Add an areas section.

This commit is contained in:
Lukas Tenbrink
2025-07-30 11:21:57 +02:00
parent b7993fa834
commit 46a37eb609
6 changed files with 274 additions and 400 deletions

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.. _doc_unit_testing:
Unit testing
============
See also the `current documentation for unit tests <https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/unit_testing.html>`_.

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@@ -113,6 +113,14 @@ Community support
.. Below is the main table-of-content tree of the documentation website.
It is hidden on the page itself, but it makes up the sidebar for navigation.
.. toctree::
:hidden:
:maxdepth: 1
:caption: Organization
:name: sec-organization
organization/areas
.. toctree::
:hidden:
:maxdepth: 1
@@ -185,6 +193,6 @@ Community support
:caption: Maintainers documentation
:name: sec-maintainers
maintainers/about
maintainers/introduction
maintainers/merge_queue
maintainers/building_releases

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About Godot maintainers
=======================
TODO

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Introduction for new maintainers
================================
TODO

258
organization/areas.rst Normal file
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.. _doc_areas:
Areas and teams
===============
Godot is organized into areas, most of which has a designated team working on them.
This page lists these areas and explains their goals and how they're organized.
You can find information about the teams on the `godot website <https://godotengine.org/teams/>`_, as well
as their `current priorities <https://godotengine.org/priorities/>`_.
For more information about the different GitHub labels, please see the
`labels documentation <https://docs.godotengine.org/en/latest/contributing/workflow/bug_triage_guidelines.html#labels>`__.
Core
----
Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport, etc. (everything under core and scene/main).
* Triage: `Core issue triage <https://github.com/orgs/godotengine/projects/95>`_
* RC channel: `#core <https://chat.godotengine.org/channel/core>`_
* GitHub team: `godotengine/core <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fcore>`_
* GitHub label: ``topic:core`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Acore>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Acore>`_
Input
~~~~~
* GitHub team: `godotengine/input <https://github.com/orgs/godotengine/teams/input>`_
* RC channel: `#input <https://chat.godotengine.org/channel/input>`_
* GitHub label: ``topic:input`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Ainput>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Ainput>`_
GUI
---
Everything that inherits Control (everything under scene/gui) and can be used to build Graphical User Interfaces (both game UI and editor tools).
* Triage: `GUI issue triage <https://github.com/orgs/godotengine/projects/100>`_
* RC channel: `#gui <https://chat.godotengine.org/channel/gui>`_
* GitHub team: `godotengine/gui-nodes <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fgui-nodes>`_
* GitHub label: ``topic:gui`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Agui>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Agui>`_
2D Nodes
--------
* GitHub team: `godotengine/2d-nodes <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F2d-nodes>`_
* GitHub label: ``topic:2d`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3A2d>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3A2d>`_
3D Nodes
--------
* GitHub team: `godotengine/3d-nodes <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F3d-nodes>`_
* GitHub label: ``topic:3d`` · issues · PRs
Editor
------
All things related to the editor, both tools and usability (editor).
* Triage: `Editor issue triage <https://github.com/orgs/godotengine/projects/111>`_
* RC channel: `godotengine/editor <https://chat.godotengine.org/channel/editor>`_
* GitHub labels
* ``topic:editor`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aeditor>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aeditor>`_
* ``topic:export`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aexport>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aexport>`_
* ``topic:i18n`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Ai18n>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Ai18n>`_
* ``topic:plugin`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aplugin>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aplugin>`_
* GitHub teams
* `godotengine/2d-editor <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F2d-editor>`_
* `godotengine/3d-editor <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2F3d-editor>`_
* `godotengine/debugger <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdebugger>`_
* `godotengine/docs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdocks>`_
* `godotengine/script-editor <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fscript-editor>`_
* `godotengine/usability <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fusability>`_
Scripting
---------
Umbrella team for all the scripting languages usable with Godot.
Encompasses some shared core components (Object, ClassDB, MethodBind, ScriptLanguage, etc.) and language specific implementations in dedicated subteams.
GDExtension
~~~~~~~~~~~
GDExtension and godot-cpp.
* Triage: `GDExtension issue triage <https://github.com/orgs/godotengine/projects/81/views/1>`_
* RC Channel: `#gdextension <https://chat.godotengine.org/channel/gdextension>`_
* GitHub team: `godotengine/gdextension <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fgdextension>`_
* GitHub label: ``topic:gdextension`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Agdextension>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Agdextension>`_
GDScript
~~~~~~~~
GDScript language implementation.
* Triage: `GDScript issue triage <https://github.com/orgs/godotengine/projects/79>`_
* RC channel: `#gdscript <https://chat.godotengine.org/channel/gdscript>`_
* GitHub team: `godotengine/gdscript <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fgdscript>`_
* GitHub label: ``topic:gdscript`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Agdscript>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Agdscript>`_
C# / .NET / Mono
~~~~~~~~~~~~~~~~
* Triage: `Dotnet issue triage <https://github.com/orgs/godotengine/projects/83>`_
* RC channel: `#dotnet <https://chat.godotengine.org/channel/dotnet>`_
* GitHub team: `godotengine/dotnet <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdotnet>`_
* GitHub label: ``topic:dotnet`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Adotnet>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Adotnet>`_
Buildsystem
-----------
Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and releases (official build containers).
* Triage: `Buildsystem issue triage <https://github.com/orgs/godotengine/projects/53>`_
* RC channel: `#buildsystem <https://chat.godotengine.org/channel/buildsystem>`_
* GitHub team: `godotengine/buildsystem <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fbuildsystem>`_
* GitHub label: ``topic:buildsystem`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Abuildsystem>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Abuildsystem>`_
Platforms
---------
Platform specific layers that reside in platform, with shared components (Unix, Win32, Apple, etc.) in drivers.
* Triage: `Platforms issue triage <https://github.com/orgs/godotengine/projects/84>`_
* RC channels
* `#platforms <https://chat.godotengine.org/channel/platforms>`_
* `#apple <https://chat.godotengine.org/channel/apple>`_
* `#android <https://chat.godotengine.org/channel/android>`_
* `#web <https://chat.godotengine.org/channel/web>`_
* GitHub teams
* `godotengine/android <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fandroid>`_
* `godotengine/ios <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fios>`_
* `godotengine/linux-bsd <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Flinux-bsd>`_
* `godotengine/macos <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fmacos>`_
* `godotengine/uwp <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fuwp>`_
* `godotengine/web <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fweb>`_
* `godotengine/windows <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fwindows>`_
* GitHub labels
* ``topic:porting`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aporting>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aporting>`_
* ``topic:android`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Aandroid>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Aandroid>`_
* ``topic:ios`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Aios>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Aios>`_
* ``topic:linuxbsd`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Alinuxbsd>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Alinuxbsd>`_
* ``topic:macos`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Amacos>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Amacos>`_
* ``topic:uwp`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Auwp>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Auwp>`_
* ``topic:web`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Aweb>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Aweb>`_
* ``topic:windows`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Aplatform%3Awindows>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Aplatform%3Awindows>`_
Animation
---------
Nodes and features for 2D and 3D animation and IK workflows.
* Triage: `Animation team Issue Triage <https://github.com/orgs/godotengine/projects/74>`__
* RC channel: `#animation <https://chat.godotengine.org/channel/animation>`__
* GitHub team: `godotengine/animation <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fanimation>`__
* GitHub label: ``topic:animation`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aanimation>`__ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aanimation>`__
Audio
-----
All audio-related features, from low-level AudioServer and drivers to high-level nodes and effects.
* Triage: `Audio issue triage <https://github.com/orgs/godotengine/projects/101>`__
* RC channel: `#audio <https://chat.godotengine.org/channel/audio>`__
* GitHub team: `godotengine/audio <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Faudio>`_
* GitHub label: ``topic:audio`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aaudio>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aaudio>`_
Import
------
Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).
* Triage: `Asset pipeline issue triage <https://github.com/orgs/godotengine/projects/72>`__
* RC channel: `#asset-pipeline <https://chat.godotengine.org/channel/asset-pipeline>`__
* GitHub team: `godotengine/import <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fimport>`_
* GitHub label: ``topic:import`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aimport>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aimport>`_
Networking
----------
Networked multiplayer, RPCs and replication, HTTP/TCP/UDP/DNS, WebSockets, ENet, encryption.
* Triage: `Network issue triage <https://github.com/orgs/godotengine/projects/96>`_
* RC channel: `#networking <https://chat.godotengine.org/channel/networking>`_
* GitHub team: `godotengine/network <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fnetwork>`_
* GitHub labels
* ``topic:network`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Anetwork>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Anetwork>`_
* ``topic:multiplayer`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Amultiplayer>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Amultiplayer>`_
Physics
-------
Physics servers and their implementation in 2D and 3D.
* Triage: `Physics issue triage <https://github.com/orgs/godotengine/projects/102>`_
* RC channel: `#physics <https://chat.godotengine.org/channel/physics>`_
* GitHub team: `godotengine/physics <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fphysics>`_
* GitHub label: ``topic:physics`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aphysics>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aphysics>`_
Rendering
---------
Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well as the actual rendering techniques implemented using those graphics APIs.
* Triage: `Rendering issue triage <https://github.com/orgs/godotengine/projects/78>`_
* RC channel: `#rendering <https://chat.godotengine.org/channel/rendering>`_
* GitHub teams
* `godotengine/rendering <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Frendering>`_
* `godotengine/shaders <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fshaders>`_
* GitHub labels
* ``topic:rendering`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Arendering>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Arendering>`_
* ``topic:shaders`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Ashaders>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Ashaders>`_
VFX / Tech Art / Particles
~~~~~~~~~~~~~~~~~~~~~~~~~~
* Triage: `Particles issue triage <https://github.com/orgs/godotengine/projects/115>`_
* RC channel: `#vfx-tech-art <https://chat.godotengine.org/channel/vfx-tech-art>`_
* GitHub label: ``topic:particles`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Aparticles>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Aparticles>`_
XR
--
Augmented (AR) and virtual reality (VR).
* Triage: `XR issue triage <https://github.com/orgs/godotengine/projects/104>`_
* RC channel: `#xr <https://chat.godotengine.org/channel/xr>`_
* GitHub team: `godotengine/xr <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fxr>`_
* GitHub label: ``topic:xr`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Axr>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Axr>`_
Navigation
----------
* Triage: `Navigation issue triage <https://github.com/orgs/godotengine/projects/103>`_
* RC channel: `#navigation <https://chat.godotengine.org/channel/navigation>`_
* GitHub team: `godotengine/navigation <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fnavigation>`_
* GitHub label: ``topic:navigation`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Anavigation>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Anavigation>`_
Documentation
-------------
Documentation for the engine and its systems.
Note that, while there is a dedicated documentation team, all other teams are expected to contribute to the documentation
for their area.
* GitHub team: `godotengine/documentation <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Fdocumentation>`_
* GitHub label: ``documentation`` · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Adocumentation>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Adocumentation>`_
Tests
-----
Tests for the engine and its systems.
Note that, while there is a dedicated tests team, all other teams are expected to contribute to the tests
for their area.
* GitHub team: `godotengine/tests <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+team-review-requested%3Agodotengine%2Ftests>`_
* GitHub label: ``topic:tests``_ · `issues <https://github.com/godotengine/godot/issues?q=is%3Aissue%20state%3Aopen%20label%3Atopic%3Atests>`_ · `PRs <https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aopen+label%3Atopic%3Atests>`_
See also the `current documentation for unit tests <https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/unit_testing.html>`_.

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Team triage trackers
--------------------
.. raw:: html
To search for PRs with requested reviews from a team, add
``team-review-requested:`` to the search bar, followed by the team name
(see below for each team, the link opens a search on GitHub). Note that
@@ -12,389 +8,7 @@ this *doesnt* show PRs that have already been reviewed by that team,
any review comments at all, from any member of a specific team, will
remove the request, so this is not always helpful.
Some GitHub labels arent neatly covered by trackers, below is a list of
teams and labels that dont (currently) have trackers: \* 2D Nodes: -
`godotengine/2d-nodes `__
- ``topic:2d``
`issues `__
`PRs `__
\* 3D Nodes: -
`godotengine/3d-nodes `__
- ``topic:3d``
`issues `__
`PRs `__
\* Documentation: -
`godotengine/documentation `__
- ``documentation``
`issues `__
`PRs `__
\* Tests: -
`godotengine/tests `__
- ``topic:tests``
`issues `__
`PRs `__
You can find the various areas and their respective trackers on the page
:ref:`doc_areas`.
For more information about the different GitHub labels, please see the
`labels
documentation `__.
.. raw:: html
Animation
~~~~~~~~~
Tracked in: \* `Animation Team Issue
Triage `__ (This
tracker doesnt follow the pattern of the other ones)
RC channel: \*
`#animation `__
GitHub team: \*
`godotengine/animation `__
GitHub label: \* ``topic:animation``
`issues `__
`PRs `__
Asset Pipeline
~~~~~~~~~~~~~~
Tracked in: \* `Asset Pipeline Issue
Triage `__ (This
tracker doesnt follow the pattern of the other ones)
RC channel: \*
`asset-pipeline `__
GitHub team: \*
`godotengine/import `__
GitHub label: \* ``topic:import``
`issues `__
`PRs `__
Audio
~~~~~
Tracked in: \* `Audio Issue
Triage `__
RC channel: \* `#audio `__
GitHub team: \*
`godotengine/audio `__
GitHub label: \* ``topic:audio``
`issues `__
`PRs `__
Buildsystem
~~~~~~~~~~~
Tracked in: \* `Buildsystem Issue
Triage `__
RC channel: \*
`#buildsystem `__
GitHub team: \*
`godotengine/buildsystem `__
GitHub label: \* ``topic:buildsystem``
`issues `__
`PRs `__
Core
~~~~
Tracked in: \* `Core Issue
Triage `__
RC channel: \* `#core `__
Categories: \* Threads \* Math \* String \* Input \* Resource \*
Templates \* Debugger \* Variant \* Main \* Viewport \* IO \*
Object/ClassDB
These categories largely match the specific folders the classes are in.
GitHub team: \*
`godotengine/core `__
GitHub labels: \* ``topic:core``
`issues `__
`PRs `__
\* ``topic:input``
`issues `__
`PRs `__
Editor
~~~~~~
Tracked in: \* `Editor Issue
Triage `__
RC channel: \* `#editor `__
Categories: \* Docks: Editor docks (Inspector, Scene etc.) and dock
layout \* 2D Editor: 2D editor and related features, including GUI \* 3D
Editor: 3D editor and related features, including gizmos \* Shader
Editor: Includes visual shaders \* Script Editor: Text editing (Scripts,
TextFiles) \* Animation: ``AnimationPlayer``, ``AnimationTree`` and
animation-related systems \* Tiles: ``TileMapLayer`` and ``TileSet``
editors \* Project Export: Export dialog, export process and related
features \* Project Manager: Project Manager and its components \*
Plugins: Related to editor plugins, both user (e.g. ``EditorInterface``)
and native (any plugin not covered by other categories) \* Game View:
Issues relating to the embedded game view \* AssetLib: AssetLib
integration with the editor \* Debugger: Related to editor/runtime
interactions \* Systems: Misc editor systems not covered by other
categories \* Usability: User experience, editor visuals (themes etc.)
\* File System: Related to ``EditorFileSystem``, cache, UIDs, previews
\* Asset Pipeline: Asset import, models and materials, imported
animations
GitHub teams: \*
`godotengine/2d-editor `__
\*
`godotengine/3d-editor `__
\*
`godotengine/debugger `__
\*
`godotengine/docks `__
\*
`godotengine/script-editor `__
\*
`godotengine/usability `__
GitHub label: \* ``topic:editor``
`issues `__
`PRs `__
\* ``topic:export``
`issues `__
`PRs `__
\* ``topic:i18n``
`issues `__
`PRs `__
\* ``topic:plugin``
`issues `__
`PRs `__
GDExtension
~~~~~~~~~~~
Tracked in: \* `GDExtension Issue
Triage `__
RC Channel: \*
`#gdextension `__
GitHub team: \*
`godotengine/gdextension `__
GitHub label: \* ``topic:gdextension``
`issues `__
`PRs `__
GDScript
~~~~~~~~
Tracked in: \* `GDScript Issue
Triage `__
RC channel: \*
`#gdscript `__
GitHub team: \*
`godotengine/gdscript `__
GitHub label: \* ``topic:gdscript``
`issues `__
`PRs `__
GUI
~~~
Tracked in: \* `GUI Issue
Triage `__
RC channel: \* `#gui `__
GitHub team: \*
`godotengine/gui-nodes `__
GitHub label: \* ``topic:gui``
`issues `__
`PRs `__
Navigation
~~~~~~~~~~
Tracked in: \* `Navigation Issue
Triage `__
RC channel: \*
`#navigation `__
GitHub team: \*
`godotengine/navigation `__
GitHub label: \* ``topic:navigation``
`issues `__
`PRs `__
.NET / Mono
~~~~~~~~~~~
Tracked in: \* `.NET Issue
Triage `__ (Internal
tracker)
RC channel: \* `#dotnet `__
GitHub team: \*
`godotengine/dotnet `__
GitHub label: \* ``topic:dotnet``
`issues `__
`PRs `__
Network
~~~~~~~
Tracked in: \* `Network Issue
Triage `__
RC channel: \*
`#networking `__
GitHub team: \*
`godotengine/network `__
GitHub labels: \* ``topic:multiplayer``
`issues `__
`PRs `__
\* ``topic:network``
`issues `__
`PRs `__
Particles
~~~~~~~~~
Tracked in: \* `Particles Issue
Triage `__
RC channel: \*
`#vfx-tech-art `__
GitHub team: \* No dedicated team (currently)
GitHub label: \* ``topic:particles``
`issues `__
`PRs `__
Physics
~~~~~~~
Tracked in: \* `Physics Issue
Triage `__
RC channel: \*
`#physics `__
GitHub team: \*
`godotengine/physics `__
GitHub label: \* ``topic:physics``
`issues `__
`PRs `__
Platforms
~~~~~~~~~
Tracked in: \* `Platforms Issue
Triage `__
RC channel: \*
`#platforms `__
Has a “Platform” field for each platform type to fill in.
GitHub teams: \*
`godotengine/android `__
\*
`godotengine/ios `__
\*
`godotengine/linux-bsd `__
\*
`godotengine/macos `__
\*
`godotengine/uwp `__
\*
`godotengine/web `__
\*
`godotengine/windows `__
GitHub labels: \* ``topic:porting``
`issues `__
`PRs `__
\* ``platform:android``
`issues `__
`PRs `__
\* ``platform:ios``
`issues `__
`PRs `__
\* ``platform:linuxbsd``
`issues `__
`PRs `__
\* ``platform:macos``
`issues `__
`PRs `__
\* ``platform:uwp``
`issues `__
`PRs `__
\* ``platform:web``
`issues `__
`PRs `__
\* ``platform:windows``
`issues `__
`PRs `__
Rendering
~~~~~~~~~
Tracked in: \* `Rendering Issue
Triage `__
RC channel: \*
`#rendering `__
GitHub teams: \*
`godotengine/rendering `__
\*
`godotengine/shaders `__
GitHub labels: \* ``topic:rendering``
`issues `__
`PRs `__
\* ``topic:shaders``
`issues `__
`PRs `__
XR
~~
Tracked in: \* `XR Issue
Triage `__
RC channel: \* `#xr `__
GitHub team: \*
`godotengine/xr `__
GitHub label: \* ``topic:xr``
`issues `__
`PRs `__
Note that some GitHub labels arent neatly covered by trackers.