mirror of
https://github.com/godotengine/godot-cpp.git
synced 2026-01-01 05:48:37 +03:00
111 lines
4.4 KiB
C++
111 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* Dictionary.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "Dictionary.hpp"
|
|
#include "Array.hpp"
|
|
#include "GodotGlobal.hpp"
|
|
#include "Variant.hpp"
|
|
|
|
namespace godot {
|
|
|
|
Dictionary::Dictionary() {
|
|
godot::api->godot_dictionary_new(&_godot_dictionary);
|
|
}
|
|
|
|
Dictionary::Dictionary(const Dictionary &other) {
|
|
godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
|
|
}
|
|
|
|
Dictionary &Dictionary::operator=(const Dictionary &other) {
|
|
godot::api->godot_dictionary_destroy(&_godot_dictionary);
|
|
godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
|
|
return *this;
|
|
}
|
|
|
|
void Dictionary::clear() {
|
|
godot::api->godot_dictionary_clear(&_godot_dictionary);
|
|
}
|
|
|
|
bool Dictionary::empty() const {
|
|
return godot::api->godot_dictionary_empty(&_godot_dictionary);
|
|
}
|
|
|
|
void Dictionary::erase(const Variant &key) {
|
|
godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *)&key);
|
|
}
|
|
|
|
bool Dictionary::has(const Variant &key) const {
|
|
return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *)&key);
|
|
}
|
|
|
|
bool Dictionary::has_all(const Array &keys) const {
|
|
return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *)&keys);
|
|
}
|
|
|
|
uint32_t Dictionary::hash() const {
|
|
return godot::api->godot_dictionary_hash(&_godot_dictionary);
|
|
}
|
|
|
|
Array Dictionary::keys() const {
|
|
godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary);
|
|
return Array(a);
|
|
}
|
|
|
|
Variant &Dictionary::operator[](const Variant &key) {
|
|
godot_variant *v = godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *)&key);
|
|
return *reinterpret_cast<Variant *>(v);
|
|
}
|
|
|
|
const Variant &Dictionary::operator[](const Variant &key) const {
|
|
// oops I did it again
|
|
godot_variant *v = godot::api->godot_dictionary_operator_index((godot_dictionary *)&_godot_dictionary, (godot_variant *)&key);
|
|
return *reinterpret_cast<Variant *>(v);
|
|
}
|
|
|
|
int Dictionary::size() const {
|
|
return godot::api->godot_dictionary_size(&_godot_dictionary);
|
|
}
|
|
|
|
String Dictionary::to_json() const {
|
|
godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary);
|
|
return String(s);
|
|
}
|
|
|
|
Array Dictionary::values() const {
|
|
godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary);
|
|
return Array(a);
|
|
}
|
|
|
|
Dictionary::~Dictionary() {
|
|
godot::api->godot_dictionary_destroy(&_godot_dictionary);
|
|
}
|
|
|
|
} // namespace godot
|