diff --git a/GodotAddinVS.sln b/GodotAddinVS.sln index 0bcfa8f..349ec38 100644 --- a/GodotAddinVS.sln +++ b/GodotAddinVS.sln @@ -1,4 +1,4 @@ - + Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.29806.167 diff --git a/GodotAddinVS.sln.DotSettings b/GodotAddinVS.sln.DotSettings index f286055..05f4060 100644 --- a/GodotAddinVS.sln.DotSettings +++ b/GodotAddinVS.sln.DotSettings @@ -1,4 +1,4 @@ - + True True True diff --git a/GodotAddinVS/Debugging/GodotDebuggableProjectCfg.cs b/GodotAddinVS/Debugging/GodotDebuggableProjectCfg.cs index 7bb35db..80e5776 100644 --- a/GodotAddinVS/Debugging/GodotDebuggableProjectCfg.cs +++ b/GodotAddinVS/Debugging/GodotDebuggableProjectCfg.cs @@ -1,4 +1,4 @@ -using Microsoft.VisualStudio; +using Microsoft.VisualStudio; using Microsoft.VisualStudio.OLE.Interop; using Microsoft.VisualStudio.Shell.Interop; using Mono.Debugging.Soft; diff --git a/GodotAddinVS/Debugging/GodotDebuggerSession.cs b/GodotAddinVS/Debugging/GodotDebuggerSession.cs index 4fa1917..b03cba5 100644 --- a/GodotAddinVS/Debugging/GodotDebuggerSession.cs +++ b/GodotAddinVS/Debugging/GodotDebuggerSession.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; diff --git a/GodotAddinVS/Debugging/GodotStartInfo.cs b/GodotAddinVS/Debugging/GodotStartInfo.cs index 3f6a6ba..940c36f 100644 --- a/GodotAddinVS/Debugging/GodotStartInfo.cs +++ b/GodotAddinVS/Debugging/GodotStartInfo.cs @@ -1,4 +1,4 @@ -using EnvDTE; +using EnvDTE; using Mono.Debugging.Soft; using Mono.Debugging.VisualStudio; diff --git a/GodotAddinVS/GodotFlavoredProject.cs b/GodotAddinVS/GodotFlavoredProject.cs index a65776d..ce1bb9f 100644 --- a/GodotAddinVS/GodotFlavoredProject.cs +++ b/GodotAddinVS/GodotFlavoredProject.cs @@ -1,4 +1,4 @@ -using Microsoft.VisualStudio; +using Microsoft.VisualStudio; using Microsoft.VisualStudio.Shell.Flavor; using Microsoft.VisualStudio.Shell.Interop; using System; diff --git a/GodotAddinVS/GodotFlavoredProjectFactory.cs b/GodotAddinVS/GodotFlavoredProjectFactory.cs index 19537cb..abcddb5 100644 --- a/GodotAddinVS/GodotFlavoredProjectFactory.cs +++ b/GodotAddinVS/GodotFlavoredProjectFactory.cs @@ -1,4 +1,4 @@ -using Microsoft.VisualStudio.Shell.Flavor; +using Microsoft.VisualStudio.Shell.Flavor; using System; using System.Runtime.InteropServices; diff --git a/GodotAddinVS/GodotPackage.cs b/GodotAddinVS/GodotPackage.cs index 85a75cd..fcb9552 100644 --- a/GodotAddinVS/GodotPackage.cs +++ b/GodotAddinVS/GodotPackage.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; diff --git a/GodotAddinVS/GodotPackage.vsct b/GodotAddinVS/GodotPackage.vsct index 4187b3e..717ae5c 100644 --- a/GodotAddinVS/GodotPackage.vsct +++ b/GodotAddinVS/GodotPackage.vsct @@ -1,4 +1,4 @@ - + diff --git a/GodotAddinVS/GodotSolutionEventsListener.cs b/GodotAddinVS/GodotSolutionEventsListener.cs index 68f0e1a..28a1a8d 100644 --- a/GodotAddinVS/GodotSolutionEventsListener.cs +++ b/GodotAddinVS/GodotSolutionEventsListener.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.ComponentModel.Design; using System.IO; diff --git a/GodotAddinVS/NuGet.Config b/GodotAddinVS/NuGet.Config index 509dd87..d46df7f 100644 --- a/GodotAddinVS/NuGet.Config +++ b/GodotAddinVS/NuGet.Config @@ -1,4 +1,4 @@ - + diff --git a/GodotAddinVS/Properties/AssemblyInfo.cs b/GodotAddinVS/Properties/AssemblyInfo.cs index 9d15f65..f7ddb33 100644 --- a/GodotAddinVS/Properties/AssemblyInfo.cs +++ b/GodotAddinVS/Properties/AssemblyInfo.cs @@ -1,4 +1,4 @@ -using System.Reflection; +using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following diff --git a/GodotAddinVS/SolutionEventsListener.cs b/GodotAddinVS/SolutionEventsListener.cs index 6b4e735..86a2702 100644 --- a/GodotAddinVS/SolutionEventsListener.cs +++ b/GodotAddinVS/SolutionEventsListener.cs @@ -1,4 +1,4 @@ -using System; +using System; using Microsoft; using Microsoft.VisualStudio; using Microsoft.VisualStudio.Shell.Interop; diff --git a/GodotCompletionProviders.Test/NodePathTests.cs b/GodotCompletionProviders.Test/NodePathTests.cs index afe7c4f..aaa835e 100644 --- a/GodotCompletionProviders.Test/NodePathTests.cs +++ b/GodotCompletionProviders.Test/NodePathTests.cs @@ -1,4 +1,4 @@ -using System.Threading.Tasks; +using System.Threading.Tasks; using Xunit; namespace GodotCompletionProviders.Test diff --git a/GodotCompletionProviders.Test/Properties/AssemblyInfo.cs b/GodotCompletionProviders.Test/Properties/AssemblyInfo.cs index 7612bd5..8288be9 100644 --- a/GodotCompletionProviders.Test/Properties/AssemblyInfo.cs +++ b/GodotCompletionProviders.Test/Properties/AssemblyInfo.cs @@ -1,7 +1,7 @@ -using System.Reflection; +using System.Reflection; using System.Runtime.InteropServices; -// General Information about an assembly is controlled through the following +// General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("GodotCompletionProviders.Test")] @@ -13,8 +13,8 @@ using System.Runtime.InteropServices; [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] @@ -24,11 +24,11 @@ using System.Runtime.InteropServices; // Version information for an assembly consists of the following four values: // // Major Version -// Minor Version +// Minor Version // Build Number // Revision // -// You can specify all the values or you can default the Build and Revision Numbers +// You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("1.0.0.0")] diff --git a/GodotCompletionProviders.Test/ResourcePathTests.cs b/GodotCompletionProviders.Test/ResourcePathTests.cs index f272f79..b70c123 100644 --- a/GodotCompletionProviders.Test/ResourcePathTests.cs +++ b/GodotCompletionProviders.Test/ResourcePathTests.cs @@ -14,7 +14,7 @@ namespace Godot public static Resource Load(string path) => throw new NotImplementedException(); public static T Load(string path) where T : class => throw new NotImplementedException(); } - + public static class ResourceLoader { public static Resource Load(string path, string typeHint = "", bool noCache = false) => throw new NotImplementedException(); diff --git a/GodotCompletionProviders.Test/packages.config b/GodotCompletionProviders.Test/packages.config index 254a486..a413179 100644 --- a/GodotCompletionProviders.Test/packages.config +++ b/GodotCompletionProviders.Test/packages.config @@ -1,4 +1,4 @@ - + diff --git a/NuGet.Config b/NuGet.Config index 509dd87..d46df7f 100644 --- a/NuGet.Config +++ b/NuGet.Config @@ -1,4 +1,4 @@ - + diff --git a/README.md b/README.md index c1e0bf3..e1c1a65 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Visual Studio extension for the Godot game engine C# projects. ## Requirements -- **Godot 3.2.2** or greater. Older versions of Godot are not supported. +- **Godot 3.2.3** or greater. Older versions of Godot are not supported and do not work. ## Features