fix indentation in bindings generator

This commit is contained in:
karroffel
2018-07-25 14:29:17 +02:00
parent 38da87fc0b
commit 7fc6a8b98d

View File

@@ -376,7 +376,7 @@ def generate_class_implementation(icalls, used_classes, c):
else:
source.append("\tstatic godot_method_bind *mb = nullptr;")
source.append("\tif (mb == nullptr) {")
source.append("\tif (mb == nullptr) {")
source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
source.append("\t}")
@@ -667,7 +667,7 @@ def generate_type_registry(classes):
for c in classes:
class_name = strip_name(c["name"])
base_class_name = strip_name(c["base_class"])
base_class_name = strip_name(c["base_class"])
class_type_hash = "typeid(" + class_name + ").hash_code()"