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36 Commits
godot-3.1.
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126
.clang-format
126
.clang-format
@@ -1,126 +0,0 @@
|
||||
# Commented out parameters are those with the same value as base LLVM style
|
||||
# We can uncomment them if we want to change their value, or enforce the
|
||||
# chosen value in case the base style changes (last sync: Clang 6.0.1).
|
||||
---
|
||||
### General config, applies to all languages ###
|
||||
BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
# AlignConsecutiveAssignments: false
|
||||
# AlignConsecutiveDeclarations: false
|
||||
# AlignEscapedNewlines: Right
|
||||
# AlignOperands: true
|
||||
AlignTrailingComments: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
# AllowShortBlocksOnASingleLine: false
|
||||
AllowShortCaseLabelsOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
AllowShortIfStatementsOnASingleLine: true
|
||||
# AllowShortLoopsOnASingleLine: false
|
||||
# AlwaysBreakAfterDefinitionReturnType: None
|
||||
# AlwaysBreakAfterReturnType: None
|
||||
# AlwaysBreakBeforeMultilineStrings: false
|
||||
# AlwaysBreakTemplateDeclarations: false
|
||||
# BinPackArguments: true
|
||||
# BinPackParameters: true
|
||||
# BraceWrapping:
|
||||
# AfterClass: false
|
||||
# AfterControlStatement: false
|
||||
# AfterEnum: false
|
||||
# AfterFunction: false
|
||||
# AfterNamespace: false
|
||||
# AfterObjCDeclaration: false
|
||||
# AfterStruct: false
|
||||
# AfterUnion: false
|
||||
# AfterExternBlock: false
|
||||
# BeforeCatch: false
|
||||
# BeforeElse: false
|
||||
# IndentBraces: false
|
||||
# SplitEmptyFunction: true
|
||||
# SplitEmptyRecord: true
|
||||
# SplitEmptyNamespace: true
|
||||
# BreakBeforeBinaryOperators: None
|
||||
# BreakBeforeBraces: Attach
|
||||
# BreakBeforeInheritanceComma: false
|
||||
BreakBeforeTernaryOperators: false
|
||||
# BreakConstructorInitializersBeforeComma: false
|
||||
BreakConstructorInitializers: AfterColon
|
||||
# BreakStringLiterals: true
|
||||
ColumnLimit: 0
|
||||
# CommentPragmas: '^ IWYU pragma:'
|
||||
# CompactNamespaces: false
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
ConstructorInitializerIndentWidth: 8
|
||||
ContinuationIndentWidth: 8
|
||||
Cpp11BracedListStyle: false
|
||||
# DerivePointerAlignment: false
|
||||
# DisableFormat: false
|
||||
# ExperimentalAutoDetectBinPacking: false
|
||||
# FixNamespaceComments: true
|
||||
# ForEachMacros:
|
||||
# - foreach
|
||||
# - Q_FOREACH
|
||||
# - BOOST_FOREACH
|
||||
# IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: '".*"'
|
||||
Priority: 1
|
||||
- Regex: '^<.*\.h>'
|
||||
Priority: 2
|
||||
- Regex: '^<.*'
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: '(Test)?$'
|
||||
IndentCaseLabels: true
|
||||
# IndentPPDirectives: None
|
||||
IndentWidth: 4
|
||||
# IndentWrappedFunctionNames: false
|
||||
# JavaScriptQuotes: Leave
|
||||
# JavaScriptWrapImports: true
|
||||
# KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
# MacroBlockBegin: ''
|
||||
# MacroBlockEnd: ''
|
||||
# MaxEmptyLinesToKeep: 1
|
||||
# NamespaceIndentation: None
|
||||
# PenaltyBreakAssignment: 2
|
||||
# PenaltyBreakBeforeFirstCallParameter: 19
|
||||
# PenaltyBreakComment: 300
|
||||
# PenaltyBreakFirstLessLess: 120
|
||||
# PenaltyBreakString: 1000
|
||||
# PenaltyExcessCharacter: 1000000
|
||||
# PenaltyReturnTypeOnItsOwnLine: 60
|
||||
# PointerAlignment: Right
|
||||
# RawStringFormats:
|
||||
# - Delimiter: pb
|
||||
# Language: TextProto
|
||||
# BasedOnStyle: google
|
||||
# ReflowComments: true
|
||||
# SortIncludes: true
|
||||
# SortUsingDeclarations: true
|
||||
# SpaceAfterCStyleCast: false
|
||||
# SpaceAfterTemplateKeyword: true
|
||||
# SpaceBeforeAssignmentOperators: true
|
||||
# SpaceBeforeParens: ControlStatements
|
||||
# SpaceInEmptyParentheses: false
|
||||
# SpacesBeforeTrailingComments: 1
|
||||
# SpacesInAngles: false
|
||||
# SpacesInContainerLiterals: true
|
||||
# SpacesInCStyleCastParentheses: false
|
||||
# SpacesInParentheses: false
|
||||
# SpacesInSquareBrackets: false
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
---
|
||||
### C++ specific config ###
|
||||
Language: Cpp
|
||||
Standard: Cpp03
|
||||
---
|
||||
### ObjC specific config ###
|
||||
Language: ObjC
|
||||
ObjCBlockIndentWidth: 4
|
||||
# ObjCSpaceAfterProperty: false
|
||||
# ObjCSpaceBeforeProtocolList: true
|
||||
---
|
||||
### Java specific config ###
|
||||
Language: Java
|
||||
# BreakAfterJavaFieldAnnotations: false
|
||||
...
|
||||
2
.gitmodules
vendored
2
.gitmodules
vendored
@@ -1,3 +1,3 @@
|
||||
[submodule "godot_headers"]
|
||||
path = godot_headers
|
||||
url = https://github.com/godotengine/godot-headers
|
||||
url = https://github.com/GodotNativeTools/godot_headers
|
||||
|
||||
181
CMakeLists.txt
181
CMakeLists.txt
@@ -1,181 +0,0 @@
|
||||
# cmake arguments
|
||||
# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
|
||||
#
|
||||
# godot-cpp cmake arguments
|
||||
# GODOT_HEADERS_DIR: This is where the gdnative include folder is (godot_source/modules/gdnative/include)
|
||||
# GODOT_CUSTOM_API_FILE: This is if you have another path for the godot_api.json
|
||||
#
|
||||
# Android cmake arguments
|
||||
# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
|
||||
# ANDROID_NDK: The path to the android ndk root folder
|
||||
# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
|
||||
# ANDROID_PLATFORM: The android platform version (android-23)
|
||||
# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
|
||||
#
|
||||
# Examples
|
||||
#
|
||||
# Builds a debug version:
|
||||
# cmake .
|
||||
# cmake --build .
|
||||
#
|
||||
# Builds a release version with clang
|
||||
# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
|
||||
# cmake --build .
|
||||
#
|
||||
# Builds an android armeabi-v7a debug version:
|
||||
# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
|
||||
# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
|
||||
# cmake --build .
|
||||
#
|
||||
# Protip
|
||||
# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
#
|
||||
# Todo
|
||||
# Test build for Windows, Mac and mingw.
|
||||
|
||||
project(godot-cpp)
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
|
||||
# Change the output directory to the bin directory
|
||||
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin)
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
|
||||
# Default build type is Debug in the SConstruct
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
add_definitions(-D_DEBUG)
|
||||
else()
|
||||
add_definitions(-DNDEBUG)
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
|
||||
# Set the c++ standard to c++14
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
# Input from user for godot headers and the api file
|
||||
set(GODOT_HEADERS_DIR "godot_headers" CACHE STRING "")
|
||||
set(GODOT_CUSTOM_API_FILE "godot_headers/api.json" CACHE STRING "")
|
||||
|
||||
set(GODOT_COMPILE_FLAGS )
|
||||
set(GODOT_LINKER_FLAGS )
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# using Visual Studio C++
|
||||
set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
|
||||
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
|
||||
# Disable conversion warning, trunkation, unreferenced var, signed missmatch
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
|
||||
|
||||
# Todo: Check if needed.
|
||||
add_definitions(-DWIN32_LEAN_AND_MEAN -D_CRT_SECURE_NO_WARNINGS)
|
||||
|
||||
# Unkomment for warning level 4
|
||||
#if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
|
||||
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
#endif()
|
||||
|
||||
else()
|
||||
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
# using Clang
|
||||
#elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
# using GCC and maybe MinGW?
|
||||
|
||||
set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
|
||||
|
||||
# Hmm.. maybe to strikt?
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch -Werror")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wlong-long -Wmissing-braces -Wmissing-format-attribute")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")
|
||||
|
||||
# -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
|
||||
# -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers
|
||||
|
||||
if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
|
||||
endif()
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
endif()
|
||||
|
||||
# Generate source from the bindings file
|
||||
message(STATUS "Generating Bindings")
|
||||
execute_process(COMMAND "python" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\")"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
RESULT_VARIABLE GENERATION_RESULT
|
||||
OUTPUT_VARIABLE GENERATION_OUTPUT)
|
||||
message(STATUS ${GENERATION_RESULT} ${GENERATION_OUTPUT})
|
||||
|
||||
# Get Sources
|
||||
file(GLOB_RECURSE SOURCES src/*.c**)
|
||||
file(GLOB_RECURSE HEADERS include/*.h**)
|
||||
|
||||
# Define our godot-cpp library
|
||||
add_library(${PROJECT_NAME} ${SOURCES} ${HEADERS})
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PUBLIC
|
||||
include
|
||||
include/core
|
||||
include/gen
|
||||
)
|
||||
|
||||
# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
SYSTEM PUBLIC
|
||||
${GODOT_HEADERS_DIR}
|
||||
)
|
||||
|
||||
# Add the compile flags
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME)
|
||||
string(TOLOWER ${CMAKE_BUILD_TYPE} BUILD_TYPE)
|
||||
|
||||
if(ANDROID)
|
||||
# Added the android abi after system name
|
||||
set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
|
||||
# Android does not have the bits at the end if you look at the main godot repo build
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}")
|
||||
else()
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}.${BITS}")
|
||||
endif()
|
||||
@@ -1,6 +1,6 @@
|
||||
# MIT License
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017-2019 GodotNativeTools
|
||||
Copyright (c) 2017 GodotNativeTools
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
21
Makefile
21
Makefile
@@ -1,12 +1,13 @@
|
||||
GENERATE_BINDINGS = no
|
||||
HEADERS = godot_headers
|
||||
TARGET = debug
|
||||
NAME = godot-cpp
|
||||
USE_CLANG = no
|
||||
|
||||
BASE = scons use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
|
||||
LINUX = $(BASE) platform=linux
|
||||
WINDOWS = $(BASE) platform=windows
|
||||
OSX = $(BASE) platform=osx
|
||||
BASE = scons n=$(NAME) use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
|
||||
LINUX = $(BASE) p=linux
|
||||
WINDOWS = $(BASE) p=windows
|
||||
OSX = $(BASE) p=osx
|
||||
|
||||
|
||||
all:
|
||||
@@ -19,10 +20,10 @@ linux:
|
||||
make linux64
|
||||
|
||||
linux32: SConstruct
|
||||
$(LINUX) bits=32
|
||||
$(LINUX) a=32
|
||||
|
||||
linux64: SConstruct
|
||||
$(LINUX) bits=64
|
||||
$(LINUX) a=64
|
||||
|
||||
|
||||
windows:
|
||||
@@ -30,10 +31,10 @@ windows:
|
||||
make windows64
|
||||
|
||||
windows32: SConstruct
|
||||
$(WINDOWS) bits=32
|
||||
$(WINDOWS) a=32
|
||||
|
||||
windows64: SConstruct
|
||||
$(WINDOWS) bits=64
|
||||
$(WINDOWS) a=64
|
||||
|
||||
|
||||
osx:
|
||||
@@ -41,7 +42,7 @@ osx:
|
||||
make osx64
|
||||
|
||||
osx32: SConstruct
|
||||
$(OSX) bits=32
|
||||
$(OSX) a=32
|
||||
|
||||
osx64: SConstruct
|
||||
$(OSX) bits=64
|
||||
$(OSX) a=64
|
||||
|
||||
28
README.md
28
README.md
@@ -1,26 +1,14 @@
|
||||
# godot-cpp
|
||||
C++ bindings for the Godot script API
|
||||
|
||||
The instructions below feature the new NativeScript 1.1 class structure and will only work for modules created for Godot 3.1 and later. Use the following branches for older implementations:
|
||||
Note that the master branch in this repository is for use with Godot build from its latest master.
|
||||
If you need to support older versions of Godot use the relevant branch for that version in this repository.
|
||||
|
||||
Version | Branch
|
||||
--- | ---
|
||||
**Godot 3.0 Nativescript 1.0** | [3.0](https://github.com/GodotNativeTools/godot-cpp/tree/3.0)
|
||||
**Godot 3.1 Nativescript 1.0** | [nativescript-1.0](https://github.com/GodotNativeTools/godot-cpp/tree/nativescript-1.0)
|
||||
The instructions below feature the new NativeScript 1.1 class structure and will only work for modules created for Godot 3.1 and later.
|
||||
|
||||
Index:
|
||||
- [**Contributing**](#contributing)
|
||||
- [**Getting Started**](#getting-started)
|
||||
- [**Creating a simple class**](#creating-a-simple-class)
|
||||
|
||||
## Contributing
|
||||
We greatly appreciate help in maintaining and extending this project.
|
||||
If you wish to help out ensure you have an account on Github and create a "fork" of the this repo.
|
||||
Rémi "Akien" Verschelde wrote an excellent bit of documentation for the main Godot project on this:
|
||||
https://docs.godotengine.org/en/3.0/community/contributing/pr_workflow.html
|
||||
|
||||
It is advisible to also install clang-format and copy the files in `misc/hooks` into `.git/hooks` so format checking is done before your changes are submitted.
|
||||
|
||||
## Getting Started
|
||||
|
||||
| **Build latest version of Godot** | [**GitHub**](https://github.com/godotengine/godot) | [**Docs**](https://godot.readthedocs.io/en/latest/development/compiling/index.html) |
|
||||
@@ -43,12 +31,6 @@ Note that if you wish to use a specific branch, add the -b option to the clone c
|
||||
$ git clone --recursive https://github.com/GodotNativeTools/godot-cpp -b 3.0
|
||||
```
|
||||
|
||||
If your project is an existing repository, use git submodule instead:
|
||||
```
|
||||
$ git submodule add https://github.com/GodotNativeTools/godot-cpp
|
||||
$ git submodule update --init --recursive
|
||||
```
|
||||
|
||||
Right now our directory structure should look like this:
|
||||
```
|
||||
SimpleLibrary/
|
||||
@@ -61,13 +43,13 @@ SimpleLibrary/
|
||||
### Updating the api.json
|
||||
Our api.json file contains meta data of all the classes that are part of the Godot core and are needed to generate the C++ binding classes for use in GDNative modules.
|
||||
|
||||
This file is supplied with our godot_headers repository for your convinience but if you are running a custom build of Godot and need access to classes that have recent changes a new api.json file must be generated. You do this by starting your Godot executable with the following parameters:
|
||||
A file is supplied in our repository for your convinience but if you are running a custom build of Godot and need access to classes that have recent changes a new api.json file must be generated. You do this by starting your Godot executable with the following parameters:
|
||||
|
||||
```
|
||||
$ godot --gdnative-generate-json-api api.json
|
||||
```
|
||||
|
||||
Now copy the api.json file into your folder structure so its easy to access. **Note** the remark below for the extra ```custom_api_file``` command line parameter needed to tell scons where to find your file.
|
||||
Now copy the api.json file into your folder structure so its easy to access.
|
||||
|
||||
### Compiling the cpp bindings library
|
||||
The final step is to compile our cpp bindings library:
|
||||
|
||||
146
SConstruct
146
SConstruct
@@ -8,133 +8,109 @@ def add_sources(sources, dir, extension):
|
||||
if f.endswith('.' + extension):
|
||||
sources.append(dir + '/' + f)
|
||||
|
||||
# Try to detect the host platform automatically
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith('linux'):
|
||||
host_platform = 'linux'
|
||||
elif sys.platform == 'darwin':
|
||||
host_platform = 'osx'
|
||||
elif sys.platform == 'win32':
|
||||
host_platform = 'windows'
|
||||
else:
|
||||
raise ValueError('Could not detect platform automatically, please specify with platform=<platform>')
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
|
||||
opts.Add(EnumVariable('platform', 'Target platform', host_platform,
|
||||
allowed_values=('linux', 'osx', 'windows'),
|
||||
ignorecase=2))
|
||||
opts.Add(EnumVariable('bits', 'Target platform bits', 'default', ('default', '32', '64')))
|
||||
opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False))
|
||||
opts.Add(BoolVariable('use_mingw', 'Use the MinGW compiler - only effective on Windows', False))
|
||||
# Must be the same setting as used for cpp_bindings
|
||||
opts.Add(EnumVariable('target', 'Compilation target', 'debug',
|
||||
allowed_values=('debug', 'release'),
|
||||
ignorecase=2))
|
||||
opts.Add(PathVariable('headers_dir', 'Path to the directory containing Godot headers', 'godot_headers', PathVariable.PathIsDir))
|
||||
opts.Add(BoolVariable('use_custom_api_file', 'Use a custom JSON API file', False))
|
||||
opts.Add(PathVariable('custom_api_file', 'Path to the custom JSON API file', None, PathVariable.PathIsFile))
|
||||
opts.Add(BoolVariable('generate_bindings', 'Generate GDNative API bindings', False))
|
||||
|
||||
unknown = opts.UnknownVariables()
|
||||
if unknown:
|
||||
print("Unknown variables:" + unknown.keys())
|
||||
Exit(1)
|
||||
|
||||
env = Environment()
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
host_platform = platform.system()
|
||||
target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
|
||||
target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
|
||||
# default to debug build, must be same setting as used for cpp_bindings
|
||||
target = ARGUMENTS.get('target', 'debug')
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers = ARGUMENTS.get('headers', 'godot_headers')
|
||||
result_path = 'bin'
|
||||
result_name = ARGUMENTS.get('n', ARGUMENTS.get('name', os.path.relpath('.', '..')))
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
|
||||
if env['platform'] == 'windows':
|
||||
if env['bits'] == '64':
|
||||
env = Environment(TARGET_ARCH='amd64')
|
||||
elif env['bits'] == '32':
|
||||
env = Environment(TARGET_ARCH='x86')
|
||||
else:
|
||||
print("Warning: bits argument not specified, target arch is=" + env['TARGET_ARCH'])
|
||||
opts.Update(env)
|
||||
|
||||
is64 = False
|
||||
if (env['platform'] == 'osx' or env['TARGET_ARCH'] == 'amd64' or env['TARGET_ARCH'] == 'emt64' or env['TARGET_ARCH'] == 'x86_64'):
|
||||
is64 = True
|
||||
if env['bits'] == 'default':
|
||||
env['bits'] = '64' if is64 else '32'
|
||||
if target_platform == 'linux' or platform == "x11":
|
||||
result_name += '.linux.' + target_arch
|
||||
|
||||
if env['platform'] == 'linux':
|
||||
if env['use_llvm']:
|
||||
env['CXX']='g++'
|
||||
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
env.Append(CCFLAGS=['-fPIC', '-g', '-std=c++14', '-Wwrite-strings'])
|
||||
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
|
||||
env.Append(CCFLAGS = [ '-fPIC', '-g', '-Og', '-std=c++14', '-Wwrite-strings' ])
|
||||
env.Append(LINKFLAGS = [ '-Wl,-R,\'$$ORIGIN\'' ])
|
||||
|
||||
if env['target'] == 'debug':
|
||||
if target == 'debug':
|
||||
env.Append(CCFLAGS = ['-Og'])
|
||||
elif env['target'] == 'release':
|
||||
else:
|
||||
env.Append(CCFLAGS = ['-O3'])
|
||||
|
||||
if env['bits'] == '64':
|
||||
env.Append(CCFLAGS=['-m64'])
|
||||
env.Append(LINKFLAGS=['-m64'])
|
||||
elif env['bits'] == '32':
|
||||
if target_arch == '32':
|
||||
env.Append(CCFLAGS = [ '-m32' ])
|
||||
env.Append(LINKFLAGS = [ '-m32' ])
|
||||
elif target_arch == '64':
|
||||
env.Append(CCFLAGS = [ '-m64' ])
|
||||
env.Append(LINKFLAGS = [ '-m64' ])
|
||||
|
||||
elif env['platform'] == 'osx':
|
||||
if env['bits'] == '32':
|
||||
raise ValueError('Only 64-bit builds are supported for the macOS target.')
|
||||
elif target_platform == 'windows':
|
||||
# This makes sure to keep the session environment variables on windows,
|
||||
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||
if (target_arch == '64'):
|
||||
env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
|
||||
else:
|
||||
env = Environment(ENV = os.environ, TARGET_ARCH='x86')
|
||||
|
||||
env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64'])
|
||||
env.Append(LINKFLAGS=['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
|
||||
result_name += '.windows.' + target_arch
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
if host_platform == 'Windows':
|
||||
result_name += '.lib'
|
||||
|
||||
elif env['platform'] == 'windows':
|
||||
if host_platform == 'windows' and not env['use_mingw']:
|
||||
# MSVC
|
||||
env.Append(LINKFLAGS = [ '/WX' ])
|
||||
if env['target'] == 'debug':
|
||||
if target == 'debug':
|
||||
env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ])
|
||||
elif env['target'] == 'release':
|
||||
else:
|
||||
env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ])
|
||||
else:
|
||||
# MinGW
|
||||
if env['bits'] == '64':
|
||||
env['CXX'] = 'x86_64-w64-mingw32-g++'
|
||||
elif env['bits'] == '32':
|
||||
if target_arch == '32':
|
||||
env['CXX']='i686-w64-mingw32-g++'
|
||||
elif target_arch == '64':
|
||||
env['CXX']='x86_64-w64-mingw32-g++'
|
||||
|
||||
env.Append(CCFLAGS = [ '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
|
||||
env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ])
|
||||
|
||||
elif target_platform == 'osx':
|
||||
if ARGUMENTS.get('use_llvm', 'no') == 'yes':
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
env.Append(CPPPATH=['.', env['headers_dir'], 'include', 'include/gen', 'include/core'])
|
||||
# Only 64-bits is supported for OS X
|
||||
target_arch = '64'
|
||||
result_name += '.osx.' + target_arch
|
||||
|
||||
env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
|
||||
env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
|
||||
else:
|
||||
print("The only supported targets are 'osx', 'linux' and 'windows'.")
|
||||
sys.exit(255)
|
||||
|
||||
|
||||
env.Append(CPPPATH=['.', godot_headers, 'include', 'include/gen', 'include/core'])
|
||||
|
||||
# Generate bindings?
|
||||
json_api_file = ''
|
||||
|
||||
if env['use_custom_api_file']:
|
||||
json_api_file = env['custom_api_file']
|
||||
# Generate bindings?
|
||||
json_api_file = ''
|
||||
|
||||
if ARGUMENTS.get('use_custom_api_file', 'no') == 'yes':
|
||||
json_api_file = ARGUMENTS.get('custom_api_file', '')
|
||||
else:
|
||||
json_api_file = os.path.join(os.getcwd(), 'godot_headers', 'api.json')
|
||||
|
||||
if env['generate_bindings']:
|
||||
# Actually create the bindings here
|
||||
if ARGUMENTS.get('generate_bindings', 'no') == 'yes':
|
||||
# actually create the bindings here
|
||||
|
||||
import binding_generator
|
||||
|
||||
binding_generator.generate_bindings(json_api_file)
|
||||
|
||||
|
||||
# source to compile
|
||||
sources = []
|
||||
add_sources(sources, 'src/core', 'cpp')
|
||||
add_sources(sources, 'src/gen', 'cpp')
|
||||
|
||||
library = env.StaticLibrary(
|
||||
target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(env['platform'], env['target'], env['bits']), source=sources
|
||||
)
|
||||
|
||||
library = env.StaticLibrary(target=result_path + '/' + result_name, source=sources)
|
||||
Default(library)
|
||||
|
||||
@@ -155,7 +155,7 @@ def generate_class_header(used_classes, c):
|
||||
# ___get_class_name
|
||||
source.append("\tstatic inline const char *___get_class_name() { return (const char *) \"" + strip_name(c["name"]) + "\"; }")
|
||||
|
||||
source.append("\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (o) ? (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o) : nullptr; }")
|
||||
source.append("\tstatic inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }")
|
||||
|
||||
enum_values = []
|
||||
|
||||
@@ -541,8 +541,6 @@ def generate_icall_header(icalls):
|
||||
|
||||
if is_core_type(arg):
|
||||
method_signature += arg + "&"
|
||||
elif arg == "int":
|
||||
method_signature += "int64_t "
|
||||
elif arg == "float":
|
||||
method_signature += "double "
|
||||
elif is_primitive(arg):
|
||||
@@ -596,8 +594,6 @@ def generate_icall_implementation(icalls):
|
||||
|
||||
if is_core_type(arg):
|
||||
method_signature += arg + "& "
|
||||
elif arg == "int":
|
||||
method_signature += "int64_t "
|
||||
elif arg == "float":
|
||||
method_signature += "double "
|
||||
elif is_primitive(arg):
|
||||
@@ -625,7 +621,7 @@ def generate_icall_implementation(icalls):
|
||||
if is_primitive(arg) or is_core_type(arg):
|
||||
wrapped_argument += "(void *) &arg" + str(i)
|
||||
else:
|
||||
wrapped_argument += "(void *) (arg" + str(i) + ") ? arg" + str(i) + "->_owner : nullptr"
|
||||
wrapped_argument += "(void *) arg" + str(i) + "->_owner"
|
||||
|
||||
wrapped_argument += ","
|
||||
source.append(wrapped_argument)
|
||||
@@ -684,7 +680,7 @@ def generate_type_registry(classes):
|
||||
if base_class_name == "":
|
||||
base_class_type_hash = "0"
|
||||
|
||||
source.append("\tgodot::_TagDB::register_global_type(\"" + c["name"] + "\", " + class_type_hash + ", " + base_class_type_hash + ");")
|
||||
source.append("\tgodot::_TagDB::register_global_type(\"" + class_name + "\", " + class_type_hash + ", " + base_class_type_hash + ");")
|
||||
|
||||
source.append("}")
|
||||
|
||||
@@ -824,8 +820,7 @@ def escape_cpp(name):
|
||||
"export": "_export",
|
||||
"template": "_template",
|
||||
"new": "new_",
|
||||
"operator": "_operator",
|
||||
"typename": "_typename"
|
||||
"operator": "_operator"
|
||||
}
|
||||
if name in escapes:
|
||||
return escapes[name]
|
||||
|
||||
140717
godot_api.json
Normal file
140717
godot_api.json
Normal file
File diff suppressed because it is too large
Load Diff
Submodule godot_headers updated: 75d6c51496...32aa216bab
@@ -30,6 +30,7 @@ public:
|
||||
inline const Vector3& get_size() const { return size; }
|
||||
inline void set_size(const Vector3& p_size) { size=p_size; }
|
||||
|
||||
|
||||
bool operator==(const AABB& p_rval) const;
|
||||
bool operator!=(const AABB& p_rval) const;
|
||||
|
||||
@@ -50,6 +51,7 @@ public:
|
||||
bool has_point(const Vector3& p_point) const;
|
||||
Vector3 get_support(const Vector3& p_normal) const;
|
||||
|
||||
|
||||
Vector3 get_longest_axis() const;
|
||||
int get_longest_axis_index() const;
|
||||
real_t get_longest_axis_size() const;
|
||||
@@ -71,12 +73,11 @@ public:
|
||||
operator String() const;
|
||||
|
||||
inline AABB() {}
|
||||
inline AABB(const Vector3 &p_pos, const Vector3 &p_size) {
|
||||
position = p_pos;
|
||||
size = p_size;
|
||||
}
|
||||
inline AABB(const Vector3 &p_pos,const Vector3& p_size) { position=p_pos; size=p_size; }
|
||||
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // RECT3_H
|
||||
|
||||
@@ -21,7 +21,6 @@ class Object;
|
||||
|
||||
class Array {
|
||||
godot_array _godot_array;
|
||||
|
||||
public:
|
||||
Array();
|
||||
Array(const Array & other);
|
||||
@@ -99,8 +98,9 @@ public:
|
||||
void sort_custom(Object *obj, const String& func);
|
||||
|
||||
~Array();
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // ARRAY_H
|
||||
|
||||
@@ -26,6 +26,10 @@ public:
|
||||
|
||||
Basis();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const Vector3& operator[](int axis) const;
|
||||
Vector3& operator[](int axis);
|
||||
|
||||
@@ -33,6 +37,7 @@ public:
|
||||
|
||||
bool isequal_approx(const Basis& a, const Basis& b) const;
|
||||
|
||||
|
||||
bool is_orthogonal() const;
|
||||
|
||||
bool is_rotation() const;
|
||||
@@ -83,6 +88,7 @@ public:
|
||||
|
||||
Basis operator*(const Basis& p_matrix) const;
|
||||
|
||||
|
||||
void operator+=(const Basis& p_matrix);
|
||||
|
||||
Basis operator+(const Basis& p_matrix) const;
|
||||
@@ -99,12 +105,14 @@ public:
|
||||
|
||||
void set_orthogonal_index(int p_index); // down below
|
||||
|
||||
|
||||
operator String() const;
|
||||
|
||||
void get_axis_and_angle(Vector3 &r_axis,real_t& r_angle) const;
|
||||
|
||||
/* create / set */
|
||||
|
||||
|
||||
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz);
|
||||
|
||||
Vector3 get_column(int i) const;
|
||||
@@ -125,8 +133,10 @@ public:
|
||||
Basis diagonalize();
|
||||
|
||||
operator Quat() const;
|
||||
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // BASIS_H
|
||||
|
||||
@@ -9,11 +9,14 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
struct Color {
|
||||
|
||||
|
||||
private:
|
||||
// static float _parse_col(const String& p_str, int p_ofs);
|
||||
public:
|
||||
|
||||
union {
|
||||
|
||||
struct {
|
||||
@@ -79,23 +82,15 @@ public:
|
||||
* No construct parameters, r=0, g=0, b=0. a=255
|
||||
*/
|
||||
inline Color() {
|
||||
r = 0;
|
||||
g = 0;
|
||||
b = 0;
|
||||
a = 1.0;
|
||||
r=0; g=0; b=0; a=1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
|
||||
*/
|
||||
inline Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
|
||||
r = p_r;
|
||||
g = p_g;
|
||||
b = p_b;
|
||||
a = p_a;
|
||||
}
|
||||
inline Color(float p_r,float p_g,float p_b,float p_a=1.0) { r=p_r; g=p_g; b=p_b; a=p_a; }
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // COLOR_H
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
#include "Plane.hpp"
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Quat.hpp"
|
||||
#include "RID.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "RID.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Transform.hpp"
|
||||
#include "Transform2D.hpp"
|
||||
@@ -23,4 +23,5 @@
|
||||
|
||||
#include "Wrapped.hpp"
|
||||
|
||||
|
||||
#endif // CORETYPES_H
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef DEFS_H
|
||||
#define DEFS_H
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
enum class Error {
|
||||
@@ -91,9 +92,9 @@ template <typename KV>
|
||||
KV add_all (KV kv) {
|
||||
return kv;
|
||||
}
|
||||
} // namespace helpers
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
@@ -108,9 +109,7 @@ typedef float real_t;
|
||||
|
||||
// ERR/WARN macros
|
||||
#ifndef WARN_PRINT
|
||||
#define WARN_PRINT(msg) \
|
||||
fprintf(stdout, "ERROR: %s\n", msg); \
|
||||
fflush(stdout)
|
||||
#define WARN_PRINT(msg) fprintf(stdout, "ERROR: %s\n", msg); fflush(stdout)
|
||||
#endif
|
||||
|
||||
#ifndef WARN_PRINTS
|
||||
@@ -130,51 +129,24 @@ typedef float real_t;
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_V
|
||||
#define ERR_FAIL_V(a) \
|
||||
{ \
|
||||
ERR_FAIL(); \
|
||||
return a; \
|
||||
}
|
||||
#define ERR_FAIL_V(a) { ERR_FAIL(); return a; }
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_COND
|
||||
#define ERR_FAIL_COND(a) \
|
||||
do { \
|
||||
if (a) { \
|
||||
ERR_PRINT(#a); \
|
||||
return; \
|
||||
} \
|
||||
} while (0)
|
||||
#define ERR_FAIL_COND(a) do { if (a) { ERR_PRINT(#a); return; } } while(0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_COND_V
|
||||
#define ERR_FAIL_COND_V(cond, ret) \
|
||||
do { \
|
||||
if (cond) { \
|
||||
ERR_PRINT(#cond); \
|
||||
return ret; \
|
||||
} \
|
||||
} while (0)
|
||||
#define ERR_FAIL_COND_V(cond, ret) do { if (cond) { ERR_PRINT(#cond); return ret; } } while(0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_INDEX
|
||||
#define ERR_FAIL_INDEX(a, b) \
|
||||
do { \
|
||||
if (a < 0 || a >= b) { \
|
||||
ERR_FAIL(); \
|
||||
return; \
|
||||
} \
|
||||
} while (0)
|
||||
#define ERR_FAIL_INDEX(a, b) do { if (a < 0 || a >= b) { ERR_FAIL(); return; } } while(0)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_INDEX_V
|
||||
#define ERR_FAIL_INDEX_V(a, b, c) \
|
||||
do { \
|
||||
if (a < 0 || a >= b) { \
|
||||
ERR_FAIL(); \
|
||||
return c; \
|
||||
} \
|
||||
} while (0)
|
||||
#define ERR_FAIL_INDEX_V(a, b, c) do { if (a < 0 || a >= b) { ERR_FAIL(); return c; } } while(0)
|
||||
#endif
|
||||
|
||||
|
||||
#endif // DEFS_H
|
||||
|
||||
@@ -11,7 +11,6 @@ namespace godot {
|
||||
|
||||
class Dictionary {
|
||||
godot_dictionary _godot_dictionary;
|
||||
|
||||
public:
|
||||
Dictionary();
|
||||
Dictionary(const Dictionary & other);
|
||||
@@ -47,8 +46,9 @@ public:
|
||||
Array values() const;
|
||||
|
||||
~Dictionary();
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // DICTIONARY_H
|
||||
|
||||
@@ -9,94 +9,82 @@
|
||||
#include <typeinfo>
|
||||
|
||||
#include "CoreTypes.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "Ref.hpp"
|
||||
#include "TagDB.hpp"
|
||||
#include "Variant.hpp"
|
||||
|
||||
#include "Object.hpp"
|
||||
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <GDNativeLibrary.hpp>
|
||||
#include <NativeScript.hpp>
|
||||
#include <GDNativeLibrary.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
template<class T>
|
||||
T *as(const Object *obj) {
|
||||
return (obj) ? (T *)godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner) : nullptr;
|
||||
T *as(const Object *obj)
|
||||
{
|
||||
return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj->_owner);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T *get_wrapper(godot_object *obj) {
|
||||
T *get_wrapper(godot_object *obj)
|
||||
{
|
||||
return (T *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, obj);
|
||||
}
|
||||
|
||||
|
||||
#define GODOT_CLASS(Name, Base) \
|
||||
\
|
||||
public: \
|
||||
inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
|
||||
enum { ___CLASS_IS_SCRIPT = 1, \
|
||||
}; \
|
||||
inline static Name *_new() { \
|
||||
godot::NativeScript *script = godot::NativeScript::_new(); \
|
||||
script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib)); \
|
||||
script->set_class_name(#Name); \
|
||||
Name *instance = godot::as<Name>(script->new_()); \
|
||||
return instance; \
|
||||
} \
|
||||
inline static size_t ___get_id() { return typeid(Name).hash_code(); }; \
|
||||
inline static size_t ___get_base_id() { return typeid(Base).hash_code(); }; \
|
||||
public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
|
||||
enum { ___CLASS_IS_SCRIPT = 1, }; \
|
||||
inline static Name *_new() { godot::NativeScript *script = godot::NativeScript::_new(); script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *) godot::gdnlib)); script->set_class_name(#Name); Name *instance = godot::as<Name>(script->new_()); return instance; } \
|
||||
inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \
|
||||
inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *) godot::as<Name>(godot::Object::___get_from_variant(a)); } \
|
||||
\
|
||||
private:
|
||||
|
||||
#define GODOT_SUBCLASS(Name, Base) \
|
||||
\
|
||||
public: \
|
||||
inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
|
||||
enum { ___CLASS_IS_SCRIPT = 1, \
|
||||
}; \
|
||||
inline static Name *_new() { \
|
||||
godot::NativeScript *script = godot::NativeScript::_new(); \
|
||||
script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *)godot::gdnlib)); \
|
||||
script->set_class_name(#Name); \
|
||||
Name *instance = godot::as<Name>(script->new_()); \
|
||||
return instance; \
|
||||
} \
|
||||
inline static size_t ___get_id() { return typeid(Name).hash_code(); }; \
|
||||
inline static size_t ___get_base_id() { return typeid(Base).hash_code(); }; \
|
||||
public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
|
||||
enum { ___CLASS_IS_SCRIPT = 1, }; \
|
||||
inline static Name *_new() { godot::NativeScript *script = godot::NativeScript::_new(); script->set_library(godot::get_wrapper<godot::GDNativeLibrary>((godot_object *) godot::gdnlib)); script->set_class_name(#Name); Name *instance = godot::as<Name>(script->new_()); return instance; } \
|
||||
inline static const char *___get_base_type_name() { return #Base; } \
|
||||
inline static Object *___get_from_variant(godot::Variant a) { return (godot::Object *) godot::as<Name>(godot::Object::___get_from_variant(a)); } \
|
||||
\
|
||||
private:
|
||||
|
||||
template<class T>
|
||||
struct _ArgCast {
|
||||
static T _arg_cast(Variant a) {
|
||||
static T _arg_cast(Variant a)
|
||||
{
|
||||
return a;
|
||||
}
|
||||
};
|
||||
|
||||
template<class T>
|
||||
struct _ArgCast<T*> {
|
||||
static T *_arg_cast(Variant a) {
|
||||
static T *_arg_cast(Variant a)
|
||||
{
|
||||
return (T *) T::___get_from_variant(a);
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct _ArgCast<Variant> {
|
||||
static Variant _arg_cast(Variant a) {
|
||||
static Variant _arg_cast(Variant a)
|
||||
{
|
||||
return a;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// instance and destroy funcs
|
||||
|
||||
template<class T>
|
||||
void *_godot_class_instance_func(godot_object *p, void *method_data) {
|
||||
void *_godot_class_instance_func(godot_object *p, void *method_data)
|
||||
{
|
||||
T *d = new T();
|
||||
d->_owner = p;
|
||||
d->_type_tag = typeid(T).hash_code();
|
||||
@@ -105,20 +93,23 @@ void *_godot_class_instance_func(godot_object *p, void *method_data) {
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void _godot_class_destroy_func(godot_object *p, void *method_data, void *data) {
|
||||
void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
|
||||
{
|
||||
T *d = (T *) data;
|
||||
delete d;
|
||||
}
|
||||
|
||||
|
||||
template<class T>
|
||||
void register_class() {
|
||||
void register_class()
|
||||
{
|
||||
godot_instance_create_func create = {};
|
||||
create.create_func = _godot_class_instance_func<T>;
|
||||
|
||||
godot_instance_destroy_func destroy = {};
|
||||
destroy.destroy_func = _godot_class_destroy_func<T>;
|
||||
|
||||
_TagDB::register_type(T::___get_id(), T::___get_base_id());
|
||||
_TagDB::register_type(typeid(T).hash_code(), typeid(T).hash_code());
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
|
||||
godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *) typeid(T).hash_code());
|
||||
@@ -126,37 +117,59 @@ void register_class() {
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void register_tool_class() {
|
||||
void register_tool_class()
|
||||
{
|
||||
godot_instance_create_func create = {};
|
||||
create.create_func = _godot_class_instance_func<T>;
|
||||
|
||||
godot_instance_destroy_func destroy = {};
|
||||
destroy.destroy_func = _godot_class_destroy_func<T>;
|
||||
|
||||
_TagDB::register_type(T::___get_id(), T::___get_base_id());
|
||||
_TagDB::register_type(typeid(T).hash_code(), typeid(T).hash_code());
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
|
||||
godot::nativescript_1_1_api->godot_nativescript_set_type_tag(godot::_RegisterState::nativescript_handle, T::___get_type_name(), (const void *) typeid(T).hash_code());
|
||||
T::_register_methods();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// method registering
|
||||
|
||||
typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
|
||||
|
||||
|
||||
template<class T, class R, class ...args>
|
||||
const char *___get_method_class_name(R (T::*p)(args... a)) {
|
||||
const char *___get_method_class_name(R (T::*p)(args... a))
|
||||
{
|
||||
return T::___get_type_name();
|
||||
}
|
||||
|
||||
template<class T, class R, class ...args>
|
||||
const char *___get_method_class_name(R (T::*p)(args... a) const) {
|
||||
const char *___get_method_class_name(R (T::*p)(args... a) const)
|
||||
{
|
||||
return T::___get_type_name();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Okay, time for some template magic.
|
||||
// Many thanks to manpat from the GDL Discord Server.
|
||||
|
||||
|
||||
// This is stuff that's available in C++14 I think, but whatever.
|
||||
|
||||
template<int... I>
|
||||
@@ -172,11 +185,11 @@ struct __construct_sequence<0, I...> {
|
||||
using type = __Sequence<I...>;
|
||||
};
|
||||
|
||||
|
||||
// Now the wrapping part.
|
||||
template<class T, class R, class... As>
|
||||
struct _WrappedMethod {
|
||||
R(T::*f)
|
||||
(As...);
|
||||
R (T::*f)(As...);
|
||||
|
||||
template<int... I>
|
||||
void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
|
||||
@@ -194,8 +207,10 @@ struct _WrappedMethod<T, void, As...> {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<class T, class R, class... As>
|
||||
godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) {
|
||||
godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
|
||||
{
|
||||
godot_variant v;
|
||||
godot::api->godot_variant_new_nil(&v);
|
||||
|
||||
@@ -211,7 +226,8 @@ godot_variant __wrapped_method(godot_object *, void *method_data, void *user_dat
|
||||
}
|
||||
|
||||
template<class T, class R, class... As>
|
||||
void *___make_wrapper_function(R (T::*f)(As...)) {
|
||||
void *___make_wrapper_function(R (T::*f)(As...))
|
||||
{
|
||||
using MethodType = _WrappedMethod<T, R, As...>;
|
||||
MethodType *p = (MethodType *) godot::api->godot_alloc(sizeof(MethodType));
|
||||
p->f = f;
|
||||
@@ -219,37 +235,62 @@ void *___make_wrapper_function(R (T::*f)(As...)) {
|
||||
}
|
||||
|
||||
template<class T, class R, class... As>
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...)) {
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...))
|
||||
{
|
||||
return (__godot_wrapper_method) &__wrapped_method<T, R, As...>;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<class T, class R, class ...A>
|
||||
void *___make_wrapper_function(R (T::*f)(A...) const) {
|
||||
void *___make_wrapper_function(R (T::*f)(A...) const)
|
||||
{
|
||||
return ___make_wrapper_function((R (T::*)(A...)) f);
|
||||
}
|
||||
|
||||
|
||||
template<class T, class R, class ...A>
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const) {
|
||||
__godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const)
|
||||
{
|
||||
return ___get_wrapper_function((R (T::*)(A...)) f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<class M>
|
||||
void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) {
|
||||
void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
|
||||
{
|
||||
godot_instance_method method = {};
|
||||
method.method_data = ___make_wrapper_function(method_ptr);
|
||||
method.free_func = godot::api->godot_free;
|
||||
method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
|
||||
|
||||
|
||||
godot_method_attributes attr = {};
|
||||
attr.rpc_type = rpc_type;
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template<class T, class P>
|
||||
struct _PropertySetFunc {
|
||||
void (T::*f)(P);
|
||||
static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
|
||||
static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
|
||||
{
|
||||
_PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
|
||||
@@ -261,9 +302,9 @@ struct _PropertySetFunc {
|
||||
|
||||
template<class T, class P>
|
||||
struct _PropertyGetFunc {
|
||||
P(T::*f)
|
||||
();
|
||||
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
|
||||
P (T::*f)();
|
||||
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
|
||||
{
|
||||
_PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
|
||||
@@ -278,10 +319,16 @@ struct _PropertyGetFunc {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<class T, class P>
|
||||
struct _PropertyDefaultSetFunc {
|
||||
P (T::*f);
|
||||
static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) {
|
||||
static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
|
||||
{
|
||||
_PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
|
||||
@@ -294,7 +341,8 @@ struct _PropertyDefaultSetFunc {
|
||||
template<class T, class P>
|
||||
struct _PropertyDefaultGetFunc {
|
||||
P (T::*f);
|
||||
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) {
|
||||
static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
|
||||
{
|
||||
_PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
|
||||
T *obj = (T *) user_data;
|
||||
|
||||
@@ -309,8 +357,10 @@ struct _PropertyDefaultGetFunc {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
template<class T, class P>
|
||||
void register_property(const char *name, P(T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
||||
void register_property(const char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
|
||||
{
|
||||
Variant def_val = default_value;
|
||||
|
||||
usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
|
||||
@@ -352,8 +402,12 @@ void register_property(const char *name, P(T::*var), P default_value, godot_meth
|
||||
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
template<class T, class P>
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
|
||||
{
|
||||
Variant def_val = default_value;
|
||||
|
||||
godot_property_attributes attr = {};
|
||||
@@ -380,15 +434,18 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(),
|
||||
get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
|
||||
|
||||
}
|
||||
|
||||
template<class T, class P>
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
|
||||
void register_property(const char *name, void (T::*setter)(P), P (T::*getter)() const, P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
|
||||
{
|
||||
register_property(name, setter, (P (T::*)()) getter, default_value, rpc_mode, usage, hint, hint_string);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void register_signal(String name, Dictionary args = Dictionary()) {
|
||||
void register_signal(String name, Dictionary args = Dictionary())
|
||||
{
|
||||
godot_signal signal = {};
|
||||
signal.name = *(godot_string *)&name;
|
||||
signal.num_args = args.size();
|
||||
@@ -425,16 +482,19 @@ void register_signal(String name, Dictionary args = Dictionary()) {
|
||||
}
|
||||
|
||||
template<class T, class... Args>
|
||||
void register_signal(String name, Args... varargs) {
|
||||
void register_signal(String name, Args... varargs)
|
||||
{
|
||||
register_signal<T>(name, Dictionary::make(varargs...));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef GODOT_CPP_NO_OBJECT_CAST
|
||||
template<class T>
|
||||
T *Object::cast_to(const Object *obj) {
|
||||
if (!obj)
|
||||
return nullptr;
|
||||
|
||||
T *Object::cast_to(const Object *obj)
|
||||
{
|
||||
size_t have_tag = (size_t) godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
|
||||
|
||||
if (have_tag) {
|
||||
@@ -455,6 +515,7 @@ T *Object::cast_to(const Object *obj) {
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
#endif // GODOT_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef GODOT_GLOBAL_HPP
|
||||
#define GODOT_GLOBAL_HPP
|
||||
|
||||
#include "Array.hpp"
|
||||
#include "String.hpp"
|
||||
#include <gdnative_api_struct.gen.h>
|
||||
#include "String.hpp"
|
||||
#include "Array.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -25,19 +25,19 @@ public:
|
||||
static void nativescript_init(void *handle);
|
||||
static void nativescript_terminate(void *handle);
|
||||
|
||||
static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
|
||||
|
||||
template <class... Args>
|
||||
static void print(const String& fmt, Args... values) {
|
||||
print(fmt.format(Array::make(values...)));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct _RegisterState {
|
||||
static void *nativescript_handle;
|
||||
static int language_index;
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
#ifndef GODOT_PROFILING_HPP
|
||||
#define GODOT_PROFILING_HPP
|
||||
|
||||
#include "OS.hpp"
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
class FunctionProfiling {
|
||||
char signature[1024];
|
||||
uint64_t ticks;
|
||||
|
||||
public:
|
||||
FunctionProfiling(const char *p_function, const int p_line) {
|
||||
snprintf(signature, 1024, "::%d::%s", p_line, p_function);
|
||||
ticks = OS::get_singleton()->get_ticks_usec();
|
||||
}
|
||||
~FunctionProfiling() {
|
||||
uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
|
||||
if (t > 0) {
|
||||
Godot::gdnative_profiling_add_data(signature, t);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
|
||||
#else
|
||||
#define GODOT_PROFILING_FUNCTION
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -7,9 +7,10 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
class NodePath {
|
||||
godot_node_path _node_path;
|
||||
|
||||
class NodePath
|
||||
{
|
||||
godot_node_path _node_path;
|
||||
public:
|
||||
NodePath();
|
||||
|
||||
@@ -40,6 +41,8 @@ public:
|
||||
~NodePath();
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // NODEPATH_H
|
||||
|
||||
@@ -5,8 +5,10 @@
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
enum ClockDirection {
|
||||
|
||||
CLOCKWISE,
|
||||
@@ -54,15 +56,14 @@ public:
|
||||
operator String() const;
|
||||
|
||||
inline Plane() { d=0; }
|
||||
inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
|
||||
normal(p_a, p_b, p_c),
|
||||
d(p_d) {}
|
||||
inline Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { }
|
||||
|
||||
Plane(const Vector3 &p_normal, real_t p_d);
|
||||
Plane(const Vector3 &p_point, const Vector3& p_normal);
|
||||
Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // PLANE_H
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
|
||||
#include "Defs.hpp"
|
||||
|
||||
#include "Color.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <gdnative/pool_arrays.h>
|
||||
|
||||
@@ -17,13 +17,12 @@ class Array;
|
||||
|
||||
class PoolByteArray {
|
||||
godot_pool_byte_array _godot_array;
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
|
||||
friend class PoolByteArray;
|
||||
godot_pool_byte_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
@@ -53,7 +52,6 @@ public:
|
||||
class Write {
|
||||
friend class PoolByteArray;
|
||||
godot_pool_byte_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
@@ -113,14 +111,14 @@ public:
|
||||
~PoolByteArray();
|
||||
};
|
||||
|
||||
|
||||
class PoolIntArray {
|
||||
godot_pool_int_array _godot_array;
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
friend class PoolIntArray;
|
||||
godot_pool_int_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
@@ -150,7 +148,6 @@ public:
|
||||
class Write {
|
||||
friend class PoolIntArray;
|
||||
godot_pool_int_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
@@ -210,14 +207,14 @@ public:
|
||||
~PoolIntArray();
|
||||
};
|
||||
|
||||
|
||||
class PoolRealArray {
|
||||
godot_pool_real_array _godot_array;
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
friend class PoolRealArray;
|
||||
godot_pool_real_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
@@ -247,7 +244,6 @@ public:
|
||||
class Write {
|
||||
friend class PoolRealArray;
|
||||
godot_pool_real_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
@@ -307,14 +303,14 @@ public:
|
||||
~PoolRealArray();
|
||||
};
|
||||
|
||||
|
||||
class PoolStringArray {
|
||||
godot_pool_string_array _godot_array;
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
friend class PoolStringArray;
|
||||
godot_pool_string_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
@@ -344,7 +340,6 @@ public:
|
||||
class Write {
|
||||
friend class PoolStringArray;
|
||||
godot_pool_string_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
@@ -404,14 +399,15 @@ public:
|
||||
~PoolStringArray();
|
||||
};
|
||||
|
||||
|
||||
|
||||
class PoolVector2Array {
|
||||
godot_pool_vector2_array _godot_array;
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
friend class PoolVector2Array;
|
||||
godot_pool_vector2_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
@@ -441,7 +437,6 @@ public:
|
||||
class Write {
|
||||
friend class PoolVector2Array;
|
||||
godot_pool_vector2_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
@@ -501,14 +496,14 @@ public:
|
||||
~PoolVector2Array();
|
||||
};
|
||||
|
||||
|
||||
class PoolVector3Array {
|
||||
godot_pool_vector3_array _godot_array;
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
friend class PoolVector3Array;
|
||||
godot_pool_vector3_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
@@ -538,7 +533,6 @@ public:
|
||||
class Write {
|
||||
friend class PoolVector3Array;
|
||||
godot_pool_vector3_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
@@ -598,14 +592,14 @@ public:
|
||||
~PoolVector3Array();
|
||||
};
|
||||
|
||||
|
||||
class PoolColorArray {
|
||||
godot_pool_color_array _godot_array;
|
||||
|
||||
public:
|
||||
|
||||
class Read {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_read_access *_read_access;
|
||||
|
||||
public:
|
||||
inline Read() {
|
||||
_read_access = nullptr;
|
||||
@@ -635,7 +629,6 @@ public:
|
||||
class Write {
|
||||
friend class PoolColorArray;
|
||||
godot_pool_color_array_write_access *_write_access;
|
||||
|
||||
public:
|
||||
inline Write() {
|
||||
_write_access = nullptr;
|
||||
@@ -695,6 +688,9 @@ public:
|
||||
~PoolColorArray();
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // POOLARRAYS_H
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace godot {
|
||||
|
||||
class Quat{
|
||||
public:
|
||||
|
||||
real_t x,y,z,w;
|
||||
|
||||
real_t length_squared() const;
|
||||
@@ -43,10 +44,13 @@ public:
|
||||
void operator*=(const Quat& q);
|
||||
Quat operator*(const Quat& q) const;
|
||||
|
||||
|
||||
|
||||
Quat operator*(const Vector3& v) const;
|
||||
|
||||
Vector3 xform(const Vector3& v) const;
|
||||
|
||||
|
||||
void operator+=(const Quat& q);
|
||||
void operator-=(const Quat& q);
|
||||
void operator*=(const real_t& s);
|
||||
@@ -57,33 +61,27 @@ public:
|
||||
Quat operator*(const real_t& s) const;
|
||||
Quat operator/(const real_t& s) const;
|
||||
|
||||
|
||||
bool operator==(const Quat& p_quat) const;
|
||||
bool operator!=(const Quat& p_quat) const;
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline void set( real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
w = p_w;
|
||||
x=p_x; y=p_y; z=p_z; w=p_w;
|
||||
}
|
||||
inline Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
w = p_w;
|
||||
x=p_x; y=p_y; z=p_z; w=p_w;
|
||||
}
|
||||
Quat(const Vector3& axis, const real_t& angle);
|
||||
|
||||
Quat(const Vector3& v0, const Vector3& v1) ;
|
||||
|
||||
inline Quat() {
|
||||
x = y = z = 0;
|
||||
w = 1;
|
||||
}
|
||||
inline Quat() {x=y=z=0; w=1; }
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
#endif // QUAT_H
|
||||
|
||||
@@ -9,8 +9,8 @@ class Object;
|
||||
|
||||
class RID {
|
||||
godot_rid _godot_rid;
|
||||
|
||||
public:
|
||||
|
||||
RID();
|
||||
|
||||
RID(Object *p);
|
||||
@@ -28,8 +28,9 @@ public:
|
||||
bool operator>(const RID & p_other) const;
|
||||
bool operator<=(const RID & p_other) const;
|
||||
bool operator>=(const RID & p_other) const;
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // RID_H
|
||||
|
||||
@@ -18,24 +18,24 @@ struct Transform2D;
|
||||
|
||||
struct Rect2 {
|
||||
|
||||
Point2 position;
|
||||
Point2 pos;
|
||||
Size2 size;
|
||||
|
||||
inline const Vector2 &get_position() const { return position; }
|
||||
inline void set_position(const Vector2 &p_position) { position = p_position; }
|
||||
inline const Vector2& get_pos() const { return pos; }
|
||||
inline void set_pos(const Vector2& p_pos) { pos=p_pos; }
|
||||
inline const Vector2& get_size() const { return size; }
|
||||
inline void set_size(const Vector2& p_size) { size=p_size; }
|
||||
|
||||
inline real_t get_area() const { return size.width*size.height; }
|
||||
|
||||
inline bool intersects(const Rect2& p_rect) const {
|
||||
if (position.x >= (p_rect.position.x + p_rect.size.width))
|
||||
if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
|
||||
return false;
|
||||
if ((position.x + size.width) <= p_rect.position.x)
|
||||
if ( (pos.x+size.width) <= p_rect.pos.x )
|
||||
return false;
|
||||
if (position.y >= (p_rect.position.y + p_rect.size.height))
|
||||
if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
|
||||
return false;
|
||||
if ((position.y + size.height) <= p_rect.position.y)
|
||||
if ( (pos.y+size.height) <= p_rect.pos.y )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -45,32 +45,34 @@ struct Rect2 {
|
||||
|
||||
bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
|
||||
|
||||
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position = nullptr, Point2 *r_normal = nullptr) const;
|
||||
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
|
||||
|
||||
inline bool encloses(const Rect2& p_rect) const {
|
||||
|
||||
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
|
||||
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
|
||||
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
|
||||
return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
|
||||
((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
|
||||
((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
|
||||
|
||||
}
|
||||
|
||||
inline bool has_no_area() const {
|
||||
|
||||
return (size.x<=0 || size.y<=0);
|
||||
|
||||
}
|
||||
Rect2 clip(const Rect2& p_rect) const;
|
||||
|
||||
Rect2 merge(const Rect2& p_rect) const;
|
||||
|
||||
inline bool has_point(const Point2& p_point) const {
|
||||
if (p_point.x < position.x)
|
||||
if (p_point.x < pos.x)
|
||||
return false;
|
||||
if (p_point.y < position.y)
|
||||
if (p_point.y < pos.y)
|
||||
return false;
|
||||
|
||||
if (p_point.x >= (position.x + size.x))
|
||||
if (p_point.x >= (pos.x+size.x) )
|
||||
return false;
|
||||
if (p_point.y >= (position.y + size.y))
|
||||
if (p_point.y >= (pos.y+size.y) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -78,14 +80,14 @@ struct Rect2 {
|
||||
|
||||
inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
|
||||
|
||||
inline bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
|
||||
inline bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
|
||||
inline bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
|
||||
inline bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
|
||||
|
||||
inline Rect2 grow(real_t p_by) const {
|
||||
|
||||
Rect2 g=*this;
|
||||
g.position.x -= p_by;
|
||||
g.position.y -= p_by;
|
||||
g.pos.x-=p_by;
|
||||
g.pos.y-=p_by;
|
||||
g.size.width+=p_by*2;
|
||||
g.size.height+=p_by*2;
|
||||
return g;
|
||||
@@ -100,8 +102,8 @@ struct Rect2 {
|
||||
|
||||
inline void expand_to(const Vector2& p_vector) { //in place function for speed
|
||||
|
||||
Vector2 begin = position;
|
||||
Vector2 end = position + size;
|
||||
Vector2 begin=pos;
|
||||
Vector2 end=pos+size;
|
||||
|
||||
if (p_vector.x<begin.x)
|
||||
begin.x=p_vector.x;
|
||||
@@ -113,23 +115,19 @@ struct Rect2 {
|
||||
if (p_vector.y>end.y)
|
||||
end.y=p_vector.y;
|
||||
|
||||
position = begin;
|
||||
pos=begin;
|
||||
size=end-begin;
|
||||
}
|
||||
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline Rect2() {}
|
||||
inline Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) {
|
||||
position = Point2(p_x, p_y);
|
||||
size = Size2(p_width, p_height);
|
||||
}
|
||||
inline Rect2(const Point2 &p_position, const Size2 &p_size) {
|
||||
position = p_position;
|
||||
size = p_size;
|
||||
}
|
||||
inline Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
|
||||
inline Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
#endif // RECT2_H
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef REF_H
|
||||
#define REF_H
|
||||
|
||||
#include "Variant.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "Reference.hpp"
|
||||
#include "Variant.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -202,13 +202,14 @@ public:
|
||||
|
||||
// Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values,
|
||||
// without adding to the refcount.
|
||||
inline static Ref<T> __internal_constructor(Object *obj) {
|
||||
inline static Ref<T> __internal_constructor(Object *obj)
|
||||
{
|
||||
Ref<T> r;
|
||||
r.reference = (T*)obj;
|
||||
return r;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -68,6 +68,8 @@ public:
|
||||
CharString utf8() const;
|
||||
CharString ascii(bool p_extended = false) const;
|
||||
|
||||
int64_t find(String p_what) const;
|
||||
int64_t find_from(String p_what, int64_t p_from) const;
|
||||
bool begins_with(String &s) const;
|
||||
bool begins_with_char_array(const char *p_char_array) const;
|
||||
PoolStringArray bigrams() const;
|
||||
@@ -129,14 +131,12 @@ public:
|
||||
String to_upper() const;
|
||||
String xml_escape() const;
|
||||
String xml_unescape() const;
|
||||
signed char casecmp_to(String p_str) const;
|
||||
signed char nocasecmp_to(String p_str) const;
|
||||
signed char naturalnocasecmp_to(String p_str) const;
|
||||
|
||||
};
|
||||
|
||||
String operator+(const char *a, const String &b);
|
||||
String operator+(const wchar_t *a, const String &b);
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // STRING_H
|
||||
|
||||
@@ -12,8 +12,8 @@ bool is_type_known(size_t type_tag);
|
||||
void register_global_type(const char *name, size_t type_tag, size_t base_type_tag);
|
||||
bool is_type_compatible(size_t type_tag, size_t base_type_tag);
|
||||
|
||||
} // namespace _TagDB
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // TAGDB_HPP
|
||||
|
||||
@@ -3,13 +3,14 @@
|
||||
|
||||
#include "Basis.hpp"
|
||||
|
||||
#include "AABB.hpp"
|
||||
#include "Plane.hpp"
|
||||
#include "AABB.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Transform {
|
||||
public:
|
||||
|
||||
Basis basis;
|
||||
Vector3 origin;
|
||||
|
||||
@@ -72,8 +73,9 @@ public:
|
||||
|
||||
Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
|
||||
inline Transform() {}
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // TRANSFORM_H
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "Vector2.hpp"
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
typedef Vector2 Size2;
|
||||
@@ -29,14 +30,8 @@ struct Transform2D {
|
||||
inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
|
||||
inline Vector2& operator[](int p_idx) { return elements[p_idx]; }
|
||||
|
||||
inline Vector2 get_axis(int p_axis) const {
|
||||
ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
|
||||
return elements[p_axis];
|
||||
}
|
||||
inline void set_axis(int p_axis, const Vector2 &p_vec) {
|
||||
ERR_FAIL_INDEX(p_axis, 3);
|
||||
elements[p_axis] = p_vec;
|
||||
}
|
||||
inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
|
||||
inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
|
||||
|
||||
void invert();
|
||||
Transform2D inverse() const;
|
||||
@@ -91,12 +86,9 @@ struct Transform2D {
|
||||
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
|
||||
|
||||
Transform2D(real_t p_rot, const Vector2& p_pos);
|
||||
inline Transform2D() {
|
||||
elements[0][0] = 1.0;
|
||||
elements[1][1] = 1.0;
|
||||
}
|
||||
inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // TRANSFORM2D_H
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
#include "Plane.hpp"
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Quat.hpp"
|
||||
#include "RID.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "RID.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Transform.hpp"
|
||||
#include "Transform2D.hpp"
|
||||
@@ -30,7 +30,6 @@ class Array;
|
||||
|
||||
class Variant {
|
||||
godot_variant _godot_variant;
|
||||
|
||||
public:
|
||||
enum Type {
|
||||
|
||||
@@ -127,14 +126,11 @@ public:
|
||||
|
||||
Variant(signed short p_short);
|
||||
|
||||
inline Variant(unsigned short p_short) :
|
||||
Variant((unsigned int)p_short) {}
|
||||
inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
|
||||
|
||||
inline Variant(signed char p_char) :
|
||||
Variant((signed int)p_char) {}
|
||||
inline Variant(signed char p_char) : Variant((signed int) p_char) {}
|
||||
|
||||
inline Variant(unsigned char p_char) :
|
||||
Variant((unsigned int)p_char) {}
|
||||
inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
|
||||
Variant(int64_t p_char);
|
||||
|
||||
Variant(uint64_t p_char);
|
||||
@@ -157,6 +153,7 @@ public:
|
||||
|
||||
Variant(const Plane& p_plane);
|
||||
|
||||
|
||||
Variant(const AABB& p_aabb);
|
||||
|
||||
Variant(const Quat& p_quat);
|
||||
@@ -193,8 +190,10 @@ public:
|
||||
|
||||
Variant(const PoolColorArray& p_color_array);
|
||||
|
||||
|
||||
Variant &operator =(const Variant& v);
|
||||
|
||||
|
||||
operator bool() const;
|
||||
operator signed int() const;
|
||||
operator unsigned int() const ;
|
||||
@@ -205,6 +204,7 @@ public:
|
||||
operator int64_t() const;
|
||||
operator uint64_t() const;
|
||||
|
||||
|
||||
operator wchar_t() const;
|
||||
|
||||
operator float() const;
|
||||
@@ -240,6 +240,7 @@ public:
|
||||
|
||||
Type get_type() const;
|
||||
|
||||
|
||||
Variant call(const String& method, const Variant **args, const int arg_count);
|
||||
|
||||
bool has_method(const String& method);
|
||||
@@ -261,8 +262,10 @@ public:
|
||||
bool booleanize() const;
|
||||
|
||||
~Variant();
|
||||
|
||||
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // VARIANT_H
|
||||
|
||||
@@ -20,6 +20,7 @@ struct Vector2 {
|
||||
real_t height;
|
||||
};
|
||||
|
||||
|
||||
inline real_t& operator[](int p_idx) {
|
||||
return p_idx?y:x;
|
||||
}
|
||||
@@ -58,6 +59,7 @@ struct Vector2 {
|
||||
inline bool operator<(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<p_vec2.y):(x<p_vec2.x); }
|
||||
inline bool operator<=(const Vector2& p_vec2) const { return (x==p_vec2.x)?(y<=p_vec2.y):(x<=p_vec2.x); }
|
||||
|
||||
|
||||
void normalize();
|
||||
|
||||
Vector2 normalized() const;
|
||||
@@ -87,6 +89,7 @@ struct Vector2 {
|
||||
Vector2 linear_interpolate(const Vector2& p_b,real_t p_t) const;
|
||||
Vector2 cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const;
|
||||
|
||||
|
||||
Vector2 slide(const Vector2& p_vec) const;
|
||||
|
||||
Vector2 reflect(const Vector2& p_vec) const;
|
||||
@@ -105,22 +108,21 @@ struct Vector2 {
|
||||
Vector2 snapped(const Vector2& p_by) const;
|
||||
inline real_t aspect() const { return width/height; }
|
||||
|
||||
|
||||
operator String() const;
|
||||
|
||||
inline Vector2(real_t p_x, real_t p_y) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
}
|
||||
inline Vector2() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
inline Vector2(real_t p_x,real_t p_y) { x=p_x; y=p_y; }
|
||||
inline Vector2() { x=0; y=0; }
|
||||
};
|
||||
|
||||
inline Vector2 operator*(real_t p_scalar, const Vector2 &p_vec) {
|
||||
|
||||
inline Vector2 operator*(real_t p_scalar, const Vector2& p_vec)
|
||||
{
|
||||
return p_vec*p_scalar;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // VECTOR2_H
|
||||
|
||||
@@ -51,6 +51,7 @@ struct Vector3 {
|
||||
|
||||
Vector3 operator/(const Vector3& p_v) const;
|
||||
|
||||
|
||||
Vector3& operator*=(real_t p_scalar);
|
||||
|
||||
Vector3 operator*(real_t p_scalar) const;
|
||||
@@ -101,6 +102,7 @@ struct Vector3 {
|
||||
|
||||
Basis outer(const Vector3& b) const;
|
||||
|
||||
|
||||
int max_axis() const;
|
||||
|
||||
int min_axis() const;
|
||||
@@ -124,7 +126,8 @@ struct Vector3 {
|
||||
operator String() const;
|
||||
};
|
||||
|
||||
inline Vector3 operator*(real_t p_scalar, const Vector3 &p_vec) {
|
||||
inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
|
||||
{
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
@@ -133,6 +136,6 @@ inline Vector3 vec3_cross(const Vector3 &p_a, const Vector3 &p_b) {
|
||||
return p_a.cross(p_b);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // VECTOR3_H
|
||||
|
||||
@@ -11,6 +11,6 @@ public:
|
||||
size_t _type_tag;
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#endif // WRAPPED_HPP
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
# Git hooks for Godot Engine
|
||||
|
||||
This folder contains git hooks meant to be installed locally by Godot Engine
|
||||
contributors to make sure they comply with our requirements.
|
||||
|
||||
## List of hooks
|
||||
|
||||
- Pre-commit hook for clang-format: Applies clang-format to the staged files
|
||||
before accepting a commit; blocks the commit and generates a patch if the
|
||||
style is not respected.
|
||||
Should work on Linux and macOS. You may need to edit the file if your
|
||||
clang-format binary is not in the $PATH, or if you want to enable colored
|
||||
output with pygmentize.
|
||||
|
||||
## Installation
|
||||
|
||||
Copy all the files from this folder into your .git/hooks folder, and make sure
|
||||
the hooks and helper scripts are executable.
|
||||
@@ -1,48 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Provide the canonicalize filename (physical filename with out any symlinks)
|
||||
# like the GNU version readlink with the -f option regardless of the version of
|
||||
# readlink (GNU or BSD).
|
||||
|
||||
# This file is part of a set of unofficial pre-commit hooks available
|
||||
# at github.
|
||||
# Link: https://github.com/githubbrowser/Pre-commit-hooks
|
||||
# Contact: David Martin, david.martin.mailbox@googlemail.com
|
||||
|
||||
###########################################################
|
||||
# There should be no need to change anything below this line.
|
||||
|
||||
# Canonicalize by recursively following every symlink in every component of the
|
||||
# specified filename. This should reproduce the results of the GNU version of
|
||||
# readlink with the -f option.
|
||||
#
|
||||
# Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac
|
||||
canonicalize_filename () {
|
||||
local target_file="$1"
|
||||
local physical_directory=""
|
||||
local result=""
|
||||
|
||||
# Need to restore the working directory after work.
|
||||
local working_dir="`pwd`"
|
||||
|
||||
cd -- "$(dirname -- "$target_file")"
|
||||
target_file="$(basename -- "$target_file")"
|
||||
|
||||
# Iterate down a (possible) chain of symlinks
|
||||
while [ -L "$target_file" ]
|
||||
do
|
||||
target_file="$(readlink -- "$target_file")"
|
||||
cd -- "$(dirname -- "$target_file")"
|
||||
target_file="$(basename -- "$target_file")"
|
||||
done
|
||||
|
||||
# Compute the canonicalized name by finding the physical path
|
||||
# for the directory we're in and appending the target file.
|
||||
physical_directory="`pwd -P`"
|
||||
result="$physical_directory/$target_file"
|
||||
|
||||
# restore the working directory after work.
|
||||
cd -- "$working_dir"
|
||||
|
||||
echo "$result"
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
#!/bin/sh
|
||||
# Git pre-commit hook that runs multiple hooks specified in $HOOKS.
|
||||
# Make sure this script is executable. Bypass hooks with git commit --no-verify.
|
||||
|
||||
# This file is part of a set of unofficial pre-commit hooks available
|
||||
# at github.
|
||||
# Link: https://github.com/githubbrowser/Pre-commit-hooks
|
||||
# Contact: David Martin, david.martin.mailbox@googlemail.com
|
||||
|
||||
|
||||
###########################################################
|
||||
# CONFIGURATION:
|
||||
# pre-commit hooks to be executed. They should be in the same .git/hooks/ folder
|
||||
# as this script. Hooks should return 0 if successful and nonzero to cancel the
|
||||
# commit. They are executed in the order in which they are listed.
|
||||
#HOOKS="pre-commit-compile pre-commit-uncrustify"
|
||||
HOOKS="pre-commit-clang-format"
|
||||
###########################################################
|
||||
# There should be no need to change anything below this line.
|
||||
|
||||
. "$(dirname -- "$0")/canonicalize_filename.sh"
|
||||
|
||||
# exit on error
|
||||
set -e
|
||||
|
||||
# Absolute path to this script, e.g. /home/user/bin/foo.sh
|
||||
SCRIPT="$(canonicalize_filename "$0")"
|
||||
|
||||
# Absolute path this script is in, thus /home/user/bin
|
||||
SCRIPTPATH="$(dirname -- "$SCRIPT")"
|
||||
|
||||
|
||||
for hook in $HOOKS
|
||||
do
|
||||
echo "Running hook: $hook"
|
||||
# run hook if it exists
|
||||
# if it returns with nonzero exit with 1 and thus abort the commit
|
||||
if [ -f "$SCRIPTPATH/$hook" ]; then
|
||||
"$SCRIPTPATH/$hook"
|
||||
if [ $? != 0 ]; then
|
||||
exit 1
|
||||
fi
|
||||
else
|
||||
echo "Error: file $hook not found."
|
||||
echo "Aborting commit. Make sure the hook is in $SCRIPTPATH and executable."
|
||||
echo "You can disable it by removing it from the list in $SCRIPT."
|
||||
echo "You can skip all pre-commit hooks with --no-verify (not recommended)."
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
@@ -1,147 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# git pre-commit hook that runs a clang-format stylecheck.
|
||||
# Features:
|
||||
# - abort commit when commit does not comply with the style guidelines
|
||||
# - create a patch of the proposed style changes
|
||||
# Modifications for clang-format by rene.milk@wwu.de
|
||||
|
||||
# This file is part of a set of unofficial pre-commit hooks available
|
||||
# at github.
|
||||
# Link: https://github.com/githubbrowser/Pre-commit-hooks
|
||||
# Contact: David Martin, david.martin.mailbox@googlemail.com
|
||||
|
||||
# Some quality of life modifications made for Godot Engine.
|
||||
|
||||
##################################################################
|
||||
# SETTINGS
|
||||
# Set path to clang-format binary
|
||||
# CLANG_FORMAT="/usr/bin/clang-format"
|
||||
CLANG_FORMAT=`which clang-format`
|
||||
|
||||
# Remove any older patches from previous commits. Set to true or false.
|
||||
# DELETE_OLD_PATCHES=false
|
||||
DELETE_OLD_PATCHES=false
|
||||
|
||||
# Only parse files with the extensions in FILE_EXTS. Set to true or false.
|
||||
# If false every changed file in the commit will be parsed with clang-format.
|
||||
# If true only files matching one of the extensions are parsed with clang-format.
|
||||
# PARSE_EXTS=true
|
||||
PARSE_EXTS=true
|
||||
|
||||
# File types to parse. Only effective when PARSE_EXTS is true.
|
||||
# FILE_EXTS=".c .h .cpp .hpp"
|
||||
FILE_EXTS=".c .h .cpp .hpp .cc .hh .cxx .m .mm .inc .java .glsl"
|
||||
|
||||
# Use pygmentize instead of cat to parse diff with highlighting.
|
||||
# Install it with `pip install pygments` (Linux) or `easy_install Pygments` (Mac)
|
||||
# READER="pygmentize -l diff"
|
||||
READER=cat
|
||||
|
||||
##################################################################
|
||||
# There should be no need to change anything below this line.
|
||||
|
||||
. "$(dirname -- "$0")/canonicalize_filename.sh"
|
||||
|
||||
# exit on error
|
||||
set -e
|
||||
|
||||
# check whether the given file matches any of the set extensions
|
||||
matches_extension() {
|
||||
local filename=$(basename "$1")
|
||||
local extension=".${filename##*.}"
|
||||
local ext
|
||||
|
||||
for ext in $FILE_EXTS; do [[ "$ext" == "$extension" ]] && return 0; done
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
# necessary check for initial commit
|
||||
if git rev-parse --verify HEAD >/dev/null 2>&1 ; then
|
||||
against=HEAD
|
||||
else
|
||||
# Initial commit: diff against an empty tree object
|
||||
against=4b825dc642cb6eb9a060e54bf8d69288fbee4904
|
||||
fi
|
||||
|
||||
if [ ! -x "$CLANG_FORMAT" ] ; then
|
||||
printf "Error: clang-format executable not found.\n"
|
||||
printf "Set the correct path in $(canonicalize_filename "$0").\n"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# create a random filename to store our generated patch
|
||||
prefix="pre-commit-clang-format"
|
||||
suffix="$(date +%s)"
|
||||
patch="/tmp/$prefix-$suffix.patch"
|
||||
|
||||
# clean up any older clang-format patches
|
||||
$DELETE_OLD_PATCHES && rm -f /tmp/$prefix*.patch
|
||||
|
||||
# create one patch containing all changes to the files
|
||||
git diff-index --cached --diff-filter=ACMR --name-only $against -- | while read file;
|
||||
do
|
||||
# ignore thirdparty files
|
||||
if grep -q "thirdparty" <<< $file; then
|
||||
continue;
|
||||
fi
|
||||
|
||||
# ignore file if we do check for file extensions and the file
|
||||
# does not match any of the extensions specified in $FILE_EXTS
|
||||
if $PARSE_EXTS && ! matches_extension "$file"; then
|
||||
continue;
|
||||
fi
|
||||
|
||||
# clang-format our sourcefile, create a patch with diff and append it to our $patch
|
||||
# The sed call is necessary to transform the patch from
|
||||
# --- $file timestamp
|
||||
# +++ - timestamp
|
||||
# to both lines working on the same file and having a/ and b/ prefix.
|
||||
# Else it can not be applied with 'git apply'.
|
||||
"$CLANG_FORMAT" -style=file "$file" | \
|
||||
diff -u "$file" - | \
|
||||
sed -e "1s|--- |--- a/|" -e "2s|+++ -|+++ b/$file|" >> "$patch"
|
||||
done
|
||||
|
||||
# if no patch has been generated all is ok, clean up the file stub and exit
|
||||
if [ ! -s "$patch" ] ; then
|
||||
printf "Files in this commit comply with the clang-format rules.\n"
|
||||
rm -f "$patch"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# a patch has been created, notify the user and exit
|
||||
printf "\nThe following differences were found between the code to commit "
|
||||
printf "and the clang-format rules:\n\n"
|
||||
$READER "$patch"
|
||||
printf "\n"
|
||||
|
||||
# Allows us to read user input below, assigns stdin to keyboard
|
||||
exec < /dev/tty
|
||||
|
||||
while true; do
|
||||
read -p "Do you want to apply that patch (Y - Apply, N - Do not apply, S - Apply and stage files)? [Y/N/S] " yn
|
||||
case $yn in
|
||||
[Yy] ) git apply $patch;
|
||||
printf "The patch was applied. You can now stage the changes and commit again.\n\n";
|
||||
break
|
||||
;;
|
||||
[Nn] ) printf "\nYou can apply these changes with:\n git apply $patch\n";
|
||||
printf "(may need to be called from the root directory of your repository)\n";
|
||||
printf "Aborting commit. Apply changes and commit again or skip checking with";
|
||||
printf " --no-verify (not recommended).\n\n";
|
||||
break
|
||||
;;
|
||||
[Ss] ) git apply $patch;
|
||||
git diff-index --cached --diff-filter=ACMR --name-only $against -- | while read file;
|
||||
do git add $file;
|
||||
done
|
||||
printf "The patch was applied and the changed files staged. You can now commit.\n\n";
|
||||
break
|
||||
;;
|
||||
* ) echo "Please answer yes or no."
|
||||
;;
|
||||
esac
|
||||
done
|
||||
exit 1 # we don't commit in any case
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "AABB.hpp"
|
||||
#include "Plane.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Plane.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
@@ -56,6 +56,7 @@ bool AABB::encloses(const AABB &p_aabb) const {
|
||||
(src_max.y > dst_max.y) &&
|
||||
(src_min.z <= dst_min.z) &&
|
||||
(src_max.z > dst_max.z) );
|
||||
|
||||
}
|
||||
|
||||
Vector3 AABB::get_support(const Vector3& p_normal) const {
|
||||
@@ -66,10 +67,11 @@ Vector3 AABB::get_support(const Vector3 &p_normal) const {
|
||||
return Vector3(
|
||||
(p_normal.x>0) ? -half_extents.x : half_extents.x,
|
||||
(p_normal.y>0) ? -half_extents.y : half_extents.y,
|
||||
(p_normal.z > 0) ? -half_extents.z : half_extents.z) +
|
||||
ofs;
|
||||
(p_normal.z>0) ? -half_extents.z : half_extents.z
|
||||
)+ofs;
|
||||
}
|
||||
|
||||
|
||||
Vector3 AABB::get_endpoint(int p_point) const {
|
||||
|
||||
switch(p_point) {
|
||||
@@ -96,7 +98,8 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con
|
||||
Vector3 point(
|
||||
(p.normal.x>0) ? -half_extents.x : half_extents.x,
|
||||
(p.normal.y>0) ? -half_extents.y : half_extents.y,
|
||||
(p.normal.z > 0) ? -half_extents.z : half_extents.z);
|
||||
(p.normal.z>0) ? -half_extents.z : half_extents.z
|
||||
);
|
||||
point+=ofs;
|
||||
if (p.is_point_over(point))
|
||||
return false;
|
||||
@@ -123,6 +126,7 @@ bool AABB::has_point(const Vector3 &p_point) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void AABB::expand_to(const Vector3& p_vector) {
|
||||
|
||||
Vector3 begin=position;
|
||||
@@ -198,14 +202,16 @@ bool AABB::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t
|
||||
if (dir.x >= 0) {
|
||||
tmin = (position.x - from.x) * divx;
|
||||
tmax = (upbound.x - from.x) * divx;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
tmin = (upbound.x - from.x) * divx;
|
||||
tmax = (position.x - from.x) * divx;
|
||||
}
|
||||
if (dir.y >= 0) {
|
||||
tymin = (position.y - from.y) * divy;
|
||||
tymax = (upbound.y - from.y) * divy;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
tymin = (upbound.y - from.y) * divy;
|
||||
tymax = (position.y - from.y) * divy;
|
||||
}
|
||||
@@ -218,7 +224,8 @@ bool AABB::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t
|
||||
if (dir.z >= 0) {
|
||||
tzmin = (position.z - from.z) * divz;
|
||||
tzmax = (upbound.z - from.z) * divz;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
tzmin = (upbound.z - from.z) * divz;
|
||||
tzmax = (position.z - from.z) * divz;
|
||||
}
|
||||
@@ -241,18 +248,22 @@ void AABB::grow_by(real_t p_amount) {
|
||||
size.z+=2.0*p_amount;
|
||||
}
|
||||
|
||||
|
||||
real_t AABB::get_area() const {
|
||||
|
||||
return size.x*size.y*size.z;
|
||||
|
||||
}
|
||||
|
||||
bool AABB::operator==(const AABB& p_rval) const {
|
||||
|
||||
return ((position==p_rval.position) && (size==p_rval.size));
|
||||
|
||||
}
|
||||
bool AABB::operator!=(const AABB& p_rval) const {
|
||||
|
||||
return ((position!=p_rval.position) || (size!=p_rval.size));
|
||||
|
||||
}
|
||||
|
||||
void AABB::merge_with(const AABB& p_aabb) {
|
||||
@@ -293,6 +304,7 @@ AABB AABB::intersection(const AABB &p_aabb) const {
|
||||
|
||||
min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
|
||||
max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
|
||||
|
||||
}
|
||||
|
||||
if (src_min.y > dst_max.y || src_max.y < dst_min.y )
|
||||
@@ -301,6 +313,7 @@ AABB AABB::intersection(const AABB &p_aabb) const {
|
||||
|
||||
min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
|
||||
max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
|
||||
|
||||
}
|
||||
|
||||
if (src_min.z > dst_max.z || src_max.z < dst_min.z )
|
||||
@@ -309,8 +322,10 @@ AABB AABB::intersection(const AABB &p_aabb) const {
|
||||
|
||||
min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
|
||||
max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
|
||||
|
||||
}
|
||||
|
||||
|
||||
return AABB( min, max-min );
|
||||
}
|
||||
|
||||
@@ -355,8 +370,10 @@ bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
|
||||
|
||||
real_t min=0,max=1;
|
||||
@@ -401,6 +418,7 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Vector3 rel=p_to-p_from;
|
||||
|
||||
if (r_normal) {
|
||||
@@ -413,8 +431,10 @@ bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector
|
||||
*r_clip=p_from+rel*min;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool AABB::intersects_plane(const Plane &p_plane) const {
|
||||
|
||||
Vector3 points[8] = {
|
||||
@@ -437,11 +457,14 @@ bool AABB::intersects_plane(const Plane &p_plane) const {
|
||||
over=true;
|
||||
else
|
||||
under=true;
|
||||
|
||||
}
|
||||
|
||||
return under && over;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 AABB::get_longest_axis() const {
|
||||
|
||||
Vector3 axis(1,0,0);
|
||||
@@ -477,6 +500,7 @@ int AABB::get_longest_axis_index() const {
|
||||
return axis;
|
||||
}
|
||||
|
||||
|
||||
Vector3 AABB::get_shortest_axis() const {
|
||||
|
||||
Vector3 axis(1,0,0);
|
||||
@@ -522,6 +546,7 @@ AABB AABB::expand(const Vector3 &p_vector) const {
|
||||
AABB aabb=*this;
|
||||
aabb.expand_to(p_vector);
|
||||
return aabb;
|
||||
|
||||
}
|
||||
AABB AABB::grow(real_t p_by) const {
|
||||
|
||||
@@ -601,7 +626,9 @@ void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
|
||||
r_to=Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
|
||||
|
||||
} break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
AABB::operator String() const {
|
||||
@@ -609,4 +636,4 @@ AABB::operator String() const {
|
||||
return String() + position + " - " + size;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "Array.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
@@ -8,158 +8,194 @@ namespace godot {
|
||||
|
||||
class Object;
|
||||
|
||||
Array::Array() {
|
||||
Array::Array()
|
||||
{
|
||||
godot::api->godot_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
Array::Array(const Array &other) {
|
||||
Array::Array(const Array & other)
|
||||
{
|
||||
godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
|
||||
}
|
||||
|
||||
Array &Array::operator=(const Array &other) {
|
||||
Array & Array::operator=(const Array & other)
|
||||
{
|
||||
godot::api->godot_array_destroy(&_godot_array);
|
||||
godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::Array(const PoolByteArray &a) {
|
||||
Array::Array(const PoolByteArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolIntArray &a) {
|
||||
Array::Array(const PoolIntArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolRealArray &a) {
|
||||
Array::Array(const PoolRealArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolStringArray &a) {
|
||||
Array::Array(const PoolStringArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolVector2Array &a) {
|
||||
Array::Array(const PoolVector2Array& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolVector3Array &a) {
|
||||
Array::Array(const PoolVector3Array& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
|
||||
}
|
||||
|
||||
Array::Array(const PoolColorArray &a) {
|
||||
Array::Array(const PoolColorArray& a)
|
||||
{
|
||||
godot::api->godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
|
||||
}
|
||||
|
||||
Variant &Array::operator[](const int idx) {
|
||||
Variant& Array::operator [](const int idx)
|
||||
{
|
||||
godot_variant *v = godot::api->godot_array_operator_index(&_godot_array, idx);
|
||||
return *(Variant *) v;
|
||||
}
|
||||
|
||||
Variant Array::operator[](const int idx) const {
|
||||
Variant Array::operator [](const int idx) const
|
||||
{
|
||||
// Yes, I'm casting away the const... you can hate me now.
|
||||
// since the result is
|
||||
godot_variant *v = godot::api->godot_array_operator_index((godot_array *) &_godot_array, idx);
|
||||
return *(Variant *) v;
|
||||
}
|
||||
|
||||
void Array::append(const Variant &v) {
|
||||
void Array::append(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_append(&_godot_array, (godot_variant *) &v);
|
||||
}
|
||||
|
||||
void Array::clear() {
|
||||
void Array::clear()
|
||||
{
|
||||
godot::api->godot_array_clear(&_godot_array);
|
||||
}
|
||||
|
||||
int Array::count(const Variant &v) {
|
||||
int Array::count(const Variant& v)
|
||||
{
|
||||
return godot::api->godot_array_count(&_godot_array, (godot_variant *) &v);
|
||||
}
|
||||
|
||||
bool Array::empty() const {
|
||||
bool Array::empty() const
|
||||
{
|
||||
return godot::api->godot_array_empty(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::erase(const Variant &v) {
|
||||
void Array::erase(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_erase(&_godot_array, (godot_variant *) &v);
|
||||
}
|
||||
|
||||
Variant Array::front() const {
|
||||
Variant Array::front() const
|
||||
{
|
||||
godot_variant v = godot::api->godot_array_front(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
}
|
||||
|
||||
Variant Array::back() const {
|
||||
Variant Array::back() const
|
||||
{
|
||||
godot_variant v = godot::api->godot_array_back(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
}
|
||||
|
||||
int Array::find(const Variant &what, const int from) {
|
||||
int Array::find(const Variant& what, const int from)
|
||||
{
|
||||
return godot::api->godot_array_find(&_godot_array, (godot_variant *) &what, from);
|
||||
}
|
||||
|
||||
int Array::find_last(const Variant &what) {
|
||||
int Array::find_last(const Variant& what)
|
||||
{
|
||||
return godot::api->godot_array_find_last(&_godot_array, (godot_variant *) &what);
|
||||
}
|
||||
|
||||
bool Array::has(const Variant &what) const {
|
||||
bool Array::has(const Variant& what) const
|
||||
{
|
||||
return godot::api->godot_array_has(&_godot_array, (godot_variant *) &what);
|
||||
}
|
||||
|
||||
uint32_t Array::hash() const {
|
||||
uint32_t Array::hash() const
|
||||
{
|
||||
return godot::api->godot_array_hash(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::insert(const int pos, const Variant &value) {
|
||||
void Array::insert(const int pos, const Variant& value)
|
||||
{
|
||||
godot::api->godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
|
||||
}
|
||||
|
||||
void Array::invert() {
|
||||
void Array::invert()
|
||||
{
|
||||
godot::api->godot_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
Variant Array::pop_back() {
|
||||
Variant Array::pop_back()
|
||||
{
|
||||
godot_variant v = godot::api->godot_array_pop_back(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
}
|
||||
|
||||
Variant Array::pop_front() {
|
||||
Variant Array::pop_front()
|
||||
{
|
||||
godot_variant v = godot::api->godot_array_pop_front(&_godot_array);
|
||||
return *(Variant *) &v;
|
||||
}
|
||||
|
||||
void Array::push_back(const Variant &v) {
|
||||
void Array::push_back(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_push_back(&_godot_array, (godot_variant *) &v);
|
||||
}
|
||||
|
||||
void Array::push_front(const Variant &v) {
|
||||
void Array::push_front(const Variant& v)
|
||||
{
|
||||
godot::api->godot_array_push_front(&_godot_array, (godot_variant *) &v);
|
||||
}
|
||||
|
||||
void Array::remove(const int idx) {
|
||||
void Array::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int Array::size() const {
|
||||
int Array::size() const
|
||||
{
|
||||
return godot::api->godot_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::resize(const int size) {
|
||||
void Array::resize(const int size)
|
||||
{
|
||||
godot::api->godot_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
int Array::rfind(const Variant &what, const int from) {
|
||||
int Array::rfind(const Variant& what, const int from)
|
||||
{
|
||||
return godot::api->godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
|
||||
}
|
||||
|
||||
void Array::sort() {
|
||||
void Array::sort()
|
||||
{
|
||||
godot::api->godot_array_sort(&_godot_array);
|
||||
}
|
||||
|
||||
void Array::sort_custom(Object *obj, const String &func) {
|
||||
void Array::sort_custom(Object *obj, const String& func)
|
||||
{
|
||||
godot::api->godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
|
||||
}
|
||||
|
||||
Array::~Array() {
|
||||
Array::~Array()
|
||||
{
|
||||
godot::api->godot_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
#include "Basis.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "Quat.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Quat.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace godot {
|
||||
|
||||
Basis::Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
|
||||
|
||||
Basis::Basis(const Vector3& row0, const Vector3& row1, const Vector3& row2)
|
||||
{
|
||||
elements[0]=row0;
|
||||
elements[1]=row1;
|
||||
elements[2]=row2;
|
||||
@@ -31,6 +33,10 @@ Basis::Basis() {
|
||||
elements[2][2]=1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const Vector3& Basis::operator[](int axis) const {
|
||||
|
||||
return elements[axis];
|
||||
@@ -43,7 +49,8 @@ Vector3 &Basis::operator[](int axis) {
|
||||
#define cofac(row1,col1, row2, col2)\
|
||||
(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
|
||||
|
||||
void Basis::invert() {
|
||||
void Basis::invert()
|
||||
{
|
||||
real_t co[3]={
|
||||
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
|
||||
};
|
||||
@@ -51,6 +58,7 @@ void Basis::invert() {
|
||||
elements[0][1] * co[1]+
|
||||
elements[0][2] * co[2];
|
||||
|
||||
|
||||
ERR_FAIL_COND(det == 0);
|
||||
|
||||
real_t s = 1.0/det;
|
||||
@@ -73,36 +81,43 @@ bool Basis::isequal_approx(const Basis &a, const Basis &b) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Basis::is_orthogonal() const {
|
||||
|
||||
bool Basis::is_orthogonal() const
|
||||
{
|
||||
Basis id;
|
||||
Basis m = (*this)*transposed();
|
||||
|
||||
return isequal_approx(id,m);
|
||||
}
|
||||
|
||||
bool Basis::is_rotation() const {
|
||||
bool Basis::is_rotation() const
|
||||
{
|
||||
return ::fabs(determinant()-1) < CMP_EPSILON && is_orthogonal();
|
||||
}
|
||||
|
||||
void Basis::transpose() {
|
||||
void Basis::transpose()
|
||||
{
|
||||
std::swap(elements[0][1],elements[1][0]);
|
||||
std::swap(elements[0][2],elements[2][0]);
|
||||
std::swap(elements[1][2],elements[2][1]);
|
||||
}
|
||||
|
||||
Basis Basis::inverse() const {
|
||||
Basis Basis::inverse() const
|
||||
{
|
||||
Basis b = *this;
|
||||
b.invert();
|
||||
return b;
|
||||
}
|
||||
|
||||
Basis Basis::transposed() const {
|
||||
Basis Basis::transposed() const
|
||||
{
|
||||
Basis b = *this;
|
||||
b.transpose();
|
||||
return b;
|
||||
}
|
||||
|
||||
real_t Basis::determinant() const {
|
||||
real_t Basis::determinant() const
|
||||
{
|
||||
return elements[0][0]*(elements[1][1]*elements[2][2] - elements[2][1]*elements[1][2]) -
|
||||
elements[1][0]*(elements[0][1]*elements[2][2] - elements[2][1]*elements[0][2]) +
|
||||
elements[2][0]*(elements[0][1]*elements[1][2] - elements[1][1]*elements[0][2]);
|
||||
@@ -119,15 +134,18 @@ void Basis::set_axis(int p_axis, const Vector3 &p_value) {
|
||||
elements[2][p_axis]=p_value.z;
|
||||
}
|
||||
|
||||
void Basis::rotate(const Vector3 &p_axis, real_t p_phi) {
|
||||
void Basis::rotate(const Vector3& p_axis, real_t p_phi)
|
||||
{
|
||||
*this = rotated(p_axis, p_phi);
|
||||
}
|
||||
|
||||
Basis Basis::rotated(const Vector3 &p_axis, real_t p_phi) const {
|
||||
Basis Basis::rotated(const Vector3& p_axis, real_t p_phi) const
|
||||
{
|
||||
return Basis(p_axis, p_phi) * (*this);
|
||||
}
|
||||
|
||||
void Basis::scale(const Vector3 &p_scale) {
|
||||
void Basis::scale( const Vector3& p_scale )
|
||||
{
|
||||
elements[0][0]*=p_scale.x;
|
||||
elements[0][1]*=p_scale.x;
|
||||
elements[0][2]*=p_scale.x;
|
||||
@@ -139,13 +157,15 @@ void Basis::scale(const Vector3 &p_scale) {
|
||||
elements[2][2]*=p_scale.z;
|
||||
}
|
||||
|
||||
Basis Basis::scaled(const Vector3 &p_scale) const {
|
||||
Basis Basis::scaled( const Vector3& p_scale ) const
|
||||
{
|
||||
Basis b = *this;
|
||||
b.scale(p_scale);
|
||||
return b;
|
||||
}
|
||||
|
||||
Vector3 Basis::get_scale() const {
|
||||
Vector3 Basis::get_scale() const
|
||||
{
|
||||
// We are assuming M = R.S, and performing a polar decomposition to extract R and S.
|
||||
// FIXME: We eventually need a proper polar decomposition.
|
||||
// As a cheap workaround until then, to ensure that R is a proper rotation matrix with determinant +1
|
||||
@@ -155,7 +175,8 @@ Vector3 Basis::get_scale() const {
|
||||
return det_sign*Vector3(
|
||||
Vector3(elements[0][0],elements[1][0],elements[2][0]).length(),
|
||||
Vector3(elements[0][1],elements[1][1],elements[2][1]).length(),
|
||||
Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
|
||||
Vector3(elements[0][2],elements[1][2],elements[2][2]).length()
|
||||
);
|
||||
}
|
||||
|
||||
// get_euler_xyz returns a vector containing the Euler angles in the format
|
||||
@@ -301,6 +322,8 @@ void Basis::set_euler_yxz(const Vector3 &p_euler) {
|
||||
*this = ymat * xmat * zmat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// transposed dot products
|
||||
real_t Basis::tdotx(const Vector3& v) const {
|
||||
return elements[0][0] * v[0] + elements[1][0] * v[1] + elements[2][0] * v[2];
|
||||
@@ -312,7 +335,8 @@ real_t Basis::tdotz(const Vector3 &v) const {
|
||||
return elements[0][2] * v[0] + elements[1][2] * v[1] + elements[2][2] * v[2];
|
||||
}
|
||||
|
||||
bool Basis::operator==(const Basis &p_matrix) const {
|
||||
bool Basis::operator==(const Basis& p_matrix) const
|
||||
{
|
||||
for (int i=0;i<3;i++) {
|
||||
for (int j=0;j<3;j++) {
|
||||
if (elements[i][j] != p_matrix.elements[i][j])
|
||||
@@ -323,7 +347,8 @@ bool Basis::operator==(const Basis &p_matrix) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Basis::operator!=(const Basis &p_matrix) const {
|
||||
bool Basis::operator!=(const Basis& p_matrix) const
|
||||
{
|
||||
return (!(*this==p_matrix));
|
||||
}
|
||||
|
||||
@@ -332,7 +357,8 @@ Vector3 Basis::xform(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
elements[0].dot(p_vector),
|
||||
elements[1].dot(p_vector),
|
||||
elements[2].dot(p_vector));
|
||||
elements[2].dot(p_vector)
|
||||
);
|
||||
}
|
||||
|
||||
Vector3 Basis::xform_inv(const Vector3& p_vector) const {
|
||||
@@ -340,22 +366,28 @@ Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
(elements[0][0]*p_vector.x ) + ( elements[1][0]*p_vector.y ) + ( elements[2][0]*p_vector.z ),
|
||||
(elements[0][1]*p_vector.x ) + ( elements[1][1]*p_vector.y ) + ( elements[2][1]*p_vector.z ),
|
||||
(elements[0][2] * p_vector.x) + (elements[1][2] * p_vector.y) + (elements[2][2] * p_vector.z));
|
||||
(elements[0][2]*p_vector.x ) + ( elements[1][2]*p_vector.y ) + ( elements[2][2]*p_vector.z )
|
||||
);
|
||||
}
|
||||
void Basis::operator*=(const Basis &p_matrix) {
|
||||
void Basis::operator*=(const Basis& p_matrix)
|
||||
{
|
||||
set(
|
||||
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
|
||||
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
|
||||
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]));
|
||||
|
||||
}
|
||||
|
||||
Basis Basis::operator*(const Basis &p_matrix) const {
|
||||
Basis Basis::operator*(const Basis& p_matrix) const
|
||||
{
|
||||
return Basis(
|
||||
p_matrix.tdotx(elements[0]), p_matrix.tdoty(elements[0]), p_matrix.tdotz(elements[0]),
|
||||
p_matrix.tdotx(elements[1]), p_matrix.tdoty(elements[1]), p_matrix.tdotz(elements[1]),
|
||||
p_matrix.tdotx(elements[2]), p_matrix.tdoty(elements[2]), p_matrix.tdotz(elements[2]) );
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Basis::operator+=(const Basis& p_matrix) {
|
||||
|
||||
elements[0] += p_matrix.elements[0];
|
||||
@@ -398,7 +430,9 @@ Basis Basis::operator*(real_t p_val) const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
Basis::operator String() const {
|
||||
|
||||
Basis::operator String() const
|
||||
{
|
||||
String s;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
|
||||
@@ -415,6 +449,7 @@ Basis::operator String() const {
|
||||
|
||||
/* create / set */
|
||||
|
||||
|
||||
void Basis::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
|
||||
|
||||
elements[0][0]=xx;
|
||||
@@ -446,7 +481,8 @@ void Basis::set_row(int i, const Vector3 &p_row) {
|
||||
elements[i][2]=p_row.z;
|
||||
}
|
||||
|
||||
Basis Basis::transpose_xform(const Basis &m) const {
|
||||
Basis Basis::transpose_xform(const Basis& m) const
|
||||
{
|
||||
return Basis(
|
||||
elements[0].x * m[0].x + elements[1].x * m[1].x + elements[2].x * m[2].x,
|
||||
elements[0].x * m[0].y + elements[1].x * m[1].y + elements[2].x * m[2].y,
|
||||
@@ -459,7 +495,8 @@ Basis Basis::transpose_xform(const Basis &m) const {
|
||||
elements[0].z * m[0].z + elements[1].z * m[1].z + elements[2].z * m[2].z);
|
||||
}
|
||||
|
||||
void Basis::orthonormalize() {
|
||||
void Basis::orthonormalize()
|
||||
{
|
||||
ERR_FAIL_COND(determinant() == 0);
|
||||
|
||||
// Gram-Schmidt Process
|
||||
@@ -479,13 +516,15 @@ void Basis::orthonormalize() {
|
||||
set_axis(2,z);
|
||||
}
|
||||
|
||||
Basis Basis::orthonormalized() const {
|
||||
Basis Basis::orthonormalized() const
|
||||
{
|
||||
Basis b = *this;
|
||||
b.orthonormalize();
|
||||
return b;
|
||||
}
|
||||
|
||||
bool Basis::is_symmetric() const {
|
||||
bool Basis::is_symmetric() const
|
||||
{
|
||||
if (::fabs(elements[0][1] - elements[1][0]) > CMP_EPSILON)
|
||||
return false;
|
||||
if (::fabs(elements[0][2] - elements[2][0]) > CMP_EPSILON)
|
||||
@@ -496,7 +535,8 @@ bool Basis::is_symmetric() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
Basis Basis::diagonalize() {
|
||||
Basis Basis::diagonalize()
|
||||
{
|
||||
// I love copy paste
|
||||
|
||||
if (!is_symmetric())
|
||||
@@ -556,6 +596,7 @@ Basis Basis::diagonalize() {
|
||||
return acc_rot;
|
||||
}
|
||||
|
||||
|
||||
static const Basis _ortho_bases[24]={
|
||||
Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
|
||||
Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
|
||||
@@ -583,7 +624,9 @@ static const Basis _ortho_bases[24] = {
|
||||
Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
|
||||
};
|
||||
|
||||
int Basis::get_orthogonal_index() const {
|
||||
|
||||
int Basis::get_orthogonal_index() const
|
||||
{
|
||||
//could be sped up if i come up with a way
|
||||
Basis orth=*this;
|
||||
for(int i=0;i<3;i++) {
|
||||
@@ -605,25 +648,32 @@ int Basis::get_orthogonal_index() const {
|
||||
|
||||
if (_ortho_bases[i]==orth)
|
||||
return i;
|
||||
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void Basis::set_orthogonal_index(int p_index){
|
||||
|
||||
//there only exist 24 orthogonal bases in r3
|
||||
ERR_FAIL_COND(p_index >= 24);
|
||||
|
||||
*this=_ortho_bases[p_index];
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Basis::Basis(const Vector3& p_euler) {
|
||||
|
||||
set_euler( p_euler );
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
#include "Quat.hpp"
|
||||
|
||||
@@ -640,6 +690,7 @@ Basis::Basis(const Quat &p_quat) {
|
||||
set( 1.0 - (yy + zz), xy - wz, xz + wy,
|
||||
xy + wz, 1.0 - (xx + zz), yz - wx,
|
||||
xz - wy, yz + wx, 1.0 - (xx + yy)) ;
|
||||
|
||||
}
|
||||
|
||||
Basis::Basis(const Vector3& p_axis, real_t p_phi) {
|
||||
@@ -661,6 +712,7 @@ Basis::Basis(const Vector3 &p_axis, real_t p_phi) {
|
||||
elements[2][0] = p_axis.z * p_axis.x * ( 1.0 - cosine ) - p_axis.y * sine;
|
||||
elements[2][1] = p_axis.y * p_axis.z * ( 1.0 - cosine ) + p_axis.x * sine;
|
||||
elements[2][2] = axis_sq.z + cosine * ( 1.0 - axis_sq.z );
|
||||
|
||||
}
|
||||
|
||||
Basis::operator Quat() const {
|
||||
@@ -670,7 +722,8 @@ Basis::operator Quat() const {
|
||||
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
|
||||
real_t temp[4];
|
||||
|
||||
if (trace > 0.0) {
|
||||
if (trace > 0.0)
|
||||
{
|
||||
real_t s = ::sqrt(trace + 1.0);
|
||||
temp[3]=(s * 0.5);
|
||||
s = 0.5 / s;
|
||||
@@ -678,7 +731,9 @@ Basis::operator Quat() const {
|
||||
temp[0]=((elements[2][1] - elements[1][2]) * s);
|
||||
temp[1]=((elements[0][2] - elements[2][0]) * s);
|
||||
temp[2]=((elements[1][0] - elements[0][1]) * s);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
int i = elements[0][0] < elements[1][1] ?
|
||||
(elements[1][1] < elements[2][2] ? 2 : 1) :
|
||||
(elements[0][0] < elements[2][2] ? 2 : 0);
|
||||
@@ -695,6 +750,10 @@ Basis::operator Quat() const {
|
||||
}
|
||||
|
||||
return Quat(temp[0],temp[1],temp[2],temp[3]);
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -37,12 +37,15 @@ static float _parse_col(const String &p_str, int p_ofs) {
|
||||
ig+=v*16;
|
||||
else
|
||||
ig+=v;
|
||||
|
||||
}
|
||||
|
||||
return ig;
|
||||
|
||||
}
|
||||
|
||||
uint32_t Color::to_32() const {
|
||||
uint32_t Color::to_32() const
|
||||
{
|
||||
|
||||
uint32_t c=(uint8_t)(a*255);
|
||||
c<<=8;
|
||||
@@ -55,7 +58,8 @@ uint32_t Color::to_32() const {
|
||||
return c;
|
||||
}
|
||||
|
||||
uint32_t Color::to_ARGB32() const {
|
||||
uint32_t Color::to_ARGB32() const
|
||||
{
|
||||
uint32_t c=(uint8_t)(a*255);
|
||||
c<<=8;
|
||||
c|=(uint8_t)(r*255);
|
||||
@@ -67,11 +71,13 @@ uint32_t Color::to_ARGB32() const {
|
||||
return c;
|
||||
}
|
||||
|
||||
float Color::gray() const {
|
||||
float Color::gray() const
|
||||
{
|
||||
return (r+g+b)/3.0;
|
||||
}
|
||||
|
||||
float Color::get_h() const {
|
||||
float Color::get_h() const
|
||||
{
|
||||
|
||||
float min = MIN( r, g );
|
||||
min = MIN( min, b );
|
||||
@@ -98,22 +104,26 @@ float Color::get_h() const {
|
||||
return h;
|
||||
}
|
||||
|
||||
float Color::get_s() const {
|
||||
float Color::get_s() const
|
||||
{
|
||||
float min = MIN( r, g );
|
||||
min = MIN( min, b );
|
||||
float max = MAX( r, g );
|
||||
max = MAX( max, b );
|
||||
float delta = max - min;
|
||||
return (max!=0) ? (delta / max) : 0;
|
||||
|
||||
}
|
||||
|
||||
float Color::get_v() const {
|
||||
float Color::get_v() const
|
||||
{
|
||||
float max = MAX( r, g );
|
||||
max = MAX( max, b );
|
||||
return max;
|
||||
}
|
||||
|
||||
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
|
||||
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha)
|
||||
{
|
||||
int i;
|
||||
float f, p, q, t;
|
||||
a=p_alpha;
|
||||
@@ -167,23 +177,27 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
|
||||
}
|
||||
}
|
||||
|
||||
void Color::invert() {
|
||||
void Color::invert()
|
||||
{
|
||||
r=1.0-r;
|
||||
g=1.0-g;
|
||||
b=1.0-b;
|
||||
}
|
||||
|
||||
void Color::contrast() {
|
||||
void Color::contrast()
|
||||
{
|
||||
r=::fmod(r+0.5,1.0);
|
||||
g=::fmod(g+0.5,1.0);
|
||||
b=::fmod(b+0.5,1.0);
|
||||
}
|
||||
Color Color::inverted() const {
|
||||
Color Color::inverted() const
|
||||
{
|
||||
Color c=*this;
|
||||
c.invert();
|
||||
return c;
|
||||
}
|
||||
Color Color::contrasted() const {
|
||||
Color Color::contrasted() const
|
||||
{
|
||||
Color c=*this;
|
||||
c.contrast();
|
||||
return c;
|
||||
@@ -203,6 +217,7 @@ Color Color::linear_interpolate(const Color &p_b, float p_t) const {
|
||||
|
||||
Color Color::blend(const Color& p_over) const {
|
||||
|
||||
|
||||
Color res;
|
||||
float sa = 1.0 - p_over.a;
|
||||
res.a = a*sa+p_over.a;
|
||||
@@ -222,10 +237,12 @@ Color Color::to_linear() const {
|
||||
r<0.04045 ? r * (1.0 / 12.92) : ::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
g<0.04045 ? g * (1.0 / 12.92) : ::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
b<0.04045 ? b * (1.0 / 12.92) : ::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
|
||||
a);
|
||||
a
|
||||
);
|
||||
}
|
||||
|
||||
Color Color::hex(uint32_t p_hex) {
|
||||
Color Color::hex(uint32_t p_hex)
|
||||
{
|
||||
float a = (p_hex&0xFF)/255.0;
|
||||
p_hex>>=8;
|
||||
float b = (p_hex&0xFF)/255.0;
|
||||
@@ -237,7 +254,8 @@ Color Color::hex(uint32_t p_hex) {
|
||||
return Color(r,g,b,a);
|
||||
}
|
||||
|
||||
Color Color::html(const String &p_color) {
|
||||
Color Color::html(const String& p_color)
|
||||
{
|
||||
String color = p_color;
|
||||
if (color.length()==0)
|
||||
return Color();
|
||||
@@ -285,7 +303,8 @@ Color Color::html(const String &p_color) {
|
||||
return Color(r/255.0,g/255.0,b/255.0,a/255.0);
|
||||
}
|
||||
|
||||
bool Color::html_is_valid(const String &p_color) {
|
||||
bool Color::html_is_valid(const String& p_color)
|
||||
{
|
||||
String color = p_color;
|
||||
|
||||
if (color.length()==0)
|
||||
@@ -353,9 +372,11 @@ static String _to_hex(float p_val) {
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
String Color::to_html(bool p_alpha) const {
|
||||
String Color::to_html(bool p_alpha) const
|
||||
{
|
||||
String txt;
|
||||
txt+=_to_hex(r);
|
||||
txt+=_to_hex(g);
|
||||
@@ -365,10 +386,12 @@ String Color::to_html(bool p_alpha) const {
|
||||
return txt;
|
||||
}
|
||||
|
||||
Color::operator String() const {
|
||||
Color::operator String() const
|
||||
{
|
||||
return String::num(r) + ", " + String::num(g) + ", " + String::num(b) + ", " + String::num(a);
|
||||
}
|
||||
|
||||
|
||||
bool Color::operator<(const Color& p_color) const {
|
||||
|
||||
if (r==p_color.r) {
|
||||
@@ -381,6 +404,7 @@ bool Color::operator<(const Color &p_color) const {
|
||||
return g<p_color.g;
|
||||
} else
|
||||
return r<p_color.r;
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -1,78 +1,95 @@
|
||||
#include "Dictionary.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "Array.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "Variant.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
Dictionary::Dictionary() {
|
||||
Dictionary::Dictionary()
|
||||
{
|
||||
godot::api->godot_dictionary_new(&_godot_dictionary);
|
||||
}
|
||||
|
||||
Dictionary::Dictionary(const Dictionary &other) {
|
||||
Dictionary::Dictionary(const Dictionary & other)
|
||||
{
|
||||
godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
|
||||
}
|
||||
|
||||
Dictionary &Dictionary::operator=(const Dictionary &other) {
|
||||
Dictionary & Dictionary::operator=(const Dictionary & other)
|
||||
{
|
||||
godot::api->godot_dictionary_destroy(&_godot_dictionary);
|
||||
godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Dictionary::clear() {
|
||||
void Dictionary::clear()
|
||||
{
|
||||
godot::api->godot_dictionary_clear(&_godot_dictionary);
|
||||
}
|
||||
|
||||
bool Dictionary::empty() const {
|
||||
bool Dictionary::empty() const
|
||||
{
|
||||
return godot::api->godot_dictionary_empty(&_godot_dictionary);
|
||||
}
|
||||
|
||||
void Dictionary::erase(const Variant &key) {
|
||||
void Dictionary::erase(const Variant& key)
|
||||
{
|
||||
godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
|
||||
}
|
||||
|
||||
bool Dictionary::has(const Variant &key) const {
|
||||
bool Dictionary::has(const Variant& key) const
|
||||
{
|
||||
return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
|
||||
}
|
||||
|
||||
bool Dictionary::has_all(const Array &keys) const {
|
||||
bool Dictionary::has_all(const Array& keys) const
|
||||
{
|
||||
return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
|
||||
}
|
||||
|
||||
uint32_t Dictionary::hash() const {
|
||||
uint32_t Dictionary::hash() const
|
||||
{
|
||||
return godot::api->godot_dictionary_hash(&_godot_dictionary);
|
||||
}
|
||||
|
||||
Array Dictionary::keys() const {
|
||||
Array Dictionary::keys() const
|
||||
{
|
||||
godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary);
|
||||
return *(Array *) &a;
|
||||
}
|
||||
|
||||
Variant &Dictionary::operator[](const Variant &key) {
|
||||
Variant &Dictionary::operator [](const Variant& key)
|
||||
{
|
||||
return *(Variant *) godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
|
||||
}
|
||||
|
||||
const Variant &Dictionary::operator[](const Variant &key) const {
|
||||
const Variant &Dictionary::operator [](const Variant& key) const
|
||||
{
|
||||
// oops I did it again
|
||||
return *(Variant *) godot::api->godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
|
||||
}
|
||||
|
||||
int Dictionary::size() const {
|
||||
int Dictionary::size() const
|
||||
{
|
||||
return godot::api->godot_dictionary_size(&_godot_dictionary);
|
||||
}
|
||||
|
||||
String Dictionary::to_json() const {
|
||||
String Dictionary::to_json() const
|
||||
{
|
||||
godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary);
|
||||
return *(String *) &s;
|
||||
}
|
||||
|
||||
Array Dictionary::values() const {
|
||||
Array Dictionary::values() const
|
||||
{
|
||||
godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary);
|
||||
return *(Array *) &a;
|
||||
}
|
||||
|
||||
Dictionary::~Dictionary() {
|
||||
Dictionary::~Dictionary()
|
||||
{
|
||||
godot::api->godot_dictionary_destroy(&_godot_dictionary);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
|
||||
#include "Wrapped.hpp"
|
||||
|
||||
static GDCALLINGCONV void *wrapper_create(void *data, const void *type_tag, godot_object *instance) {
|
||||
static GDCALLINGCONV void *wrapper_create(void *data, const void *type_tag, godot_object *instance)
|
||||
{
|
||||
godot::_Wrapped *wrapper_memory = (godot::_Wrapped *) godot::api->godot_alloc(sizeof(godot::_Wrapped));
|
||||
|
||||
if (!wrapper_memory)
|
||||
@@ -15,7 +16,8 @@ static GDCALLINGCONV void *wrapper_create(void *data, const void *type_tag, godo
|
||||
return (void *) wrapper_memory;
|
||||
}
|
||||
|
||||
static GDCALLINGCONV void wrapper_destroy(void *data, void *wrapper) {
|
||||
static GDCALLINGCONV void wrapper_destroy(void *data, void *wrapper)
|
||||
{
|
||||
if (wrapper)
|
||||
godot::api->godot_free(wrapper);
|
||||
}
|
||||
@@ -30,11 +32,13 @@ const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api = nul
|
||||
|
||||
const void *gdnlib = NULL;
|
||||
|
||||
void Godot::print(const String &message) {
|
||||
void Godot::print(const String& message)
|
||||
{
|
||||
godot::api->godot_print((godot_string *) &message);
|
||||
}
|
||||
|
||||
void Godot::print_warning(const String &description, const String &function, const String &file, int line) {
|
||||
void Godot::print_warning(const String& description, const String& function, const String& file, int line)
|
||||
{
|
||||
int len;
|
||||
|
||||
char * c_desc = description.alloc_c_string();
|
||||
@@ -50,7 +54,8 @@ void Godot::print_warning(const String &description, const String &function, con
|
||||
if (c_file != nullptr) godot::api->godot_free(c_file);
|
||||
}
|
||||
|
||||
void Godot::print_error(const String &description, const String &function, const String &file, int line) {
|
||||
void Godot::print_error(const String& description, const String& function, const String& file, int line)
|
||||
{
|
||||
int len;
|
||||
|
||||
char * c_desc = description.alloc_c_string();
|
||||
@@ -68,7 +73,8 @@ void Godot::print_error(const String &description, const String &function, const
|
||||
|
||||
void ___register_types();
|
||||
|
||||
void Godot::gdnative_init(godot_gdnative_init_options *options) {
|
||||
void Godot::gdnative_init(godot_gdnative_init_options *options)
|
||||
{
|
||||
godot::api = options->api_struct;
|
||||
godot::gdnlib = options->gd_native_library;
|
||||
|
||||
@@ -91,17 +97,16 @@ void Godot::gdnative_init(godot_gdnative_init_options *options) {
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Godot::gdnative_terminate(godot_gdnative_terminate_options *options) {
|
||||
void Godot::gdnative_terminate(godot_gdnative_terminate_options *options)
|
||||
{
|
||||
// reserved for future use.
|
||||
}
|
||||
|
||||
void Godot::gdnative_profiling_add_data(const char *p_signature, uint64_t p_time) {
|
||||
godot::nativescript_1_1_api->godot_nativescript_profiling_add_data(p_signature, p_time);
|
||||
}
|
||||
|
||||
void Godot::nativescript_init(void *handle) {
|
||||
void Godot::nativescript_init(void *handle)
|
||||
{
|
||||
godot::_RegisterState::nativescript_handle = handle;
|
||||
|
||||
godot_instance_binding_functions binding_funcs = {};
|
||||
@@ -113,8 +118,9 @@ void Godot::nativescript_init(void *handle) {
|
||||
___register_types();
|
||||
}
|
||||
|
||||
void Godot::nativescript_terminate(void *handle) {
|
||||
void Godot::nativescript_terminate(void *handle)
|
||||
{
|
||||
godot::nativescript_1_1_api->godot_nativescript_unregister_instance_binding_data_functions(godot::_RegisterState::language_index);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -1,68 +1,82 @@
|
||||
#include "NodePath.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "String.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <gdnative/node_path.h>
|
||||
|
||||
namespace godot {
|
||||
|
||||
NodePath::NodePath() {
|
||||
|
||||
NodePath::NodePath()
|
||||
{
|
||||
String from = "";
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
}
|
||||
|
||||
NodePath::NodePath(const NodePath &other) {
|
||||
NodePath::NodePath(const NodePath &other)
|
||||
{
|
||||
String from = other;
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
}
|
||||
|
||||
NodePath::NodePath(const String &from) {
|
||||
NodePath::NodePath(const String &from)
|
||||
{
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
}
|
||||
|
||||
NodePath::NodePath(const char *contents) {
|
||||
NodePath::NodePath(const char *contents)
|
||||
{
|
||||
String from = contents;
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &from);
|
||||
}
|
||||
|
||||
String NodePath::get_name(const int idx) const {
|
||||
String NodePath::get_name(const int idx) const
|
||||
{
|
||||
godot_string str = godot::api->godot_node_path_get_name(&_node_path, idx);
|
||||
|
||||
return *(String *) &str;
|
||||
}
|
||||
|
||||
int NodePath::get_name_count() const {
|
||||
int NodePath::get_name_count() const
|
||||
{
|
||||
return godot::api->godot_node_path_get_name_count(&_node_path);
|
||||
}
|
||||
|
||||
String NodePath::get_subname(const int idx) const {
|
||||
String NodePath::get_subname(const int idx) const
|
||||
{
|
||||
godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx);
|
||||
return *(String *) &str;
|
||||
}
|
||||
|
||||
int NodePath::get_subname_count() const {
|
||||
int NodePath::get_subname_count() const
|
||||
{
|
||||
return godot::api->godot_node_path_get_subname_count(&_node_path);
|
||||
}
|
||||
|
||||
bool NodePath::is_absolute() const {
|
||||
bool NodePath::is_absolute() const
|
||||
{
|
||||
return godot::api->godot_node_path_is_absolute(&_node_path);
|
||||
}
|
||||
|
||||
bool NodePath::is_empty() const {
|
||||
bool NodePath::is_empty() const
|
||||
{
|
||||
return godot::api->godot_node_path_is_empty(&_node_path);
|
||||
}
|
||||
|
||||
NodePath::operator String() const {
|
||||
NodePath::operator String() const
|
||||
{
|
||||
godot_string str = godot::api->godot_node_path_as_string(&_node_path);
|
||||
|
||||
return *(String *) &str;
|
||||
}
|
||||
|
||||
bool NodePath::operator==(const NodePath &other) {
|
||||
bool NodePath::operator ==(const NodePath& other)
|
||||
{
|
||||
return godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path);
|
||||
}
|
||||
|
||||
void NodePath::operator=(const NodePath &other) {
|
||||
void NodePath::operator =(const NodePath& other)
|
||||
{
|
||||
godot::api->godot_node_path_destroy(&_node_path);
|
||||
|
||||
String other_string = (String) other;
|
||||
@@ -70,8 +84,11 @@ void NodePath::operator=(const NodePath &other) {
|
||||
godot::api->godot_node_path_new(&_node_path, (godot_string *) &other_string);
|
||||
}
|
||||
|
||||
NodePath::~NodePath() {
|
||||
NodePath::~NodePath()
|
||||
{
|
||||
godot::api->godot_node_path_destroy(&_node_path);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -5,7 +5,9 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
void Plane::set_normal(const Vector3 &p_normal) {
|
||||
|
||||
void Plane::set_normal(const Vector3& p_normal)
|
||||
{
|
||||
this->normal = p_normal;
|
||||
}
|
||||
|
||||
@@ -14,6 +16,7 @@ Vector3 Plane::project(const Vector3 &p_point) const {
|
||||
return p_point - normal * distance_to(p_point);
|
||||
}
|
||||
|
||||
|
||||
void Plane::normalize() {
|
||||
|
||||
real_t l = normal.length();
|
||||
@@ -54,6 +57,7 @@ Vector3 Plane::get_any_perpendicular_normal() const {
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
/* intersections */
|
||||
|
||||
bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
|
||||
@@ -71,13 +75,13 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r
|
||||
if (r_result) {
|
||||
*r_result = ( (vec3_cross(normal1, normal2) * p_plane0.d) +
|
||||
(vec3_cross(normal2, normal0) * p_plane1.d) +
|
||||
(vec3_cross(normal0, normal1) * p_plane2.d)) /
|
||||
denom;
|
||||
(vec3_cross(normal0, normal1) * p_plane2.d) )/denom;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const {
|
||||
|
||||
Vector3 segment=p_dir;
|
||||
@@ -135,12 +139,15 @@ bool Plane::is_almost_like(const Plane &p_plane) const {
|
||||
return (normal.dot( p_plane.normal ) > _PLANE_EQ_DOT_EPSILON && ::fabs(d-p_plane.d) < _PLANE_EQ_D_EPSILON);
|
||||
}
|
||||
|
||||
|
||||
Plane::operator String() const {
|
||||
|
||||
// return normal.operator String() + ", " + rtos(d);
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Plane::is_point_over(const Vector3 &p_point) const {
|
||||
|
||||
return (normal.dot(p_point) > d);
|
||||
@@ -156,6 +163,7 @@ bool Plane::has_point(const Vector3 &p_point, real_t _epsilon) const {
|
||||
real_t dist=normal.dot(p_point) - d;
|
||||
dist=::fabs(dist);
|
||||
return ( dist <= _epsilon);
|
||||
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_normal, real_t p_d) {
|
||||
@@ -177,8 +185,11 @@ Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_
|
||||
else
|
||||
normal=(p_point1-p_point2).cross(p_point1-p_point3);
|
||||
|
||||
|
||||
normal.normalize();
|
||||
d = normal.dot(p_point1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool Plane::operator==(const Plane& p_plane) const {
|
||||
@@ -189,6 +200,10 @@ bool Plane::operator==(const Plane &p_plane) const {
|
||||
bool Plane::operator!=(const Plane& p_plane) const {
|
||||
|
||||
return normal!=p_plane.normal || d != p_plane.d;
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,300 +1,374 @@
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <gdnative/pool_arrays.h>
|
||||
|
||||
namespace godot {
|
||||
|
||||
PoolByteArray::PoolByteArray() {
|
||||
PoolByteArray::PoolByteArray()
|
||||
{
|
||||
godot::api->godot_pool_byte_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolByteArray::PoolByteArray(const PoolByteArray &p_other) {
|
||||
PoolByteArray::PoolByteArray(const PoolByteArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolByteArray &PoolByteArray::operator=(const PoolByteArray &p_other) {
|
||||
PoolByteArray &PoolByteArray::operator=(const PoolByteArray & p_other)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolByteArray::PoolByteArray(const Array &array) {
|
||||
PoolByteArray::PoolByteArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
}
|
||||
|
||||
PoolByteArray::Read PoolByteArray::read() const {
|
||||
PoolByteArray::Read PoolByteArray::read() const
|
||||
{
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolByteArray::Write PoolByteArray::write() {
|
||||
PoolByteArray::Write PoolByteArray::write()
|
||||
{
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolByteArray::append(const uint8_t data) {
|
||||
void PoolByteArray::append(const uint8_t data)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_append(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolByteArray::append_array(const PoolByteArray &array) {
|
||||
void PoolByteArray::append_array(const PoolByteArray& array)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolByteArray::insert(const int idx, const uint8_t data) {
|
||||
int PoolByteArray::insert(const int idx, const uint8_t data)
|
||||
{
|
||||
return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
void PoolByteArray::invert() {
|
||||
void PoolByteArray::invert()
|
||||
{
|
||||
godot::api->godot_pool_byte_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolByteArray::push_back(const uint8_t data) {
|
||||
void PoolByteArray::push_back(const uint8_t data)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_push_back(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolByteArray::remove(const int idx) {
|
||||
void PoolByteArray::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolByteArray::resize(const int size) {
|
||||
void PoolByteArray::resize(const int size)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolByteArray::set(const int idx, const uint8_t data) {
|
||||
void PoolByteArray::set(const int idx, const uint8_t data)
|
||||
{
|
||||
godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
uint8_t PoolByteArray::operator[](const int idx) {
|
||||
uint8_t PoolByteArray::operator [](const int idx)
|
||||
{
|
||||
return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int PoolByteArray::size() const {
|
||||
int PoolByteArray::size() const
|
||||
{
|
||||
return godot::api->godot_pool_byte_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
PoolByteArray::~PoolByteArray() {
|
||||
|
||||
PoolByteArray::~PoolByteArray()
|
||||
{
|
||||
godot::api->godot_pool_byte_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
PoolIntArray::PoolIntArray() {
|
||||
|
||||
|
||||
PoolIntArray::PoolIntArray()
|
||||
{
|
||||
godot::api->godot_pool_int_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolIntArray::PoolIntArray(const PoolIntArray &p_other) {
|
||||
PoolIntArray::PoolIntArray(const PoolIntArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other) {
|
||||
PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_int_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolIntArray::PoolIntArray(const Array &array) {
|
||||
PoolIntArray::PoolIntArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
}
|
||||
|
||||
PoolIntArray::Read PoolIntArray::read() const {
|
||||
PoolIntArray::Read PoolIntArray::read() const
|
||||
{
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolIntArray::Write PoolIntArray::write() {
|
||||
PoolIntArray::Write PoolIntArray::write()
|
||||
{
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolIntArray::append(const int data) {
|
||||
void PoolIntArray::append(const int data)
|
||||
{
|
||||
godot::api->godot_pool_int_array_append(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolIntArray::append_array(const PoolIntArray &array) {
|
||||
void PoolIntArray::append_array(const PoolIntArray& array)
|
||||
{
|
||||
godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolIntArray::insert(const int idx, const int data) {
|
||||
int PoolIntArray::insert(const int idx, const int data)
|
||||
{
|
||||
return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
void PoolIntArray::invert() {
|
||||
void PoolIntArray::invert()
|
||||
{
|
||||
godot::api->godot_pool_int_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolIntArray::push_back(const int data) {
|
||||
void PoolIntArray::push_back(const int data)
|
||||
{
|
||||
godot::api->godot_pool_int_array_push_back(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolIntArray::remove(const int idx) {
|
||||
void PoolIntArray::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_pool_int_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolIntArray::resize(const int size) {
|
||||
void PoolIntArray::resize(const int size)
|
||||
{
|
||||
godot::api->godot_pool_int_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolIntArray::set(const int idx, const int data) {
|
||||
void PoolIntArray::set(const int idx, const int data)
|
||||
{
|
||||
godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
int PoolIntArray::operator[](const int idx) {
|
||||
int PoolIntArray::operator [](const int idx)
|
||||
{
|
||||
return godot::api->godot_pool_int_array_get(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int PoolIntArray::size() const {
|
||||
int PoolIntArray::size() const
|
||||
{
|
||||
return godot::api->godot_pool_int_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
PoolIntArray::~PoolIntArray() {
|
||||
|
||||
PoolIntArray::~PoolIntArray()
|
||||
{
|
||||
godot::api->godot_pool_int_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
PoolRealArray::PoolRealArray() {
|
||||
|
||||
PoolRealArray::PoolRealArray()
|
||||
{
|
||||
godot::api->godot_pool_real_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolRealArray::PoolRealArray(const PoolRealArray &p_other) {
|
||||
PoolRealArray::PoolRealArray(const PoolRealArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other) {
|
||||
PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_real_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolRealArray::Read PoolRealArray::read() const {
|
||||
PoolRealArray::Read PoolRealArray::read() const
|
||||
{
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolRealArray::Write PoolRealArray::write() {
|
||||
PoolRealArray::Write PoolRealArray::write()
|
||||
{
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
PoolRealArray::PoolRealArray(const Array &array) {
|
||||
PoolRealArray::PoolRealArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
}
|
||||
|
||||
void PoolRealArray::append(const real_t data) {
|
||||
void PoolRealArray::append(const real_t data)
|
||||
{
|
||||
godot::api->godot_pool_real_array_append(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolRealArray::append_array(const PoolRealArray &array) {
|
||||
void PoolRealArray::append_array(const PoolRealArray& array)
|
||||
{
|
||||
godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolRealArray::insert(const int idx, const real_t data) {
|
||||
int PoolRealArray::insert(const int idx, const real_t data)
|
||||
{
|
||||
return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
void PoolRealArray::invert() {
|
||||
void PoolRealArray::invert()
|
||||
{
|
||||
godot::api->godot_pool_real_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolRealArray::push_back(const real_t data) {
|
||||
void PoolRealArray::push_back(const real_t data)
|
||||
{
|
||||
godot::api->godot_pool_real_array_push_back(&_godot_array, data);
|
||||
}
|
||||
|
||||
void PoolRealArray::remove(const int idx) {
|
||||
void PoolRealArray::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_pool_real_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolRealArray::resize(const int size) {
|
||||
void PoolRealArray::resize(const int size)
|
||||
{
|
||||
godot::api->godot_pool_real_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolRealArray::set(const int idx, const real_t data) {
|
||||
void PoolRealArray::set(const int idx, const real_t data)
|
||||
{
|
||||
godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
|
||||
}
|
||||
|
||||
real_t PoolRealArray::operator[](const int idx) {
|
||||
real_t PoolRealArray::operator [](const int idx)
|
||||
{
|
||||
return godot::api->godot_pool_real_array_get(&_godot_array, idx);
|
||||
}
|
||||
|
||||
int PoolRealArray::size() const {
|
||||
int PoolRealArray::size() const
|
||||
{
|
||||
return godot::api->godot_pool_real_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
PoolRealArray::~PoolRealArray() {
|
||||
|
||||
PoolRealArray::~PoolRealArray()
|
||||
{
|
||||
godot::api->godot_pool_real_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
PoolStringArray::PoolStringArray() {
|
||||
|
||||
|
||||
PoolStringArray::PoolStringArray()
|
||||
{
|
||||
godot::api->godot_pool_string_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolStringArray::PoolStringArray(const PoolStringArray &p_other) {
|
||||
PoolStringArray::PoolStringArray(const PoolStringArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other) {
|
||||
PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_string_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolStringArray::PoolStringArray(const Array &array) {
|
||||
PoolStringArray::PoolStringArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
}
|
||||
|
||||
PoolStringArray::Read PoolStringArray::read() const {
|
||||
PoolStringArray::Read PoolStringArray::read() const
|
||||
{
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolStringArray::Write PoolStringArray::write() {
|
||||
PoolStringArray::Write PoolStringArray::write()
|
||||
{
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolStringArray::append(const String &data) {
|
||||
void PoolStringArray::append(const String& data)
|
||||
{
|
||||
godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
|
||||
}
|
||||
|
||||
void PoolStringArray::append_array(const PoolStringArray &array) {
|
||||
void PoolStringArray::append_array(const PoolStringArray& array)
|
||||
{
|
||||
godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolStringArray::insert(const int idx, const String &data) {
|
||||
int PoolStringArray::insert(const int idx, const String& data)
|
||||
{
|
||||
return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
|
||||
}
|
||||
|
||||
void PoolStringArray::invert() {
|
||||
void PoolStringArray::invert()
|
||||
{
|
||||
godot::api->godot_pool_string_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolStringArray::push_back(const String &data) {
|
||||
void PoolStringArray::push_back(const String& data)
|
||||
{
|
||||
godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
|
||||
}
|
||||
|
||||
void PoolStringArray::remove(const int idx) {
|
||||
void PoolStringArray::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_pool_string_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolStringArray::resize(const int size) {
|
||||
void PoolStringArray::resize(const int size)
|
||||
{
|
||||
godot::api->godot_pool_string_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolStringArray::set(const int idx, const String &data) {
|
||||
void PoolStringArray::set(const int idx, const String& data)
|
||||
{
|
||||
godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
|
||||
}
|
||||
|
||||
const String PoolStringArray::operator[](const int idx) {
|
||||
const String PoolStringArray::operator [](const int idx)
|
||||
{
|
||||
String s;
|
||||
godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
|
||||
godot::api->godot_string_new_copy((godot_string *) &s, &str);
|
||||
@@ -302,240 +376,304 @@ const String PoolStringArray::operator[](const int idx) {
|
||||
return s;
|
||||
}
|
||||
|
||||
int PoolStringArray::size() const {
|
||||
int PoolStringArray::size() const
|
||||
{
|
||||
return godot::api->godot_pool_string_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
PoolStringArray::~PoolStringArray() {
|
||||
|
||||
PoolStringArray::~PoolStringArray()
|
||||
{
|
||||
godot::api->godot_pool_string_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector2Array::PoolVector2Array() {
|
||||
|
||||
|
||||
PoolVector2Array::PoolVector2Array()
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other) {
|
||||
PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other) {
|
||||
PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolVector2Array::PoolVector2Array(const Array &array) {
|
||||
PoolVector2Array::PoolVector2Array(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
}
|
||||
|
||||
PoolVector2Array::Read PoolVector2Array::read() const {
|
||||
PoolVector2Array::Read PoolVector2Array::read() const
|
||||
{
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolVector2Array::Write PoolVector2Array::write() {
|
||||
PoolVector2Array::Write PoolVector2Array::write()
|
||||
{
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolVector2Array::append(const Vector2 &data) {
|
||||
void PoolVector2Array::append(const Vector2& data)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
|
||||
}
|
||||
|
||||
void PoolVector2Array::append_array(const PoolVector2Array &array) {
|
||||
void PoolVector2Array::append_array(const PoolVector2Array& array)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolVector2Array::insert(const int idx, const Vector2 &data) {
|
||||
int PoolVector2Array::insert(const int idx, const Vector2& data)
|
||||
{
|
||||
return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
|
||||
}
|
||||
|
||||
void PoolVector2Array::invert() {
|
||||
void PoolVector2Array::invert()
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolVector2Array::push_back(const Vector2 &data) {
|
||||
void PoolVector2Array::push_back(const Vector2& data)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
|
||||
}
|
||||
|
||||
void PoolVector2Array::remove(const int idx) {
|
||||
void PoolVector2Array::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolVector2Array::resize(const int size) {
|
||||
void PoolVector2Array::resize(const int size)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolVector2Array::set(const int idx, const Vector2 &data) {
|
||||
void PoolVector2Array::set(const int idx, const Vector2& data)
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
|
||||
}
|
||||
|
||||
const Vector2 PoolVector2Array::operator[](const int idx) {
|
||||
const Vector2 PoolVector2Array::operator [](const int idx)
|
||||
{
|
||||
Vector2 v;
|
||||
*(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
int PoolVector2Array::size() const {
|
||||
int PoolVector2Array::size() const
|
||||
{
|
||||
return godot::api->godot_pool_vector2_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector2Array::~PoolVector2Array() {
|
||||
|
||||
PoolVector2Array::~PoolVector2Array()
|
||||
{
|
||||
godot::api->godot_pool_vector2_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector3Array::PoolVector3Array() {
|
||||
|
||||
|
||||
PoolVector3Array::PoolVector3Array()
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other) {
|
||||
PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other) {
|
||||
PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolVector3Array::PoolVector3Array(const Array &array) {
|
||||
PoolVector3Array::PoolVector3Array(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
}
|
||||
|
||||
PoolVector3Array::Read PoolVector3Array::read() const {
|
||||
PoolVector3Array::Read PoolVector3Array::read() const
|
||||
{
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolVector3Array::Write PoolVector3Array::write() {
|
||||
PoolVector3Array::Write PoolVector3Array::write()
|
||||
{
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolVector3Array::append(const Vector3 &data) {
|
||||
void PoolVector3Array::append(const Vector3& data)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
|
||||
}
|
||||
|
||||
void PoolVector3Array::append_array(const PoolVector3Array &array) {
|
||||
void PoolVector3Array::append_array(const PoolVector3Array& array)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolVector3Array::insert(const int idx, const Vector3 &data) {
|
||||
int PoolVector3Array::insert(const int idx, const Vector3& data)
|
||||
{
|
||||
return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
|
||||
}
|
||||
|
||||
void PoolVector3Array::invert() {
|
||||
void PoolVector3Array::invert()
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolVector3Array::push_back(const Vector3 &data) {
|
||||
void PoolVector3Array::push_back(const Vector3& data)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
|
||||
}
|
||||
|
||||
void PoolVector3Array::remove(const int idx) {
|
||||
void PoolVector3Array::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolVector3Array::resize(const int size) {
|
||||
void PoolVector3Array::resize(const int size)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolVector3Array::set(const int idx, const Vector3 &data) {
|
||||
void PoolVector3Array::set(const int idx, const Vector3& data)
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
|
||||
}
|
||||
|
||||
const Vector3 PoolVector3Array::operator[](const int idx) {
|
||||
const Vector3 PoolVector3Array::operator [](const int idx)
|
||||
{
|
||||
Vector3 v;
|
||||
*(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
int PoolVector3Array::size() const {
|
||||
int PoolVector3Array::size() const
|
||||
{
|
||||
return godot::api->godot_pool_vector3_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
PoolVector3Array::~PoolVector3Array() {
|
||||
|
||||
PoolVector3Array::~PoolVector3Array()
|
||||
{
|
||||
godot::api->godot_pool_vector3_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
PoolColorArray::PoolColorArray() {
|
||||
|
||||
PoolColorArray::PoolColorArray()
|
||||
{
|
||||
godot::api->godot_pool_color_array_new(&_godot_array);
|
||||
}
|
||||
|
||||
PoolColorArray::PoolColorArray(const PoolColorArray &p_other) {
|
||||
PoolColorArray::PoolColorArray(const PoolColorArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
}
|
||||
|
||||
PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other) {
|
||||
PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other)
|
||||
{
|
||||
godot::api->godot_pool_color_array_destroy(&_godot_array);
|
||||
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
|
||||
return *this;
|
||||
}
|
||||
|
||||
PoolColorArray::PoolColorArray(const Array &array) {
|
||||
PoolColorArray::PoolColorArray(const Array& array)
|
||||
{
|
||||
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
|
||||
}
|
||||
|
||||
PoolColorArray::Read PoolColorArray::read() const {
|
||||
PoolColorArray::Read PoolColorArray::read() const
|
||||
{
|
||||
Read read;
|
||||
read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
|
||||
return read;
|
||||
}
|
||||
|
||||
PoolColorArray::Write PoolColorArray::write() {
|
||||
PoolColorArray::Write PoolColorArray::write()
|
||||
{
|
||||
Write write;
|
||||
write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
|
||||
return write;
|
||||
}
|
||||
|
||||
void PoolColorArray::append(const Color &data) {
|
||||
void PoolColorArray::append(const Color& data)
|
||||
{
|
||||
godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
|
||||
}
|
||||
|
||||
void PoolColorArray::append_array(const PoolColorArray &array) {
|
||||
void PoolColorArray::append_array(const PoolColorArray& array)
|
||||
{
|
||||
godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
|
||||
}
|
||||
|
||||
int PoolColorArray::insert(const int idx, const Color &data) {
|
||||
int PoolColorArray::insert(const int idx, const Color& data)
|
||||
{
|
||||
return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
|
||||
}
|
||||
|
||||
void PoolColorArray::invert() {
|
||||
void PoolColorArray::invert()
|
||||
{
|
||||
godot::api->godot_pool_color_array_invert(&_godot_array);
|
||||
}
|
||||
|
||||
void PoolColorArray::push_back(const Color &data) {
|
||||
void PoolColorArray::push_back(const Color& data)
|
||||
{
|
||||
godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
|
||||
}
|
||||
|
||||
void PoolColorArray::remove(const int idx) {
|
||||
void PoolColorArray::remove(const int idx)
|
||||
{
|
||||
godot::api->godot_pool_color_array_remove(&_godot_array, idx);
|
||||
}
|
||||
|
||||
void PoolColorArray::resize(const int size) {
|
||||
void PoolColorArray::resize(const int size)
|
||||
{
|
||||
godot::api->godot_pool_color_array_resize(&_godot_array, size);
|
||||
}
|
||||
|
||||
void PoolColorArray::set(const int idx, const Color &data) {
|
||||
void PoolColorArray::set(const int idx, const Color& data)
|
||||
{
|
||||
godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
|
||||
}
|
||||
|
||||
const Color PoolColorArray::operator[](const int idx) {
|
||||
const Color PoolColorArray::operator [](const int idx)
|
||||
{
|
||||
Color v;
|
||||
*(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
|
||||
return v;
|
||||
}
|
||||
|
||||
int PoolColorArray::size() const {
|
||||
int PoolColorArray::size() const
|
||||
{
|
||||
return godot::api->godot_pool_color_array_size(&_godot_array);
|
||||
}
|
||||
|
||||
PoolColorArray::~PoolColorArray() {
|
||||
|
||||
PoolColorArray::~PoolColorArray()
|
||||
{
|
||||
godot::api->godot_pool_color_array_destroy(&_godot_array);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Quat.hpp"
|
||||
#include "Basis.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "Vector3.hpp"
|
||||
#include "Basis.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
@@ -77,19 +77,23 @@ Vector3 Quat::get_euler_yxz() const {
|
||||
return m.get_euler_yxz();
|
||||
}
|
||||
|
||||
real_t Quat::length() const {
|
||||
real_t Quat::length() const
|
||||
{
|
||||
return ::sqrt(length_squared());
|
||||
}
|
||||
|
||||
void Quat::normalize() {
|
||||
void Quat::normalize()
|
||||
{
|
||||
*this /= length();
|
||||
}
|
||||
|
||||
Quat Quat::normalized() const {
|
||||
Quat Quat::normalized() const
|
||||
{
|
||||
return *this / length();
|
||||
}
|
||||
|
||||
Quat Quat::inverse() const {
|
||||
Quat Quat::inverse() const
|
||||
{
|
||||
return Quat( -x, -y, -z, w );
|
||||
}
|
||||
|
||||
@@ -98,6 +102,7 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
|
||||
Quat to1;
|
||||
real_t omega, cosom, sinom, scale0, scale1;
|
||||
|
||||
|
||||
// calc cosine
|
||||
cosom = dot(q);
|
||||
|
||||
@@ -115,6 +120,7 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
|
||||
to1.w = q.w;
|
||||
}
|
||||
|
||||
|
||||
// calculate coefficients
|
||||
|
||||
if ( (1.0 - cosom) > CMP_EPSILON ) {
|
||||
@@ -134,7 +140,8 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
|
||||
scale0 * x + scale1 * to1.x,
|
||||
scale0 * y + scale1 * to1.y,
|
||||
scale0 * z + scale1 * to1.z,
|
||||
scale0 * w + scale1 * to1.w);
|
||||
scale0 * w + scale1 * to1.w
|
||||
);
|
||||
}
|
||||
|
||||
Quat Quat::slerpni(const Quat& q, const real_t& t) const {
|
||||
@@ -156,7 +163,8 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
|
||||
invFactor * from.w + newFactor * q.w);
|
||||
}
|
||||
|
||||
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
|
||||
Quat Quat::cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const real_t& t) const
|
||||
{
|
||||
//the only way to do slerp :|
|
||||
real_t t2 = (1.0-t)*t*2;
|
||||
Quat sp = this->slerp(q,t);
|
||||
@@ -171,7 +179,10 @@ void Quat::get_axis_and_angle(Vector3 &r_axis, real_t &r_angle) const {
|
||||
r_axis.z = z / ::sqrt(1-w*w);
|
||||
}
|
||||
|
||||
Quat Quat::operator*(const Vector3 &v) const {
|
||||
|
||||
|
||||
Quat Quat::operator*(const Vector3& v) const
|
||||
{
|
||||
return Quat( w * v.x + y * v.z - z * v.y,
|
||||
w * v.y + z * v.x - x * v.z,
|
||||
w * v.z + x * v.y - y * v.x,
|
||||
@@ -185,11 +196,15 @@ Vector3 Quat::xform(const Vector3 &v) const {
|
||||
return Vector3(q.x,q.y,q.z);
|
||||
}
|
||||
|
||||
Quat::operator String() const {
|
||||
|
||||
Quat::operator String() const
|
||||
{
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
Quat::Quat(const Vector3 &axis, const real_t &angle) {
|
||||
|
||||
Quat::Quat(const Vector3& axis, const real_t& angle)
|
||||
{
|
||||
real_t d = axis.length();
|
||||
if (d==0)
|
||||
set(0,0,0,0);
|
||||
@@ -224,6 +239,7 @@ Quat::Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
real_t Quat::dot(const Quat& q) const {
|
||||
return x * q.x+y * q.y+z * q.z+w * q.w;
|
||||
}
|
||||
@@ -233,33 +249,23 @@ real_t Quat::length_squared() const {
|
||||
}
|
||||
|
||||
void Quat::operator+=(const Quat& q) {
|
||||
x += q.x;
|
||||
y += q.y;
|
||||
z += q.z;
|
||||
w += q.w;
|
||||
x += q.x; y += q.y; z += q.z; w += q.w;
|
||||
}
|
||||
|
||||
void Quat::operator-=(const Quat& q) {
|
||||
x -= q.x;
|
||||
y -= q.y;
|
||||
z -= q.z;
|
||||
w -= q.w;
|
||||
x -= q.x; y -= q.y; z -= q.z; w -= q.w;
|
||||
}
|
||||
|
||||
void Quat::operator*=(const Quat& q) {
|
||||
x *= q.x;
|
||||
y *= q.y;
|
||||
z *= q.z;
|
||||
w *= q.w;
|
||||
x *= q.x; y *= q.y; z *= q.z; w *= q.w;
|
||||
}
|
||||
|
||||
|
||||
void Quat::operator*=(const real_t& s) {
|
||||
x *= s;
|
||||
y *= s;
|
||||
z *= s;
|
||||
w *= s;
|
||||
x *= s; y *= s; z *= s; w *= s;
|
||||
}
|
||||
|
||||
|
||||
void Quat::operator/=(const real_t& s) {
|
||||
|
||||
*this *= 1.0 / s;
|
||||
@@ -281,6 +287,7 @@ Quat Quat::operator*(const Quat &q2) const {
|
||||
return q1;
|
||||
}
|
||||
|
||||
|
||||
Quat Quat::operator-() const {
|
||||
const Quat& q2 = *this;
|
||||
return Quat( -q2.x, -q2.y, -q2.z, -q2.w);
|
||||
@@ -294,6 +301,7 @@ Quat Quat::operator/(const real_t &s) const {
|
||||
return *this * (1.0 / s);
|
||||
}
|
||||
|
||||
|
||||
bool Quat::operator==(const Quat& p_quat) const {
|
||||
return x==p_quat.x && y==p_quat.y && z==p_quat.z && w==p_quat.w;
|
||||
}
|
||||
@@ -302,4 +310,4 @@ bool Quat::operator!=(const Quat &p_quat) const {
|
||||
return x!=p_quat.x || y!=p_quat.y || z!=p_quat.z || w!=p_quat.w;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -6,40 +6,50 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
RID::RID() {
|
||||
RID::RID()
|
||||
{
|
||||
godot::api->godot_rid_new(&_godot_rid);
|
||||
}
|
||||
|
||||
RID::RID(Object *p) {
|
||||
RID::RID(Object *p)
|
||||
{
|
||||
godot::api->godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
|
||||
}
|
||||
|
||||
int32_t RID::get_rid() const {
|
||||
int32_t RID::get_rid() const
|
||||
{
|
||||
return godot::api->godot_rid_get_id(&_godot_rid);
|
||||
}
|
||||
|
||||
bool RID::operator==(const RID &p_other) const {
|
||||
bool RID::operator==(const RID & p_other) const
|
||||
{
|
||||
return godot::api->godot_rid_operator_equal(&_godot_rid, &p_other._godot_rid);
|
||||
}
|
||||
|
||||
bool RID::operator!=(const RID &p_other) const {
|
||||
bool RID::operator!=(const RID & p_other) const
|
||||
{
|
||||
return !(*this == p_other);
|
||||
}
|
||||
|
||||
bool RID::operator<(const RID &p_other) const {
|
||||
bool RID::operator<(const RID & p_other) const
|
||||
{
|
||||
return godot::api->godot_rid_operator_less(&_godot_rid, &p_other._godot_rid);
|
||||
}
|
||||
|
||||
bool RID::operator>(const RID &p_other) const {
|
||||
bool RID::operator>(const RID & p_other) const
|
||||
{
|
||||
return !(*this < p_other) && *this != p_other;
|
||||
}
|
||||
|
||||
bool RID::operator<=(const RID &p_other) const {
|
||||
bool RID::operator<=(const RID & p_other) const
|
||||
{
|
||||
return (*this < p_other) || *this == p_other;
|
||||
}
|
||||
|
||||
bool RID::operator>=(const RID &p_other) const {
|
||||
bool RID::operator>=(const RID & p_other) const
|
||||
{
|
||||
return !(*this < p_other);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Rect2.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Transform2D.hpp"
|
||||
#include "Vector2.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
@@ -15,21 +15,22 @@ namespace godot {
|
||||
#define MIN(a, b) (a < b ? a : b)
|
||||
#endif
|
||||
|
||||
|
||||
real_t Rect2::distance_to(const Vector2& p_point) const {
|
||||
|
||||
real_t dist = 1e20;
|
||||
|
||||
if (p_point.x < position.x) {
|
||||
dist = MIN(dist, position.x - p_point.x);
|
||||
if (p_point.x < pos.x) {
|
||||
dist=MIN(dist,pos.x-p_point.x);
|
||||
}
|
||||
if (p_point.y < position.y) {
|
||||
dist = MIN(dist, position.y - p_point.y);
|
||||
if (p_point.y < pos.y) {
|
||||
dist=MIN(dist,pos.y-p_point.y);
|
||||
}
|
||||
if (p_point.x >= (position.x + size.x)) {
|
||||
dist = MIN(p_point.x - (position.x + size.x), dist);
|
||||
if (p_point.x >= (pos.x+size.x) ) {
|
||||
dist=MIN(p_point.x-(pos.x+size.x),dist);
|
||||
}
|
||||
if (p_point.y >= (position.y + size.y)) {
|
||||
dist = MIN(p_point.y - (position.y + size.y), dist);
|
||||
if (p_point.y >= (pos.y+size.y) ) {
|
||||
dist=MIN(p_point.y-(pos.y+size.y),dist);
|
||||
}
|
||||
|
||||
if (dist==1e20)
|
||||
@@ -45,14 +46,14 @@ Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
|
||||
if (!intersects( new_rect ))
|
||||
return Rect2();
|
||||
|
||||
new_rect.position.x = MAX(p_rect.position.x, position.x);
|
||||
new_rect.position.y = MAX(p_rect.position.y, position.y);
|
||||
new_rect.pos.x = MAX( p_rect.pos.x , pos.x );
|
||||
new_rect.pos.y = MAX( p_rect.pos.y , pos.y );
|
||||
|
||||
Point2 p_rect_end = p_rect.position + p_rect.size;
|
||||
Point2 end = position + size;
|
||||
Point2 p_rect_end=p_rect.pos+p_rect.size;
|
||||
Point2 end=pos+size;
|
||||
|
||||
new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
|
||||
new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
|
||||
new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x;
|
||||
new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y;
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
@@ -61,22 +62,27 @@ Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
|
||||
|
||||
Rect2 new_rect;
|
||||
|
||||
new_rect.position.x = MIN(p_rect.position.x, position.x);
|
||||
new_rect.position.y = MIN(p_rect.position.y, position.y);
|
||||
new_rect.pos.x=MIN( p_rect.pos.x , pos.x );
|
||||
new_rect.pos.y=MIN( p_rect.pos.y , pos.y );
|
||||
|
||||
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
|
||||
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
|
||||
|
||||
new_rect.size = new_rect.size - new_rect.position; //make relative again
|
||||
new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x );
|
||||
new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y );
|
||||
|
||||
new_rect.size = new_rect.size - new_rect.pos; //make relative again
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
Rect2::operator String() const {
|
||||
return String(position) + ", " + String(size);
|
||||
|
||||
|
||||
Rect2::operator String() const
|
||||
{
|
||||
return String(pos)+", "+String(size);
|
||||
}
|
||||
|
||||
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
|
||||
|
||||
bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {
|
||||
|
||||
real_t min=0,max=1;
|
||||
int axis=0;
|
||||
@@ -85,7 +91,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
|
||||
for(int i=0;i<2;i++) {
|
||||
real_t seg_from=p_from[i];
|
||||
real_t seg_to=p_to[i];
|
||||
real_t box_begin = position[i];
|
||||
real_t box_begin=pos[i];
|
||||
real_t box_end=box_begin+size[i];
|
||||
real_t cmin,cmax;
|
||||
real_t csign;
|
||||
@@ -120,6 +126,7 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Vector2 rel=p_to-p_from;
|
||||
|
||||
if (r_normal) {
|
||||
@@ -128,41 +135,42 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
|
||||
*r_normal=normal;
|
||||
}
|
||||
|
||||
if (r_position)
|
||||
*r_position = p_from + rel * min;
|
||||
if (r_pos)
|
||||
*r_pos=p_from+rel*min;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
|
||||
|
||||
//SAT intersection between local and transformed rect2
|
||||
|
||||
Vector2 xf_points[4]={
|
||||
p_xform.xform(p_rect.position),
|
||||
p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
|
||||
p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
|
||||
p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
|
||||
p_xform.xform(p_rect.pos),
|
||||
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
|
||||
p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
|
||||
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
|
||||
};
|
||||
|
||||
real_t low_limit;
|
||||
|
||||
//base rect2 first (faster)
|
||||
|
||||
if (xf_points[0].y > position.y)
|
||||
if (xf_points[0].y>pos.y)
|
||||
goto next1;
|
||||
if (xf_points[1].y > position.y)
|
||||
if (xf_points[1].y>pos.y)
|
||||
goto next1;
|
||||
if (xf_points[2].y > position.y)
|
||||
if (xf_points[2].y>pos.y)
|
||||
goto next1;
|
||||
if (xf_points[3].y > position.y)
|
||||
if (xf_points[3].y>pos.y)
|
||||
goto next1;
|
||||
|
||||
return false;
|
||||
|
||||
next1:
|
||||
|
||||
low_limit = position.y + size.y;
|
||||
low_limit=pos.y+size.y;
|
||||
|
||||
if (xf_points[0].y<low_limit)
|
||||
goto next2;
|
||||
@@ -177,20 +185,20 @@ next1:
|
||||
|
||||
next2:
|
||||
|
||||
if (xf_points[0].x > position.x)
|
||||
if (xf_points[0].x>pos.x)
|
||||
goto next3;
|
||||
if (xf_points[1].x > position.x)
|
||||
if (xf_points[1].x>pos.x)
|
||||
goto next3;
|
||||
if (xf_points[2].x > position.x)
|
||||
if (xf_points[2].x>pos.x)
|
||||
goto next3;
|
||||
if (xf_points[3].x > position.x)
|
||||
if (xf_points[3].x>pos.x)
|
||||
goto next3;
|
||||
|
||||
return false;
|
||||
|
||||
next3:
|
||||
|
||||
low_limit = position.x + size.x;
|
||||
low_limit=pos.x+size.x;
|
||||
|
||||
if (xf_points[0].x<low_limit)
|
||||
goto next4;
|
||||
@@ -206,10 +214,10 @@ next3:
|
||||
next4:
|
||||
|
||||
Vector2 xf_points2[4]={
|
||||
position,
|
||||
Vector2(position.x + size.x, position.y),
|
||||
Vector2(position.x, position.y + size.y),
|
||||
Vector2(position.x + size.x, position.y + size.y),
|
||||
pos,
|
||||
Vector2(pos.x+size.x,pos.y),
|
||||
Vector2(pos.x,pos.y+size.y),
|
||||
Vector2(pos.x+size.x,pos.y+size.y),
|
||||
};
|
||||
|
||||
real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
|
||||
@@ -242,6 +250,7 @@ next4:
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
|
||||
if ( mina > maxb )
|
||||
return false;
|
||||
if ( minb > maxa )
|
||||
@@ -277,12 +286,15 @@ next4:
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
|
||||
if ( mina > maxb )
|
||||
return false;
|
||||
if ( minb > maxa )
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "String.hpp"
|
||||
|
||||
#include "Array.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "NodePath.hpp"
|
||||
#include "PoolArrays.hpp"
|
||||
#include "Variant.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
|
||||
#include <gdnative/string.h>
|
||||
|
||||
@@ -99,7 +99,7 @@ String::~String() {
|
||||
}
|
||||
|
||||
wchar_t &String::operator[](const int idx) {
|
||||
return *const_cast<wchar_t *>(godot::api->godot_string_operator_index(&_godot_string, idx));
|
||||
return *godot::api->godot_string_operator_index(&_godot_string, idx);
|
||||
}
|
||||
|
||||
wchar_t String::operator[](const int idx) const {
|
||||
@@ -256,15 +256,15 @@ void String::erase(int position, int chars) {
|
||||
}
|
||||
|
||||
int String::find(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_find_from(&_godot_string, p_what._godot_string, p_from);
|
||||
return godot::api->godot_string_find(&_godot_string, p_what._godot_string);
|
||||
}
|
||||
|
||||
int String::find_last(String p_what) const {
|
||||
return godot::api->godot_string_find_last(&_godot_string, p_what._godot_string);
|
||||
int String::find_last(String what) const {
|
||||
return godot::api->godot_string_find_last(&_godot_string, what._godot_string);
|
||||
}
|
||||
|
||||
int String::findn(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_findn_from(&_godot_string, p_what._godot_string, p_from);
|
||||
int String::findn(String what, int from) const {
|
||||
return godot::api->godot_string_findn(&_godot_string, what._godot_string);
|
||||
}
|
||||
|
||||
String String::format(Variant values) const {
|
||||
@@ -443,12 +443,13 @@ String String::replacen(String what, String forwhat) const {
|
||||
return new_string;
|
||||
}
|
||||
|
||||
int String::rfind(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_rfind_from(&_godot_string, p_what._godot_string, p_from);
|
||||
int String::rfind(String what, int from) const {
|
||||
return godot::api->godot_string_rfind(&_godot_string, what._godot_string);
|
||||
}
|
||||
|
||||
int String::rfindn(String p_what, int p_from) const {
|
||||
return godot::api->godot_string_rfindn_from(&_godot_string, p_what._godot_string, p_from);
|
||||
int String::rfindn(String what, int from) const {
|
||||
// From -1
|
||||
return godot::api->godot_string_rfindn(&_godot_string, what._godot_string);
|
||||
}
|
||||
|
||||
String String::right(int position) const {
|
||||
@@ -542,17 +543,4 @@ String String::xml_unescape() const {
|
||||
|
||||
return new_string;
|
||||
}
|
||||
|
||||
signed char String::casecmp_to(String p_str) const {
|
||||
return godot::api->godot_string_casecmp_to(&_godot_string, &p_str._godot_string);
|
||||
}
|
||||
|
||||
signed char String::nocasecmp_to(String p_str) const {
|
||||
return godot::api->godot_string_nocasecmp_to(&_godot_string, &p_str._godot_string);
|
||||
}
|
||||
|
||||
signed char String::naturalnocasecmp_to(String p_str) const {
|
||||
return godot::api->godot_string_naturalnocasecmp_to(&_godot_string, &p_str._godot_string);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
@@ -10,25 +10,29 @@ namespace _TagDB {
|
||||
|
||||
std::unordered_map<size_t, size_t> parent_to;
|
||||
|
||||
void register_type(size_t type_tag, size_t base_type_tag) {
|
||||
void register_type(size_t type_tag, size_t base_type_tag)
|
||||
{
|
||||
if (type_tag == base_type_tag) {
|
||||
return;
|
||||
}
|
||||
parent_to[type_tag] = base_type_tag;
|
||||
}
|
||||
|
||||
bool is_type_known(size_t type_tag) {
|
||||
bool is_type_known(size_t type_tag)
|
||||
{
|
||||
return parent_to.find(type_tag) != parent_to.end();
|
||||
}
|
||||
|
||||
void register_global_type(const char *name, size_t type_tag, size_t base_type_tag) {
|
||||
void register_global_type(const char *name, size_t type_tag, size_t base_type_tag)
|
||||
{
|
||||
|
||||
godot::nativescript_1_1_api->godot_nativescript_set_global_type_tag(godot::_RegisterState::language_index, name, (const void *) type_tag);
|
||||
|
||||
register_type(type_tag, base_type_tag);
|
||||
}
|
||||
|
||||
bool is_type_compatible(size_t ask_tag, size_t have_tag) {
|
||||
bool is_type_compatible(size_t ask_tag, size_t have_tag)
|
||||
{
|
||||
|
||||
if (have_tag == 0)
|
||||
return false;
|
||||
@@ -45,6 +49,7 @@ bool is_type_compatible(size_t ask_tag, size_t have_tag) {
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace _TagDB
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Basis.hpp"
|
||||
|
||||
#include "AABB.hpp"
|
||||
#include "Plane.hpp"
|
||||
#include "AABB.hpp"
|
||||
|
||||
#include "Quat.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
|
||||
Transform Transform::inverse_xform(const Transform& t) const {
|
||||
|
||||
Vector3 v = t.origin - origin;
|
||||
@@ -32,12 +34,15 @@ void Transform::set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_
|
||||
origin.z=tz;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 Transform::xform(const Vector3& p_vector) const {
|
||||
|
||||
return Vector3(
|
||||
basis[0].dot(p_vector)+origin.x,
|
||||
basis[1].dot(p_vector)+origin.y,
|
||||
basis[2].dot(p_vector) + origin.z);
|
||||
basis[2].dot(p_vector)+origin.z
|
||||
);
|
||||
}
|
||||
Vector3 Transform::xform_inv(const Vector3& p_vector) const {
|
||||
|
||||
@@ -46,11 +51,13 @@ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
(basis.elements[0][0]*v.x ) + ( basis.elements[1][0]*v.y ) + ( basis.elements[2][0]*v.z ),
|
||||
(basis.elements[0][1]*v.x ) + ( basis.elements[1][1]*v.y ) + ( basis.elements[2][1]*v.z ),
|
||||
(basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z));
|
||||
(basis.elements[0][2]*v.x ) + ( basis.elements[1][2]*v.y ) + ( basis.elements[2][2]*v.z )
|
||||
);
|
||||
}
|
||||
|
||||
Plane Transform::xform(const Plane& p_plane) const {
|
||||
|
||||
|
||||
Vector3 point=p_plane.normal*p_plane.d;
|
||||
Vector3 point_dir=point+p_plane.normal;
|
||||
point=xform(point);
|
||||
@@ -61,19 +68,21 @@ Plane Transform::xform(const Plane &p_plane) const {
|
||||
real_t d=normal.dot(point);
|
||||
|
||||
return Plane(normal,d);
|
||||
|
||||
}
|
||||
Plane Transform::xform_inv(const Plane& p_plane) const {
|
||||
|
||||
Vector3 point=p_plane.normal*p_plane.d;
|
||||
Vector3 point_dir=point+p_plane.normal;
|
||||
point = xform_inv(point);
|
||||
point_dir = xform_inv(point_dir);
|
||||
xform_inv(point);
|
||||
xform_inv(point_dir);
|
||||
|
||||
Vector3 normal=point_dir-point;
|
||||
normal.normalize();
|
||||
real_t d=normal.dot(point);
|
||||
|
||||
return Plane(normal,d);
|
||||
|
||||
}
|
||||
|
||||
AABB Transform::xform(const AABB& p_aabb) const {
|
||||
@@ -93,6 +102,7 @@ AABB Transform::xform(const AABB &p_aabb) const {
|
||||
new_aabb.expand_to( pos+y+z );
|
||||
new_aabb.expand_to( pos+x+y+z );
|
||||
return new_aabb;
|
||||
|
||||
}
|
||||
AABB Transform::xform_inv(const AABB& p_aabb) const {
|
||||
|
||||
@@ -108,6 +118,7 @@ AABB Transform::xform_inv(const AABB &p_aabb) const {
|
||||
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
|
||||
};
|
||||
|
||||
|
||||
AABB ret;
|
||||
|
||||
ret.position=xform_inv(vertices[0]);
|
||||
@@ -118,6 +129,7 @@ AABB Transform::xform_inv(const AABB &p_aabb) const {
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
void Transform::affine_invert() {
|
||||
@@ -131,8 +143,10 @@ Transform Transform::affine_inverse() const {
|
||||
Transform ret=*this;
|
||||
ret.affine_invert();
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Transform::invert() {
|
||||
|
||||
basis.transpose();
|
||||
@@ -147,6 +161,7 @@ Transform Transform::inverse() const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void Transform::rotate(const Vector3& p_axis,real_t p_phi) {
|
||||
|
||||
*this = rotated(p_axis, p_phi);
|
||||
@@ -183,6 +198,7 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const
|
||||
|
||||
v_y = p_up;
|
||||
|
||||
|
||||
v_x=v_y.cross(v_z);
|
||||
|
||||
/* Recompute Y = Z cross X */
|
||||
@@ -195,6 +211,7 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const
|
||||
basis.set_axis(1,v_y);
|
||||
basis.set_axis(2,v_z);
|
||||
origin=p_eye;
|
||||
|
||||
}
|
||||
|
||||
Transform Transform::interpolate_with(const Transform& p_transform, real_t p_c) const {
|
||||
@@ -237,6 +254,7 @@ void Transform::scale_basis(const Vector3 &p_scale) {
|
||||
|
||||
void Transform::translate( real_t p_tx, real_t p_ty, real_t p_tz) {
|
||||
translate( Vector3(p_tx,p_ty,p_tz) );
|
||||
|
||||
}
|
||||
void Transform::translate( const Vector3& p_translation ) {
|
||||
|
||||
@@ -291,10 +309,11 @@ Transform::operator String() const {
|
||||
return basis.operator String() + " - " + origin.operator String();
|
||||
}
|
||||
|
||||
|
||||
Transform::Transform(const Basis& p_basis, const Vector3& p_origin) {
|
||||
|
||||
basis=p_basis;
|
||||
origin=p_origin;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Transform2D.hpp"
|
||||
#include "Rect2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Vector2.hpp"
|
||||
#include "String.hpp"
|
||||
#include "Rect2.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
@@ -17,26 +17,30 @@ Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox,
|
||||
elements[2][1] = oy;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector2 Transform2D::basis_xform(const Vector2& v) const {
|
||||
|
||||
return Vector2(
|
||||
tdotx(v),
|
||||
tdoty(v));
|
||||
tdoty(v)
|
||||
);
|
||||
}
|
||||
|
||||
Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{
|
||||
|
||||
return Vector2(
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v));
|
||||
elements[1].dot(v)
|
||||
);
|
||||
}
|
||||
|
||||
Vector2 Transform2D::xform(const Vector2& v) const {
|
||||
|
||||
return Vector2(
|
||||
tdotx(v),
|
||||
tdoty(v)) +
|
||||
elements[2];
|
||||
tdoty(v)
|
||||
) + elements[2];
|
||||
}
|
||||
Vector2 Transform2D::xform_inv(const Vector2& p_vec) const {
|
||||
|
||||
@@ -44,19 +48,21 @@ Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
|
||||
|
||||
return Vector2(
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v));
|
||||
elements[1].dot(v)
|
||||
);
|
||||
|
||||
}
|
||||
Rect2 Transform2D::xform(const Rect2& p_rect) const {
|
||||
|
||||
Vector2 x=elements[0]*p_rect.size.x;
|
||||
Vector2 y=elements[1]*p_rect.size.y;
|
||||
Vector2 position = xform(p_rect.position);
|
||||
Vector2 pos = xform( p_rect.pos );
|
||||
|
||||
Rect2 new_rect;
|
||||
new_rect.position = position;
|
||||
new_rect.expand_to(position + x);
|
||||
new_rect.expand_to(position + y);
|
||||
new_rect.expand_to(position + x + y);
|
||||
new_rect.pos=pos;
|
||||
new_rect.expand_to( pos+x );
|
||||
new_rect.expand_to( pos+y );
|
||||
new_rect.expand_to( pos+x+y );
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
@@ -66,19 +72,20 @@ void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
||||
elements[1][1]=::cos(p_rot)*p_scale.y;
|
||||
elements[1][0]=-::sin(p_rot)*p_scale.y;
|
||||
elements[0][1]=::sin(p_rot)*p_scale.x;
|
||||
|
||||
}
|
||||
|
||||
Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
|
||||
|
||||
Vector2 ends[4]={
|
||||
xform_inv(p_rect.position),
|
||||
xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
|
||||
xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
|
||||
xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
|
||||
xform_inv( p_rect.pos ),
|
||||
xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ),
|
||||
xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ),
|
||||
xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) )
|
||||
};
|
||||
|
||||
Rect2 new_rect;
|
||||
new_rect.position = ends[0];
|
||||
new_rect.pos=ends[0];
|
||||
new_rect.expand_to(ends[1]);
|
||||
new_rect.expand_to(ends[2]);
|
||||
new_rect.expand_to(ends[3]);
|
||||
@@ -98,6 +105,7 @@ Transform2D Transform2D::inverse() const {
|
||||
Transform2D inv=*this;
|
||||
inv.invert();
|
||||
return inv;
|
||||
|
||||
}
|
||||
|
||||
void Transform2D::affine_invert() {
|
||||
@@ -111,6 +119,7 @@ void Transform2D::affine_invert() {
|
||||
elements[1]*=Vector2(-idet,idet);
|
||||
|
||||
elements[2] = basis_xform(-elements[2]);
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::affine_inverse() const {
|
||||
@@ -143,7 +152,7 @@ void Transform2D::set_rotation(real_t p_rot) {
|
||||
elements[1][1]=cr;
|
||||
}
|
||||
|
||||
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) {
|
||||
Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) {
|
||||
|
||||
real_t cr = ::cos(p_rot);
|
||||
real_t sr = ::sin(p_rot);
|
||||
@@ -151,7 +160,7 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_position) {
|
||||
elements[0][1]=sr;
|
||||
elements[1][0]=-sr;
|
||||
elements[1][1]=cr;
|
||||
elements[2] = p_position;
|
||||
elements[2]=p_pos;
|
||||
}
|
||||
|
||||
Size2 Transform2D::get_scale() const {
|
||||
@@ -169,6 +178,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
|
||||
elements[0][1]*=p_scale.y;
|
||||
elements[1][0]*=p_scale.x;
|
||||
elements[1][1]*=p_scale.y;
|
||||
|
||||
}
|
||||
void Transform2D::translate( real_t p_tx, real_t p_ty) {
|
||||
|
||||
@@ -198,6 +208,7 @@ Transform2D Transform2D::orthonormalized() const {
|
||||
Transform2D on=*this;
|
||||
on.orthonormalize();
|
||||
return on;
|
||||
|
||||
}
|
||||
|
||||
bool Transform2D::operator==(const Transform2D& p_transform) const {
|
||||
@@ -218,6 +229,7 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
void Transform2D::operator*=(const Transform2D& p_transform) {
|
||||
@@ -237,11 +249,13 @@ void Transform2D::operator*=(const Transform2D &p_transform) {
|
||||
elements[1][1]=y1;
|
||||
}
|
||||
|
||||
|
||||
Transform2D Transform2D::operator*(const Transform2D& p_transform) const {
|
||||
|
||||
Transform2D t = *this;
|
||||
t*=p_transform;
|
||||
return t;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::scaled(const Size2& p_scale) const {
|
||||
@@ -249,6 +263,7 @@ Transform2D Transform2D::scaled(const Size2 &p_scale) const {
|
||||
Transform2D copy=*this;
|
||||
copy.scale(p_scale);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::basis_scaled(const Size2& p_scale) const {
|
||||
@@ -256,6 +271,7 @@ Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
|
||||
Transform2D copy=*this;
|
||||
copy.scale_basis(p_scale);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::untranslated() const {
|
||||
@@ -270,6 +286,7 @@ Transform2D Transform2D::translated(const Vector2 &p_offset) const {
|
||||
Transform2D copy=*this;
|
||||
copy.translate(p_offset);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::rotated(real_t p_phi) const {
|
||||
@@ -277,6 +294,7 @@ Transform2D Transform2D::rotated(real_t p_phi) const {
|
||||
Transform2D copy=*this;
|
||||
copy.rotate(p_phi);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
real_t Transform2D::basis_determinant() const {
|
||||
@@ -325,4 +343,4 @@ Transform2D::operator String() const {
|
||||
return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
}
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
#include <gdnative/variant.h>
|
||||
|
||||
#include "CoreTypes.hpp"
|
||||
#include "Defs.hpp"
|
||||
#include "CoreTypes.hpp"
|
||||
#include "GodotGlobal.hpp"
|
||||
#include "Object.hpp"
|
||||
|
||||
@@ -11,15 +11,18 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
Variant::Variant() {
|
||||
Variant::Variant()
|
||||
{
|
||||
godot::api->godot_variant_new_nil(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::Variant(const Variant &v) {
|
||||
Variant::Variant(const Variant& v)
|
||||
{
|
||||
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
|
||||
}
|
||||
|
||||
Variant::Variant(bool p_bool) {
|
||||
Variant::Variant(bool p_bool)
|
||||
{
|
||||
godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
|
||||
}
|
||||
|
||||
@@ -28,7 +31,8 @@ Variant::Variant(signed int p_int) // real one
|
||||
godot::api->godot_variant_new_int(&_godot_variant, p_int);
|
||||
}
|
||||
|
||||
Variant::Variant(unsigned int p_int) {
|
||||
Variant::Variant(unsigned int p_int)
|
||||
{
|
||||
godot::api->godot_variant_new_uint(&_godot_variant, p_int);
|
||||
}
|
||||
|
||||
@@ -37,262 +41,326 @@ Variant::Variant(signed short p_short) // real one
|
||||
godot::api->godot_variant_new_int(&_godot_variant, (int) p_short);
|
||||
}
|
||||
|
||||
|
||||
Variant::Variant(int64_t p_char) // real one
|
||||
{
|
||||
godot::api->godot_variant_new_int(&_godot_variant, p_char);
|
||||
}
|
||||
|
||||
Variant::Variant(uint64_t p_char) {
|
||||
Variant::Variant(uint64_t p_char)
|
||||
{
|
||||
godot::api->godot_variant_new_uint(&_godot_variant, p_char);
|
||||
}
|
||||
|
||||
Variant::Variant(float p_float) {
|
||||
Variant::Variant(float p_float)
|
||||
{
|
||||
godot::api->godot_variant_new_real(&_godot_variant, p_float);
|
||||
}
|
||||
|
||||
Variant::Variant(double p_double) {
|
||||
Variant::Variant(double p_double)
|
||||
{
|
||||
godot::api->godot_variant_new_real(&_godot_variant, p_double);
|
||||
}
|
||||
|
||||
Variant::Variant(const String &p_string) {
|
||||
Variant::Variant(const String& p_string)
|
||||
{
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
|
||||
}
|
||||
|
||||
Variant::Variant(const char *const p_cstring) {
|
||||
Variant::Variant(const char * const p_cstring)
|
||||
{
|
||||
String s = String(p_cstring);
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
|
||||
}
|
||||
|
||||
Variant::Variant(const wchar_t *p_wstring) {
|
||||
Variant::Variant(const wchar_t * p_wstring)
|
||||
{
|
||||
String s = p_wstring;
|
||||
godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
|
||||
}
|
||||
|
||||
Variant::Variant(const Vector2 &p_vector2) {
|
||||
Variant::Variant(const Vector2& p_vector2)
|
||||
{
|
||||
godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
|
||||
}
|
||||
|
||||
Variant::Variant(const Rect2 &p_rect2) {
|
||||
Variant::Variant(const Rect2& p_rect2)
|
||||
{
|
||||
godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
|
||||
}
|
||||
|
||||
Variant::Variant(const Vector3 &p_vector3) {
|
||||
Variant::Variant(const Vector3& p_vector3)
|
||||
{
|
||||
godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
|
||||
}
|
||||
|
||||
Variant::Variant(const Plane &p_plane) {
|
||||
Variant::Variant(const Plane& p_plane)
|
||||
{
|
||||
godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
|
||||
}
|
||||
|
||||
Variant::Variant(const AABB &p_aabb) {
|
||||
|
||||
Variant::Variant(const AABB& p_aabb)
|
||||
{
|
||||
godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *) &p_aabb);
|
||||
}
|
||||
|
||||
Variant::Variant(const Quat &p_quat) {
|
||||
Variant::Variant(const Quat& p_quat)
|
||||
{
|
||||
godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
|
||||
}
|
||||
|
||||
Variant::Variant(const Basis &p_transform) {
|
||||
Variant::Variant(const Basis& p_transform)
|
||||
{
|
||||
godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
|
||||
}
|
||||
|
||||
Variant::Variant(const Transform2D &p_transform) {
|
||||
Variant::Variant(const Transform2D& p_transform)
|
||||
{
|
||||
godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
|
||||
}
|
||||
|
||||
Variant::Variant(const Transform &p_transform) {
|
||||
Variant::Variant(const Transform& p_transform)
|
||||
{
|
||||
godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
|
||||
}
|
||||
|
||||
Variant::Variant(const Color &p_color) {
|
||||
Variant::Variant(const Color& p_color)
|
||||
{
|
||||
godot::api->godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
|
||||
}
|
||||
|
||||
Variant::Variant(const NodePath &p_path) {
|
||||
Variant::Variant(const NodePath& p_path)
|
||||
{
|
||||
godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
|
||||
}
|
||||
|
||||
Variant::Variant(const RID &p_rid) {
|
||||
Variant::Variant(const RID& p_rid)
|
||||
{
|
||||
godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
|
||||
}
|
||||
|
||||
Variant::Variant(const Object *p_object) {
|
||||
if (p_object)
|
||||
Variant::Variant(const Object* p_object)
|
||||
{
|
||||
godot::api->godot_variant_new_object(&_godot_variant, p_object->_owner);
|
||||
else
|
||||
godot::api->godot_variant_new_nil(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::Variant(const Dictionary &p_dictionary) {
|
||||
Variant::Variant(const Dictionary& p_dictionary)
|
||||
{
|
||||
godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
|
||||
}
|
||||
|
||||
Variant::Variant(const Array &p_array) {
|
||||
Variant::Variant(const Array& p_array)
|
||||
{
|
||||
godot::api->godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolByteArray &p_raw_array) {
|
||||
Variant::Variant(const PoolByteArray& p_raw_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolIntArray &p_int_array) {
|
||||
Variant::Variant(const PoolIntArray& p_int_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolRealArray &p_real_array) {
|
||||
Variant::Variant(const PoolRealArray& p_real_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolStringArray &p_string_array) {
|
||||
Variant::Variant(const PoolStringArray& p_string_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolVector2Array &p_vector2_array) {
|
||||
Variant::Variant(const PoolVector2Array& p_vector2_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolVector3Array &p_vector3_array) {
|
||||
Variant::Variant(const PoolVector3Array& p_vector3_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
|
||||
}
|
||||
|
||||
Variant::Variant(const PoolColorArray &p_color_array) {
|
||||
Variant::Variant(const PoolColorArray& p_color_array)
|
||||
{
|
||||
godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
|
||||
}
|
||||
|
||||
Variant &Variant::operator=(const Variant &v) {
|
||||
|
||||
Variant &Variant::operator =(const Variant& v)
|
||||
{
|
||||
godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Variant::operator bool() const {
|
||||
|
||||
Variant::operator bool() const
|
||||
{
|
||||
return booleanize();
|
||||
}
|
||||
Variant::operator signed int() const {
|
||||
Variant::operator signed int() const
|
||||
{
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator unsigned int() const // this is the real one
|
||||
{
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
Variant::operator signed short() const {
|
||||
Variant::operator signed short() const
|
||||
{
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator unsigned short() const {
|
||||
Variant::operator unsigned short() const
|
||||
{
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
Variant::operator signed char() const {
|
||||
Variant::operator signed char() const
|
||||
{
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator unsigned char() const {
|
||||
Variant::operator unsigned char() const
|
||||
{
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
Variant::operator int64_t() const {
|
||||
Variant::operator int64_t() const
|
||||
{
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
Variant::operator uint64_t() const {
|
||||
Variant::operator uint64_t() const
|
||||
{
|
||||
return godot::api->godot_variant_as_uint(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::operator wchar_t() const {
|
||||
|
||||
Variant::operator wchar_t() const
|
||||
{
|
||||
return godot::api->godot_variant_as_int(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::operator float() const {
|
||||
Variant::operator float() const
|
||||
{
|
||||
return godot::api->godot_variant_as_real(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::operator double() const {
|
||||
Variant::operator double() const
|
||||
{
|
||||
return godot::api->godot_variant_as_real(&_godot_variant);
|
||||
}
|
||||
Variant::operator String() const {
|
||||
Variant::operator String() const
|
||||
{
|
||||
godot_string s = godot::api->godot_variant_as_string(&_godot_variant);
|
||||
return *(String *) &s;
|
||||
}
|
||||
Variant::operator Vector2() const {
|
||||
Variant::operator Vector2() const
|
||||
{
|
||||
godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
|
||||
return *(Vector2 *) &s;
|
||||
}
|
||||
Variant::operator Rect2() const {
|
||||
Variant::operator Rect2() const
|
||||
{
|
||||
godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
|
||||
return *(Rect2 *) &s;
|
||||
}
|
||||
Variant::operator Vector3() const {
|
||||
Variant::operator Vector3() const
|
||||
{
|
||||
godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
|
||||
return *(Vector3 *) &s;
|
||||
}
|
||||
Variant::operator Plane() const {
|
||||
Variant::operator Plane() const
|
||||
{
|
||||
godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
|
||||
return *(Plane *) &s;
|
||||
}
|
||||
Variant::operator AABB() const {
|
||||
Variant::operator AABB() const
|
||||
{
|
||||
godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
|
||||
return *(AABB *) &s;
|
||||
}
|
||||
Variant::operator Quat() const {
|
||||
Variant::operator Quat() const
|
||||
{
|
||||
godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
|
||||
return *(Quat *) &s;
|
||||
}
|
||||
Variant::operator Basis() const {
|
||||
Variant::operator Basis() const
|
||||
{
|
||||
godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
|
||||
return *(Basis *) &s;
|
||||
}
|
||||
Variant::operator Transform() const {
|
||||
Variant::operator Transform() const
|
||||
{
|
||||
godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
|
||||
return *(Transform *) &s;
|
||||
}
|
||||
Variant::operator Transform2D() const {
|
||||
Variant::operator Transform2D() const
|
||||
{
|
||||
godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
|
||||
return *(Transform2D *) &s;
|
||||
}
|
||||
|
||||
Variant::operator Color() const {
|
||||
Variant::operator Color() const
|
||||
{
|
||||
godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
|
||||
return *(Color *) &s;
|
||||
}
|
||||
Variant::operator NodePath() const {
|
||||
Variant::operator NodePath() const
|
||||
{
|
||||
godot_node_path s = godot::api->godot_variant_as_node_path(&_godot_variant);
|
||||
return *(NodePath *) &s;
|
||||
}
|
||||
Variant::operator RID() const {
|
||||
Variant::operator RID() const
|
||||
{
|
||||
godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
|
||||
return *(RID *) &s;
|
||||
}
|
||||
|
||||
Variant::operator Dictionary() const {
|
||||
Variant::operator Dictionary() const
|
||||
{
|
||||
godot_dictionary d = godot::api->godot_variant_as_dictionary(&_godot_variant);
|
||||
return *(Dictionary *) &d;
|
||||
}
|
||||
|
||||
Variant::operator Array() const {
|
||||
Variant::operator Array() const
|
||||
{
|
||||
godot_array s = godot::api->godot_variant_as_array(&_godot_variant);
|
||||
return *(Array *) &s;
|
||||
}
|
||||
|
||||
Variant::operator PoolByteArray() const {
|
||||
Variant::operator PoolByteArray() const
|
||||
{
|
||||
godot_pool_byte_array s = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
|
||||
return *(PoolByteArray *) &s;
|
||||
}
|
||||
Variant::operator PoolIntArray() const {
|
||||
Variant::operator PoolIntArray() const
|
||||
{
|
||||
godot_pool_int_array s = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
|
||||
return *(PoolIntArray *) &s;
|
||||
}
|
||||
Variant::operator PoolRealArray() const {
|
||||
Variant::operator PoolRealArray() const
|
||||
{
|
||||
godot_pool_real_array s = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
|
||||
return *(PoolRealArray *) &s;
|
||||
}
|
||||
Variant::operator PoolStringArray() const {
|
||||
Variant::operator PoolStringArray() const
|
||||
{
|
||||
godot_pool_string_array s = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
|
||||
return *(PoolStringArray *) &s;
|
||||
}
|
||||
Variant::operator PoolVector2Array() const {
|
||||
Variant::operator PoolVector2Array() const
|
||||
{
|
||||
godot_pool_vector2_array s = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
|
||||
return *(PoolVector2Array *) &s;
|
||||
}
|
||||
Variant::operator PoolVector3Array() const {
|
||||
Variant::operator PoolVector3Array() const
|
||||
{
|
||||
godot_pool_vector3_array s = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
|
||||
return *(PoolVector3Array *) &s;
|
||||
}
|
||||
Variant::operator PoolColorArray() const {
|
||||
Variant::operator PoolColorArray() const
|
||||
{
|
||||
godot_pool_color_array s = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
|
||||
return *(PoolColorArray *) &s;
|
||||
}
|
||||
@@ -300,54 +368,70 @@ Variant::operator godot_object *() const {
|
||||
return godot::api->godot_variant_as_object(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::Type Variant::get_type() const {
|
||||
Variant::Type Variant::get_type() const
|
||||
{
|
||||
return (Type) godot::api->godot_variant_get_type(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant Variant::call(const String &method, const Variant **args, const int arg_count) {
|
||||
|
||||
Variant Variant::call(const String& method, const Variant **args, const int arg_count)
|
||||
{
|
||||
Variant v;
|
||||
*(godot_variant *) &v = godot::api->godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
|
||||
return v;
|
||||
}
|
||||
|
||||
bool Variant::has_method(const String &method) {
|
||||
bool Variant::has_method(const String& method)
|
||||
{
|
||||
return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *) &method);
|
||||
}
|
||||
|
||||
bool Variant::operator==(const Variant &b) const {
|
||||
bool Variant::operator ==(const Variant& b) const
|
||||
{
|
||||
return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::operator!=(const Variant &b) const {
|
||||
bool Variant::operator !=(const Variant& b) const
|
||||
{
|
||||
return !(*this == b);
|
||||
}
|
||||
|
||||
bool Variant::operator<(const Variant &b) const {
|
||||
bool Variant::operator <(const Variant& b) const
|
||||
{
|
||||
return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::operator<=(const Variant &b) const {
|
||||
bool Variant::operator <=(const Variant& b) const
|
||||
{
|
||||
return (*this < b) || (*this == b);
|
||||
}
|
||||
|
||||
bool Variant::operator>(const Variant &b) const {
|
||||
bool Variant::operator >(const Variant& b) const
|
||||
{
|
||||
return !(*this <= b);
|
||||
}
|
||||
|
||||
bool Variant::operator>=(const Variant &b) const {
|
||||
bool Variant::operator >=(const Variant& b) const
|
||||
{
|
||||
return !(*this < b);
|
||||
}
|
||||
|
||||
bool Variant::hash_compare(const Variant &b) const {
|
||||
bool Variant::hash_compare(const Variant& b) const
|
||||
{
|
||||
return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
|
||||
}
|
||||
|
||||
bool Variant::booleanize() const {
|
||||
bool Variant::booleanize() const
|
||||
{
|
||||
return godot::api->godot_variant_booleanize(&_godot_variant);
|
||||
}
|
||||
|
||||
Variant::~Variant() {
|
||||
Variant::~Variant()
|
||||
{
|
||||
godot::api->godot_variant_destroy(&_godot_variant);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -8,123 +8,150 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
Vector2 Vector2::operator+(const Vector2 &p_v) const {
|
||||
Vector2 Vector2::operator+(const Vector2& p_v) const
|
||||
{
|
||||
return Vector2(x + p_v.x, y + p_v.y);
|
||||
}
|
||||
|
||||
void Vector2::operator+=(const Vector2 &p_v) {
|
||||
void Vector2::operator+=(const Vector2& p_v)
|
||||
{
|
||||
x += p_v.x;
|
||||
y += p_v.y;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator-(const Vector2 &p_v) const {
|
||||
Vector2 Vector2::operator-(const Vector2& p_v) const
|
||||
{
|
||||
return Vector2(x - p_v.x, y - p_v.y);
|
||||
}
|
||||
|
||||
void Vector2::operator-=(const Vector2 &p_v) {
|
||||
void Vector2::operator-=(const Vector2& p_v)
|
||||
{
|
||||
x -= p_v.x;
|
||||
y -= p_v.y;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator*(const Vector2 &p_v1) const {
|
||||
Vector2 Vector2::operator*(const Vector2 &p_v1) const
|
||||
{
|
||||
return Vector2(x * p_v1.x, y * p_v1.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator*(const real_t &rvalue) const {
|
||||
Vector2 Vector2::operator*(const real_t &rvalue) const
|
||||
{
|
||||
return Vector2(x * rvalue, y * rvalue);
|
||||
}
|
||||
|
||||
void Vector2::operator*=(const real_t &rvalue) {
|
||||
void Vector2::operator*=(const real_t &rvalue)
|
||||
{
|
||||
x *= rvalue;
|
||||
y *= rvalue;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator/(const Vector2 &p_v1) const {
|
||||
Vector2 Vector2::operator/(const Vector2 &p_v1) const
|
||||
{
|
||||
return Vector2(x / p_v1.x, y / p_v1.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator/(const real_t &rvalue) const {
|
||||
Vector2 Vector2::operator/(const real_t &rvalue) const
|
||||
{
|
||||
return Vector2(x / rvalue, y / rvalue);
|
||||
}
|
||||
|
||||
void Vector2::operator/=(const real_t &rvalue) {
|
||||
void Vector2::operator/=(const real_t &rvalue)
|
||||
{
|
||||
x /= rvalue;
|
||||
y /= rvalue;
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator-() const {
|
||||
Vector2 Vector2::operator-() const
|
||||
{
|
||||
return Vector2(-x, -y);
|
||||
}
|
||||
|
||||
bool Vector2::operator==(const Vector2 &p_vec2) const {
|
||||
bool Vector2::operator==(const Vector2& p_vec2) const
|
||||
{
|
||||
return x == p_vec2.x && y == p_vec2.y;
|
||||
}
|
||||
|
||||
bool Vector2::operator!=(const Vector2 &p_vec2) const {
|
||||
bool Vector2::operator!=(const Vector2& p_vec2) const
|
||||
{
|
||||
return x != p_vec2.x || y != p_vec2.y;
|
||||
}
|
||||
|
||||
void Vector2::normalize() {
|
||||
void Vector2::normalize()
|
||||
{
|
||||
real_t l = x*x + y*y;
|
||||
if (l != 0) {
|
||||
l = sqrt(l);
|
||||
l = (l);
|
||||
x /= l;
|
||||
y /= l;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 Vector2::normalized() const {
|
||||
Vector2 Vector2::normalized() const
|
||||
{
|
||||
Vector2 v = *this;
|
||||
v.normalize();
|
||||
return v;
|
||||
}
|
||||
|
||||
real_t Vector2::length() const {
|
||||
real_t Vector2::length() const
|
||||
{
|
||||
return sqrt(x*x + y*y);
|
||||
}
|
||||
real_t Vector2::length_squared() const {
|
||||
real_t Vector2::length_squared() const
|
||||
{
|
||||
return x*x + y*y;
|
||||
}
|
||||
|
||||
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
|
||||
real_t Vector2::distance_to(const Vector2& p_vector2) const
|
||||
{
|
||||
return sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
|
||||
}
|
||||
|
||||
real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const {
|
||||
real_t Vector2::distance_squared_to(const Vector2& p_vector2) const
|
||||
{
|
||||
return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y);
|
||||
}
|
||||
|
||||
real_t Vector2::angle_to(const Vector2 &p_vector2) const {
|
||||
real_t Vector2::angle_to(const Vector2& p_vector2) const
|
||||
{
|
||||
return atan2(cross(p_vector2), dot(p_vector2));
|
||||
}
|
||||
|
||||
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
|
||||
real_t Vector2::angle_to_point(const Vector2& p_vector2) const
|
||||
{
|
||||
return atan2(y - p_vector2.y, x-p_vector2.x);
|
||||
}
|
||||
|
||||
real_t Vector2::dot(const Vector2 &p_other) const {
|
||||
real_t Vector2::dot(const Vector2& p_other) const
|
||||
{
|
||||
return x * p_other.x + y * p_other.y;
|
||||
}
|
||||
|
||||
real_t Vector2::cross(const Vector2 &p_other) const {
|
||||
real_t Vector2::cross(const Vector2& p_other) const
|
||||
{
|
||||
return x * p_other.y - y * p_other.x;
|
||||
}
|
||||
|
||||
Vector2 Vector2::cross(real_t p_other) const {
|
||||
Vector2 Vector2::cross(real_t p_other) const
|
||||
{
|
||||
return Vector2(p_other * y, -p_other * x);
|
||||
}
|
||||
|
||||
Vector2 Vector2::project(const Vector2 &p_vec) const {
|
||||
Vector2 Vector2::project(const Vector2& p_vec) const
|
||||
{
|
||||
Vector2 v1 = p_vec;
|
||||
Vector2 v2 = *this;
|
||||
return v2 * (v1.dot(v2) / v2.dot(v2));
|
||||
}
|
||||
|
||||
Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
|
||||
Vector2 Vector2::plane_project(real_t p_d, const Vector2& p_vec) const
|
||||
{
|
||||
return p_vec - *this * ( dot(p_vec) -p_d);
|
||||
}
|
||||
|
||||
Vector2 Vector2::clamped(real_t p_len) const {
|
||||
Vector2 Vector2::clamped(real_t p_len) const
|
||||
{
|
||||
real_t l = length();
|
||||
Vector2 v = *this;
|
||||
if (l > 0 && p_len < l) {
|
||||
@@ -134,20 +161,24 @@ Vector2 Vector2::clamped(real_t p_len) const {
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
|
||||
Vector2 Vector2::linear_interpolate(const Vector2& p_a, const Vector2& p_b,real_t p_t)
|
||||
{
|
||||
Vector2 res=p_a;
|
||||
res.x+= (p_t * (p_b.x-p_a.x));
|
||||
res.y+= (p_t * (p_b.y-p_a.y));
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
|
||||
Vector2 Vector2::linear_interpolate(const Vector2& p_b,real_t p_t) const
|
||||
{
|
||||
Vector2 res=*this;
|
||||
res.x+= (p_t * (p_b.x-x));
|
||||
res.y+= (p_t * (p_b.y-y));
|
||||
return res;
|
||||
|
||||
}
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, const Vector2& p_post_b,real_t p_t) const
|
||||
{
|
||||
Vector2 p0=p_pre_a;
|
||||
Vector2 p1=*this;
|
||||
Vector2 p2=p_b;
|
||||
@@ -161,21 +192,24 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
|
||||
out = ( ( p1 * 2.0) +
|
||||
( -p0 + p2 ) * t +
|
||||
( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
|
||||
(-p0 + p1 * 3.0 - p2 * 3.0 + p3) * t3) *
|
||||
0.5;
|
||||
( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
Vector2 Vector2::slide(const Vector2 &p_vec) const {
|
||||
|
||||
Vector2 Vector2::slide(const Vector2& p_vec) const
|
||||
{
|
||||
return p_vec - *this * this->dot(p_vec);
|
||||
}
|
||||
|
||||
Vector2 Vector2::reflect(const Vector2 &p_vec) const {
|
||||
Vector2 Vector2::reflect(const Vector2& p_vec) const
|
||||
{
|
||||
return p_vec - *this * this->dot(p_vec) * 2.0;
|
||||
}
|
||||
|
||||
real_t Vector2::angle() const {
|
||||
real_t Vector2::angle() const
|
||||
{
|
||||
return atan2(y, x);
|
||||
}
|
||||
|
||||
@@ -190,7 +224,8 @@ Vector2 Vector2::abs() const {
|
||||
return Vector2( fabs(x), fabs(y) );
|
||||
}
|
||||
|
||||
Vector2 Vector2::rotated(real_t p_by) const {
|
||||
Vector2 Vector2::rotated(real_t p_by) const
|
||||
{
|
||||
Vector2 v;
|
||||
v.set_rotation(angle() + p_by);
|
||||
v *= length();
|
||||
@@ -202,18 +237,23 @@ Vector2 Vector2::tangent() const {
|
||||
return Vector2(y,-x);
|
||||
}
|
||||
|
||||
Vector2 Vector2::floor() const {
|
||||
Vector2 Vector2::floor() const
|
||||
{
|
||||
return Vector2(::floor(x), ::floor(y));
|
||||
}
|
||||
|
||||
Vector2 Vector2::snapped(const Vector2 &p_by) const {
|
||||
Vector2 Vector2::snapped(const Vector2& p_by) const
|
||||
{
|
||||
return Vector2(
|
||||
p_by.x != 0 ? ::floor(x / p_by.x + 0.5) * p_by.x : x,
|
||||
p_by.y != 0 ? ::floor(y / p_by.y + 0.5) * p_by.y : y);
|
||||
p_by.y != 0 ? ::floor(y / p_by.y + 0.5) * p_by.y : y
|
||||
);
|
||||
}
|
||||
|
||||
Vector2::operator String() const {
|
||||
Vector2::operator String() const
|
||||
{
|
||||
return String::num(x) + ", " + String::num(y);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
@@ -2,121 +2,143 @@
|
||||
|
||||
#include "String.hpp"
|
||||
|
||||
#include "Basis.hpp"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Basis.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
Vector3::Vector3(real_t x, real_t y, real_t z) {
|
||||
|
||||
Vector3::Vector3(real_t x, real_t y, real_t z)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
Vector3::Vector3() {
|
||||
Vector3::Vector3()
|
||||
{
|
||||
this->x = 0;
|
||||
this->y = 0;
|
||||
this->z = 0;
|
||||
}
|
||||
|
||||
const real_t &Vector3::operator[](int p_axis) const {
|
||||
const real_t& Vector3::operator[](int p_axis) const
|
||||
{
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
real_t &Vector3::operator[](int p_axis) {
|
||||
real_t& Vector3::operator[](int p_axis)
|
||||
{
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
|
||||
Vector3& Vector3::operator+=(const Vector3& p_v)
|
||||
{
|
||||
x += p_v.x;
|
||||
y += p_v.y;
|
||||
z += p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator+(const Vector3 &p_v) const {
|
||||
Vector3 Vector3::operator+(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v += p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator-=(const Vector3 &p_v) {
|
||||
Vector3& Vector3::operator-=(const Vector3& p_v)
|
||||
{
|
||||
x -= p_v.x;
|
||||
y -= p_v.y;
|
||||
z -= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator-(const Vector3 &p_v) const {
|
||||
Vector3 Vector3::operator-(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v -= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator*=(const Vector3 &p_v) {
|
||||
Vector3& Vector3::operator*=(const Vector3& p_v)
|
||||
{
|
||||
x *= p_v.x;
|
||||
y *= p_v.y;
|
||||
z *= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(const Vector3 &p_v) const {
|
||||
Vector3 Vector3::operator*(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v *= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator/=(const Vector3 &p_v) {
|
||||
Vector3& Vector3::operator/=(const Vector3& p_v)
|
||||
{
|
||||
x /= p_v.x;
|
||||
y /= p_v.y;
|
||||
z /= p_v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(const Vector3 &p_v) const {
|
||||
Vector3 Vector3::operator/(const Vector3& p_v) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v /= p_v;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator*=(real_t p_scalar) {
|
||||
|
||||
Vector3& Vector3::operator*=(real_t p_scalar)
|
||||
{
|
||||
*this *= Vector3(p_scalar, p_scalar, p_scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(real_t p_scalar) const {
|
||||
Vector3 Vector3::operator*(real_t p_scalar) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v *= p_scalar;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator/=(real_t p_scalar) {
|
||||
Vector3& Vector3::operator/=(real_t p_scalar)
|
||||
{
|
||||
*this /= Vector3(p_scalar, p_scalar, p_scalar);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(real_t p_scalar) const {
|
||||
Vector3 Vector3::operator/(real_t p_scalar) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v /= p_scalar;
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator-() const {
|
||||
Vector3 Vector3::operator-() const
|
||||
{
|
||||
return Vector3(-x, -y, -z);
|
||||
}
|
||||
|
||||
bool Vector3::operator==(const Vector3 &p_v) const {
|
||||
bool Vector3::operator==(const Vector3& p_v) const
|
||||
{
|
||||
return (x==p_v.x && y==p_v.y && z==p_v.z);
|
||||
}
|
||||
|
||||
bool Vector3::operator!=(const Vector3 &p_v) const {
|
||||
bool Vector3::operator!=(const Vector3& p_v) const
|
||||
{
|
||||
return (x!=p_v.x || y!=p_v.y || z!=p_v.z);
|
||||
}
|
||||
|
||||
bool Vector3::operator<(const Vector3 &p_v) const {
|
||||
bool Vector3::operator<(const Vector3& p_v) const
|
||||
{
|
||||
if (x==p_v.x) {
|
||||
if (y==p_v.y)
|
||||
return z<p_v.z;
|
||||
@@ -127,7 +149,8 @@ bool Vector3::operator<(const Vector3 &p_v) const {
|
||||
}
|
||||
}
|
||||
|
||||
bool Vector3::operator<=(const Vector3 &p_v) const {
|
||||
bool Vector3::operator<=(const Vector3& p_v) const
|
||||
{
|
||||
if (x==p_v.x) {
|
||||
if (y==p_v.y)
|
||||
return z<=p_v.z;
|
||||
@@ -138,31 +161,38 @@ bool Vector3::operator<=(const Vector3 &p_v) const {
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 Vector3::abs() const {
|
||||
Vector3 Vector3::abs() const
|
||||
{
|
||||
return Vector3(::fabs(x), ::fabs(y), ::fabs(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::ceil() const {
|
||||
Vector3 Vector3::ceil() const
|
||||
{
|
||||
return Vector3(::ceil(x), ::ceil(y), ::ceil(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::cross(const Vector3 &b) const {
|
||||
Vector3 Vector3::cross(const Vector3& b) const
|
||||
{
|
||||
Vector3 ret (
|
||||
(y * b.z) - (z * b.y),
|
||||
(z * b.x) - (x * b.z),
|
||||
(x * b.y) - (y * b.x));
|
||||
(x * b.y) - (y * b.x)
|
||||
);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
|
||||
Vector3 Vector3::linear_interpolate(const Vector3& p_b,real_t p_t) const
|
||||
{
|
||||
return Vector3(
|
||||
x+(p_t * (p_b.x-x)),
|
||||
y+(p_t * (p_b.y-y)),
|
||||
z + (p_t * (p_b.z - z)));
|
||||
z+(p_t * (p_b.z-z))
|
||||
);
|
||||
}
|
||||
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const {
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const
|
||||
{
|
||||
Vector3 p0=pre_a;
|
||||
Vector3 p1=*this;
|
||||
Vector3 p2=b;
|
||||
@@ -175,16 +205,17 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const
|
||||
out = ( ( p1 * 2.0) +
|
||||
( -p0 + p2 ) * t +
|
||||
( p0 * 2.0 - p1 * 5.0 + p2 * 4 - p3 ) * t2 +
|
||||
(-p0 + p1 * 3.0 - p2 * 3.0 + p3) * t3) *
|
||||
0.5;
|
||||
( -p0 + p1 * 3.0 - p2 * 3.0 + p3 ) * t3 ) * 0.5;
|
||||
return out;
|
||||
}
|
||||
|
||||
Vector3 Vector3::bounce(const Vector3 &p_normal) const {
|
||||
Vector3 Vector3::bounce(const Vector3& p_normal) const
|
||||
{
|
||||
return -reflect(p_normal);
|
||||
}
|
||||
|
||||
real_t Vector3::length() const {
|
||||
real_t Vector3::length() const
|
||||
{
|
||||
real_t x2=x*x;
|
||||
real_t y2=y*y;
|
||||
real_t z2=z*z;
|
||||
@@ -192,7 +223,8 @@ real_t Vector3::length() const {
|
||||
return ::sqrt(x2+y2+z2);
|
||||
}
|
||||
|
||||
real_t Vector3::length_squared() const {
|
||||
real_t Vector3::length_squared() const
|
||||
{
|
||||
real_t x2=x*x;
|
||||
real_t y2=y*y;
|
||||
real_t z2=z*z;
|
||||
@@ -200,50 +232,63 @@ real_t Vector3::length_squared() const {
|
||||
return x2+y2+z2;
|
||||
}
|
||||
|
||||
real_t Vector3::distance_squared_to(const Vector3 &b) const {
|
||||
real_t Vector3::distance_squared_to(const Vector3& b) const
|
||||
{
|
||||
return (b-*this).length_squared();
|
||||
}
|
||||
|
||||
real_t Vector3::distance_to(const Vector3 &b) const {
|
||||
real_t Vector3::distance_to(const Vector3& b) const
|
||||
{
|
||||
return (b-*this).length();
|
||||
}
|
||||
|
||||
real_t Vector3::dot(const Vector3 &b) const {
|
||||
real_t Vector3::dot(const Vector3& b) const
|
||||
{
|
||||
return x*b.x + y*b.y + z*b.z;
|
||||
}
|
||||
|
||||
real_t Vector3::angle_to(const Vector3 &b) const {
|
||||
real_t Vector3::angle_to(const Vector3& b) const
|
||||
{
|
||||
return std::atan2(cross(b).length(), dot(b));
|
||||
}
|
||||
|
||||
Vector3 Vector3::floor() const {
|
||||
Vector3 Vector3::floor() const
|
||||
{
|
||||
return Vector3(::floor(x), ::floor(y), ::floor(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::inverse() const {
|
||||
Vector3 Vector3::inverse() const
|
||||
{
|
||||
return Vector3( 1.0/x, 1.0/y, 1.0/z );
|
||||
}
|
||||
|
||||
bool Vector3::is_normalized() const {
|
||||
bool Vector3::is_normalized() const
|
||||
{
|
||||
return std::abs(length_squared() - 1.0) < 0.00001;
|
||||
}
|
||||
|
||||
Basis Vector3::outer(const Vector3 &b) const {
|
||||
Basis Vector3::outer(const Vector3& b) const
|
||||
{
|
||||
Vector3 row0(x * b.x, x * b.y, x * b.z);
|
||||
Vector3 row1(y * b.x, y * b.y, y * b.z);
|
||||
Vector3 row2(z * b.x, z * b.y, z * b.z);
|
||||
|
||||
return Basis(row0, row1, row2);
|
||||
}
|
||||
|
||||
int Vector3::max_axis() const {
|
||||
|
||||
int Vector3::max_axis() const
|
||||
{
|
||||
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
|
||||
}
|
||||
|
||||
int Vector3::min_axis() const {
|
||||
int Vector3::min_axis() const
|
||||
{
|
||||
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
|
||||
}
|
||||
|
||||
void Vector3::normalize() {
|
||||
void Vector3::normalize()
|
||||
{
|
||||
real_t l=length();
|
||||
if (l==0) {
|
||||
x=y=z=0;
|
||||
@@ -254,34 +299,40 @@ void Vector3::normalize() {
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 Vector3::normalized() const {
|
||||
Vector3 Vector3::normalized() const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v.normalize();
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3 Vector3::reflect(const Vector3 &by) const {
|
||||
Vector3 Vector3::reflect(const Vector3& by) const
|
||||
{
|
||||
return by - *this * this->dot(by) * 2.0;
|
||||
}
|
||||
|
||||
Vector3 Vector3::rotated(const Vector3 &axis, const real_t phi) const {
|
||||
Vector3 Vector3::rotated(const Vector3& axis, const real_t phi) const
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v.rotate(axis, phi);
|
||||
return v;
|
||||
}
|
||||
|
||||
void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
|
||||
void Vector3::rotate(const Vector3& p_axis,real_t p_phi)
|
||||
{
|
||||
*this=Basis(p_axis,p_phi).xform(*this);
|
||||
}
|
||||
|
||||
Vector3 Vector3::slide(const Vector3 &by) const {
|
||||
Vector3 Vector3::slide(const Vector3& by) const
|
||||
{
|
||||
return by - *this * this->dot(by);
|
||||
}
|
||||
|
||||
// this is ugly as well, but hey, I'm a simple man
|
||||
#define _ugly_stepify(val, step) (step != 0 ? ::floor(val / step + 0.5) * step : val)
|
||||
|
||||
void Vector3::snap(real_t p_val) {
|
||||
void Vector3::snap(real_t p_val)
|
||||
{
|
||||
x = _ugly_stepify(x,p_val);
|
||||
y = _ugly_stepify(y,p_val);
|
||||
z = _ugly_stepify(z,p_val);
|
||||
@@ -289,14 +340,18 @@ void Vector3::snap(real_t p_val) {
|
||||
|
||||
#undef _ugly_stepify
|
||||
|
||||
Vector3 Vector3::snapped(const float by) {
|
||||
Vector3 Vector3::snapped(const float by)
|
||||
{
|
||||
Vector3 v = *this;
|
||||
v.snap(by);
|
||||
return v;
|
||||
}
|
||||
|
||||
Vector3::operator String() const {
|
||||
Vector3::operator String() const
|
||||
{
|
||||
return String::num(x) + ", " + String::num(y) + ", " + String::num(z);
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user