Aaron Franke
cd242f60fb
[3.4] Simplify list of branches in the README ( #1255 )
2025-10-02 17:01:44 -07:00
Rémi Verschelde
7a4d361d4d
Update README for new branches, matches Godot upstream
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(cherry picked from commit c0180d20d1 )
2023-02-28 18:36:03 +01:00
Aaron Franke
2e40f67b1b
Merge pull request #689 from aaronfranke/readme-post-b0d4a7c
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Update README files after release 3.4-b0d4a7c
2022-03-26 04:52:20 -05:00
Aaron Franke
f1de905f87
Update README files after release 3.4-b0d4a7c
2022-03-26 04:42:06 -05:00
Aaron Franke
b0d4a7cb8a
Fix incorrect title in README of RigidBody Character 3D
3.4-b0d4a7c
2022-03-26 03:41:48 -05:00
alan-man
fed698d0d2
Add a 3D Rigidbody character demo ( #675 )
2022-03-24 17:43:39 -05:00
ScorpionInc
db01a216fd
Add axis label highlighting to the Joypads demo ( #684 )
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Co-authored-by: Aaron Franke <arnfranke@yahoo.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-23 19:50:43 +01:00
cubeface
b46a823342
2d platformer gun cooldown fix ( #686 )
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Restart cooldown timer when gun has fired
2022-03-20 23:42:04 -05:00
Aaron Franke
2190128fd3
Merge pull request #687 from rburing/set_physics_params_before_spawn
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Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
2022-03-13 15:09:50 -05:00
Ricardo Buring
9e096b1c89
Dodge the Creeps: Set the physics parameters of the mob before adding it to the scene tree
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This follows the recommendation from https://github.com/godotengine/godot/issues/45638
2022-03-13 18:07:45 +01:00
Aaron Franke
14580c55ac
Merge pull request #685 from godotengine/dependabot/github_actions/actions/checkout-3
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Bump actions/checkout from 2 to 3
2022-03-01 13:10:07 -06:00
dependabot[bot]
076b0453c6
Bump actions/checkout from 2 to 3
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Bumps [actions/checkout](https://github.com/actions/checkout ) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases )
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md )
- [Commits](https://github.com/actions/checkout/compare/v2...v3 )
---
updated-dependencies:
- dependency-name: actions/checkout
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com >
2022-03-01 19:05:17 +00:00
Aaron Franke
6b983c0542
Merge pull request #678 from ScorpionInc/master
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Added Alpha effect to joystick indicators
2022-02-24 15:21:18 -06:00
ScorpionInc
07d6c311d7
Added alpha effect to joypad axis indicators
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Added alpha effect to joypad demo's axis and analog trigger indicators via the CanvasItem's self modulate property.
2022-02-23 15:02:41 +01:00
Aaron Franke
58c337c33c
Merge pull request #683 from rubynho/fix/broken_links
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Fix broken links for the your first 2D game tutorial
2022-02-17 12:28:02 -06:00
rubynho
aeb2d7b8d5
Fix tutorial name in the Dodge the Creeps project description
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The description was referencing the old tutorial by the name "Your first game",
but since then the name has changed to "Your first 2D game".
2022-02-16 21:08:44 -03:00
rubynho
b0fdd8cf76
Fix broken links for the your first 2D game tutorial
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The link was sending to a not found page because the "Your first game" tutorial
was moved to the "Your first 2D game" one.
2022-02-16 21:05:17 -03:00
Aaron Franke
fbde23fbb0
Merge pull request #682 from aaronfranke/2022
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Update copyright year to 2022
2022-02-14 01:54:44 -06:00
Aaron Franke
3f507c0363
Update copyright year to 2022
2022-02-14 01:51:20 -06:00
Aaron Franke
a2979d237b
Merge pull request #681 from aaronfranke/global-no-web
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Don't export global illumination demo to HTML5
2022-02-13 19:13:51 -06:00
Aaron Franke
9d67db049a
Don't export global illumination demo to HTML5
2022-02-13 16:15:24 -06:00
Aaron Franke
851f486a48
Merge pull request #674 from aaronfranke/midi-piano
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Add a MIDI Piano Demo
2022-02-13 15:38:38 -06:00
Aaron Franke
be43d1644b
Add MIDI Piano Demo
2022-02-13 15:30:55 -06:00
Aaron Franke
75505ca79f
Merge pull request #680 from aaronfranke/misc
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Misc minor fixes
2022-02-13 15:30:25 -06:00
Aaron Franke
7c8b9962ca
Misc minor fixes
2022-02-13 15:08:58 -06:00
Aaron Franke
149cfcb995
Merge pull request #656 from Calinou/switch-more-demos-to-gles2
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Switch 2D Platformer and Multiplayer Bomber demos to GLES2
2022-02-13 13:43:44 -06:00
Aaron Franke
7611baf52e
Merge pull request #659 from natetrost/master
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Update Android IAP sample to work with v1.1 of PBL plugin
2022-02-13 13:07:10 -06:00
Aaron Franke
efd3a46331
Merge pull request #679 from Calinou/add-global-illumination-demo-2
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Add a global illumination demo
2022-02-13 13:05:40 -06:00
Aaron Franke
4c0cb41a0e
Merge pull request #672 from Calinou/3d-kinematic-character-remove-giprobe
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Remove GIProbe from 3D Kinematic Character demo to improve performance
2022-02-13 12:58:30 -06:00
Hugo Locurcio
f6594e9923
Add a global illumination demo
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This demonstrates the visual difference between GIProbe,
BakedLightmap and ReflectionProbe.
2022-01-25 18:18:47 +01:00
Hugo Locurcio
4a832ad714
Remove GIProbe from 3D Kinematic Character demo to improve performance
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GIProbe is very demanding on integrated graphics and old/low-end GPUs,
which gave a poor first impression of Godot when running that demo.
2021-12-14 11:39:52 +01:00
Hugo Locurcio
0200ba6c95
Merge pull request #664 from seancwall/change-2d-creeps-start-button-shortcut
2021-12-13 21:22:33 +01:00
Sean Wall
0fc59325ab
Change start button shortcut to ui_accept
2021-12-01 20:17:38 -05:00
Hugo Locurcio
eba852bbde
Switch 2D Platformer and Multiplayer Bomber demos to GLES2
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This allows those demos to run on a greater range of devices.
Particles2D nodes were converted to CPUParticles2D for compatibility
with GLES2.
Physics-Based 2D Platformer demo now uses the same stretch mode
as 2D Platformer for consistency.
2021-11-17 19:39:39 +01:00
Hugo Locurcio
f82dd94089
Merge pull request #662 from benjarmstrong/mic_record_freeze_fix
2021-11-11 16:08:07 +01:00
Benjamin Armstrong
3e9e2079a7
Fix stall when playing recorded audio
2021-11-12 01:24:55 +11:00
Aaron Franke
585455e67c
Merge pull request #639 from aaronfranke/godot3.4
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Upgrade demos to Godot 3.4
3.4-585455e
2021-11-05 13:01:54 -04:00
Aaron Franke
b7e0a470c7
Update demos to Godot 3.4
2021-11-05 11:48:47 -05:00
Aaron Franke
53ea602c07
Update README for the new 3.3 branch
2021-11-05 10:15:06 -05:00
Aaron Franke
874d3bcc33
Merge pull request #657 from Calinou/allow-fallback-gles2
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Allow 3D demos to fallback to GLES2
2021-11-05 11:07:01 -04:00
Hugo Locurcio
cbb5c94c6f
Allow 3D demos to fallback to GLES2
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A GLES2-specific tweak is now documented for the GUI in 3D demo.
This also tweaks shadow quality and performance to find a better
balance and result in smoother shadows, including when using GLES2
(thanks to the use of PCF13 shadow filter mode).
In demos that allow falling back to GLES2, ETC1 texture import
is enabled to allow exporting to Android or HTML5 without having
to tweak anything.
2021-11-05 09:57:51 -05:00
Nate Trost
87cfcb7a4f
Update Android IAP demo for v1.1 of PBL plugin
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Minor update to reflect an API change in v1.1 of the
Google Play Billing Library plugin.
The queryPurchases function changed to be asyncronous,
added a query_purchases_response callback to process
the results.
This change is dependent on the contents of:
https://github.com/godotengine/godot-google-play-billing/pull/25
2021-11-02 15:53:54 -05:00
Aaron Franke
44aefaecb6
Merge pull request #655 from Calinou/bullet-shower-no-check-collision-with-other-bullets
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Don't check bullet collision with other bullets in the Bullet shower demo
2021-10-26 10:33:38 -04:00
Hugo Locurcio
7a7af4cf4e
Don't check bullet collision with other bullets in the Bullet shower demo
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This improves performance by reducing the number of collision checks
that need to be done.
2021-10-25 23:16:29 +02:00
Rémi Verschelde
1916f87ac5
Merge pull request #654 from aaronfranke/circlepop-noready
2021-10-15 21:54:09 +02:00
Aaron Franke
36e8b45bd4
Remove useless "_ready" in the Circle Pop demo
2021-10-15 14:35:14 -05:00
Rémi Verschelde
89b64e33e2
CI: Ping actions/checkout@v2, no need to be more specific
2021-10-15 21:20:16 +02:00
Gunnar Ahlberg
2b10e6724e
Fix leaked object - Label ( #648 )
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This fixes a warning of leaked instances.
2021-09-13 00:05:26 -05:00
Hugo Locurcio
b9685cb369
Merge pull request #645 from Calinou/use-remotesync-keyword
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Use `remotesync` instead of the deprecated `sync` in networking demos
2021-08-29 17:09:25 +02:00
Hugo Locurcio
d1f25ca4aa
Use remotesync instead of the deprecated sync in networking demos
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The `sync` keyword has been deprecated since Godot 3.1.
2021-08-29 12:22:37 +02:00