182 2.5D Demo Project for GDScript
Co-authored-by: Stephen Agbete (Steph155) <bgsteph15@mail.com>
2020-02-29 22:39:32 -05:00
Hugo Locurcio
da374bccda Tweak 3D settings in various demos
- Use 4× MSAA for a better visual appearance.
- Use "3D Without Effects" framebuffer allocation when possible
  for better performance.
- Disable Glow in the 3D Kinematic Character demo for better
  performance. Increase the DirectionalLight strength to compensate.
- Use a non-linear attenuation for the OmniLight in the
  Window Management demo (and increase its range to compensate).
2020-02-15 23:32:00 +01:00
Aaron Franke
2372fd155f Merge pull request #366 from aaronfranke/matrix-transform
Add Matrix Transform demo
2020-02-11 03:53:07 -05:00
Aaron Franke
c90a251445 Update the rest of the misc demos to Godot 3.1.2
I have not tested if these work, but I made minimal changes to them (only things like comments and newlines).
2020-02-02 04:53:12 -05:00
Aaron Franke
cd7c652975 Improve scene instancing demo 2020-02-02 04:53:12 -05:00
Aaron Franke
e5ee4a5971 Improve the tween demo
Significant style changes.
2020-02-02 04:53:12 -05:00
Aaron Franke
729be3461d Style fixes for open simplex noise demo 2020-02-02 04:53:12 -05:00
Aaron Franke
abf9d68bf4 Improve regex demo 2020-02-02 04:53:12 -05:00
Aaron Franke
67a490ab50 Improve pause demo 2020-02-02 04:53:12 -05:00
Aaron Franke
f07c7091fc Improve window management demo 2020-02-02 04:53:12 -05:00
Aaron Franke
04d86775da Move loading demos to their own folder 2020-01-28 14:19:42 -05:00
Hugo Locurcio
a45b84a5ad Handle multiple resolutions in most demos
This makes demos render correctly on hiDPI displays,
while also demonstrating how to handle multiple resolutions.

The 3D in 2D demo now uses "3D No-Effects" for the 3D viewport,
which is faster to render. Thanks to this, 4× MSAA is now enabled
for a better result.

The background loading demo now uses mipmaps for better-looking images.

The material testers demo now samples mouse input in a
resolution-independent manner when panning.

Default clear colors were also changed in some projects for visual
consistency with the project's theme.
2020-01-28 19:08:03 +01:00
Aaron Franke
eb814782c6 Merge pull request #357 from pigdevstudio/pause-demo
Improve Pause demo
2020-01-27 05:33:06 -05:00
Aaron Franke
21e6dc8576 Add Matrix Transform demo 2020-01-08 15:37:29 -05:00
Henrique Campos
85afe1bc9a Improved Pause demo 2019-10-07 21:19:13 -03:00
Henrique Campos
1ae9f1b549 Added Ball Factory and Removed container.png using a Polygond2D instead 2019-10-07 21:04:40 -03:00
Hugo Locurcio
184b0fe5f8 Optimize all images using oxipng -o6 --strip all --zopfli 2019-06-11 16:40:50 +02:00
Devin Pentecost
19c4d7311f Adding example NoiseTexture usage, as an example
Set the use_noise_texture flag to true to use it instead.
2019-05-08 21:58:10 -07:00
Devin Pentecost
27727fdde5 Adding OpenSimplexNoise Viewer demo 2019-05-04 23:50:24 -07:00
Rémi Verschelde
cfcc0f3964 Port misc and plugin demos to Godot 3.1 2019-02-26 15:13:08 +01:00
Rémi Verschelde
77f7afaba4 Fix window management demo for 3.0+ 2018-12-14 23:59:16 +01:00
Yannick LE DUC
eac8dfd6ed Fix a typo in GodotPayment(s)
Fix https://github.com/godotengine/godot/issues/22909
2018-10-10 16:21:23 +02:00
Rémi Verschelde
5b01dccc82 Android IAP: Check for singleton before getting
Fixes #273, fixes #212, fixes #godotengine/godot#22082.
2018-09-14 22:57:19 +02:00
Juan Linietsky
c6b481aaf0 Background Loading Demo 2018-07-22 19:29:02 -03:00
volzhs
ab07f94911 Update description for setting up android iap 2018-07-19 14:56:51 +09:00
Rémi Verschelde
4f40b0940c IAP: Use PoolStringArray for 3.0+ 2018-05-26 08:15:07 +02:00
Hugo Locurcio
86bf5060b3 Use an higher FOV value in demos
A vertical FOV of 74 degrees is roughly equivalent to a 90 degree
horizontal FOV on a 4:3 display (~106.26 degrees on 16:9), which
is the typical default FOV used in PC games.
2018-05-18 23:16:27 +02:00
Chris Bradfield
9d66e8f2ef Code cleanup 2018-03-13 22:35:55 -07:00
Himanshu singh
d53dd01897 Update iap.gd 2018-02-02 01:42:10 +05:30
Bojidar Marinov
03ba4fc1df Make some demos work again, reimport 2018-01-16 17:46:10 +02:00
Paul Von Zimmerman
893348428e Fix observer yaw and pitch 2018-01-13 19:28:19 +01:00
Rémi Verschelde
f61c760e62 Merge pull request #172 from RandomShaper/adpod-mt
Examples about (multi)touch events
2018-01-09 22:31:34 +01:00
Rémi Verschelde
93427c5936 Merge pull request #184 from TwistedTwigleg/Demo_cleanup_for_Godot_3
Demo cleanup for godot 3
2018-01-09 20:16:34 +01:00
Hugo Locurcio
20d2a5861a Fix project names to use consistent casing
This also makes the name of the 2D platformer demo more descriptive.
2018-01-07 14:59:09 +01:00
TwistedTwigleg
2e368a87c4 Fix for tween:
Fixed the rotation property (was set_rotation_in_degress, now it's set_rotation_degress)
2018-01-06 17:57:22 -05:00
sambler
abb08c9d1a Automatic .import updates made by opening projects in the godot editor
These import changes allow the projects to be opened with the runtime.
2018-01-06 22:16:13 +01:00
Pedro J. Estébanez
abf561255c Examples about (multi)touch events 2017-12-07 03:34:10 +01:00
Kyle Howard
cec3be23e9 Fixed remaining occurances of rotation_deg
Fixed remaining files to change rotation_deg to rotation_degrees.
2017-12-06 12:04:55 -06:00
TwistedTwigleg
4e41829e3d Fixed the joypad demo to work with Godot 3 Beta 1 2017-12-01 17:11:48 -05:00
BastiaanOlij
262faa2e2f Sensor example 2017-11-09 22:20:33 +11:00
Julian Murgia
bc672d8959 Fix regex demo after godot commit e3e2f06 2017-10-30 19:30:23 +01:00
Rémi Verschelde
f8ca6d0a4d Sync all demos with current master format 2017-10-30 12:38:39 +01:00
Rémi Verschelde
b4e0537816 Merge pull request #68 from sbeca/pr-project-files
Update project.godot files to latest format
2017-10-29 16:45:55 +01:00
santouits
9038725eb8 fixed anchors and renamed move function 2017-10-26 10:35:11 +03:00
Scott Beca
96ae223e21 Fixes for rename from fixed to physics 2017-10-04 22:12:41 +11:00
Scott Beca
3f37e754c3 Update project.godot files to latest format 2017-09-30 21:22:16 +10:00
Dana Olson
46291aebf6 fix a nil error at line 22 2017-09-20 02:13:01 -04:00
Rémi Verschelde
9365e97c0f Some more ProjectSettings fixes 2017-07-26 20:25:57 +02:00