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godot-4.0.
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22
.github/actions/godot-cache/action.yml
vendored
Normal file
22
.github/actions/godot-cache/action.yml
vendored
Normal file
@@ -0,0 +1,22 @@
|
||||
name: Setup Godot build cache
|
||||
description: Setup Godot build cache.
|
||||
inputs:
|
||||
cache-name:
|
||||
description: The cache base name (job name by default).
|
||||
default: "${{github.job}}"
|
||||
scons-cache:
|
||||
description: The scons cache path.
|
||||
default: "${{github.workspace}}/.scons-cache/"
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
# Upload cache on completion and check it out now
|
||||
- name: Load .scons_cache directory
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{inputs.scons-cache}}
|
||||
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
restore-keys: |
|
||||
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
|
||||
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
|
||||
258
.github/workflows/ci.yml
vendored
258
.github/workflows/ci.yml
vendored
@@ -1,183 +1,143 @@
|
||||
name: Continuous integration
|
||||
on: [push, pull_request]
|
||||
|
||||
env:
|
||||
# Only used for the cache key. Increment version to force clean build.
|
||||
GODOT_BASE_BRANCH: 3.x
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: Build (Linux, GCC)
|
||||
runs-on: ubuntu-18.04
|
||||
build:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: 🐧 Linux (GCC)
|
||||
os: ubuntu-20.04
|
||||
platform: linux
|
||||
artifact-name: godot-cpp-linux-glibc2.31-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.linux.release.64.a
|
||||
godot_zip: Godot_v3.5-stable_linux_server.64.zip
|
||||
executable: Godot_v3.5-stable_linux_server.64
|
||||
cache-name: linux-x86_64
|
||||
|
||||
- name: 🏁 Windows (x86_64, MSVC)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.release.64.lib
|
||||
cache-name: windows-x86_64-msvc
|
||||
|
||||
- name: 🏁 Windows (x86_64, MinGW)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-linux-mingw-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.release.64.a
|
||||
flags: use_mingw=yes
|
||||
cache-name: windows-x86_64-mingw
|
||||
|
||||
- name: 🍎 macOS (universal)
|
||||
os: macos-13
|
||||
platform: osx
|
||||
artifact-name: godot-cpp-macos-universal-release
|
||||
artifact-path: bin/libgodot-cpp.osx.release.64.a
|
||||
flags: macos_arch=universal
|
||||
godot_zip: Godot_v3.5-stable_osx.universal.zip
|
||||
executable: Godot.app/Contents/MacOS/Godot
|
||||
cache-name: macos-unversal
|
||||
|
||||
- name: 🤖 Android (arm64)
|
||||
os: ubuntu-20.04
|
||||
platform: android
|
||||
artifact-name: godot-cpp-android-arm64-release
|
||||
artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
|
||||
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME android_arch=arm64v8
|
||||
cache-name: android-arm64
|
||||
|
||||
- name: 🍏 iOS (arm64)
|
||||
os: macos-13
|
||||
platform: ios
|
||||
artifact-name: godot-cpp-ios-arm64-release
|
||||
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
|
||||
cache-name: ios-arm64
|
||||
|
||||
env:
|
||||
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup Godot build cache
|
||||
uses: ./.github/actions/godot-cache
|
||||
with:
|
||||
cache-name: ${{ matrix.cache-name }}
|
||||
continue-on-error: true
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
- name: Linux dependencies
|
||||
if: ${{ matrix.platform == 'linux' }}
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq build-essential pkg-config
|
||||
|
||||
- name: Install scons
|
||||
run: |
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_linux_server.64.zip
|
||||
unzip Godot_v3.3.3-stable_linux_server.64.zip
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(nproc)
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
- name: Windows dependency (MinGW)
|
||||
if: ${{ matrix.platform == 'windows' }}
|
||||
uses: egor-tensin/setup-mingw@v2
|
||||
with:
|
||||
name: godot-cpp-linux-glibc2.27-x86_64-release
|
||||
path: bin/libgodot-cpp.linux.release.64.a
|
||||
if-no-files-found: error
|
||||
version: 12.2.0
|
||||
|
||||
- name: Build test GDNative library
|
||||
- name: Build godot-cpp (debug)
|
||||
run: |
|
||||
scons target=release platform=linux bits=64 -j $(nproc) -C test
|
||||
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }}
|
||||
|
||||
- name: Build test without rebuilding godot-cpp (debug)
|
||||
run: |
|
||||
cd test
|
||||
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
|
||||
|
||||
- name: Build test and godot-cpp (release)
|
||||
run: |
|
||||
cd test
|
||||
scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }}
|
||||
|
||||
- name: Run test GDNative library
|
||||
if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
|
||||
run: |
|
||||
./Godot_v3.3.3-stable_linux_server.64 --path test -s script.gd
|
||||
|
||||
windows-msvc:
|
||||
name: Build (Windows, MSVC)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.5/${{ matrix.godot_zip }}
|
||||
unzip ${{ matrix.godot_zip }}
|
||||
./${{ matrix.executable }} --path test -s script.gd
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.lib
|
||||
name: ${{ matrix.artifact-name }}
|
||||
path: ${{ matrix.artifact-path }}
|
||||
if-no-files-found: error
|
||||
|
||||
windows-mingw:
|
||||
name: Build (Windows, MinGW)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Build godot-cpp
|
||||
# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
|
||||
run: |
|
||||
Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
|
||||
scoop install gcc
|
||||
g++ --version
|
||||
gcc --version
|
||||
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-linux-mingw-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
macos:
|
||||
name: Build (macOS, Clang)
|
||||
runs-on: macos-10.15
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_osx.universal.zip
|
||||
unzip Godot_v3.3.3-stable_osx.universal.zip
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-macos-x86_64-release
|
||||
path: bin/libgodot-cpp.osx.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build test GDNative library
|
||||
run: |
|
||||
scons target=release platform=osx bits=64 -j $(sysctl -n hw.logicalcpu) -C test
|
||||
|
||||
- name: Run test GDNative library
|
||||
run: |
|
||||
./Godot.app/Contents/MacOS/Godot --path test -s script.gd
|
||||
|
||||
macos-arm64:
|
||||
name: Build (macOS, Clang, cross-compile arm64)
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
# The default SDK in github the actions environemnt seems to have problems compiling for arm64.
|
||||
# Use the latest 11.x SDK.
|
||||
SDK_BASE=/Library/Developer/CommandLineTools/SDKs
|
||||
SDK_VER=$(ls $SDK_BASE | grep "MacOSX11." | sort -r | head -n1)
|
||||
echo $SDK_BASE/$SDK_VER/
|
||||
scons target=release generate_bindings=yes macos_arch=arm64 macos_deployment_target=10.15 macos_sdk_path="$SDK_BASE/$SDK_VER/" -j $(sysctl -n hw.logicalcpu)
|
||||
|
||||
static-checks:
|
||||
name: Static Checks (clang-format)
|
||||
name: 📊 Static Checks (clang-format)
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Make apt sources.list use the default Ubuntu repositories
|
||||
run: |
|
||||
@@ -194,3 +154,7 @@ jobs:
|
||||
- name: Style checks via clang-format
|
||||
run: |
|
||||
bash ./misc/scripts/clang_format.sh
|
||||
|
||||
- name: Bindings generation checks (ensures get_file_list returns all generated files)
|
||||
run: |
|
||||
python ./misc/scripts/check_get_file_list.py
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -1,5 +1,10 @@
|
||||
# Misc
|
||||
gen/*
|
||||
logs/*
|
||||
*.log
|
||||
|
||||
# The default cache directory
|
||||
.scons_cache/
|
||||
|
||||
# Binaries
|
||||
*.o
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
# cmake arguments
|
||||
# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
|
||||
#
|
||||
#
|
||||
# godot-cpp cmake arguments
|
||||
# GODOT_HEADERS_DIR: This is where the gdnative include folder is (godot_source/modules/gdnative/include)
|
||||
# GODOT_CUSTOM_API_FILE: This is if you have another path for the godot_api.json
|
||||
#
|
||||
#
|
||||
# Android cmake arguments
|
||||
# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
|
||||
# ANDROID_NDK: The path to the android ndk root folder
|
||||
# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
|
||||
# ANDROID_PLATFORM: The android platform version (android-23)
|
||||
# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
|
||||
#
|
||||
#
|
||||
# Examples
|
||||
#
|
||||
#
|
||||
# Builds a debug version:
|
||||
# cmake .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Builds a release version with clang
|
||||
# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Builds an android armeabi-v7a debug version:
|
||||
# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
|
||||
# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Protip
|
||||
# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
#
|
||||
#
|
||||
# Todo
|
||||
# Test build for Windows, Mac and mingw.
|
||||
|
||||
@@ -40,7 +40,7 @@ cmake_minimum_required(VERSION 3.6)
|
||||
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
|
||||
|
||||
# Change the output directory to the bin directory
|
||||
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(BUILD_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin)
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
@@ -52,7 +52,7 @@ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
|
||||
# Default build type is Debug in the SConstruct
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "")
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
@@ -67,6 +67,13 @@ set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
if(NOT DEFINED BITS)
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
endif()
|
||||
|
||||
# Input from user for godot headers and the api file
|
||||
set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
|
||||
set(GODOT_CUSTOM_API_FILE "godot-headers/api.json" CACHE STRING "")
|
||||
@@ -97,17 +104,13 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
#endif()
|
||||
|
||||
else()
|
||||
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
# using Clang
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
# using GCC and maybe MinGW?
|
||||
|
||||
else() # GCC/Clang
|
||||
set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
|
||||
|
||||
# Hmm.. maybe to strikt?
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
|
||||
if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC")
|
||||
endif()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g -Wwrite-strings")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
|
||||
@@ -133,7 +136,7 @@ else()
|
||||
endif()
|
||||
|
||||
# Generate source from the bindings file
|
||||
find_package(PythonInterp REQUIRED)
|
||||
find_package(Python3 3.4 REQUIRED) # pathlib should be present
|
||||
if(GENERATE_TEMPLATE_GET_NODE)
|
||||
set(GENERATE_BINDING_PARAMETERS "True")
|
||||
else()
|
||||
@@ -141,14 +144,14 @@ else()
|
||||
endif()
|
||||
|
||||
message(STATUS "Generating Bindings")
|
||||
execute_process(COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True)"
|
||||
execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True)"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
RESULT_VARIABLE HEADERS_FILE_LIST_RESULT
|
||||
OUTPUT_VARIABLE HEADERS_FILE_LIST
|
||||
)
|
||||
set(HEADERS_FILE_LIST ${HEADERS_FILE_LIST})
|
||||
|
||||
execute_process(COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", sources=True)"
|
||||
execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", sources=True)"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
RESULT_VARIABLE SOURCES_FILE_LIST_RESULT
|
||||
OUTPUT_VARIABLE SOURCES_FILE_LIST
|
||||
@@ -156,7 +159,7 @@ execute_process(COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; b
|
||||
set(SOURCES_FILE_LIST ${SOURCES_FILE_LIST})
|
||||
|
||||
add_custom_command(OUTPUT ${HEADERS_FILE_LIST} ${SOURCES_FILE_LIST}
|
||||
COMMAND "${PYTHON_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
|
||||
COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
|
||||
VERBATIM
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
MAIN_DEPENDENCY ${GODOT_CUSTOM_API_FILE}
|
||||
@@ -194,11 +197,6 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LI
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# MIT License
|
||||
|
||||
Copyright (c) 2017-2021 Godot Engine contributors.
|
||||
Copyright (c) 2017-2022 Godot Engine contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
2
Makefile
2
Makefile
@@ -3,7 +3,7 @@ HEADERS = godot-headers
|
||||
TARGET = debug
|
||||
USE_CLANG = no
|
||||
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
|
||||
LINUX = $(BASE) platform=linux
|
||||
WINDOWS = $(BASE) platform=windows
|
||||
OSX = $(BASE) platform=osx
|
||||
|
||||
679
SConstruct
679
SConstruct
@@ -1,28 +1,30 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import codecs
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
from binding_generator import scons_generate_bindings, scons_emit_files
|
||||
|
||||
if sys.version_info < (3,):
|
||||
def decode_utf8(x):
|
||||
return x
|
||||
else:
|
||||
import codecs
|
||||
def decode_utf8(x):
|
||||
return codecs.utf_8_decode(x)[0]
|
||||
|
||||
# Workaround for MinGW. See:
|
||||
# http://www.scons.org/wiki/LongCmdLinesOnWin32
|
||||
if os.name == "nt":
|
||||
import subprocess
|
||||
|
||||
def mySubProcess(cmdline,env):
|
||||
#print "SPAWNED : " + cmdline
|
||||
def mySubProcess(cmdline, env):
|
||||
# print "SPAWNED : " + cmdline
|
||||
startupinfo = subprocess.STARTUPINFO()
|
||||
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
||||
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
|
||||
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
|
||||
proc = subprocess.Popen(
|
||||
cmdline,
|
||||
stdin=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stderr=subprocess.PIPE,
|
||||
startupinfo=startupinfo,
|
||||
shell=False,
|
||||
env=env,
|
||||
)
|
||||
data, err = proc.communicate()
|
||||
rv = proc.wait()
|
||||
if rv:
|
||||
@@ -33,372 +35,392 @@ if os.name == "nt":
|
||||
|
||||
def mySpawn(sh, escape, cmd, args, env):
|
||||
|
||||
newargs = ' '.join(args[1:])
|
||||
newargs = " ".join(args[1:])
|
||||
cmdline = cmd + " " + newargs
|
||||
|
||||
rv=0
|
||||
if len(cmdline) > 32000 and cmd.endswith("ar") :
|
||||
rv = 0
|
||||
if len(cmdline) > 32000 and cmd.endswith("ar"):
|
||||
cmdline = cmd + " " + args[1] + " " + args[2] + " "
|
||||
for i in range(3,len(args)) :
|
||||
rv = mySubProcess( cmdline + args[i], env )
|
||||
if rv :
|
||||
for i in range(3, len(args)):
|
||||
rv = mySubProcess(cmdline + args[i], env)
|
||||
if rv:
|
||||
break
|
||||
else:
|
||||
rv = mySubProcess( cmdline, env )
|
||||
rv = mySubProcess(cmdline, env)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def add_sources(sources, dir, extension):
|
||||
for f in os.listdir(dir):
|
||||
if f.endswith('.' + extension):
|
||||
sources.append(dir + '/' + f)
|
||||
if f.endswith("." + extension):
|
||||
sources.append(dir + "/" + f)
|
||||
|
||||
|
||||
# Try to detect the host platform automatically.
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith('linux'):
|
||||
host_platform = 'linux'
|
||||
elif sys.platform.startswith('freebsd'):
|
||||
host_platform = 'freebsd'
|
||||
elif sys.platform == 'darwin':
|
||||
host_platform = 'osx'
|
||||
elif sys.platform == 'win32' or sys.platform == 'msys':
|
||||
host_platform = 'windows'
|
||||
if sys.platform.startswith("linux"):
|
||||
host_platform = "linux"
|
||||
elif sys.platform.startswith("freebsd"):
|
||||
host_platform = "freebsd"
|
||||
elif sys.platform == "darwin":
|
||||
host_platform = "osx"
|
||||
elif sys.platform == "win32" or sys.platform == "msys":
|
||||
host_platform = "windows"
|
||||
else:
|
||||
raise ValueError(
|
||||
'Could not detect platform automatically, please specify with '
|
||||
'platform=<platform>'
|
||||
)
|
||||
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
|
||||
|
||||
env = Environment(ENV = os.environ)
|
||||
env = Environment(ENV=os.environ)
|
||||
|
||||
is64 = sys.maxsize > 2**32
|
||||
# Default num_jobs to local cpu count if not user specified.
|
||||
# SCons has a peculiarity where user-specified options won't be overridden
|
||||
# by SetOption, so we can rely on this to know if we should use our default.
|
||||
initial_num_jobs = env.GetOption("num_jobs")
|
||||
altered_num_jobs = initial_num_jobs + 1
|
||||
env.SetOption("num_jobs", altered_num_jobs)
|
||||
# os.cpu_count() requires Python 3.4+.
|
||||
if hasattr(os, "cpu_count") and env.GetOption("num_jobs") == altered_num_jobs:
|
||||
cpu_count = os.cpu_count()
|
||||
if cpu_count is None:
|
||||
print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
|
||||
else:
|
||||
safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
|
||||
print(
|
||||
"Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
|
||||
% (cpu_count, safer_cpu_count)
|
||||
)
|
||||
env.SetOption("num_jobs", safer_cpu_count)
|
||||
|
||||
is64 = sys.maxsize > 2 ** 32
|
||||
if (
|
||||
env['TARGET_ARCH'] == 'amd64' or
|
||||
env['TARGET_ARCH'] == 'emt64' or
|
||||
env['TARGET_ARCH'] == 'x86_64' or
|
||||
env['TARGET_ARCH'] == 'arm64-v8a'
|
||||
env["TARGET_ARCH"] == "amd64"
|
||||
or env["TARGET_ARCH"] == "emt64"
|
||||
or env["TARGET_ARCH"] == "x86_64"
|
||||
or env["TARGET_ARCH"] == "arm64-v8a"
|
||||
):
|
||||
is64 = True
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
opts.Add(EnumVariable(
|
||||
'platform',
|
||||
'Target platform',
|
||||
host_platform,
|
||||
allowed_values=('linux', 'freebsd', 'osx', 'windows', 'android', 'ios', 'javascript'),
|
||||
ignorecase=2
|
||||
))
|
||||
opts.Add(EnumVariable(
|
||||
'bits',
|
||||
'Target platform bits',
|
||||
'64' if is64 else '32',
|
||||
('32', '64')
|
||||
))
|
||||
opts.Add(BoolVariable(
|
||||
'use_llvm',
|
||||
'Use the LLVM compiler - only effective when targeting Linux or FreeBSD',
|
||||
False
|
||||
))
|
||||
opts.Add(BoolVariable(
|
||||
'use_mingw',
|
||||
'Use the MinGW compiler instead of MSVC - only effective on Windows',
|
||||
False
|
||||
))
|
||||
opts.Add(
|
||||
EnumVariable(
|
||||
"platform",
|
||||
"Target platform",
|
||||
host_platform,
|
||||
allowed_values=("linux", "freebsd", "osx", "windows", "android", "ios", "javascript"),
|
||||
ignorecase=2,
|
||||
)
|
||||
)
|
||||
opts.Add(EnumVariable("bits", "Target platform bits", "64" if is64 else "32", ("32", "64")))
|
||||
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux or FreeBSD", False))
|
||||
opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
|
||||
# Must be the same setting as used for cpp_bindings
|
||||
opts.Add(EnumVariable(
|
||||
'target',
|
||||
'Compilation target',
|
||||
'debug',
|
||||
allowed_values=('debug', 'release'),
|
||||
ignorecase=2
|
||||
))
|
||||
opts.Add(PathVariable(
|
||||
'headers_dir',
|
||||
'Path to the directory containing Godot headers',
|
||||
'godot-headers',
|
||||
PathVariable.PathIsDir
|
||||
))
|
||||
opts.Add(PathVariable(
|
||||
'custom_api_file',
|
||||
'Path to a custom JSON API file',
|
||||
None,
|
||||
PathVariable.PathIsFile
|
||||
))
|
||||
opts.Add(EnumVariable(
|
||||
'generate_bindings',
|
||||
'Generate GDNative API bindings',
|
||||
'auto',
|
||||
allowed_values = ['yes', 'no', 'auto', 'true'],
|
||||
ignorecase = 2
|
||||
))
|
||||
opts.Add(EnumVariable(
|
||||
'android_arch',
|
||||
'Target Android architecture',
|
||||
'armv7',
|
||||
['armv7','arm64v8','x86','x86_64']
|
||||
))
|
||||
opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
|
||||
opts.Add(
|
||||
'macos_deployment_target',
|
||||
'macOS deployment target',
|
||||
'default'
|
||||
PathVariable(
|
||||
"headers_dir",
|
||||
"Path to the directory containing Godot headers",
|
||||
"godot-headers",
|
||||
PathVariable.PathIsDir,
|
||||
)
|
||||
)
|
||||
opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None, PathVariable.PathIsFile))
|
||||
opts.Add(BoolVariable("generate_bindings", "Force GDNative API bindings generation.", False))
|
||||
opts.Add(
|
||||
EnumVariable(
|
||||
"android_arch",
|
||||
"Target Android architecture",
|
||||
"armv7",
|
||||
["armv7", "arm64v8", "x86", "x86_64"],
|
||||
)
|
||||
)
|
||||
opts.Add("macos_deployment_target", "macOS deployment target", "default")
|
||||
opts.Add("macos_sdk_path", "macOS SDK path", "")
|
||||
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
|
||||
opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
|
||||
opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
|
||||
opts.Add(
|
||||
"IPHONEPATH",
|
||||
"Path to iPhone toolchain",
|
||||
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
|
||||
)
|
||||
opts.Add(
|
||||
'macos_sdk_path',
|
||||
'macOS SDK path',
|
||||
''
|
||||
)
|
||||
opts.Add(EnumVariable(
|
||||
'macos_arch',
|
||||
'Target macOS architecture',
|
||||
'x86_64',
|
||||
['x86_64', 'arm64']
|
||||
))
|
||||
opts.Add(EnumVariable(
|
||||
'ios_arch',
|
||||
'Target iOS architecture',
|
||||
'arm64',
|
||||
['armv7', 'arm64', 'x86_64']
|
||||
))
|
||||
opts.Add(BoolVariable(
|
||||
'ios_simulator',
|
||||
'Target iOS Simulator',
|
||||
False
|
||||
))
|
||||
opts.Add(
|
||||
'IPHONEPATH',
|
||||
'Path to iPhone toolchain',
|
||||
'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain',
|
||||
"android_api_level",
|
||||
"Target Android API level",
|
||||
"18" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21",
|
||||
)
|
||||
opts.Add(
|
||||
'android_api_level',
|
||||
'Target Android API level',
|
||||
'18' if ARGUMENTS.get("android_arch", 'armv7') in ['armv7', 'x86'] else '21'
|
||||
"ANDROID_NDK_ROOT",
|
||||
"Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
|
||||
os.environ.get("ANDROID_NDK_ROOT", None),
|
||||
)
|
||||
opts.Add(
|
||||
'ANDROID_NDK_ROOT',
|
||||
'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
|
||||
os.environ.get("ANDROID_NDK_ROOT", None)
|
||||
BoolVariable(
|
||||
"generate_template_get_node",
|
||||
"Generate a template version of the Node class's get_node.",
|
||||
True,
|
||||
)
|
||||
)
|
||||
opts.Add(BoolVariable(
|
||||
'generate_template_get_node',
|
||||
"Generate a template version of the Node class's get_node.",
|
||||
True
|
||||
))
|
||||
|
||||
opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
|
||||
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# Detect and print a warning listing unknown SCons variables to ease troubleshooting.
|
||||
unknown = opts.UnknownVariables()
|
||||
if unknown:
|
||||
print("WARNING: Unknown SCons variables were passed and will be ignored:")
|
||||
for item in unknown.items():
|
||||
print(" " + item[0] + "=" + item[1])
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
if host_platform == 'windows' and env['platform'] != 'android':
|
||||
if env['bits'] == '64':
|
||||
env = Environment(TARGET_ARCH='amd64')
|
||||
elif env['bits'] == '32':
|
||||
env = Environment(TARGET_ARCH='x86')
|
||||
if host_platform == "windows" and env["platform"] != "android":
|
||||
if env["bits"] == "64":
|
||||
env = Environment(TARGET_ARCH="amd64")
|
||||
elif env["bits"] == "32":
|
||||
env = Environment(TARGET_ARCH="x86")
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
if env['platform'] == 'linux' or env['platform'] == 'freebsd':
|
||||
if env['use_llvm']:
|
||||
env['CXX'] = 'clang++'
|
||||
# Require C++14
|
||||
if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
|
||||
# MSVC
|
||||
env.Append(CCFLAGS=["/std:c++14"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
|
||||
env.Append(CCFLAGS=['-fPIC', '-std=c++14', '-Wwrite-strings'])
|
||||
if env["platform"] == "linux" or env["platform"] == "freebsd":
|
||||
if env["use_llvm"]:
|
||||
env["CXX"] = "clang++"
|
||||
|
||||
env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
|
||||
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
elif env["target"] == "release":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
|
||||
if env['bits'] == '64':
|
||||
env.Append(CCFLAGS=['-m64'])
|
||||
env.Append(LINKFLAGS=['-m64'])
|
||||
elif env['bits'] == '32':
|
||||
env.Append(CCFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-m32'])
|
||||
if env["bits"] == "64":
|
||||
env.Append(CCFLAGS=["-m64"])
|
||||
env.Append(LINKFLAGS=["-m64"])
|
||||
elif env["bits"] == "32":
|
||||
env.Append(CCFLAGS=["-m32"])
|
||||
env.Append(LINKFLAGS=["-m32"])
|
||||
|
||||
elif env['platform'] == 'osx':
|
||||
elif env["platform"] == "osx":
|
||||
# Use Clang on macOS by default
|
||||
env['CXX'] = 'clang++'
|
||||
env["CXX"] = "clang++"
|
||||
|
||||
if env['bits'] == '32':
|
||||
raise ValueError(
|
||||
'Only 64-bit builds are supported for the macOS target.'
|
||||
)
|
||||
if env["bits"] == "32":
|
||||
raise ValueError("Only 64-bit builds are supported for the macOS target.")
|
||||
|
||||
env.Append(CCFLAGS=['-std=c++14', '-arch', env['macos_arch']])
|
||||
|
||||
if env['macos_deployment_target'] != 'default':
|
||||
env.Append(CCFLAGS=['-mmacosx-version-min=' + env['macos_deployment_target']])
|
||||
env.Append(LINKFLAGS=['-mmacosx-version-min=' + env['macos_deployment_target']])
|
||||
|
||||
if env['macos_sdk_path']:
|
||||
env.Append(CCFLAGS=['-isysroot', env['macos_sdk_path']])
|
||||
env.Append(LINKFLAGS=['-isysroot', env['macos_sdk_path']])
|
||||
|
||||
env.Append(LINKFLAGS=[
|
||||
'-arch',
|
||||
env['macos_arch'],
|
||||
'-framework',
|
||||
'Cocoa',
|
||||
'-Wl,-undefined,dynamic_lookup',
|
||||
])
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
|
||||
elif env['platform'] == 'ios':
|
||||
if env['ios_simulator']:
|
||||
sdk_name = 'iphonesimulator'
|
||||
env.Append(CCFLAGS=['-mios-simulator-version-min=10.0'])
|
||||
env['LIBSUFFIX'] = ".simulator" + env['LIBSUFFIX']
|
||||
if env["macos_arch"] == "universal":
|
||||
env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
|
||||
env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
|
||||
else:
|
||||
sdk_name = 'iphoneos'
|
||||
env.Append(CCFLAGS=['-miphoneos-version-min=10.0'])
|
||||
env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
|
||||
env.Append(CCFLAGS=["-arch", env["macos_arch"]])
|
||||
|
||||
if env["macos_deployment_target"] != "default":
|
||||
env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
|
||||
env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
|
||||
|
||||
if env["macos_sdk_path"]:
|
||||
env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
|
||||
env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
|
||||
|
||||
env.Append(LINKFLAGS=["-Wl,-undefined,dynamic_lookup"])
|
||||
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
elif env["target"] == "release":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
|
||||
elif env["platform"] == "ios":
|
||||
if env["ios_simulator"]:
|
||||
sdk_name = "iphonesimulator"
|
||||
env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
|
||||
else:
|
||||
sdk_name = "iphoneos"
|
||||
env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
|
||||
|
||||
try:
|
||||
sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
|
||||
sdk_path = codecs.utf_8_decode(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())[0]
|
||||
except (subprocess.CalledProcessError, OSError):
|
||||
raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
|
||||
|
||||
compiler_path = env['IPHONEPATH'] + '/usr/bin/'
|
||||
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
|
||||
compiler_path = env["IPHONEPATH"] + "/usr/bin/"
|
||||
env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
|
||||
|
||||
env['CC'] = compiler_path + 'clang'
|
||||
env['CXX'] = compiler_path + 'clang++'
|
||||
env['AR'] = compiler_path + 'ar'
|
||||
env['RANLIB'] = compiler_path + 'ranlib'
|
||||
env["CC"] = compiler_path + "clang"
|
||||
env["CXX"] = compiler_path + "clang++"
|
||||
env["AR"] = compiler_path + "ar"
|
||||
env["RANLIB"] = compiler_path + "ranlib"
|
||||
env["SHLIBSUFFIX"] = ".dylib"
|
||||
|
||||
env.Append(CCFLAGS=['-std=c++14', '-arch', env['ios_arch'], '-isysroot', sdk_path])
|
||||
env.Append(LINKFLAGS=[
|
||||
'-arch',
|
||||
env['ios_arch'],
|
||||
'-framework',
|
||||
'Cocoa',
|
||||
'-Wl,-undefined,dynamic_lookup',
|
||||
'-isysroot', sdk_path,
|
||||
'-F' + sdk_path
|
||||
])
|
||||
env.Append(CCFLAGS=["-arch", env["ios_arch"], "-isysroot", sdk_path])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"-arch",
|
||||
env["ios_arch"],
|
||||
"-Wl,-undefined,dynamic_lookup",
|
||||
"-isysroot",
|
||||
sdk_path,
|
||||
"-F" + sdk_path,
|
||||
]
|
||||
)
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
elif env["target"] == "release":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
|
||||
elif env['platform'] == 'windows':
|
||||
if host_platform == 'windows' and not env['use_mingw']:
|
||||
elif env["platform"] == "windows":
|
||||
if host_platform == "windows" and not env["use_mingw"]:
|
||||
# MSVC
|
||||
env.Append(LINKFLAGS=['/WX'])
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['/Z7', '/Od', '/EHsc', '/D_DEBUG', '/MDd'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
|
||||
env.Append(LINKFLAGS=["/WX"])
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["/Z7", "/Od", "/EHsc", "/D_DEBUG", "/MDd"])
|
||||
elif env["target"] == "release":
|
||||
env.Append(CCFLAGS=["/O2", "/EHsc", "/DNDEBUG", "/MD"])
|
||||
|
||||
elif host_platform == 'linux' or host_platform == 'freebsd' or host_platform == 'osx':
|
||||
elif host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx":
|
||||
# Cross-compilation using MinGW
|
||||
if env['bits'] == '64':
|
||||
env['CXX'] = 'x86_64-w64-mingw32-g++'
|
||||
env['AR'] = "x86_64-w64-mingw32-ar"
|
||||
env['RANLIB'] = "x86_64-w64-mingw32-ranlib"
|
||||
env['LINK'] = "x86_64-w64-mingw32-g++"
|
||||
elif env['bits'] == '32':
|
||||
env['CXX'] = 'i686-w64-mingw32-g++'
|
||||
env['AR'] = "i686-w64-mingw32-ar"
|
||||
env['RANLIB'] = "i686-w64-mingw32-ranlib"
|
||||
env['LINK'] = "i686-w64-mingw32-g++"
|
||||
|
||||
elif host_platform == 'windows' and env['use_mingw']:
|
||||
if env["bits"] == "64":
|
||||
env["CXX"] = "x86_64-w64-mingw32-g++"
|
||||
env["AR"] = "x86_64-w64-mingw32-ar"
|
||||
env["RANLIB"] = "x86_64-w64-mingw32-ranlib"
|
||||
env["LINK"] = "x86_64-w64-mingw32-g++"
|
||||
elif env["bits"] == "32":
|
||||
env["CXX"] = "i686-w64-mingw32-g++"
|
||||
env["AR"] = "i686-w64-mingw32-ar"
|
||||
env["RANLIB"] = "i686-w64-mingw32-ranlib"
|
||||
env["LINK"] = "i686-w64-mingw32-g++"
|
||||
|
||||
elif host_platform == "windows" and env["use_mingw"]:
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV = os.environ, tools=["mingw"])
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
#env = env.Clone(tools=['mingw'])
|
||||
|
||||
# Still need to use C++14.
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
# Don't want lib prefixes
|
||||
env["IMPLIBPREFIX"] = ""
|
||||
env["SHLIBPREFIX"] = ""
|
||||
|
||||
env["SPAWN"] = mySpawn
|
||||
env.Replace(ARFLAGS=["q"])
|
||||
|
||||
# Native or cross-compilation using MinGW
|
||||
if host_platform == 'linux' or host_platform == 'freebsd' or host_platform == 'osx' or env['use_mingw']:
|
||||
if host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx" or env["use_mingw"]:
|
||||
# These options are for a release build even using target=debug
|
||||
env.Append(CCFLAGS=['-O3', '-std=c++14', '-Wwrite-strings'])
|
||||
env.Append(LINKFLAGS=[
|
||||
'--static',
|
||||
'-Wl,--no-undefined',
|
||||
'-static-libgcc',
|
||||
'-static-libstdc++',
|
||||
])
|
||||
env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"--static",
|
||||
"-Wl,--no-undefined",
|
||||
"-static-libgcc",
|
||||
"-static-libstdc++",
|
||||
]
|
||||
)
|
||||
|
||||
elif env['platform'] == 'android':
|
||||
if host_platform == 'windows':
|
||||
elif env["platform"] == "android":
|
||||
if host_platform == "windows":
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV = os.environ, tools=["mingw"])
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
#env = env.Clone(tools=['mingw'])
|
||||
|
||||
# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
|
||||
env["SPAWN"] = mySpawn
|
||||
env.Replace(ARFLAGS=["q"])
|
||||
|
||||
# Verify NDK root
|
||||
if not 'ANDROID_NDK_ROOT' in env:
|
||||
raise ValueError("To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation.")
|
||||
if not "ANDROID_NDK_ROOT" in env:
|
||||
raise ValueError(
|
||||
"To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation."
|
||||
)
|
||||
|
||||
# Validate API level
|
||||
api_level = int(env['android_api_level'])
|
||||
if env['android_arch'] in ['x86_64', 'arm64v8'] and api_level < 21:
|
||||
api_level = int(env["android_api_level"])
|
||||
if env["android_arch"] in ["x86_64", "arm64v8"] and api_level < 21:
|
||||
print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
|
||||
env['android_api_level'] = '21'
|
||||
env["android_api_level"] = "21"
|
||||
api_level = 21
|
||||
|
||||
# Setup toolchain
|
||||
toolchain = env['ANDROID_NDK_ROOT'] + "/toolchains/llvm/prebuilt/"
|
||||
toolchain = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/"
|
||||
if host_platform == "windows":
|
||||
toolchain += "windows"
|
||||
import platform as pltfm
|
||||
|
||||
if pltfm.machine().endswith("64"):
|
||||
toolchain += "-x86_64"
|
||||
elif host_platform == "linux":
|
||||
toolchain += "linux-x86_64"
|
||||
elif host_platform == "osx":
|
||||
toolchain += "darwin-x86_64"
|
||||
env.PrependENVPath('PATH', toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
|
||||
env.PrependENVPath("PATH", toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
|
||||
|
||||
# Get architecture info
|
||||
arch_info_table = {
|
||||
"armv7" : {
|
||||
"march":"armv7-a", "target":"armv7a-linux-androideabi", "tool_path":"arm-linux-androideabi", "compiler_path":"armv7a-linux-androideabi",
|
||||
"ccflags" : ['-mfpu=neon']
|
||||
},
|
||||
"arm64v8" : {
|
||||
"march":"armv8-a", "target":"aarch64-linux-android", "tool_path":"aarch64-linux-android", "compiler_path":"aarch64-linux-android",
|
||||
"ccflags" : []
|
||||
},
|
||||
"x86" : {
|
||||
"march":"i686", "target":"i686-linux-android", "tool_path":"i686-linux-android", "compiler_path":"i686-linux-android",
|
||||
"ccflags" : ['-mstackrealign']
|
||||
},
|
||||
"x86_64" : {"march":"x86-64", "target":"x86_64-linux-android", "tool_path":"x86_64-linux-android", "compiler_path":"x86_64-linux-android",
|
||||
"ccflags" : []
|
||||
}
|
||||
"armv7": {
|
||||
"march": "armv7-a",
|
||||
"target": "armv7a-linux-androideabi",
|
||||
"tool_path": "arm-linux-androideabi",
|
||||
"compiler_path": "armv7a-linux-androideabi",
|
||||
"ccflags": ["-mfpu=neon"],
|
||||
},
|
||||
"arm64v8": {
|
||||
"march": "armv8-a",
|
||||
"target": "aarch64-linux-android",
|
||||
"tool_path": "aarch64-linux-android",
|
||||
"compiler_path": "aarch64-linux-android",
|
||||
"ccflags": [],
|
||||
},
|
||||
"x86": {
|
||||
"march": "i686",
|
||||
"target": "i686-linux-android",
|
||||
"tool_path": "i686-linux-android",
|
||||
"compiler_path": "i686-linux-android",
|
||||
"ccflags": ["-mstackrealign"],
|
||||
},
|
||||
"x86_64": {
|
||||
"march": "x86-64",
|
||||
"target": "x86_64-linux-android",
|
||||
"tool_path": "x86_64-linux-android",
|
||||
"compiler_path": "x86_64-linux-android",
|
||||
"ccflags": [],
|
||||
},
|
||||
}
|
||||
arch_info = arch_info_table[env['android_arch']]
|
||||
arch_info = arch_info_table[env["android_arch"]]
|
||||
|
||||
# Setup tools
|
||||
env['CC'] = toolchain + "/bin/clang"
|
||||
env['CXX'] = toolchain + "/bin/clang++"
|
||||
env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
|
||||
env["AS"] = toolchain + "/bin/" + arch_info['tool_path'] + "-as"
|
||||
env["LD"] = toolchain + "/bin/" + arch_info['tool_path'] + "-ld"
|
||||
env["STRIP"] = toolchain + "/bin/" + arch_info['tool_path'] + "-strip"
|
||||
env["RANLIB"] = toolchain + "/bin/" + arch_info['tool_path'] + "-ranlib"
|
||||
env["CC"] = toolchain + "/bin/clang"
|
||||
env["CXX"] = toolchain + "/bin/clang++"
|
||||
env["AR"] = toolchain + "/bin/llvm-ar"
|
||||
env["AS"] = toolchain + "/bin/llvm-as"
|
||||
env["LD"] = toolchain + "/bin/llvm-ld"
|
||||
env["STRIP"] = toolchain + "/bin/llvm-strip"
|
||||
env["RANLIB"] = toolchain + "/bin/llvm-ranlib"
|
||||
env["SHLIBSUFFIX"] = ".so"
|
||||
|
||||
env.Append(CCFLAGS=['--target=' + arch_info['target'] + env['android_api_level'], '-march=' + arch_info['march'], '-fPIC'])
|
||||
env.Append(CCFLAGS=arch_info['ccflags'])
|
||||
env.Append(
|
||||
CCFLAGS=[
|
||||
"--target=" + arch_info["target"] + env["android_api_level"],
|
||||
"-march=" + arch_info["march"],
|
||||
"-fPIC",
|
||||
]
|
||||
)
|
||||
env.Append(CCFLAGS=arch_info["ccflags"])
|
||||
env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
elif env["target"] == "release":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
|
||||
elif env["platform"] == "javascript":
|
||||
env["ENV"] = os.environ
|
||||
@@ -425,64 +447,69 @@ elif env["platform"] == "javascript":
|
||||
env["LIBSUFFIX"] = ".a"
|
||||
env["LIBPREFIXES"] = ["$LIBPREFIX"]
|
||||
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
|
||||
env.Replace(SHLINKFLAGS='$LINKFLAGS')
|
||||
env.Replace(SHLINKFLAGS='$LINKFLAGS')
|
||||
env.Replace(SHLINKFLAGS="$LINKFLAGS")
|
||||
env.Replace(SHLINKFLAGS="$LINKFLAGS")
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-O0', '-g'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-O0", "-g"])
|
||||
elif env["target"] == "release":
|
||||
env.Append(CCFLAGS=["-O3"])
|
||||
|
||||
env.Append(CPPPATH=[
|
||||
'.',
|
||||
env['headers_dir'],
|
||||
'include',
|
||||
'include/gen',
|
||||
'include/core',
|
||||
])
|
||||
# Cache
|
||||
scons_cache_path = os.environ.get("SCONS_CACHE")
|
||||
if scons_cache_path is not None:
|
||||
CacheDir(scons_cache_path)
|
||||
Decider("MD5")
|
||||
|
||||
# Generate bindings?
|
||||
json_api_file = ''
|
||||
# Generate bindings
|
||||
env.Append(BUILDERS={"GenerateBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
|
||||
json_api_file = ""
|
||||
|
||||
if 'custom_api_file' in env:
|
||||
json_api_file = env['custom_api_file']
|
||||
if "custom_api_file" in env:
|
||||
json_api_file = env["custom_api_file"]
|
||||
else:
|
||||
json_api_file = os.path.join(os.getcwd(), env['headers_dir'], 'api.json')
|
||||
json_api_file = os.path.join(os.getcwd(), env["headers_dir"], "api.json")
|
||||
|
||||
if env['generate_bindings'] == 'auto':
|
||||
# Check if generated files exist
|
||||
should_generate_bindings = not os.path.isfile(os.path.join(os.getcwd(), 'src', 'gen', 'Object.cpp'))
|
||||
else:
|
||||
should_generate_bindings = env['generate_bindings'] in ['yes', 'true']
|
||||
bindings = env.GenerateBindings(
|
||||
env.Dir("."), [json_api_file, "binding_generator.py"]
|
||||
)
|
||||
|
||||
if should_generate_bindings:
|
||||
# Actually create the bindings here
|
||||
import binding_generator
|
||||
# Forces bindings regeneration.
|
||||
if env["generate_bindings"]:
|
||||
AlwaysBuild(bindings)
|
||||
NoCache(bindings)
|
||||
|
||||
binding_generator.generate_bindings(json_api_file, env['generate_template_get_node'])
|
||||
# Includes
|
||||
env.Append(CPPPATH=[[env.Dir(d) for d in [".", env["headers_dir"], "include", "include/gen", "include/core"]]])
|
||||
|
||||
# Sources to compile
|
||||
sources = []
|
||||
add_sources(sources, 'src/core', 'cpp')
|
||||
add_sources(sources, 'src/gen', 'cpp')
|
||||
add_sources(sources, "src/core", "cpp")
|
||||
sources.extend(f for f in bindings if str(f).endswith(".cpp"))
|
||||
|
||||
arch_suffix = env['bits']
|
||||
if env['platform'] == 'android':
|
||||
arch_suffix = env['android_arch']
|
||||
elif env['platform'] == 'ios':
|
||||
arch_suffix = env['ios_arch']
|
||||
elif env['platform'] == 'osx':
|
||||
if env['macos_arch'] != 'x86_64':
|
||||
arch_suffix = env['macos_arch']
|
||||
elif env['platform'] == 'javascript':
|
||||
arch_suffix = 'wasm'
|
||||
arch_suffix = env["bits"]
|
||||
if env["platform"] == "android":
|
||||
arch_suffix = env["android_arch"]
|
||||
elif env["platform"] == "ios":
|
||||
arch_suffix = env["ios_arch"]
|
||||
if env["ios_simulator"]:
|
||||
arch_suffix += ".simulator"
|
||||
elif env["platform"] == "osx":
|
||||
if env["macos_arch"] != "universal":
|
||||
arch_suffix = env["macos_arch"]
|
||||
elif env["platform"] == "javascript":
|
||||
arch_suffix = "wasm"
|
||||
# Expose it to projects that import this env.
|
||||
env["arch_suffix"] = arch_suffix
|
||||
|
||||
library = env.StaticLibrary(
|
||||
target='bin/' + 'libgodot-cpp.{}.{}.{}{}'.format(
|
||||
env['platform'],
|
||||
env['target'],
|
||||
arch_suffix,
|
||||
env['LIBSUFFIX']
|
||||
), source=sources
|
||||
)
|
||||
Default(library)
|
||||
library = None
|
||||
env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["OBJSUFFIX"])
|
||||
library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"])
|
||||
|
||||
if env["build_library"]:
|
||||
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
|
||||
Default(library)
|
||||
|
||||
env.Append(LIBPATH=[env.Dir("bin")])
|
||||
env.Append(LIBS=library_name)
|
||||
Return("env")
|
||||
|
||||
@@ -15,28 +15,46 @@ def correct_method_name(method_list):
|
||||
classes = []
|
||||
|
||||
|
||||
def print_file_list(api_filepath, output_dir, headers=False, sources=False):
|
||||
def get_file_list(api_filepath, output_dir, headers=False, sources=False):
|
||||
global classes
|
||||
end = ';'
|
||||
files = []
|
||||
with open(api_filepath) as api_file:
|
||||
classes = json.load(api_file)
|
||||
include_gen_folder = Path(output_dir) / 'include' / 'gen'
|
||||
source_gen_folder = Path(output_dir) / 'src' / 'gen'
|
||||
include_gen_folder = Path(output_dir) / "include" / "gen"
|
||||
source_gen_folder = Path(output_dir) / "src" / "gen"
|
||||
for _class in classes:
|
||||
header_filename = include_gen_folder / (strip_name(_class["name"]) + ".hpp")
|
||||
source_filename = source_gen_folder / (strip_name(_class["name"]) + ".cpp")
|
||||
if headers:
|
||||
print(str(header_filename.as_posix()), end=end)
|
||||
files.append(str(header_filename.as_posix()))
|
||||
if sources:
|
||||
print(str(source_filename.as_posix()), end=end)
|
||||
icall_header_filename = include_gen_folder / '__icalls.hpp'
|
||||
register_types_filename = source_gen_folder / '__register_types.cpp'
|
||||
init_method_bindings_filename = source_gen_folder / '__init_method_bindings.cpp'
|
||||
files.append(str(source_filename.as_posix()))
|
||||
icall_header_filename = include_gen_folder / "__icalls.hpp"
|
||||
register_types_filename = source_gen_folder / "__register_types.cpp"
|
||||
init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
|
||||
if headers:
|
||||
print(str(icall_header_filename.as_posix()), end=end)
|
||||
files.append(str(icall_header_filename.as_posix()))
|
||||
if sources:
|
||||
print(str(register_types_filename.as_posix()), end=end)
|
||||
print(str(init_method_bindings_filename.as_posix()), end=end)
|
||||
files.append(str(register_types_filename.as_posix()))
|
||||
files.append(str(init_method_bindings_filename.as_posix()))
|
||||
return files
|
||||
|
||||
|
||||
def print_file_list(api_filepath, output_dir, headers=False, sources=False):
|
||||
for f in get_file_list(api_filepath, output_dir, headers, sources):
|
||||
print(f, end=";")
|
||||
|
||||
|
||||
def scons_emit_files(target, source, env):
|
||||
files = [env.File(f) for f in get_file_list(str(source[0]), target[0].abspath, True, True)]
|
||||
env.Clean(target, files)
|
||||
env["godot_cpp_gen_dir"] = target[0].abspath
|
||||
return files, source
|
||||
|
||||
|
||||
def scons_generate_bindings(target, source, env):
|
||||
generate_bindings(str(source[0]), env["generate_template_get_node"], env["godot_cpp_gen_dir"])
|
||||
return None
|
||||
|
||||
|
||||
def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
|
||||
@@ -45,28 +63,15 @@ def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
|
||||
classes = json.load(api_file)
|
||||
|
||||
icalls = set()
|
||||
include_gen_folder = Path(output_dir) / 'include' / 'gen'
|
||||
source_gen_folder = Path(output_dir) / 'src' / 'gen'
|
||||
include_gen_folder = Path(output_dir) / "include" / "gen"
|
||||
source_gen_folder = Path(output_dir) / "src" / "gen"
|
||||
|
||||
try:
|
||||
include_gen_folder.mkdir(parents=True)
|
||||
except os.error as e:
|
||||
if e.errno == errno.EEXIST:
|
||||
print(str(source_gen_folder) + ": " + os.strerror(e.errno))
|
||||
else:
|
||||
exit(1)
|
||||
|
||||
try:
|
||||
source_gen_folder.mkdir(parents=True)
|
||||
except os.error as e:
|
||||
if e.errno == errno.EEXIST:
|
||||
print(str(source_gen_folder) + ": " + os.strerror(e.errno))
|
||||
else:
|
||||
exit(1)
|
||||
include_gen_folder.mkdir(parents=True, exist_ok=True)
|
||||
source_gen_folder.mkdir(parents=True, exist_ok=True)
|
||||
|
||||
for c in classes:
|
||||
# print(c['name'])
|
||||
used_classes = get_used_classes(c)
|
||||
used_classes = sorted(get_used_classes(c))
|
||||
if use_template_get_node and c["name"] == "Node":
|
||||
correct_method_name(c["methods"])
|
||||
|
||||
@@ -82,27 +87,28 @@ def generate_bindings(api_filepath, use_template_get_node, output_dir="."):
|
||||
with source_filename.open("w+") as source_file:
|
||||
source_file.write(impl)
|
||||
|
||||
icall_header_filename = include_gen_folder / '__icalls.hpp'
|
||||
icall_header_filename = include_gen_folder / "__icalls.hpp"
|
||||
with icall_header_filename.open("w+") as icall_header_file:
|
||||
icall_header_file.write(generate_icall_header(icalls))
|
||||
|
||||
register_types_filename = source_gen_folder / '__register_types.cpp'
|
||||
register_types_filename = source_gen_folder / "__register_types.cpp"
|
||||
with register_types_filename.open("w+") as register_types_file:
|
||||
register_types_file.write(generate_type_registry(classes))
|
||||
|
||||
init_method_bindings_filename = source_gen_folder / '__init_method_bindings.cpp'
|
||||
init_method_bindings_filename = source_gen_folder / "__init_method_bindings.cpp"
|
||||
with init_method_bindings_filename.open("w+") as init_method_bindings_file:
|
||||
init_method_bindings_file.write(generate_init_method_bindings(classes))
|
||||
|
||||
|
||||
def is_reference_type(t):
|
||||
for c in classes:
|
||||
if c['name'] != t:
|
||||
if c["name"] != t:
|
||||
continue
|
||||
if c['is_reference']:
|
||||
if c["is_reference"]:
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def make_gdnative_type(t, ref_allowed):
|
||||
if is_enum(t):
|
||||
return remove_enum_prefix(t) + " "
|
||||
@@ -131,7 +137,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
source.append("#include <cstdint>")
|
||||
source.append("")
|
||||
|
||||
|
||||
source.append("#include <core/CoreTypes.hpp>")
|
||||
|
||||
class_name = strip_name(c["name"])
|
||||
@@ -145,7 +150,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
source.append("#include <core/TagDB.hpp>")
|
||||
ref_allowed = False
|
||||
|
||||
|
||||
included = []
|
||||
|
||||
for used_class in used_classes:
|
||||
@@ -153,36 +157,38 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
used_class_name = remove_enum_prefix(extract_nested_type(used_class))
|
||||
if used_class_name not in included:
|
||||
included.append(used_class_name)
|
||||
source.append("#include \"" + used_class_name + ".hpp\"")
|
||||
source.append('#include "' + used_class_name + '.hpp"')
|
||||
elif is_enum(used_class) and is_nested_type(used_class) and not is_nested_type(used_class, class_name):
|
||||
used_class_name = remove_enum_prefix(used_class)
|
||||
if used_class_name not in included:
|
||||
included.append(used_class_name)
|
||||
source.append("#include \"" + used_class_name + ".hpp\"")
|
||||
source.append('#include "' + used_class_name + '.hpp"')
|
||||
|
||||
source.append("")
|
||||
|
||||
if c["base_class"] != "":
|
||||
source.append("#include \"" + strip_name(c["base_class"]) + ".hpp\"")
|
||||
|
||||
source.append('#include "' + strip_name(c["base_class"]) + '.hpp"')
|
||||
|
||||
source.append("namespace godot {")
|
||||
source.append("")
|
||||
|
||||
|
||||
for used_type in used_classes:
|
||||
if is_enum(used_type) or is_nested_type(used_type, class_name):
|
||||
continue
|
||||
else:
|
||||
source.append("class " + strip_name(used_type) + ";")
|
||||
|
||||
|
||||
source.append("")
|
||||
|
||||
vararg_templates = ""
|
||||
|
||||
# generate the class definition here
|
||||
source.append("class " + class_name + (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
|
||||
source.append(
|
||||
"class "
|
||||
+ class_name
|
||||
+ (" : public _Wrapped" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])))
|
||||
+ " {"
|
||||
)
|
||||
|
||||
if c["base_class"] == "":
|
||||
source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
|
||||
@@ -213,7 +219,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
|
||||
source.append("")
|
||||
|
||||
|
||||
if c["singleton"]:
|
||||
source.append("\tstatic inline " + class_name + " *get_singleton()")
|
||||
source.append("\t{")
|
||||
@@ -229,10 +234,18 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
# class name:
|
||||
# Two versions needed needed because when the user implements a custom class,
|
||||
# we want to override `___get_class_name` while `___get_godot_class_name` can keep returning the base name
|
||||
source.append("\tstatic inline const char *___get_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
|
||||
source.append("\tstatic inline const char *___get_godot_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
|
||||
source.append(
|
||||
'\tstatic inline const char *___get_class_name() { return (const char *) "' + strip_name(c["name"]) + '"; }'
|
||||
)
|
||||
source.append(
|
||||
'\tstatic inline const char *___get_godot_class_name() { return (const char *) "'
|
||||
+ strip_name(c["name"])
|
||||
+ '"; }'
|
||||
)
|
||||
|
||||
source.append("\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }")
|
||||
source.append(
|
||||
"\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }"
|
||||
)
|
||||
|
||||
enum_values = []
|
||||
|
||||
@@ -250,7 +263,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
if name not in enum_values:
|
||||
source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
|
||||
|
||||
|
||||
if c["instanciable"]:
|
||||
source.append("")
|
||||
source.append("")
|
||||
@@ -258,7 +270,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
|
||||
source.append("\n\t// methods")
|
||||
|
||||
|
||||
if class_name == "Object":
|
||||
source.append("#ifndef GODOT_CPP_NO_OBJECT_CAST")
|
||||
source.append("\ttemplate<class T>")
|
||||
@@ -273,8 +284,7 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
# method_signature += "virtual " if method["is_virtual"] else ""
|
||||
method_signature += make_gdnative_type(method["return_type"], ref_allowed)
|
||||
method_name = escape_cpp(method["name"])
|
||||
method_signature += method_name + "("
|
||||
|
||||
method_signature += method_name + "("
|
||||
|
||||
has_default_argument = False
|
||||
method_arguments = ""
|
||||
@@ -285,7 +295,6 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
method_signature += argument_name
|
||||
method_arguments += argument_name
|
||||
|
||||
|
||||
# default arguments
|
||||
def escape_default_arg(_type, default_value):
|
||||
if _type == "Color":
|
||||
@@ -294,7 +303,15 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
return default_value.lower()
|
||||
if _type == "Array":
|
||||
return "Array()"
|
||||
if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray", "PoolIntArray", "PoolRealArray", "PoolByteArray"]:
|
||||
if _type in [
|
||||
"PoolVector2Array",
|
||||
"PoolStringArray",
|
||||
"PoolVector3Array",
|
||||
"PoolColorArray",
|
||||
"PoolIntArray",
|
||||
"PoolRealArray",
|
||||
"PoolByteArray",
|
||||
]:
|
||||
return _type + "()"
|
||||
if _type == "Vector2":
|
||||
return "Vector2" + default_value
|
||||
@@ -309,7 +326,7 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
if _type == "Variant":
|
||||
return "Variant()" if default_value == "Null" else default_value
|
||||
if _type == "String" or _type == "NodePath":
|
||||
return "\"" + default_value + "\""
|
||||
return '"' + default_value + '"'
|
||||
if _type == "RID":
|
||||
return "RID()"
|
||||
|
||||
@@ -318,15 +335,10 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
|
||||
return default_value
|
||||
|
||||
|
||||
|
||||
|
||||
if argument["has_default_value"] or has_default_argument:
|
||||
method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
|
||||
has_default_argument = True
|
||||
|
||||
|
||||
|
||||
if i != len(method["arguments"]) - 1:
|
||||
method_signature += ", "
|
||||
method_arguments += ","
|
||||
@@ -335,12 +347,20 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
if len(method["arguments"]) > 0:
|
||||
method_signature += ", "
|
||||
method_arguments += ", "
|
||||
vararg_templates += "\ttemplate <class... Args> " + method_signature + "Args... args){\n\t\treturn " + method_name + "(" + method_arguments + "Array::make(args...));\n\t}\n"""
|
||||
vararg_templates += (
|
||||
"\ttemplate <class... Args> "
|
||||
+ method_signature
|
||||
+ "Args... args){\n\t\treturn "
|
||||
+ method_name
|
||||
+ "("
|
||||
+ method_arguments
|
||||
+ "Array::make(args...));\n\t}\n"
|
||||
""
|
||||
)
|
||||
method_signature += "const Array& __var_args = Array()"
|
||||
|
||||
method_signature += ")" + (" const" if method["is_const"] else "")
|
||||
|
||||
|
||||
source.append("\t" + method_signature + ";")
|
||||
|
||||
source.append(vararg_templates)
|
||||
@@ -370,20 +390,16 @@ def generate_class_header(used_classes, c, use_template_get_node):
|
||||
|
||||
source.append("#endif")
|
||||
|
||||
|
||||
return "\n".join(source)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def generate_class_implementation(icalls, used_classes, c, use_template_get_node):
|
||||
class_name = strip_name(c["name"])
|
||||
|
||||
ref_allowed = class_name != "Object" and class_name != "Reference"
|
||||
|
||||
source = []
|
||||
source.append("#include \"" + class_name + ".hpp\"")
|
||||
source.append('#include "' + class_name + '.hpp"')
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
@@ -394,8 +410,7 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
source.append("#include <core/Godot.hpp>")
|
||||
source.append("")
|
||||
|
||||
|
||||
source.append("#include \"__icalls.hpp\"")
|
||||
source.append('#include "__icalls.hpp"')
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
@@ -403,17 +418,15 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
if is_enum(used_class):
|
||||
continue
|
||||
else:
|
||||
source.append("#include \"" + strip_name(used_class) + ".hpp\"")
|
||||
source.append('#include "' + strip_name(used_class) + '.hpp"')
|
||||
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
source.append("namespace godot {")
|
||||
|
||||
|
||||
core_object_name = "this"
|
||||
|
||||
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
@@ -424,7 +437,7 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
|
||||
# FIXME Test if inlining has a huge impact on binary size
|
||||
source.append(class_name + "::" + class_name + "() {")
|
||||
source.append("\t_owner = godot::api->godot_global_get_singleton((char *) \"" + strip_name(c["name"]) + "\");")
|
||||
source.append('\t_owner = godot::api->godot_global_get_singleton((char *) "' + strip_name(c["name"]) + '");')
|
||||
source.append("}")
|
||||
|
||||
source.append("")
|
||||
@@ -440,10 +453,18 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
source.append("void " + class_name + "::___init_method_bindings() {")
|
||||
|
||||
for method in c["methods"]:
|
||||
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"]) + "\");")
|
||||
source.append(
|
||||
"\t___mb.mb_"
|
||||
+ method["name"]
|
||||
+ ' = godot::api->godot_method_bind_get_method("'
|
||||
+ c["name"]
|
||||
+ '", "'
|
||||
+ ("get_node" if use_template_get_node and method["name"] == "get_node_internal" else method["name"])
|
||||
+ '");'
|
||||
)
|
||||
|
||||
source.append("\tgodot_string_name class_name;")
|
||||
source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")
|
||||
source.append('\tgodot::api->godot_string_name_new_data(&class_name, "' + c["name"] + '");')
|
||||
source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
|
||||
source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
|
||||
|
||||
@@ -453,7 +474,13 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
if c["instanciable"]:
|
||||
source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
|
||||
source.append("{")
|
||||
source.append("\treturn (" + class_name + " *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)\"" + c["name"] + "\")());")
|
||||
source.append(
|
||||
"\treturn ("
|
||||
+ class_name
|
||||
+ ' *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, godot::api->godot_get_class_constructor((char *)"'
|
||||
+ c["name"]
|
||||
+ '")());'
|
||||
)
|
||||
source.append("}")
|
||||
|
||||
for method in c["methods"]:
|
||||
@@ -478,7 +505,6 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
|
||||
source.append(method_signature + " {")
|
||||
|
||||
|
||||
if method["name"] == "free":
|
||||
# dirty hack because Object::free is marked virtual but doesn't actually exist...
|
||||
source.append("\tgodot::api->godot_object_destroy(_owner);")
|
||||
@@ -496,7 +522,9 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
elif return_type_is_ref:
|
||||
return_statement += "return Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor("
|
||||
else:
|
||||
return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
|
||||
return_statement += "return " + (
|
||||
"(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else ""
|
||||
)
|
||||
else:
|
||||
return_statement += "return "
|
||||
|
||||
@@ -507,8 +535,6 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
return "Object"
|
||||
return name
|
||||
|
||||
|
||||
|
||||
if method["has_varargs"]:
|
||||
|
||||
if len(method["arguments"]) != 0:
|
||||
@@ -519,7 +545,6 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
|
||||
source.append("")
|
||||
|
||||
|
||||
for i, argument in enumerate(method["arguments"]):
|
||||
source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
|
||||
|
||||
@@ -531,7 +556,9 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
else:
|
||||
size = "(" + str(len(method["arguments"])) + ")"
|
||||
|
||||
source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
|
||||
source.append(
|
||||
"\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");"
|
||||
)
|
||||
|
||||
source.append("")
|
||||
|
||||
@@ -542,24 +569,35 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
|
||||
if method["has_varargs"]:
|
||||
source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
|
||||
source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
|
||||
source.append(
|
||||
"\t\t__args[i + "
|
||||
+ str(len(method["arguments"]))
|
||||
+ "] = (godot_variant *) &((Array &) __var_args)[i];"
|
||||
)
|
||||
source.append("\t}")
|
||||
|
||||
source.append("")
|
||||
|
||||
source.append("\tVariant __result;")
|
||||
source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_" + method["name"] + ", ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
|
||||
source.append(
|
||||
"\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_"
|
||||
+ method["name"]
|
||||
+ ", ((const Object *) "
|
||||
+ core_object_name
|
||||
+ ")->_owner, (const godot_variant **) __args, "
|
||||
+ size
|
||||
+ ", nullptr);"
|
||||
)
|
||||
|
||||
source.append("")
|
||||
|
||||
if is_class_type(method["return_type"]):
|
||||
source.append("\tObject *obj = Object::___get_from_variant(__result);")
|
||||
source.append("\tif (obj->has_method(\"reference\"))")
|
||||
source.append("\t\tobj->callv(\"reference\", Array());")
|
||||
source.append('\tif (obj->has_method("reference"))')
|
||||
source.append('\t\tobj->callv("reference", Array());')
|
||||
|
||||
source.append("")
|
||||
|
||||
|
||||
for i, argument in enumerate(method["arguments"]):
|
||||
source.append("\tgodot::api->godot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
|
||||
|
||||
@@ -571,12 +609,17 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
if return_type_is_ref:
|
||||
cast += "Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(__result);"
|
||||
else:
|
||||
cast += "(" + strip_name(method["return_type"]) + " *) " + strip_name(method["return_type"] + "::___get_from_variant(") + "__result);"
|
||||
cast += (
|
||||
"("
|
||||
+ strip_name(method["return_type"])
|
||||
+ " *) "
|
||||
+ strip_name(method["return_type"] + "::___get_from_variant(")
|
||||
+ "__result);"
|
||||
)
|
||||
else:
|
||||
cast += "__result;"
|
||||
source.append("\treturn " + cast)
|
||||
|
||||
|
||||
else:
|
||||
|
||||
args = []
|
||||
@@ -607,17 +650,11 @@ def generate_class_implementation(icalls, used_classes, c, use_template_get_node
|
||||
source.append("}")
|
||||
source.append("")
|
||||
|
||||
|
||||
|
||||
source.append("}")
|
||||
|
||||
|
||||
return "\n".join(source)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def generate_icall_header(icalls):
|
||||
|
||||
source = []
|
||||
@@ -632,7 +669,7 @@ def generate_icall_header(icalls):
|
||||
|
||||
source.append("#include <core/GodotGlobal.hpp>")
|
||||
source.append("#include <core/CoreTypes.hpp>")
|
||||
source.append("#include \"Object.hpp\"")
|
||||
source.append('#include "Object.hpp"')
|
||||
source.append("")
|
||||
source.append("")
|
||||
|
||||
@@ -645,7 +682,9 @@ def generate_icall_header(icalls):
|
||||
|
||||
method_signature = "static inline "
|
||||
|
||||
method_signature += get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
|
||||
method_signature += (
|
||||
get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
|
||||
)
|
||||
|
||||
for i, arg in enumerate(args):
|
||||
method_signature += ", const "
|
||||
@@ -668,11 +707,12 @@ def generate_icall_header(icalls):
|
||||
source.append(method_signature + " {")
|
||||
|
||||
if ret_type != "void":
|
||||
source.append("\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;")
|
||||
source.append(
|
||||
"\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;"
|
||||
)
|
||||
if is_class_type(ret_type):
|
||||
source.append("\tret = nullptr;")
|
||||
|
||||
|
||||
source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
|
||||
|
||||
for i, arg in enumerate(args):
|
||||
@@ -689,12 +729,18 @@ def generate_icall_header(icalls):
|
||||
source.append("\t};")
|
||||
source.append("")
|
||||
|
||||
source.append("\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
|
||||
source.append(
|
||||
"\tgodot::api->godot_method_bind_ptrcall(mb, inst->_owner, args, "
|
||||
+ ("nullptr" if ret_type == "void" else "&ret")
|
||||
+ ");"
|
||||
)
|
||||
|
||||
if ret_type != "void":
|
||||
if is_class_type(ret_type):
|
||||
source.append("\tif (ret) {")
|
||||
source.append("\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);")
|
||||
source.append(
|
||||
"\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);"
|
||||
)
|
||||
source.append("\t}")
|
||||
source.append("")
|
||||
source.append("\treturn (Object *) ret;")
|
||||
@@ -715,7 +761,7 @@ def generate_icall_header(icalls):
|
||||
def generate_type_registry(classes):
|
||||
source = []
|
||||
|
||||
source.append("#include \"TagDB.hpp\"")
|
||||
source.append('#include "TagDB.hpp"')
|
||||
source.append("#include <typeinfo>")
|
||||
source.append("\n")
|
||||
|
||||
@@ -741,14 +787,21 @@ def generate_type_registry(classes):
|
||||
if base_class_name == "":
|
||||
base_class_type_hash = "0"
|
||||
|
||||
source.append("\tgodot::_TagDB::register_global_type(\"" + c["name"] + "\", " + class_type_hash + ", " + base_class_type_hash + ");")
|
||||
source.append(
|
||||
'\tgodot::_TagDB::register_global_type("'
|
||||
+ c["name"]
|
||||
+ '", '
|
||||
+ class_type_hash
|
||||
+ ", "
|
||||
+ base_class_type_hash
|
||||
+ ");"
|
||||
)
|
||||
|
||||
source.append("}")
|
||||
|
||||
source.append("")
|
||||
source.append("}")
|
||||
|
||||
|
||||
return "\n".join(source)
|
||||
|
||||
|
||||
@@ -799,9 +852,6 @@ def get_icall_name(sig):
|
||||
return name
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def get_used_classes(c):
|
||||
classes = []
|
||||
for method in c["methods"]:
|
||||
@@ -814,86 +864,91 @@ def get_used_classes(c):
|
||||
return classes
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def strip_name(name):
|
||||
if len(name) == 0:
|
||||
return name
|
||||
if name[0] == '_':
|
||||
if name[0] == "_":
|
||||
return name[1:]
|
||||
return name
|
||||
|
||||
|
||||
def extract_nested_type(nested_type):
|
||||
return strip_name(nested_type[:nested_type.find("::")])
|
||||
return strip_name(nested_type[: nested_type.find("::")])
|
||||
|
||||
|
||||
def remove_nested_type_prefix(name):
|
||||
return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2:])
|
||||
return name if name.find("::") == -1 else strip_name(name[name.find("::") + 2 :])
|
||||
|
||||
|
||||
def remove_enum_prefix(name):
|
||||
return strip_name(name[name.find("enum.") + 5:])
|
||||
return strip_name(name[name.find("enum.") + 5 :])
|
||||
|
||||
def is_nested_type(name, type = ""):
|
||||
|
||||
def is_nested_type(name, type=""):
|
||||
return name.find(type + "::") != -1
|
||||
|
||||
|
||||
def is_enum(name):
|
||||
return name.find("enum.") == 0
|
||||
|
||||
|
||||
def is_class_type(name):
|
||||
return not is_core_type(name) and not is_primitive(name)
|
||||
|
||||
|
||||
def is_core_type(name):
|
||||
core_types = ["Array",
|
||||
"Basis",
|
||||
"Color",
|
||||
"Dictionary",
|
||||
"Error",
|
||||
"NodePath",
|
||||
"Plane",
|
||||
"PoolByteArray",
|
||||
"PoolIntArray",
|
||||
"PoolRealArray",
|
||||
"PoolStringArray",
|
||||
"PoolVector2Array",
|
||||
"PoolVector3Array",
|
||||
"PoolColorArray",
|
||||
"PoolIntArray",
|
||||
"PoolRealArray",
|
||||
"Quat",
|
||||
"Rect2",
|
||||
"AABB",
|
||||
"RID",
|
||||
"String",
|
||||
"Transform",
|
||||
"Transform2D",
|
||||
"Variant",
|
||||
"Vector2",
|
||||
"Vector3"]
|
||||
core_types = [
|
||||
"Array",
|
||||
"Basis",
|
||||
"Color",
|
||||
"Dictionary",
|
||||
"Error",
|
||||
"NodePath",
|
||||
"Plane",
|
||||
"PoolByteArray",
|
||||
"PoolIntArray",
|
||||
"PoolRealArray",
|
||||
"PoolStringArray",
|
||||
"PoolVector2Array",
|
||||
"PoolVector3Array",
|
||||
"PoolColorArray",
|
||||
"PoolIntArray",
|
||||
"PoolRealArray",
|
||||
"Quat",
|
||||
"Rect2",
|
||||
"AABB",
|
||||
"RID",
|
||||
"String",
|
||||
"Transform",
|
||||
"Transform2D",
|
||||
"Variant",
|
||||
"Vector2",
|
||||
"Vector3",
|
||||
]
|
||||
return name in core_types
|
||||
|
||||
|
||||
|
||||
|
||||
def is_primitive(name):
|
||||
core_types = ["int", "bool", "real", "float", "void"]
|
||||
return name in core_types
|
||||
|
||||
|
||||
def escape_cpp(name):
|
||||
escapes = {
|
||||
"class": "_class",
|
||||
"enum": "_enum",
|
||||
"char": "_char",
|
||||
"short": "_short",
|
||||
"bool": "_bool",
|
||||
"int": "_int",
|
||||
"default": "_default",
|
||||
"case": "_case",
|
||||
"switch": "_switch",
|
||||
"export": "_export",
|
||||
"class": "_class",
|
||||
"enum": "_enum",
|
||||
"char": "_char",
|
||||
"short": "_short",
|
||||
"bool": "_bool",
|
||||
"int": "_int",
|
||||
"default": "_default",
|
||||
"case": "_case",
|
||||
"switch": "_switch",
|
||||
"export": "_export",
|
||||
"template": "_template",
|
||||
"new": "new_",
|
||||
"new": "new_",
|
||||
"operator": "_operator",
|
||||
"typename": "_typename"
|
||||
"typename": "_typename",
|
||||
}
|
||||
if name in escapes:
|
||||
return escapes[name]
|
||||
|
||||
Submodule godot-headers updated: 68174528c9...1049927a59
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
31
misc/scripts/check_get_file_list.py
Executable file
31
misc/scripts/check_get_file_list.py
Executable file
@@ -0,0 +1,31 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os, sys
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(1, os.path.join(os.path.dirname(__file__), "..", ".."))
|
||||
|
||||
from binding_generator import get_file_list, generate_bindings
|
||||
|
||||
api_filepath = "godot-headers/api.json"
|
||||
bits = "64"
|
||||
double = "float"
|
||||
output_dir = "self_test"
|
||||
|
||||
generate_bindings(api_filepath, use_template_get_node=False, output_dir=output_dir)
|
||||
flist = get_file_list(api_filepath, output_dir, headers=True, sources=True)
|
||||
|
||||
p = Path(output_dir)
|
||||
allfiles = [str(f.as_posix()) for f in p.glob("**/*.*")]
|
||||
missing = list(filter((lambda f: f not in flist), allfiles))
|
||||
extras = list(filter((lambda f: f not in allfiles), flist))
|
||||
if len(missing) > 0 or len(extras) > 0:
|
||||
print("Error!")
|
||||
for f in missing:
|
||||
print("MISSING: " + str(f))
|
||||
for f in extras:
|
||||
print("EXTRA: " + str(f))
|
||||
sys.exit(1)
|
||||
else:
|
||||
print("OK!")
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -46,25 +46,35 @@ namespace godot {
|
||||
#endif
|
||||
|
||||
real_t Rect2::distance_to(const Vector2 &p_point) const {
|
||||
real_t dist = 1e20;
|
||||
real_t dist = 0.0;
|
||||
bool inside = true;
|
||||
|
||||
if (p_point.x < position.x) {
|
||||
dist = MIN(dist, position.x - p_point.x);
|
||||
real_t d = position.x - p_point.x;
|
||||
dist = d;
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.y < position.y) {
|
||||
dist = MIN(dist, position.y - p_point.y);
|
||||
real_t d = position.y - p_point.y;
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.x >= (position.x + size.x)) {
|
||||
dist = MIN(p_point.x - (position.x + size.x), dist);
|
||||
real_t d = p_point.x - (position.x + size.x);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.y >= (position.y + size.y)) {
|
||||
dist = MIN(p_point.y - (position.y + size.y), dist);
|
||||
real_t d = p_point.y - (position.y + size.y);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
|
||||
if (dist == 1e20)
|
||||
if (inside) {
|
||||
return 0;
|
||||
else
|
||||
} else {
|
||||
return dist;
|
||||
}
|
||||
}
|
||||
|
||||
Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
@@ -188,6 +188,7 @@ Variant::Variant(const PoolColorArray &p_color_array) {
|
||||
}
|
||||
|
||||
Variant &Variant::operator=(const Variant &v) {
|
||||
godot::api->godot_variant_destroy(&_godot_variant);
|
||||
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
21
test/.gitignore
vendored
Normal file
21
test/.gitignore
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
|
||||
# Godot-specific ignores
|
||||
.import/
|
||||
export.cfg
|
||||
export_presets.cfg
|
||||
# Dummy HTML5 export presets file for continuous integration
|
||||
!.github/dist/export_presets.cfg
|
||||
|
||||
# Imported translations (automatically generated from CSV files)
|
||||
*.translation
|
||||
|
||||
# Mono-specific ignores
|
||||
.mono/
|
||||
data_*/
|
||||
mono_crash.*.json
|
||||
|
||||
# System/tool-specific ignores
|
||||
.directory
|
||||
*~
|
||||
133
test/SConstruct
133
test/SConstruct
@@ -1,135 +1,16 @@
|
||||
#!/usr/bin/env python
|
||||
import os
|
||||
import sys
|
||||
|
||||
# Try to detect the host platform automatically.
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith('linux'):
|
||||
host_platform = 'linux'
|
||||
elif sys.platform == 'darwin':
|
||||
host_platform = 'osx'
|
||||
elif sys.platform == 'win32' or sys.platform == 'msys':
|
||||
host_platform = 'windows'
|
||||
else:
|
||||
raise ValueError(
|
||||
'Could not detect platform automatically, please specify with '
|
||||
'platform=<platform>'
|
||||
)
|
||||
|
||||
env = Environment(ENV = os.environ)
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
|
||||
# Define our options
|
||||
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
|
||||
opts.Add(EnumVariable('platform', "Compilation platform", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
|
||||
opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", host_platform, ['', 'windows', 'x11', 'linux', 'osx']))
|
||||
opts.Add(EnumVariable('bits', 'Target platform bits', '64', ('32', '64')))
|
||||
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
|
||||
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin/', PathVariable.PathAccept))
|
||||
opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
|
||||
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers_path = "../godot-headers/"
|
||||
cpp_bindings_path = "../"
|
||||
cpp_library = "libgodot-cpp"
|
||||
|
||||
# only support 64 at this time..
|
||||
bits = 64
|
||||
|
||||
# Updates the environment with the option variables.
|
||||
opts.Update(env)
|
||||
# Generates help for the -h scons option.
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
if host_platform == 'windows' and env['platform'] != 'android':
|
||||
if env['bits'] == '64':
|
||||
env = Environment(TARGET_ARCH='amd64')
|
||||
elif env['bits'] == '32':
|
||||
env = Environment(TARGET_ARCH='x86')
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
# Process some arguments
|
||||
if env['use_llvm']:
|
||||
env['CC'] = 'clang'
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
if env['p'] != '':
|
||||
env['platform'] = env['p']
|
||||
|
||||
if env['platform'] == '':
|
||||
print("No valid target platform selected.")
|
||||
quit();
|
||||
|
||||
# For the reference:
|
||||
# - CCFLAGS are compilation flags shared between C and C++
|
||||
# - CFLAGS are for C-specific compilation flags
|
||||
# - CXXFLAGS are for C++-specific compilation flags
|
||||
# - CPPFLAGS are for pre-processor flags
|
||||
# - CPPDEFINES are for pre-processor defines
|
||||
# - LINKFLAGS are for linking flags
|
||||
|
||||
# Check our platform specifics
|
||||
if env['platform'] == "osx":
|
||||
env['target_path'] += 'osx/'
|
||||
cpp_library += '.osx'
|
||||
env.Append(CCFLAGS=['-arch', 'x86_64'])
|
||||
env.Append(CXXFLAGS=['-std=c++17'])
|
||||
env.Append(LINKFLAGS=['-arch', 'x86_64'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CCFLAGS=['-g', '-O2'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-g', '-O3'])
|
||||
|
||||
elif env['platform'] in ('x11', 'linux'):
|
||||
env['target_path'] += 'x11/'
|
||||
cpp_library += '.linux'
|
||||
env.Append(CCFLAGS=['-fPIC'])
|
||||
env.Append(CXXFLAGS=['-std=c++17'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CCFLAGS=['-g3', '-Og'])
|
||||
else:
|
||||
env.Append(CCFLAGS=['-g', '-O3'])
|
||||
|
||||
elif env['platform'] == "windows":
|
||||
env['target_path'] += 'win64/'
|
||||
cpp_library += '.windows'
|
||||
# This makes sure to keep the session environment variables on windows,
|
||||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||
env.Append(ENV=os.environ)
|
||||
|
||||
env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
|
||||
env.Append(CCFLAGS=['-W3', '-GR'])
|
||||
env.Append(CXXFLAGS=['-std:c++17'])
|
||||
if env['target'] in ('debug', 'd'):
|
||||
env.Append(CPPDEFINES=['_DEBUG'])
|
||||
env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI'])
|
||||
env.Append(LINKFLAGS=['-DEBUG'])
|
||||
else:
|
||||
env.Append(CPPDEFINES=['NDEBUG'])
|
||||
env.Append(CCFLAGS=['-O2', '-EHsc', '-MD'])
|
||||
|
||||
if env['target'] in ('debug', 'd'):
|
||||
cpp_library += '.debug'
|
||||
else:
|
||||
cpp_library += '.release'
|
||||
|
||||
cpp_library += '.' + str(bits)
|
||||
|
||||
# make sure our binding library is properly includes
|
||||
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
||||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
||||
env.Append(LIBS=[cpp_library])
|
||||
env = SConscript("../SConstruct")
|
||||
|
||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPPATH=['src/'])
|
||||
sources = Glob('src/*.cpp')
|
||||
|
||||
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
|
||||
library = env.SharedLibrary(
|
||||
"bin/libgdexample.{}.{}.{}{}".format(
|
||||
env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
|
||||
),
|
||||
source=sources,
|
||||
)
|
||||
|
||||
Default(library)
|
||||
|
||||
|
||||
@@ -7,10 +7,10 @@ reloadable=false
|
||||
|
||||
[entry]
|
||||
|
||||
X11.64="res://bin/x11/libgdexample.so"
|
||||
Server.64="res://bin/x11/libgdexample.so"
|
||||
Windows.64="res://bin/win64/libgdexample.dll"
|
||||
OSX.64="res://bin/osx/libgdexample.dylib"
|
||||
X11.64="res://bin/libgdexample.linux.release.64.so"
|
||||
Server.64="res://bin/libgdexample.linux.release.64.so"
|
||||
Windows.64="res://bin/libgdexample.windows.release.64.dll"
|
||||
OSX.64="res://bin/libgdexample.osx.release.64.dylib"
|
||||
|
||||
[dependencies]
|
||||
|
||||
|
||||
@@ -10,10 +10,8 @@ config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Test CI project"
|
||||
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
|
||||
extends MainLoop
|
||||
|
||||
|
||||
func _initialize():
|
||||
OS.exit_code = 1
|
||||
var native_script = load("res://gdexample.gdns")
|
||||
print("Native Script ", native_script)
|
||||
if native_script == null || !is_instance_valid(native_script):
|
||||
return
|
||||
print("Library ", native_script.library)
|
||||
if native_script.library == null || !is_instance_valid(native_script.library):
|
||||
return
|
||||
var ref = native_script.new()
|
||||
print("Reference ", ref)
|
||||
if ref == null || !is_instance_valid(ref):
|
||||
return
|
||||
print("Reference name ", ref.name)
|
||||
if ref.name != "SimpleClass":
|
||||
return
|
||||
print("Reference value ", ref.value)
|
||||
if ref.value != 0:
|
||||
return
|
||||
print("Call method ", ref.method(1))
|
||||
if ref.method(1) != 1:
|
||||
return
|
||||
OS.exit_code = 0
|
||||
OS.exit_code = 1
|
||||
var native_script = load("res://gdexample.gdns")
|
||||
print("Native Script ", native_script)
|
||||
if not native_script || !is_instance_valid(native_script):
|
||||
return
|
||||
print("Library ", native_script.library)
|
||||
if not native_script.library || !is_instance_valid(native_script.library):
|
||||
return
|
||||
var ref = native_script.new()
|
||||
print("Reference ", ref)
|
||||
if not ref || !is_instance_valid(ref):
|
||||
return
|
||||
print("Reference name ", ref.name)
|
||||
if ref.name != "SimpleClass":
|
||||
return
|
||||
print("Reference value ", ref.value)
|
||||
if ref.value != 0:
|
||||
return
|
||||
print("Call method ", ref.method(1))
|
||||
if ref.method(1) != 1:
|
||||
return
|
||||
OS.exit_code = 0
|
||||
|
||||
|
||||
func _idle(_delta):
|
||||
return true
|
||||
|
||||
return true
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
||||
Reference in New Issue
Block a user