mirror of
https://github.com/godotengine/godot-csharp-vscode.git
synced 2025-12-31 21:48:32 +03:00
37 lines
1.3 KiB
Markdown
37 lines
1.3 KiB
Markdown
# Change Log
|
|
|
|
## 0.2.1
|
|
|
|
- Fix debugging not working on Windows due to wrong path separators (PR: [#35](https://github.com/godotengine/godot-csharp-vscode/pull/35))
|
|
- Update README with documentation for 0.2.0 features (PR: [#33](https://github.com/godotengine/godot-csharp-vscode/pull/33))
|
|
|
|
## 0.2.0
|
|
|
|
- Add `executableArguments` launch option (PR: [#21](https://github.com/godotengine/godot-csharp-vscode/pull/21))
|
|
- Assets and configuration providers (PR: [#22](https://github.com/godotengine/godot-csharp-vscode/pull/22))
|
|
- Generate `tasks.json` and `preLaunchTask` for `launch.json`
|
|
- Attempt to find Godot executable path for configuring `tasks.json` and `launch.json`
|
|
- Add snippets for `launch.json` configurations
|
|
- Fix launch and debug configurations not working due to `package.json` using a deprecated property
|
|
- Add debug configuration to launch a specified scene (PR: [#24](https://github.com/godotengine/godot-csharp-vscode/pull/24))
|
|
- Add support for different Godot project locations in workspace (PR: [#28](https://github.com/godotengine/godot-csharp-vscode/pull/28))
|
|
- Bump minimum required version of VS Code to v1.62
|
|
|
|
Many thanks to @raulsntos and @olestourko
|
|
|
|
## 0.1.3
|
|
|
|
- Fix communication with the Godot editor not working on Windows
|
|
|
|
## 0.1.2
|
|
|
|
- Fix missing dependencies
|
|
|
|
## 0.1.1
|
|
|
|
- Add extension icon
|
|
|
|
## 0.1.0
|
|
|
|
- Initial release
|