mirror of
https://github.com/godotengine/godot-csharp-visualstudio.git
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111 lines
4.8 KiB
C#
111 lines
4.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using GodotCompletionProviders;
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using GodotTools.IdeMessaging;
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using GodotTools.IdeMessaging.Requests;
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using Microsoft.VisualStudio.Shell;
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using Microsoft.VisualStudio.Shell.Interop;
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using ILogger = GodotCompletionProviders.ILogger;
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using Task = System.Threading.Tasks.Task;
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namespace GodotAddinVS
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{
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/// <summary>
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/// This is the class that implements the package exposed by this assembly.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The minimum requirement for a class to be considered a valid package for Visual Studio
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/// is to implement the IVsPackage interface and register itself with the shell.
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/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
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/// to do it: it derives from the Package class that provides the implementation of the
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/// IVsPackage interface and uses the registration attributes defined in the framework to
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/// register itself and its components with the shell. These attributes tell the pkgdef creation
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/// utility what data to put into .pkgdef file.
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/// </para>
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/// <para>
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/// To get loaded into VS, the package must be referred by <Asset Type="Microsoft.VisualStudio.VsPackage" ...> in .vsixmanifest file.
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/// </para>
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/// </remarks>
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[PackageRegistration(UseManagedResourcesOnly = true, AllowsBackgroundLoading = true)]
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[Guid(PackageGuidString)]
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[ProvideProjectFactory(typeof(GodotFlavoredProjectFactory), "Godot.Project", null, "csproj", "csproj", null,
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LanguageVsTemplate = "CSharp", TemplateGroupIDsVsTemplate = "Godot")]
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[ProvideOptionPage(typeof(GeneralOptionsPage),
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"Godot", "General", 0, 0, true)]
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[ProvideMenuResource("Menus.ctmenu", 1)]
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public sealed class GodotPackage : AsyncPackage
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{
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/// <summary>
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/// GodotPackage GUID string.
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/// </summary>
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public const string PackageGuidString = "fbf828da-088b-482a-a550-befaed4b5d25";
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public const string GodotProjectGuid = "8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED";
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#region Package Members
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public static GodotPackage Instance { get; private set; }
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public GodotPackage()
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{
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Instance = this;
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}
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/// <summary>
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/// Initialization of the package; this method is called right after the package is sited, so this is the place
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/// where you can put all the initialization code that rely on services provided by VisualStudio.
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/// </summary>
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/// <param name="cancellationToken">A cancellation token to monitor for initialization cancellation, which can occur when VS is shutting down.</param>
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/// <param name="progress">A provider for progress updates.</param>
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/// <returns>A task representing the async work of package initialization, or an already completed task if there is none. Do not return null from this method.</returns>
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protected override async Task InitializeAsync(CancellationToken cancellationToken,
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IProgress<ServiceProgressData> progress)
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{
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// When initialized asynchronously, the current thread may be a background thread at this point.
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// Do any initialization that requires the UI thread after switching to the UI thread.
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await JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);
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RegisterProjectFactory(new GodotFlavoredProjectFactory(this));
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GodotSolutionEventsListener = new GodotSolutionEventsListener(this);
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var completionProviderContext = new GodotVsProviderContext(this);
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BaseCompletionProvider.Context = completionProviderContext;
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}
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internal GodotSolutionEventsListener GodotSolutionEventsListener { get; private set; }
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public GodotVSLogger Logger { get; } = new GodotVSLogger();
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public async Task ShowErrorMessageBoxAsync(string title, string message)
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{
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await JoinableTaskFactory.SwitchToMainThreadAsync();
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// ReSharper disable once SuspiciousTypeConversion.Global
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var uiShell = (IVsUIShell)await GetServiceAsync(typeof(SVsUIShell));
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if (uiShell == null)
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throw new ServiceUnavailableException(typeof(SVsUIShell));
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var clsid = Guid.Empty;
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Microsoft.VisualStudio.ErrorHandler.ThrowOnFailure(uiShell.ShowMessageBox(
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0,
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ref clsid,
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title,
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message,
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string.Empty,
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0,
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OLEMSGBUTTON.OLEMSGBUTTON_OK,
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OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST,
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OLEMSGICON.OLEMSGICON_CRITICAL,
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0,
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pnResult: out _));
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}
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#endregion
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}
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}
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