# Change Log ## 0.2.1 - Fix debugging not working on Windows due to wrong path separators (PR: [#35](https://github.com/godotengine/godot-csharp-vscode/pull/35)) - Update README with documentation for 0.2.0 features (PR: [#33](https://github.com/godotengine/godot-csharp-vscode/pull/33)) ## 0.2.0 - Add `executableArguments` launch option (PR: [#21](https://github.com/godotengine/godot-csharp-vscode/pull/21)) - Assets and configuration providers (PR: [#22](https://github.com/godotengine/godot-csharp-vscode/pull/22)) - Generate `tasks.json` and `preLaunchTask` for `launch.json` - Attempt to find Godot executable path for configuring `tasks.json` and `launch.json` - Add snippets for `launch.json` configurations - Fix launch and debug configurations not working due to `package.json` using a deprecated property - Add debug configuration to launch a specified scene (PR: [#24](https://github.com/godotengine/godot-csharp-vscode/pull/24)) - Add support for different Godot project locations in workspace (PR: [#28](https://github.com/godotengine/godot-csharp-vscode/pull/28)) - Bump minimum required version of VS Code to v1.62 Many thanks to @raulsntos and @olestourko ## 0.1.3 - Fix communication with the Godot editor not working on Windows ## 0.1.2 - Fix missing dependencies ## 0.1.1 - Add extension icon ## 0.1.0 - Initial release