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https://github.com/godotengine/godot-demo-projects.git
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Sensor example
This commit is contained in:
BIN
misc/sensors/cube_6.png
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misc/sensors/cube_6.png
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misc/sensors/default_env.tres
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104
misc/sensors/default_env.tres
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_contrast = 1.0
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BIN
misc/sensors/icon.png
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BIN
misc/sensors/icon.png
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After Width: | Height: | Size: 3.4 KiB |
141
misc/sensors/main.gd
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misc/sensors/main.gd
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extends Node
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# Below are a number of helper functions that show how you can use the raw sensor data to determine the orientation
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# of your phone/device. The cheapest phones only have an accelerometer only the most expensive phones have all three.
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# Note that none of this logic filters data. Filters introduce lag but also provide stability. There are plenty
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# of examples on the internet on how to implement these. I wanted to keep this straight forward.
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# We draw a few arrow objects to visualize the vectors and two cubes to show two implementation for orientating
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# these cubes to our phones orientation.
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# This is a 3D example however reading the phones orientation is also invaluable for 2D
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# This function calculates a rotation matrix based on a direction vector. As our arrows are cylindrical we don't
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# care about the rotation around this axis.
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func get_basis_for_arrow(p_vector):
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var rotate = Basis()
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# as our arrow points up, Y = our direction vector
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rotate.y = p_vector.normalized()
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# get an arbitrary vector we can use to calculate our other two vectors
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var v = Vector3(1.0, 0.0, 0.0)
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if (abs(v.dot(rotate.y)) > 0.9):
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v = Vector3(0.0, 1.0, 0.0)
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# use our vector to get a vector perpendicular to our two vectors
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rotate.x = rotate.y.cross(v).normalized()
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# and the cross product again gives us our final vector perpendicular to our previous two vectors
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rotate.z = rotate.x.cross(rotate.y).normalized()
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return rotate
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# This function combines the magnetometer reading with the gravity vector to get a vector that points due north
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func calc_north(p_grav, p_mag):
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# Always use normalized vectors!
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p_grav = p_grav.normalized()
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# Calculate east (or is it west) by getting our cross product.
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# The cross product of two normalized vectors returns a vector that
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# is perpendicular to our two vectors
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var east = p_grav.cross(p_mag.normalized()).normalized()
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# Cross again to get our horizon aligned north
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return east.cross(p_grav).normalized()
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# This function creates an orientation matrix using the magnetometer and gravity vector as inputs.
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func orientate_by_mag_and_grav(p_mag, p_grav):
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var rotate = Basis()
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# as always, normalize!
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p_mag = p_mag.normalized()
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# gravity points down, so - gravity points up!
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rotate.y = -p_grav.normalized()
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# Cross products with our magnetic north gives an aligned east (or west, I always forget)
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rotate.x = rotate.y.cross(p_mag)
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# And cross product again and we get our aligned north completing our matrix
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rotate.z = rotate.x.cross(rotate.y)
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return rotate
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# This function takes our gyro input and update an orientation matrix accordingly
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# The gyro is special as this vector does not contain a direction but rather a
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# rotational velocity. This is why we multiply our values with delta.
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func rotate_by_gyro(p_gyro, p_basis, p_delta):
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var rotate = Basis()
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rotate = rotate.rotated(p_basis.x, -p_gyro.x * p_delta)
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rotate = rotate.rotated(p_basis.y, -p_gyro.y * p_delta)
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rotate = rotate.rotated(p_basis.z, -p_gyro.z * p_delta)
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return rotate * p_basis
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# This function corrects the drift in our matrix by our gravity vector
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func drift_correction(p_basis, p_grav):
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# as always, make sure our vector is normalized but also invert as our gravity points down
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var real_up = -p_grav.normalized()
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# start by calculating the dot product, this gives us the cosine angle between our two vectors
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var dot = p_basis.y.dot(real_up)
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# if our dot is 1.0 we're good
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if (dot < 1.0):
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# the cross between our two vectors gives us a vector perpendicular to our two vectors
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var axis = p_basis.y.cross(real_up).normalized()
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var correction = Basis(axis, acos(dot))
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p_basis = correction * p_basis
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return p_basis
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func _process(delta):
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# Get our data
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var acc = Input.get_accelerometer()
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var grav = Input.get_gravity()
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var mag = Input.get_magnetometer()
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var gyro = Input.get_gyroscope()
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# Show our base values
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get_node("Control/Accelerometer").text = 'Accelerometer: ' + str(acc) + ', gravity: ' + str(grav)
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get_node("Control/Magnetometer").text = 'Magnetometer: ' + str(mag)
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get_node("Control/Gyroscope").text = 'Gyroscope: ' + str(gyro)
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# Check if we have all needed data
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if grav.length() < 0.1:
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if acc.length() < 0.1:
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# we don't have either...
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grav = Vector3(0.0, -1.0, 0.0)
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else:
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# The gravity vector is calculated by the OS by combining the other sensor inputs.
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# If we don't have a gravity vector, from now on, use accelerometer...
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grav = acc
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if mag.length() < 0.1:
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mag = Vector3(1.0, 0.0, 0.0)
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# Update our arrow showing gravity
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get_node("Arrows/AccelerometerArrow").transform.basis = get_basis_for_arrow(grav)
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# Update our arrow showing our magnetometer
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# Note that in absense of other strong magnetic forces this will point to magnetic north, which is not horizontal thanks to the earth being, uhm, round
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get_node("Arrows/MagnetoArrow").transform.basis = get_basis_for_arrow(mag)
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# Calculate our north vector and show that
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var north = calc_north(grav,mag)
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get_node("Arrows/NorthArrow").transform.basis = get_basis_for_arrow(north)
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# Combine our magnetometer and gravity vector to position our box. This will be fairly accurate
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# but our magnetometer can be easily influenced by magnets. Cheaper phones often don't have gyros
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# so it is a good backup.
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var mag_and_grav = get_node("Boxes/MagAndGrav")
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mag_and_grav.transform.basis = orientate_by_mag_and_grav(mag, grav).orthonormalized()
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# Using our gyro and do a drift correction using our gravity vector gives the best result
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var gyro_and_grav = get_node("Boxes/GyroAndGrav")
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var new_basis = rotate_by_gyro(gyro, gyro_and_grav.transform.basis, delta).orthonormalized()
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gyro_and_grav.transform.basis = drift_correction(new_basis, grav)
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||||
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||||
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||||
592
misc/sensors/main.tscn
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592
misc/sensors/main.tscn
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||||
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[sub_resource type="Environment" id=1]
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background_mode = 1
|
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background_color = Color( 0, 0, 0, 1 )
|
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|
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ambient_light_color = Color( 0.648438, 0.64578, 0.64578, 1 )
|
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|
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|
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fog_depth_begin = 10.0
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fog_transmit_curve = 1.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_white = 1.0
|
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|
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|
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auto_exposure_min_luma = 0.05
|
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auto_exposure_max_luma = 8.0
|
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auto_exposure_speed = 0.5
|
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ss_reflections_enabled = false
|
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ss_reflections_max_steps = 64
|
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ss_reflections_fade_in = 0.15
|
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_intensity = 1.0
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ssao_bias = 0.01
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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|
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dof_blur_near_amount = 0.1
|
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dof_blur_near_quality = 1
|
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glow_enabled = false
|
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glow_levels/1 = false
|
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glow_levels/2 = false
|
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glow_levels/3 = true
|
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glow_levels/4 = false
|
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glow_levels/5 = true
|
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glow_levels/6 = false
|
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glow_levels/7 = false
|
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glow_intensity = 0.8
|
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glow_strength = 1.0
|
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glow_bloom = 0.0
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glow_blend_mode = 2
|
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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top_radius = 0.2
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rings = 4
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render_priority = 0
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flags_transparent = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 1
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params_specular_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.356557, 1, 0.366611, 1 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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|
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ao_enabled = false
|
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depth_enabled = false
|
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subsurf_scatter_enabled = false
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transmission_enabled = false
|
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refraction_enabled = false
|
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detail_enabled = false
|
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
|
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uv1_triplanar = false
|
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uv1_triplanar_sharpness = 1.0
|
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uv2_scale = Vector3( 1, 1, 1 )
|
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uv2_offset = Vector3( 0, 0, 0 )
|
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uv2_triplanar = false
|
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uv2_triplanar_sharpness = 1.0
|
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proximity_fade_enable = false
|
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distance_fade_enable = false
|
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|
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|
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|
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top_radius = 0.1
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bottom_radius = 1.0
|
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height = 2.0
|
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radial_segments = 16
|
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rings = 4
|
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|
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[sub_resource type="SpatialMaterial" id=5]
|
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|
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render_priority = 0
|
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flags_transparent = false
|
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flags_unshaded = false
|
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flags_vertex_lighting = false
|
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flags_no_depth_test = false
|
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flags_use_point_size = false
|
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flags_world_triplanar = false
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flags_fixed_size = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 1
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params_specular_mode = 0
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params_blend_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_billboard_mode = 0
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params_use_alpha_scissor = false
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albedo_color = Color( 0.0266393, 0.292793, 1, 1 )
|
||||
metallic = 0.0
|
||||
metallic_specular = 0.5
|
||||
metallic_texture_channel = 0
|
||||
roughness = 0.0
|
||||
roughness_texture_channel = 0
|
||||
emission_enabled = false
|
||||
normal_enabled = false
|
||||
rim_enabled = false
|
||||
clearcoat_enabled = false
|
||||
anisotropy_enabled = false
|
||||
ao_enabled = false
|
||||
depth_enabled = false
|
||||
subsurf_scatter_enabled = false
|
||||
transmission_enabled = false
|
||||
refraction_enabled = false
|
||||
detail_enabled = false
|
||||
uv1_scale = Vector3( 1, 1, 1 )
|
||||
uv1_offset = Vector3( 0, 0, 0 )
|
||||
uv1_triplanar = false
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
uv2_scale = Vector3( 1, 1, 1 )
|
||||
uv2_offset = Vector3( 0, 0, 0 )
|
||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = false
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Vertex Color" ]
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=6]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
flags_unshaded = false
|
||||
flags_vertex_lighting = false
|
||||
flags_no_depth_test = false
|
||||
flags_use_point_size = false
|
||||
flags_world_triplanar = false
|
||||
flags_fixed_size = false
|
||||
vertex_color_use_as_albedo = false
|
||||
vertex_color_is_srgb = false
|
||||
params_diffuse_mode = 1
|
||||
params_specular_mode = 0
|
||||
params_blend_mode = 0
|
||||
params_cull_mode = 0
|
||||
params_depth_draw_mode = 0
|
||||
params_line_width = 1.0
|
||||
params_point_size = 1.0
|
||||
params_billboard_mode = 0
|
||||
params_grow = false
|
||||
params_use_alpha_scissor = false
|
||||
albedo_color = Color( 0.957031, 0.801627, 0.0921731, 1 )
|
||||
metallic = 0.0
|
||||
metallic_specular = 0.5
|
||||
metallic_texture_channel = 0
|
||||
roughness = 0.0
|
||||
roughness_texture_channel = 0
|
||||
emission_enabled = false
|
||||
normal_enabled = false
|
||||
rim_enabled = false
|
||||
clearcoat_enabled = false
|
||||
anisotropy_enabled = false
|
||||
ao_enabled = false
|
||||
depth_enabled = false
|
||||
subsurf_scatter_enabled = false
|
||||
transmission_enabled = false
|
||||
refraction_enabled = false
|
||||
detail_enabled = false
|
||||
uv1_scale = Vector3( 1, 1, 1 )
|
||||
uv1_offset = Vector3( 0, 0, 0 )
|
||||
uv1_triplanar = false
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
uv2_scale = Vector3( 1, 1, 1 )
|
||||
uv2_offset = Vector3( 0, 0, 0 )
|
||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = false
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo" ]
|
||||
|
||||
[sub_resource type="CubeMesh" id=7]
|
||||
|
||||
size = Vector3( 4, 4, 4 )
|
||||
subdivide_width = 0
|
||||
subdivide_height = 0
|
||||
subdivide_depth = 0
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=8]
|
||||
|
||||
render_priority = 0
|
||||
flags_transparent = false
|
||||
flags_unshaded = false
|
||||
flags_vertex_lighting = false
|
||||
flags_no_depth_test = false
|
||||
flags_use_point_size = false
|
||||
flags_world_triplanar = false
|
||||
flags_fixed_size = false
|
||||
vertex_color_use_as_albedo = false
|
||||
vertex_color_is_srgb = false
|
||||
params_diffuse_mode = 1
|
||||
params_specular_mode = 0
|
||||
params_blend_mode = 0
|
||||
params_cull_mode = 0
|
||||
params_depth_draw_mode = 0
|
||||
params_line_width = 1.0
|
||||
params_point_size = 1.0
|
||||
params_billboard_mode = 0
|
||||
params_grow = false
|
||||
params_use_alpha_scissor = false
|
||||
albedo_color = Color( 1, 1, 1, 1 )
|
||||
albedo_texture = ExtResource( 2 )
|
||||
metallic = 0.0
|
||||
metallic_specular = 0.5
|
||||
metallic_texture_channel = 0
|
||||
roughness = 0.0
|
||||
roughness_texture_channel = 0
|
||||
emission_enabled = false
|
||||
normal_enabled = false
|
||||
rim_enabled = false
|
||||
clearcoat_enabled = false
|
||||
anisotropy_enabled = false
|
||||
ao_enabled = false
|
||||
depth_enabled = false
|
||||
subsurf_scatter_enabled = false
|
||||
transmission_enabled = false
|
||||
refraction_enabled = false
|
||||
detail_enabled = false
|
||||
uv1_scale = Vector3( 1, 1, 1 )
|
||||
uv1_offset = Vector3( 0, 0, 0 )
|
||||
uv1_triplanar = false
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
uv2_scale = Vector3( 1, 1, 1 )
|
||||
uv2_offset = Vector3( 0, 0, 0 )
|
||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = false
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo" ]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Control" type="Control" parent="."]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 1025.0
|
||||
margin_bottom = 602.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
_sections_unfolded = [ "Anchor", "Grow Direction", "Hint", "Margin", "Rect", "Size Flags" ]
|
||||
|
||||
[node name="Accelerometer" type="Label" parent="Control"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 14.0
|
||||
rect_scale = Vector2( 2, 2 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "Accelerometer"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ]
|
||||
|
||||
[node name="Magnetometer" type="Label" parent="Control"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 30.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 44.0
|
||||
rect_scale = Vector2( 2, 2 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "Magnetometer"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ]
|
||||
|
||||
[node name="Gyroscope" type="Label" parent="Control"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 60.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 74.0
|
||||
rect_scale = Vector2( 2, 2 )
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 4
|
||||
text = "Gyroscope"
|
||||
percent_visible = 1.0
|
||||
lines_skipped = 0
|
||||
max_lines_visible = -1
|
||||
_sections_unfolded = [ "Anchor", "Margin", "Rect", "Size Flags" ]
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.285209, 0, 11.9833 )
|
||||
projection = 0
|
||||
fov = 65.0
|
||||
near = 0.1
|
||||
far = 100.0
|
||||
keep_aspect = 1
|
||||
current = false
|
||||
cull_mask = 1048575
|
||||
environment = SubResource( 1 )
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
doppler/tracking = 0
|
||||
|
||||
[node name="Arrows" type="Spatial" parent="."]
|
||||
|
||||
[node name="AccelerometerArrow" type="Spatial" parent="Arrows"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Bottom" type="MeshInstance" parent="Arrows/AccelerometerArrow"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="Top" type="MeshInstance" parent="Arrows/AccelerometerArrow"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="MagnetoArrow" type="Spatial" parent="Arrows"]
|
||||
|
||||
transform = Transform( -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Bottom" type="MeshInstance" parent="Arrows/MagnetoArrow"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="Top" type="MeshInstance" parent="Arrows/MagnetoArrow"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 5 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="NorthArrow" type="Spatial" parent="Arrows"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Bottom" type="MeshInstance" parent="Arrows/NorthArrow"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 2 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 6 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="Top" type="MeshInstance" parent="Arrows/NorthArrow"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 4 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 6 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="Boxes" type="Spatial" parent="."]
|
||||
|
||||
[node name="MagAndGrav" type="MeshInstance" parent="Boxes"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7, -4, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 7 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 8 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="GyroAndGrav" type="MeshInstance" parent="Boxes"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7, -4, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 7 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 8 )
|
||||
_sections_unfolded = [ "Transform", "material" ]
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
|
||||
transform = Transform( 0.884838, -0.329433, 0.329449, 0, 0.707124, 0.707089, -0.4659, -0.625659, 0.62569, 0, 4.69444, 0 )
|
||||
layers = 1
|
||||
light_color = Color( 1, 1, 1, 1 )
|
||||
light_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
light_cull_mask = -1
|
||||
shadow_enabled = false
|
||||
shadow_color = Color( 0, 0, 0, 1 )
|
||||
shadow_bias = 0.1
|
||||
shadow_contact = 0.0
|
||||
shadow_reverse_cull_face = false
|
||||
editor_only = false
|
||||
directional_shadow_mode = 2
|
||||
directional_shadow_split_1 = 0.1
|
||||
directional_shadow_split_2 = 0.2
|
||||
directional_shadow_split_3 = 0.5
|
||||
directional_shadow_blend_splits = false
|
||||
directional_shadow_normal_bias = 0.8
|
||||
directional_shadow_bias_split_scale = 0.25
|
||||
directional_shadow_depth_range = 0
|
||||
directional_shadow_max_distance = 200.0
|
||||
|
||||
|
||||
23
misc/sensors/project.godot
Normal file
23
misc/sensors/project.godot
Normal file
@@ -0,0 +1,23 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Accelerometer, magnetometer and gyro demo"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[gdnative]
|
||||
|
||||
singletons=[ ]
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
Reference in New Issue
Block a user