Update README for 3.2.3 and remove undesired BOM characters

This commit is contained in:
Aaron Franke
2020-07-03 21:56:56 -04:00
parent 20c223a3de
commit 15febd5dda
19 changed files with 24 additions and 24 deletions

View File

@@ -1,4 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29806.167

View File

@@ -1,4 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Addin/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=aggregatable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=clsid/@EntryIndexedValue">True</s:Boolean>

View File

@@ -1,4 +1,4 @@
using Microsoft.VisualStudio;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell.Interop;
using Mono.Debugging.Soft;

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;

View File

@@ -1,4 +1,4 @@
using EnvDTE;
using EnvDTE;
using Mono.Debugging.Soft;
using Mono.Debugging.VisualStudio;

View File

@@ -1,4 +1,4 @@
using Microsoft.VisualStudio;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Flavor;
using Microsoft.VisualStudio.Shell.Interop;
using System;

View File

@@ -1,4 +1,4 @@
using Microsoft.VisualStudio.Shell.Flavor;
using Microsoft.VisualStudio.Shell.Flavor;
using System;
using System.Runtime.InteropServices;

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<CommandTable language="en-us" xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable">
<Commands package="guidDebugTargetHandlerCmdSet">
<Buttons>

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.IO;

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />

View File

@@ -1,4 +1,4 @@
using System.Reflection;
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Microsoft;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Interop;

View File

@@ -1,4 +1,4 @@
using System.Threading.Tasks;
using System.Threading.Tasks;
using Xunit;
namespace GodotCompletionProviders.Test

View File

@@ -1,7 +1,7 @@
using System.Reflection;
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GodotCompletionProviders.Test")]
@@ -13,8 +13,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -24,11 +24,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]

View File

@@ -14,7 +14,7 @@ namespace Godot
public static Resource Load(string path) => throw new NotImplementedException();
public static T Load<T>(string path) where T : class => throw new NotImplementedException();
}
public static class ResourceLoader
{
public static Resource Load(string path, string typeHint = "", bool noCache = false) => throw new NotImplementedException();

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.CodeAnalysis.Analyzers" version="2.9.4" targetFramework="net472" developmentDependency="true" />
<package id="Microsoft.CodeAnalysis.CSharp" version="3.3.1" targetFramework="net472" />

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />

View File

@@ -3,7 +3,7 @@ Visual Studio extension for the Godot game engine C# projects.
## Requirements
- **Godot 3.2.2** or greater. Older versions of Godot are not supported.
- **Godot 3.2.3** or greater. Older versions of Godot are not supported and do not work.
## Features