Improve pause demo

This commit is contained in:
Aaron Franke
2020-02-02 03:48:07 -05:00
parent f07c7091fc
commit 67a490ab50
3 changed files with 13 additions and 23 deletions

View File

@@ -1,16 +1,16 @@
extends Button
func _ready():
#This ensures that this Node won't be paused, allowing it to
#process even when the SceneTree is paused. Without that it would
#not be able to unpause the game. Note that you can set this through
#the inspector as well
# This ensures that this Node won't be paused, allowing it to
# process even when the SceneTree is paused. Without that it would
# not be able to unpause the game. Note that you can set this through
# the inspector as well.
pause_mode = Node.PAUSE_MODE_PROCESS
func _toggled(button_pressed):
#Pause or unpause the SceneTree based on whether the button is
#toggled on or off
# Pause or unpause the SceneTree based on whether the button is
# toggled on or off.
get_tree().paused = button_pressed
if button_pressed:
text = "Unpause"

View File

@@ -1,10 +0,0 @@
extends Spatial
func _on_pause_pressed():
get_node("pause_popup").set_exclusive(true)
get_node("pause_popup").popup()
get_tree().set_pause(true)
func _on_unpause_pressed():
get_node("pause_popup").hide()
get_tree().set_pause(false)

View File

@@ -8,7 +8,7 @@
length = 10.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("cube:rotation_degrees")
tracks/0/path = NodePath("Cube:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
@@ -20,26 +20,26 @@ tracks/0/keys = {
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, -360, 0 ) ]
}
[node name="pause_scene" type="Spatial"]
[node name="PauseScene" type="Spatial"]
[node name="cube" type="MeshInstance" parent="."]
[node name="Cube" type="MeshInstance" parent="."]
mesh = SubResource( 1 )
material/0 = null
[node name="camera" type="Camera" parent="."]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.571594, 0.275303, -0.772974, 0, 0.942035, 0.335515, 0.820537, -0.191779, 0.538461, -5.59754, 2.75935, 4.01344 )
fov = 74.0
near = 0.1
[node name="anim" type="AnimationPlayer" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "spin"
anims/spin = SubResource( 2 )
[node name="spot" type="SpotLight" parent="."]
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 0.792992, 0.251051, -0.555101, 0, 0.911149, 0.412078, 0.609232, -0.326775, 0.722534, -3.05357, 1.80053, 3.64099 )
spot_range = 6.0
[node name="pause_button" type="Button" parent="."]
[node name="PauseButton" type="Button" parent="."]
pause_mode = 2
anchor_left = 0.5
anchor_top = 0.5