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fix global type registration order
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@@ -83,7 +83,7 @@ def generate_class_header(used_classes, c):
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if class_name != "Object" and class_name != "Reference":
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source.append("#include <core/Ref.hpp>")
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else:
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source.append("#include <TagDB.hpp>")
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source.append("#include <core/TagDB.hpp>")
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included = []
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@@ -98,7 +98,6 @@ void Godot::gdnative_init(godot_gdnative_init_options *options)
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}
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}
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___register_types();
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}
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void Godot::gdnative_terminate(godot_gdnative_terminate_options *options)
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@@ -116,6 +115,7 @@ void Godot::nativescript_init(void *handle)
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godot::_RegisterState::language_index = godot::nativescript_1_1_api->godot_nativescript_register_instance_binding_data_functions(binding_funcs);
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___register_types();
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}
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void Godot::nativescript_terminate(void *handle)
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