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godot-csharp-vscode/CHANGELOG.md
Ignacio Roldán Etcheverry aedd1af0ae Bump version to 0.2.1
2021-11-22 02:09:29 +01:00

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# Change Log
## 0.2.1
- Fix debugging not working on Windows due to wrong path separators (PR: [#35](https://github.com/godotengine/godot-csharp-vscode/pull/35))
- Update README with documentation for 0.2.0 features (PR: [#33](https://github.com/godotengine/godot-csharp-vscode/pull/33))
## 0.2.0
- Add `executableArguments` launch option (PR: [#21](https://github.com/godotengine/godot-csharp-vscode/pull/21))
- Assets and configuration providers (PR: [#22](https://github.com/godotengine/godot-csharp-vscode/pull/22))
- Generate `tasks.json` and `preLaunchTask` for `launch.json`
- Attempt to find Godot executable path for configuring `tasks.json` and `launch.json`
- Add snippets for `launch.json` configurations
- Fix launch and debug configurations not working due to `package.json` using a deprecated property
- Add debug configuration to launch a specified scene (PR: [#24](https://github.com/godotengine/godot-csharp-vscode/pull/24))
- Add support for different Godot project locations in workspace (PR: [#28](https://github.com/godotengine/godot-csharp-vscode/pull/28))
- Bump minimum required version of VS Code to v1.62
Many thanks to @raulsntos and @olestourko
## 0.1.3
- Fix communication with the Godot editor not working on Windows
## 0.1.2
- Fix missing dependencies
## 0.1.1
- Add extension icon
## 0.1.0
- Initial release