Aaron Franke
f43c0fb3a1
[3.2] Simplify list of branches in the README ( #1255 )
2025-10-02 16:55:39 -07:00
Rémi Verschelde
834c62fb88
Update README for new branches, matches Godot upstream
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(cherry picked from commit c0180d20d1 )
2023-02-28 18:36:43 +01:00
Aaron Franke
098e13cca2
[3.2] Update README for the new 3.3 branch
2021-11-05 10:16:59 -05:00
Aaron Franke
ee1252eafe
Merge pull request #611 from aaronfranke/3.2-readme-license-3.2
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[3.2] Update README for the new 3.2 branch
2021-04-21 03:52:20 -05:00
Aaron Franke
aa5aa936cb
[3.2] Update README for the new 3.2 branch
2021-04-21 03:59:54 -04:00
Rémi Verschelde
94ec2ea5d9
Merge pull request #607 from aaronfranke/3.2-readme
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Update README for the new 3.2 branch
2021-04-21 09:57:08 +02:00
Aaron Franke
40aec7c068
Update README for the new 3.2 branch
2021-04-14 13:46:19 -04:00
Aaron Franke
ead2777f48
Merge pull request #606 from nekomatata/physics-tests-contacts-update
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Updated 2d/3d physics contact performance tests
2021-04-14 12:34:24 -05:00
PouleyKetchoupp
0a0d44d4f1
Updated 2d/3d physics contact performance tests
2021-04-14 08:19:10 -07:00
Aaron Franke
4911866f3d
Merge pull request #604 from waimus/os_midi_scan_fix
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Fix MIDI devices scanning
2021-04-05 16:51:00 -04:00
waimus
d7e1052205
Fix MIDI devices scanning
2021-04-06 03:10:33 +07:00
Aaron Franke
8e2dbf3f55
Merge pull request #602 from aaronfranke/etc
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Use ETC instead of ETC2 for all GLES2 demos
2021-03-30 02:31:43 -04:00
Aaron Franke
2ee9b47f6c
Use ETC instead of ETC2 for all GLES2 demos
2021-03-29 18:30:14 -04:00
Aaron Franke
d8dc94c1ff
Merge pull request #601 from aaronfranke/ternary-volume
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Use fewer ternary operators and decrease volume of Platformer 2D
2021-03-29 18:29:28 -04:00
Aaron Franke
d989bf6209
Use fewer ternary operators and decrease volume of Platformer 2D
2021-03-28 22:03:03 -04:00
Aaron Franke
021070215c
Merge pull request #595 from dalexeev/bullet-shower-improve
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Small improvement for Bullet Shower Demo
2021-03-26 20:20:31 -07:00
Aaron Franke
ac61cba05b
Merge pull request #597 from aaronfranke/joy-24
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Handle up to 24 joypad buttons in the Joypads demo
2021-03-15 04:34:12 -04:00
Aaron Franke
21e829416f
Handle up to 24 joypad buttons in the Joypads demo
2021-03-13 23:28:22 -04:00
Danil Alexeev
cf7e4b31f4
Small improvement for Bullet Shower Demo
2021-03-13 21:04:13 +03:00
Aaron Franke
dc5c1016ce
Merge pull request #594 from aaronfranke/assetlib-5c154da
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Add links to the Asset Library after release 3.2-5c154da
2021-03-11 21:56:54 -08:00
Aaron Franke
8a0824a948
Add links to the Asset Library after release 3.2-5c154da
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Also expand the CODEOWNERS file
2021-03-12 00:32:11 -05:00
Aaron Franke
5c154dac25
Merge pull request #593 from nekomatata/physics-tests-cancel-fix
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Physics test cases, cancel previous running test properly
3.2-5c154da
2021-03-09 18:49:38 -05:00
PouleyKetchoupp
7f095a6092
Physics test cases, cancel previous running test properly
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Allows canceling running test cases (including all tests cases) properly and without error.
2021-03-08 12:27:13 -07:00
Aaron Franke
35687c3ead
Merge pull request #592 from aaronfranke/kine-char-3d-pos
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Set the reset position from the initial start position in KC3D
2021-03-03 14:55:35 -05:00
Aaron Franke
f91fe01f3e
Set the reset position from the initial start position in KC3D
2021-03-03 14:41:44 -05:00
Aaron Franke
43d29bfbbb
Merge pull request #591 from aaronfranke/misc
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Misc improvements and tweaks for 3.2.3
2021-03-03 14:19:31 -05:00
Aaron Franke
7dff4e748d
Merge pull request #590 from aaronfranke/kine-char-3d
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Improve the Kinematic Character 3D demo
2021-03-03 14:18:33 -05:00
Aaron Franke
4913cd868a
Misc fixes and tweaks
2021-03-03 02:59:17 -05:00
Aaron Franke
973c12264c
Improve the Kinematic Character 3D demo
2021-03-03 02:55:05 -05:00
Aaron Franke
fecbed5fb2
Merge pull request #586 from Calinou/improve-demo-configuration
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Improve several demos' configuration
2021-03-02 18:25:05 -05:00
Aaron Franke
82e68e378b
Merge pull request #589 from Calinou/improve-3d-platformer-demo
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Improve the 3D platformer demo
2021-03-02 18:22:31 -05:00
Aaron Franke
bbf4cff5f7
Merge pull request #588 from Calinou/readd-bullet-shower-demo
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Port the Bullet Shower demo from Godot 2.1
2021-03-02 18:22:23 -05:00
Hugo Locurcio
3d6ba65cfc
Improve the 3D platformer demo
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- Increase gravity, player speed and air acceleration for a less floaty
feeling.
- Clean up the code to use constants when relevant and remove unused enums.
2021-03-02 19:36:25 +01:00
Hugo Locurcio
ca0f74ee44
Port the Bullet Shower demo from Godot 2.1
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This demo showcases how to use low-level Servers to achieve better
CPU performance when drawing large amounts of objects.
The code has been updated for Godot 3.2, cleaned up and has received
additional comments.
2021-03-02 18:32:01 +01:00
Hugo Locurcio
aa65867e43
Improve several demos' configuration
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- Enable anisotropic filtering in 3D demos, and set the quality to
16× on desktop and 4× on mobile.
- Enable 4× MSAA on some 3D demos that didn't use it beforehand.
- On GLES3 demos, disable MSAA on mobile as these demos are often
more demanding.
- Use more conservative framebuffer allocation settings for better
performance.
- Use PCF13 shadow filtering in GLES2 demos on desktop to benefit
from soft shadows in Godot 3.2.4 and later.
In Godot 3.2.3, this will make shadows smoother but still "blocky".
- Use Lossless compression instead of VRAM compression for
small textures such as the voxel demo texture atlas.
2021-02-28 22:28:44 +01:00
Aaron Franke
c2e7a30e42
Merge pull request #587 from aaronfranke/web-readme
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Link to the web export in the README and format names nicer
2021-02-28 16:18:29 -05:00
Aaron Franke
4dbfd92e6f
Link to the web export in the README and format names nicer
2021-02-28 15:50:59 -05:00
Aaron Franke
c0d9e483c2
Merge pull request #582 from Calinou/deploy-html5-demos
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Deploy exported HTML5 demos to GitHub Pages
2021-02-27 23:16:36 -05:00
Hugo Locurcio
36db05c3b9
Deploy exported HTML5 demos to GitHub Pages
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This makes it possible for users to test Godot's features without
having to download anything.
2021-02-28 05:12:06 +01:00
ThomasFederau
fc032119ca
Added interpolation functionality to ik_look_at node ( #585 )
2021-02-26 22:29:47 -05:00
Aaron Franke
98ed996780
Merge pull request #584 from nekomatata/physics-tests-2d-character-update
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Updated 2D character controller physics tests
2021-02-26 09:25:58 -05:00
PouleyKetchoupp
fa83ee0277
Updated 2D character controller physics tests
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Added new test for 2D character controller:
Character - Pixels
Functional test for pixel art related issues around KinematicBody and
RigidBody character controllers.
Adjusted existing tests and added more test cases to cover most use
cases from recent fixed issues and regressions for KinematicBody.
Added a more automated way to run all tests with checks to see which
ones failed in character controller tests.
Also fixed some minor issues with the log scrollbar.
2021-02-22 20:09:43 -07:00
Aaron Franke
7c137510e7
Merge pull request #583 from aaronfranke/trucktown-force-spedometer
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Use a higher engine force when slow and add a spedometer in Truck Town
2021-02-22 21:46:03 -05:00
Aaron Franke
10a7e3d301
Use a higher engine force when slow and add a spedometer in Truck Town
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-22 13:56:17 -05:00
Aaron Franke
feaf406fee
Merge pull request #581 from Calinou/truck-town-improve-controls-camera
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Improve controls and camera handling in the Truck Town demo
2021-02-22 13:46:05 -05:00
Hugo Locurcio
d90e401d2a
Improve controls and camera handling in the Truck Town demo
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- Increase movement and steering speed significantly.
- Increase gravity slightly for a less floaty feeling.
- Simplify camera code (height is now constant).
- Tweaked camera distance and height to fit each vehicle.
- Fix script error when pressing Escape in the main menu
(the demo will now quit).
2021-02-21 20:00:04 +01:00
Aaron Franke
99ad90bd0d
Merge pull request #580 from Calinou/simplify-3d-scaling-setup
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Simplify the 3D scaling demo setup, enable filtering by default
2021-02-12 23:57:49 -05:00
Hugo Locurcio
4adaaa2eb2
Simplify the 3D scaling demo setup, enable filtering by default
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It turns out using a TextureRect node isn't necessary :)
The typical ViewportContainer + Viewport setup can be used just
fine to enable filtering on the ViewportTexture returned by the
Viewport.
The performance of the new method is equivalent to the old one.
2021-02-13 02:56:51 +01:00
Aaron Franke
b946d20762
Merge pull request #575 from Faless/joy/remap_wizard
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[Joypads] Add SDL config re-mapping tool.
2021-02-07 16:24:18 -05:00
Fabio Alessandrelli
2a13307276
[Joypads] Add SDL config re-mapping tool.
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Most of the code is in the remap folder, but it depends on the gamepad
diagram scene.
It allows remapping of pads to values that godot can understand.
It also comes with some default mapping for the HTML5 platform.
2021-02-07 13:19:18 +01:00