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Apple: Update build script for Xcode 26.1.1 SDKs (#144)
Follow-up to https://github.com/godotengine/build-containers/pull/159.
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@@ -7,12 +7,12 @@ set -e
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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# Keep LTO disabled for iOS - it works but it makes linking apps on deploy very slow,
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# which is seen as a regression in the current workflow.
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export OPTIONS="production=yes use_lto=no SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.0/usr/bin/swift-frontend"
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export OPTIONS="production=yes use_lto=no SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.1/usr/bin/swift-frontend"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export OPTIONS_DOTNET="module_dotnet_enabled=yes"
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export TERM=xterm
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export IOS_SDK="26.0"
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export IOS_SDK="26.1"
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export IOS_DEVICE="IOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${IOS_SDK}.sdk"
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export IOS_SIMULATOR="IOS_SDK_PATH=/root/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${IOS_SDK}.sdk simulator=yes"
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export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
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@@ -5,7 +5,7 @@ set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="osxcross_sdk=darwin25 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.0/usr/bin/swift-frontend"
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export OPTIONS="osxcross_sdk=darwin25.1 production=yes use_volk=no vulkan_sdk_path=/root/moltenvk angle_libs=/root/angle accesskit_sdk_path=/root/accesskit/accesskit-c SWIFT_FRONTEND=/root/.local/share/swiftly/toolchains/6.2.1/usr/bin/swift-frontend"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export OPTIONS_DOTNET="module_dotnet_enabled=yes"
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export TERM=xterm
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