mirror of
https://github.com/godotengine/godot-cpp.git
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36 Commits
godot-3.4.
...
3.5
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208
.github/workflows/ci.yml
vendored
208
.github/workflows/ci.yml
vendored
@@ -2,12 +2,59 @@ name: Continuous integration
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: Build (Linux, GCC)
|
||||
runs-on: ubuntu-18.04
|
||||
build:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: 🐧 Linux (GCC)
|
||||
os: ubuntu-20.04
|
||||
platform: linux
|
||||
artifact-name: godot-cpp-linux-glibc2.31-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.linux.release.64.a
|
||||
godot_zip: Godot_v3.5-stable_linux_server.64.zip
|
||||
executable: Godot_v3.5-stable_linux_server.64
|
||||
|
||||
- name: 🏁 Windows (x86_64, MSVC)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.release.64.lib
|
||||
|
||||
- name: 🏁 Windows (x86_64, MinGW)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
artifact-name: godot-cpp-linux-mingw-x86_64-release
|
||||
artifact-path: bin/libgodot-cpp.windows.release.64.a
|
||||
flags: use_mingw=yes
|
||||
|
||||
- name: 🍎 macOS (universal)
|
||||
os: macos-13
|
||||
platform: osx
|
||||
artifact-name: godot-cpp-macos-universal-release
|
||||
artifact-path: bin/libgodot-cpp.osx.release.64.a
|
||||
flags: macos_arch=universal
|
||||
godot_zip: Godot_v3.5-stable_osx.universal.zip
|
||||
executable: Godot.app/Contents/MacOS/Godot
|
||||
|
||||
- name: 🤖 Android (arm64)
|
||||
os: ubuntu-20.04
|
||||
platform: android
|
||||
artifact-name: godot-cpp-android-arm64-release
|
||||
artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
|
||||
flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME android_arch=arm64v8
|
||||
|
||||
- name: 🍏 iOS (arm64)
|
||||
os: macos-13
|
||||
platform: ios
|
||||
artifact-name: godot-cpp-ios-arm64-release
|
||||
artifact-path: bin/libgodot-cpp.ios.release.arm64.a
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
@@ -16,139 +63,56 @@ jobs:
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
- name: Linux dependencies
|
||||
if: ${{ matrix.platform == 'linux' }}
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq build-essential pkg-config
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_linux_server.64.zip
|
||||
unzip Godot_v3.4-stable_linux_server.64.zip
|
||||
|
||||
- name: Build godot-cpp
|
||||
- name: Install scons
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(nproc)
|
||||
python -m pip install scons
|
||||
|
||||
- name: Windows dependency (MinGW)
|
||||
if: ${{ matrix.platform == 'windows' }}
|
||||
uses: egor-tensin/setup-mingw@v2
|
||||
with:
|
||||
version: 12.2.0
|
||||
|
||||
- name: Build godot-cpp (debug)
|
||||
run: |
|
||||
scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }}
|
||||
|
||||
- name: Build test without rebuilding godot-cpp (debug)
|
||||
run: |
|
||||
cd test
|
||||
scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
|
||||
|
||||
- name: Build test and godot-cpp (release)
|
||||
run: |
|
||||
cd test
|
||||
scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }}
|
||||
|
||||
- name: Run test GDNative library
|
||||
if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
|
||||
run: |
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.5/${{ matrix.godot_zip }}
|
||||
unzip ${{ matrix.godot_zip }}
|
||||
./${{ matrix.executable }} --path test -s script.gd
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: godot-cpp-linux-glibc2.27-x86_64-release
|
||||
path: bin/libgodot-cpp.linux.release.64.a
|
||||
name: ${{ matrix.artifact-name }}
|
||||
path: ${{ matrix.artifact-path }}
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build test GDNative library
|
||||
run: |
|
||||
scons target=release platform=linux bits=64 -j $(nproc) -C test
|
||||
|
||||
- name: Run test GDNative library
|
||||
run: |
|
||||
./Godot_v3.4-stable_linux_server.64 --path test -s script.gd
|
||||
|
||||
windows-msvc:
|
||||
name: Build (Windows, MSVC)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-windows-msvc2019-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.lib
|
||||
if-no-files-found: error
|
||||
|
||||
windows-mingw:
|
||||
name: Build (Windows, MinGW)
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
|
||||
- name: Setup MinGW for Windows/MinGW build
|
||||
uses: egor-tensin/setup-mingw@v2
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-linux-mingw-x86_64-release
|
||||
path: bin/libgodot-cpp.windows.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
macos:
|
||||
name: Build (macOS, Clang)
|
||||
runs-on: macos-11
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Python (for SCons)
|
||||
uses: actions/setup-python@v2
|
||||
with:
|
||||
python-version: '3.x'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install scons
|
||||
curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_osx.universal.zip
|
||||
unzip Godot_v3.4-stable_osx.universal.zip
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: godot-cpp-macos-universal-release
|
||||
path: bin/libgodot-cpp.osx.release.64.a
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build test GDNative library
|
||||
run: |
|
||||
scons target=release platform=osx bits=64 macos_arch=universal -j $(sysctl -n hw.logicalcpu) -C test
|
||||
|
||||
- name: Run test GDNative library
|
||||
run: |
|
||||
./Godot.app/Contents/MacOS/Godot --path test -s script.gd
|
||||
|
||||
static-checks:
|
||||
name: Static Checks (clang-format)
|
||||
name: 📊 Static Checks (clang-format)
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Make apt sources.list use the default Ubuntu repositories
|
||||
run: |
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,4 +1,5 @@
|
||||
# Misc
|
||||
gen/*
|
||||
logs/*
|
||||
*.log
|
||||
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
# cmake arguments
|
||||
# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
|
||||
#
|
||||
#
|
||||
# godot-cpp cmake arguments
|
||||
# GODOT_HEADERS_DIR: This is where the gdnative include folder is (godot_source/modules/gdnative/include)
|
||||
# GODOT_CUSTOM_API_FILE: This is if you have another path for the godot_api.json
|
||||
#
|
||||
#
|
||||
# Android cmake arguments
|
||||
# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
|
||||
# ANDROID_NDK: The path to the android ndk root folder
|
||||
# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
|
||||
# ANDROID_PLATFORM: The android platform version (android-23)
|
||||
# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
|
||||
#
|
||||
#
|
||||
# Examples
|
||||
#
|
||||
#
|
||||
# Builds a debug version:
|
||||
# cmake .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Builds a release version with clang
|
||||
# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Builds an android armeabi-v7a debug version:
|
||||
# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
|
||||
# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
|
||||
# cmake --build .
|
||||
#
|
||||
#
|
||||
# Protip
|
||||
# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
#
|
||||
#
|
||||
# Todo
|
||||
# Test build for Windows, Mac and mingw.
|
||||
|
||||
@@ -40,7 +40,7 @@ cmake_minimum_required(VERSION 3.6)
|
||||
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
|
||||
|
||||
# Change the output directory to the bin directory
|
||||
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(BUILD_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bin)
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
@@ -52,7 +52,7 @@ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
|
||||
# Default build type is Debug in the SConstruct
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "")
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
@@ -67,6 +67,13 @@ set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
if(NOT DEFINED BITS)
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
endif()
|
||||
|
||||
# Input from user for godot headers and the api file
|
||||
set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
|
||||
set(GODOT_CUSTOM_API_FILE "godot-headers/api.json" CACHE STRING "")
|
||||
@@ -97,17 +104,13 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
#endif()
|
||||
|
||||
else()
|
||||
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
# using Clang
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
# using GCC and maybe MinGW?
|
||||
|
||||
else() # GCC/Clang
|
||||
set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
|
||||
|
||||
# Hmm.. maybe to strikt?
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
|
||||
if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC")
|
||||
endif()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g -Wwrite-strings")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
|
||||
@@ -194,11 +197,6 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LI
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
|
||||
|
||||
|
||||
2
Makefile
2
Makefile
@@ -3,7 +3,7 @@ HEADERS = godot-headers
|
||||
TARGET = debug
|
||||
USE_CLANG = no
|
||||
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS)
|
||||
LINUX = $(BASE) platform=linux
|
||||
WINDOWS = $(BASE) platform=windows
|
||||
OSX = $(BASE) platform=osx
|
||||
|
||||
110
SConstruct
110
SConstruct
@@ -81,6 +81,25 @@ else:
|
||||
|
||||
env = Environment(ENV=os.environ)
|
||||
|
||||
# Default num_jobs to local cpu count if not user specified.
|
||||
# SCons has a peculiarity where user-specified options won't be overridden
|
||||
# by SetOption, so we can rely on this to know if we should use our default.
|
||||
initial_num_jobs = env.GetOption("num_jobs")
|
||||
altered_num_jobs = initial_num_jobs + 1
|
||||
env.SetOption("num_jobs", altered_num_jobs)
|
||||
# os.cpu_count() requires Python 3.4+.
|
||||
if hasattr(os, "cpu_count") and env.GetOption("num_jobs") == altered_num_jobs:
|
||||
cpu_count = os.cpu_count()
|
||||
if cpu_count is None:
|
||||
print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
|
||||
else:
|
||||
safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
|
||||
print(
|
||||
"Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
|
||||
% (cpu_count, safer_cpu_count)
|
||||
)
|
||||
env.SetOption("num_jobs", safer_cpu_count)
|
||||
|
||||
is64 = sys.maxsize > 2 ** 32
|
||||
if (
|
||||
env["TARGET_ARCH"] == "amd64"
|
||||
@@ -107,7 +126,10 @@ opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - onl
|
||||
opts.Add(EnumVariable("target", "Compilation target", "debug", allowed_values=("debug", "release"), ignorecase=2))
|
||||
opts.Add(
|
||||
PathVariable(
|
||||
"headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir
|
||||
"headers_dir",
|
||||
"Path to the directory containing Godot headers",
|
||||
"godot-headers",
|
||||
PathVariable.PathIsDir,
|
||||
)
|
||||
)
|
||||
opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None, PathVariable.PathIsFile))
|
||||
@@ -120,7 +142,14 @@ opts.Add(
|
||||
ignorecase=2,
|
||||
)
|
||||
)
|
||||
opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
|
||||
opts.Add(
|
||||
EnumVariable(
|
||||
"android_arch",
|
||||
"Target Android architecture",
|
||||
"armv7",
|
||||
["armv7", "arm64v8", "x86", "x86_64"],
|
||||
)
|
||||
)
|
||||
opts.Add("macos_deployment_target", "macOS deployment target", "default")
|
||||
opts.Add("macos_sdk_path", "macOS SDK path", "")
|
||||
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
|
||||
@@ -141,7 +170,15 @@ opts.Add(
|
||||
"Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
|
||||
os.environ.get("ANDROID_NDK_ROOT", None),
|
||||
)
|
||||
opts.Add(BoolVariable("generate_template_get_node", "Generate a template version of the Node class's get_node.", True))
|
||||
opts.Add(
|
||||
BoolVariable(
|
||||
"generate_template_get_node",
|
||||
"Generate a template version of the Node class's get_node.",
|
||||
True,
|
||||
)
|
||||
)
|
||||
|
||||
opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
|
||||
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
@@ -164,11 +201,18 @@ if host_platform == "windows" and env["platform"] != "android":
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
# Require C++14
|
||||
if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
|
||||
# MSVC
|
||||
env.Append(CCFLAGS=["/std:c++14"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
|
||||
if env["platform"] == "linux" or env["platform"] == "freebsd":
|
||||
if env["use_llvm"]:
|
||||
env["CXX"] = "clang++"
|
||||
|
||||
env.Append(CCFLAGS=["-fPIC", "-std=c++14", "-Wwrite-strings"])
|
||||
env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
|
||||
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
|
||||
|
||||
if env["target"] == "debug":
|
||||
@@ -197,8 +241,6 @@ elif env["platform"] == "osx":
|
||||
env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
|
||||
env.Append(CCFLAGS=["-arch", env["macos_arch"]])
|
||||
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
|
||||
if env["macos_deployment_target"] != "default":
|
||||
env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
|
||||
env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
|
||||
@@ -207,13 +249,7 @@ elif env["platform"] == "osx":
|
||||
env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
|
||||
env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
|
||||
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"-framework",
|
||||
"Cocoa",
|
||||
"-Wl,-undefined,dynamic_lookup",
|
||||
]
|
||||
)
|
||||
env.Append(LINKFLAGS=["-Wl,-undefined,dynamic_lookup"])
|
||||
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
@@ -224,7 +260,6 @@ elif env["platform"] == "ios":
|
||||
if env["ios_simulator"]:
|
||||
sdk_name = "iphonesimulator"
|
||||
env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
|
||||
env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"]
|
||||
else:
|
||||
sdk_name = "iphoneos"
|
||||
env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
|
||||
@@ -241,14 +276,13 @@ elif env["platform"] == "ios":
|
||||
env["CXX"] = compiler_path + "clang++"
|
||||
env["AR"] = compiler_path + "ar"
|
||||
env["RANLIB"] = compiler_path + "ranlib"
|
||||
env["SHLIBSUFFIX"] = ".dylib"
|
||||
|
||||
env.Append(CCFLAGS=["-std=c++14", "-arch", env["ios_arch"], "-isysroot", sdk_path])
|
||||
env.Append(CCFLAGS=["-arch", env["ios_arch"], "-isysroot", sdk_path])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"-arch",
|
||||
env["ios_arch"],
|
||||
"-framework",
|
||||
"Cocoa",
|
||||
"-Wl,-undefined,dynamic_lookup",
|
||||
"-isysroot",
|
||||
sdk_path,
|
||||
@@ -287,14 +321,20 @@ elif env["platform"] == "windows":
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
# env = env.Clone(tools=['mingw'])
|
||||
|
||||
# Still need to use C++14.
|
||||
env.Append(CCFLAGS=["-std=c++14"])
|
||||
# Don't want lib prefixes
|
||||
env["IMPLIBPREFIX"] = ""
|
||||
env["SHLIBPREFIX"] = ""
|
||||
|
||||
env["SPAWN"] = mySpawn
|
||||
env.Replace(ARFLAGS=["q"])
|
||||
|
||||
# Native or cross-compilation using MinGW
|
||||
if host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx" or env["use_mingw"]:
|
||||
# These options are for a release build even using target=debug
|
||||
env.Append(CCFLAGS=["-O3", "-std=c++14", "-Wwrite-strings"])
|
||||
env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
|
||||
env.Append(
|
||||
LINKFLAGS=[
|
||||
"--static",
|
||||
@@ -309,9 +349,10 @@ elif env["platform"] == "android":
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
# env = env.Clone(tools=['mingw'])
|
||||
|
||||
# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
|
||||
env["SPAWN"] = mySpawn
|
||||
env.Replace(ARFLAGS=["q"])
|
||||
|
||||
# Verify NDK root
|
||||
if not "ANDROID_NDK_ROOT" in env:
|
||||
@@ -381,11 +422,17 @@ elif env["platform"] == "android":
|
||||
env["LD"] = toolchain + "/bin/llvm-ld"
|
||||
env["STRIP"] = toolchain + "/bin/llvm-strip"
|
||||
env["RANLIB"] = toolchain + "/bin/llvm-ranlib"
|
||||
env["SHLIBSUFFIX"] = ".so"
|
||||
|
||||
env.Append(
|
||||
CCFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"], "-fPIC"]
|
||||
CCFLAGS=[
|
||||
"--target=" + arch_info["target"] + env["android_api_level"],
|
||||
"-march=" + arch_info["march"],
|
||||
"-fPIC",
|
||||
]
|
||||
)
|
||||
env.Append(CCFLAGS=arch_info["ccflags"])
|
||||
env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])
|
||||
|
||||
if env["target"] == "debug":
|
||||
env.Append(CCFLAGS=["-Og", "-g"])
|
||||
@@ -465,14 +512,25 @@ if env["platform"] == "android":
|
||||
arch_suffix = env["android_arch"]
|
||||
elif env["platform"] == "ios":
|
||||
arch_suffix = env["ios_arch"]
|
||||
if env["ios_simulator"]:
|
||||
arch_suffix += ".simulator"
|
||||
elif env["platform"] == "osx":
|
||||
if env["macos_arch"] != "universal":
|
||||
arch_suffix = env["macos_arch"]
|
||||
elif env["platform"] == "javascript":
|
||||
arch_suffix = "wasm"
|
||||
# Expose it to projects that import this env.
|
||||
env["arch_suffix"] = arch_suffix
|
||||
|
||||
library = env.StaticLibrary(
|
||||
target="bin/" + "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"]),
|
||||
source=sources,
|
||||
)
|
||||
Default(library)
|
||||
library = None
|
||||
env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["OBJSUFFIX"])
|
||||
library_name = "libgodot-cpp.{}.{}.{}{}".format(env["platform"], env["target"], arch_suffix, env["LIBSUFFIX"])
|
||||
|
||||
if env["build_library"]:
|
||||
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
|
||||
Default(library)
|
||||
|
||||
env.Append(CPPPATH=[env.Dir(f) for f in [env["headers_dir"], "include", "include/gen", "include/core"]])
|
||||
env.Append(LIBPATH=[env.Dir("bin")])
|
||||
env.Append(LIBS=library_name)
|
||||
Return("env")
|
||||
|
||||
Submodule godot-headers updated: df0514f159...86afe2307b
@@ -46,25 +46,35 @@ namespace godot {
|
||||
#endif
|
||||
|
||||
real_t Rect2::distance_to(const Vector2 &p_point) const {
|
||||
real_t dist = 1e20;
|
||||
real_t dist = 0.0;
|
||||
bool inside = true;
|
||||
|
||||
if (p_point.x < position.x) {
|
||||
dist = MIN(dist, position.x - p_point.x);
|
||||
real_t d = position.x - p_point.x;
|
||||
dist = d;
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.y < position.y) {
|
||||
dist = MIN(dist, position.y - p_point.y);
|
||||
real_t d = position.y - p_point.y;
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.x >= (position.x + size.x)) {
|
||||
dist = MIN(p_point.x - (position.x + size.x), dist);
|
||||
real_t d = p_point.x - (position.x + size.x);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.y >= (position.y + size.y)) {
|
||||
dist = MIN(p_point.y - (position.y + size.y), dist);
|
||||
real_t d = p_point.y - (position.y + size.y);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
|
||||
if (dist == 1e20)
|
||||
if (inside) {
|
||||
return 0;
|
||||
else
|
||||
} else {
|
||||
return dist;
|
||||
}
|
||||
}
|
||||
|
||||
Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
|
||||
|
||||
143
test/SConstruct
143
test/SConstruct
@@ -1,141 +1,16 @@
|
||||
#!/usr/bin/env python
|
||||
import os
|
||||
import sys
|
||||
|
||||
# Try to detect the host platform automatically.
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith("linux"):
|
||||
host_platform = "linux"
|
||||
elif sys.platform == "darwin":
|
||||
host_platform = "osx"
|
||||
elif sys.platform == "win32" or sys.platform == "msys":
|
||||
host_platform = "windows"
|
||||
else:
|
||||
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
|
||||
|
||||
env = Environment(ENV=os.environ)
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
|
||||
# Define our options
|
||||
opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
|
||||
opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"]))
|
||||
opts.Add(
|
||||
EnumVariable("p", "Compilation target, alias for 'platform'", host_platform, ["", "windows", "x11", "linux", "osx"])
|
||||
)
|
||||
opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
|
||||
opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
|
||||
opts.Add(PathVariable("target_path", "The path where the lib is installed.", "bin/", PathVariable.PathAccept))
|
||||
opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
|
||||
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers_path = "../godot-headers/"
|
||||
cpp_bindings_path = "../"
|
||||
cpp_library = "libgodot-cpp"
|
||||
|
||||
# only support 64 at this time..
|
||||
bits = 64
|
||||
|
||||
# Updates the environment with the option variables.
|
||||
opts.Update(env)
|
||||
# Generates help for the -h scons option.
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows.
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
|
||||
# all the required tools
|
||||
if host_platform == "windows" and env["platform"] != "android":
|
||||
if env["bits"] == "64":
|
||||
env = Environment(TARGET_ARCH="amd64")
|
||||
elif env["bits"] == "32":
|
||||
env = Environment(TARGET_ARCH="x86")
|
||||
|
||||
opts.Update(env)
|
||||
|
||||
# Process some arguments
|
||||
if env["use_llvm"]:
|
||||
env["CC"] = "clang"
|
||||
env["CXX"] = "clang++"
|
||||
|
||||
if env["p"] != "":
|
||||
env["platform"] = env["p"]
|
||||
|
||||
if env["platform"] == "":
|
||||
print("No valid target platform selected.")
|
||||
quit()
|
||||
|
||||
# For the reference:
|
||||
# - CCFLAGS are compilation flags shared between C and C++
|
||||
# - CFLAGS are for C-specific compilation flags
|
||||
# - CXXFLAGS are for C++-specific compilation flags
|
||||
# - CPPFLAGS are for pre-processor flags
|
||||
# - CPPDEFINES are for pre-processor defines
|
||||
# - LINKFLAGS are for linking flags
|
||||
|
||||
# Check our platform specifics
|
||||
if env["platform"] == "osx":
|
||||
env["target_path"] += "osx/"
|
||||
cpp_library += ".osx"
|
||||
env.Append(CCFLAGS=["-arch", "x86_64"])
|
||||
env.Append(CXXFLAGS=["-std=c++17"])
|
||||
env.Append(LINKFLAGS=["-arch", "x86_64"])
|
||||
if env["target"] in ("debug", "d"):
|
||||
env.Append(CCFLAGS=["-g", "-O2"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-g", "-O3"])
|
||||
|
||||
elif env["platform"] in ("x11", "linux"):
|
||||
env["target_path"] += "x11/"
|
||||
cpp_library += ".linux"
|
||||
env.Append(CCFLAGS=["-fPIC"])
|
||||
env.Append(CXXFLAGS=["-std=c++17"])
|
||||
if env["target"] in ("debug", "d"):
|
||||
env.Append(CCFLAGS=["-g3", "-Og"])
|
||||
else:
|
||||
env.Append(CCFLAGS=["-g", "-O3"])
|
||||
|
||||
elif env["platform"] == "windows":
|
||||
env["target_path"] += "win64/"
|
||||
cpp_library += ".windows"
|
||||
# This makes sure to keep the session environment variables on windows,
|
||||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||
env.Append(ENV=os.environ)
|
||||
|
||||
env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
|
||||
env.Append(CCFLAGS=["-W3", "-GR"])
|
||||
env.Append(CXXFLAGS=["-std:c++17"])
|
||||
if env["target"] in ("debug", "d"):
|
||||
env.Append(CPPDEFINES=["_DEBUG"])
|
||||
env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI"])
|
||||
env.Append(LINKFLAGS=["-DEBUG"])
|
||||
else:
|
||||
env.Append(CPPDEFINES=["NDEBUG"])
|
||||
env.Append(CCFLAGS=["-O2", "-EHsc", "-MD"])
|
||||
|
||||
if env["target"] in ("debug", "d"):
|
||||
cpp_library += ".debug"
|
||||
else:
|
||||
cpp_library += ".release"
|
||||
|
||||
cpp_library += "." + str(bits)
|
||||
|
||||
# make sure our binding library is properly includes
|
||||
env.Append(
|
||||
CPPPATH=[
|
||||
".",
|
||||
godot_headers_path,
|
||||
cpp_bindings_path + "include/",
|
||||
cpp_bindings_path + "include/core/",
|
||||
cpp_bindings_path + "include/gen/",
|
||||
]
|
||||
)
|
||||
env.Append(LIBPATH=[cpp_bindings_path + "bin/"])
|
||||
env.Append(LIBS=[cpp_library])
|
||||
env = SConscript("../SConstruct")
|
||||
|
||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPPATH=["src/"])
|
||||
sources = Glob("src/*.cpp")
|
||||
env.Append(CPPPATH=['src/'])
|
||||
sources = Glob('src/*.cpp')
|
||||
|
||||
library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
|
||||
library = env.SharedLibrary(
|
||||
"bin/libgdexample.{}.{}.{}{}".format(
|
||||
env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
|
||||
),
|
||||
source=sources,
|
||||
)
|
||||
|
||||
Default(library)
|
||||
|
||||
@@ -7,10 +7,10 @@ reloadable=false
|
||||
|
||||
[entry]
|
||||
|
||||
X11.64="res://bin/x11/libgdexample.so"
|
||||
Server.64="res://bin/x11/libgdexample.so"
|
||||
Windows.64="res://bin/win64/libgdexample.dll"
|
||||
OSX.64="res://bin/osx/libgdexample.dylib"
|
||||
X11.64="res://bin/libgdexample.linux.release.64.so"
|
||||
Server.64="res://bin/libgdexample.linux.release.64.so"
|
||||
Windows.64="res://bin/libgdexample.windows.release.64.dll"
|
||||
OSX.64="res://bin/libgdexample.osx.release.64.dylib"
|
||||
|
||||
[dependencies]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user