Merge pull request #592 from aaronfranke/kine-char-3d-pos

Set the reset position from the initial start position in KC3D
This commit is contained in:
Aaron Franke
2021-03-03 14:55:35 -05:00
committed by GitHub

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@@ -5,14 +5,16 @@ const JUMP_SPEED = 5
const ACCELERATION = 2
const DECELERATION = 4
onready var camera = $Target/Camera
onready var gravity = -ProjectSettings.get_setting("physics/3d/default_gravity")
onready var start_position = translation
var velocity: Vector3
func _physics_process(delta):
if Input.is_action_just_pressed("exit"):
get_tree().quit()
if Input.is_action_just_pressed("reset_position"):
translation = Vector3(-3, 4, 8)
translation = start_position
var dir = Vector3()
dir.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
@@ -20,7 +22,7 @@ func _physics_process(delta):
# Get the camera's transform basis, but remove the X rotation such
# that the Y axis is up and Z is horizontal.
var cam_basis = $Target/Camera.global_transform.basis
var cam_basis = camera.global_transform.basis
var basis = cam_basis.rotated(cam_basis.x, -cam_basis.get_euler().x)
dir = basis.xform(dir)